(Remember Misha gives everyone a +3 to saves as long as we're in a group together)
DC12 CON save: 21 - Used to the high temperatures, Misha is unaffected.
Misha, Jill, Gorf, Corrin, Amelia, Lulu
AVERNUS, DAY 1 CURRENT MISSION: TO FORT KNUCKLEBONE ABSENT: SEPH - ON MISSION THROUGH BANEHOLD PARTY: LULU, MISHA, JILL, GORF, CORRIN, AMELIA, YOSKA, AND ALLYNNA
FORT KNUCLEBONE
ENTERING THE FORT
The gatehouse serves as the entrance to Fort Knucklebone. Six redcaps, infernal goblin looking creatures, stand guard atop it. One redcap yells down at you approach. "OY! WHAT'S THE PASSWORD!?"
"Pfft, guys, let me handle this." Corrin scoffs, walking forward. "You just gotta psyche 'em out! YOU GUYS DON'T HAVE A PASSWORD! NOW LET US THROUGH OR... or... uh... WE'LL GIVE YOU COOTIES!"
Amelia facepalms and prepares for a volley of arrows to be shot at them.
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
AVERNUS, DAY 1 CURRENT MISSION: TO FORT KNUCKLEBONE ABSENT: SEPH - ON MISSION THROUGH BANEHOLD PARTY: LULU, MISHA, JILL, GORF, CORRIN, AMELIA, YOSKA, ALLYNNA, NOK
The arrows did not come. Instead, like a gang of kids who've played a joke on someone they fall to the floor in a fit of laughter. Wiping tears, they say, "Ok, ok! We don't need some pinkflesh disease! You can pass!"
ENTERING THE FORT
The area enclosed by the rampart is littered with trash and mechanical parts, some put together in a way that resembles a vehicle. Ramshackle structures, built from the same junk as the outer wall, provide shelter. A platoon of small fey creatures mills about, all looking like feral gnomes. Several them sport tall red caps, some of which drip with vile ichor. A pair of kenku examine one of the strange vehicles, chattering to each other in high-pitched squawks. These kenku carry an assortment of strange tools. When they see you, they turn and stare in wonder.
One of the kenku waves in your direction as if telling you to remain where you are. “What a deal! Patience is a virtue! Can’t keep the boss waiting!”He runs off into one of the trash structures. Moments later he returns, leading a tall creature wearing a long, tattered shift covered in mud, blood, mold, and worse. The hag’s eyes seem to move independently of each other as she approaches, her straggly brown hair hanging in front of them. Resting on each shoulder are red-eyed ravens that scrutinize your group. Behind her, a hulking creature built of disparate fiendish parts trudges, moaning and hopping as it walks.
Then both of the hag’s eyes focus keenly on your group, and on Lulu specifically. “My goodness!”the hag croaks, spittle dribbling from her mouth. “Where did you find such a treasure?”
Jill shrugs her shoulders as they're allowed entry. "Well. That worked." She deadpanned. She doesn't show any sign of discomfort when she sees the hag or what is accompanying her. "We found her at the material plane. She is not for sale."
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
"Oh, i'm not interested in buying here, my dear."she drools, "I'm more interested in her memories. I know what this creature is."
"That's right!"Lulu recalls, "She can help me try and get my memories back! Then I would remember where the Sword is!" Lulu whispers.
"Yes!"Mad Maggie moans in pleasure, "For a price, of course. Years ago, a thirst to experience the ultimate misery brought me here, to the first layer of the Nine Hells. I was followed to Avernus by scores of bloodthirsty redcaps,"she gestures to the compound. There are about a hundred of them walking around doing their business. "I found pieces of a beautiful tapestry that chronicled the fall of Zariel. It recounted the angel’s descent into Avernus, her betrayal at the hands of the Hellriders, and her submission to Asmodeus, which led to her becoming an archdevil worthy to rule Avernus. I am obsessed with Zariel’s cataclysmic saga and I scour the wastelands of Avernus for more such relics. In the crucible of the Avernian wastelands, I have risen to become a respected warlord."
"This creature,"she says, gesturing to Lulu. "..could be a source of more knowledge tied to Zariel’s fall from grace. Yes, I can dig up it's lost memories. Might hold the most exquisite emotional records of Zariel’s descent."
Side quests are optional. If you do not wish to do them, that's fine. Mad Maggie is preparing a ritual to try and get Lulu's memories back. In the meantime while you wait, you can mingle and help out the Fort for rewards. Choose among you who will do these side quests, if any. Only one person can do a side quest, and once it's done it's done. However, those individuals that do a side quest and add reputation to the score above have a greater chance for a better ending for everyone in this zone. You are, just so you know, in an Infernal War Machine junkyard.
SIDE QUESTS: CHUKKA AND CLONK The kenku live to build, fix, and drive infernal machines. You all see the kenku angrily hammering on a nonfunctional Demon Grinder, a massive Infernal War Machine like in Mad Max. It isn’t working, and they can’t figure out why. They would be very grateful to anyone who could help them discern the problem. One of the parts in the Demon Grinder — a spiky gear — is disrupting the flow of infernal energy through the vehicle. The gear, comprised of spikes from a hezrou demon, surges with demonic energy to cause the malfunction. A successful DC 15 Intelligence (Arcana or Investigation)by ONE character who spends at least 10 minutes examining the vehicle reveals which part is to blame. REWARD:10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
MICKEY THE FLESH GOLEM Shortly after arriving in Avernus, Mad Maggie created Mickey, a fiendish flesh golem comprised of fiendish body parts scavenged from the battlefields of Avernus. Mickey is a sweet, dumb brute who follows Mad Maggie’s orders. Unable to speak, he moans as he walks and does a bit of a hopping dance. The madcaps and redcaps think this is wonderful, and they occasionally accompany him in a vile song and dance. To pass this side quest, ONE of you who witness this and succeed on a DC 15 Wisdom (Insight) check realize Mickey’s plight. You can then attempt to remove the bone fragment without permanently inhibiting Mickey’s stride. A successful DC 15 Wisdom (Medicine) check allows for the successful removal of the bone. REWARD:10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
PINS AND NEEDLES Mad Maggie cut a deal with a pit fiend to secure the services of two shrewd but lazy imps named Pins and Needles. Mad Maggie treats them with such kindness that the imps can’t imagine wanting to work for anyone else. In Mad Maggie’s presence, the imps usually assume the forms of ravens that nest in her hair or perch on her shoulders. As much as they love their lives at Fort Knucklebone, the imps have a problem. They foolishly played a prank on one of the madcaps, Wazzik. Now they fear that Wazzik and a small group of his irrational friends are plotting revenge. The imps don’t want to tell Maggie because she warned them not to pick on the madcaps, so they see the characters as a potential solution to their situation. ONEof you notice that Pins and Needles lurk about at a distance, whispering to each other and staring at you. They confront you, and the imps make a big deal of revealing a secret. You're not sure if they're telling the whole truth of the situation, so you'll need to first pass a successful DC 14 Wisdom (Insight) check. If you fail, the side quest ends. If you succeed, the imps reveal the truth about why they want Wazzik dead. They tell you exactly when and where to find Wazzik alone, and they promise to put in a good word with Maggie if the characters kill the madcap. (Killing the madcap would be a very simple task once you catch it alone, and won't involve combat.) REWARD:10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
BARNABAS THE FLAMESKULL Barnabas, once a powerful wizard, had his crypt defiled by an evil nemesis who stole his skull and turned it into a flameskull. Mad Maggie struck a bargain with this rival wizard and took Barnabas as payment. Now he’s a part of her gang. The redcaps like to hurl things at Barnabas, and after getting hit in the jaw with a loose gear, Barnabas lost one of his teeth. He saw a redcap, Grubba, grab it and run off. Barnabas is too embarrassed to tell Mad Maggie about it, though she suspects something is amiss because Barnabas has starting whistling when he speaks. He quietly asks ONE of you to help him find his missing tooth. He points out Grubba the redcap but admits that all the little sly creatures look similar to him. However, if you quietly observes the redcaps for 10 minutes, first make a DC 11 Wisdom (Perception) check. On a success, you can see one redcap passing a bloody pouch to another redcap, who tucks it in a pocket. This pouch contains Barnabas’s tooth. If you fail this test, the side quest ends. If you pass, you can move within reach of the redcap can attempt to pick its pocket and obtain the pouch without its knowledge, doing so with a successful DC 14 Dexterity (Sleight of Hand) check, or use magic to get him to give it up. REWARD:10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
This post has potentially manipulated dice roll results.
Corrin walks into the fort as triumphant as ever while Amelia hangs back wondering how that actually worked. When it came to lending a hand, Corrin raises her hand in trying to help Barnabas the Flameskull!
Perception: 16
Watching and waiting wasn't her thing, but she manages to find the right redcap and tried to pickpocket the tooth!
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
As much as Mad Maggie's very presence left Yoska visibly gritting his teeth and wanting to destroy her in glorious burst of divine fire... "For Lulu..." He muttered, and with a defeated sigh, he turned to seeking a distraction in the fort. Though just about every sight left him either in awe or visibly scrunching his face up in disgust, he pauses, recognizing Mickey's plight.
"Hmph.... Poor fellow. Probably left it there just to torment it you. Or was it them?"He asks Mickey after having looked to one of the redcaps that often followed just to taunt it. "Sis. Heh... Sisters. Give me strength. Pop's only know I ain't got the strength fer it."The request made once more, the Scourge Aasimar musters the resolve to try and pry the bone out; recalling what he could of past moments treating other animals.
This post has potentially manipulated dice roll results.
After successfully helping the skull, Corrin goes over to try and help out Chukka and Clonk find out what’s going on with their machine.
Investigation: 22
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Corrin:Barnabas is greatful for the assistance, and when you help put his tooth back in, he no longer whistles when he talks! You made a new friend that day, in Hell, no less. REWARD: 10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
FORT KNUCKLEBONE REPUTATION: 7/10
Yoska: Mickey has a large piece of a destroyed bone devil lodged in his foot, which makes walking difficult for the brute. You see it, and successful remove the bone. After that, Mickey walks without moaning or hopping! The redcaps and madcaps, however, become angry that they can no longer “do the Mickey, but you have made a new friend that day. REWARD: 10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
FORT KNUCKLEBONE REPUTATION: 8/10
Corrin:There is it! The gear! That's the problem! Must of been that hezrou demon the vehicle ran over last week. They bonk their heads, stunned they couldn't see the solution. You work together to remove it, and the engine once again surges with infernal power. REWARD: 10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
Persephone steps out of a shimmering portal, back into Hell, and appears right next to Misha. Sweat visibly covers every square inch of her body, along with blood and guts from the hundreds of enemies of Bane that she struck down during her mission.
"Ahhh! Misha! Just the gal I wanted to see! Acheron is STUPENDOUS! I had sooooooo much fun sending your enemies back to their mommas. I wish you could have joined me - I brought glorious honor to Bane!"
BaneArch (Earn Honor) - A massive Acheronian portal to their homeworld, characters can travel to the Plane of War to assist in the war effort, performing a specific day long task. Upon completion, a character will receive Honor. Each character that travels to Acheron does not participate in the campaign for one day. This is one way to earn currency if a player has a busy day and is unable to participate in the campaign for that day. Receive rewards while you are out!
Rollback Post to RevisionRollBack
Last to know and first to be blamed...
As a free action, can I regret my life choices?
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Con: 25
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
(Remember Misha gives everyone a +3 to saves as long as we're in a group together)
DC12 CON save: 21 - Used to the high temperatures, Misha is unaffected.
Misha, Jill, Gorf, Corrin, Amelia, Lulu
AVERNUS, DAY 1
CURRENT MISSION: TO FORT KNUCKLEBONE
ABSENT: SEPH - ON MISSION THROUGH BANEHOLD
PARTY: LULU, MISHA, JILL, GORF, CORRIN, AMELIA, YOSKA, AND ALLYNNA
FORT KNUCLEBONE
ENTERING THE FORT
The gatehouse serves as the entrance to Fort Knucklebone. Six redcaps, infernal goblin looking creatures, stand guard atop it. One redcap yells down at you approach. "OY! WHAT'S THE PASSWORD!?"
DC 12 Con Save: 6.
Wis Save DC 10: 11.
When you realize you're doing too much: Signature.
"Hey Lulu, what is the password?" Jill whispers.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
"Uh." she thinks. "I don't know!"
"I do not know, but we have Lulu with us. She knows two people in there called Chukka and Clonk."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Nok Nok bristles at the heat, grumbling, “It’s hotter than the 9 Hells here...well, um, yeah...you know what I mean.”
CON Save: 11
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
"Pfft, guys, let me handle this." Corrin scoffs, walking forward. "You just gotta psyche 'em out! YOU GUYS DON'T HAVE A PASSWORD! NOW LET US THROUGH OR... or... uh... WE'LL GIVE YOU COOTIES!"
Amelia facepalms and prepares for a volley of arrows to be shot at them.
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Jill stares at the camera like she's in The Office.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
AVERNUS, DAY 1
CURRENT MISSION: TO FORT KNUCKLEBONE
ABSENT: SEPH - ON MISSION THROUGH BANEHOLD
PARTY: LULU, MISHA, JILL, GORF, CORRIN, AMELIA, YOSKA, ALLYNNA, NOK
The arrows did not come. Instead, like a gang of kids who've played a joke on someone they fall to the floor in a fit of laughter. Wiping tears, they say, "Ok, ok! We don't need some pinkflesh disease! You can pass!"
ENTERING THE FORT
The area enclosed by the rampart is littered with trash and mechanical parts, some put together in a way that resembles a vehicle. Ramshackle structures, built from the same junk as the outer wall, provide shelter. A platoon of small fey creatures mills about, all looking like feral gnomes. Several them sport tall red caps, some of which drip with vile ichor. A pair of kenku examine one of the strange vehicles, chattering to each other in high-pitched squawks. These kenku carry an assortment of strange tools. When they see you, they turn and stare in wonder.
One of the kenku waves in your direction as if telling you to remain where you are. “What a deal! Patience is a virtue! Can’t keep the boss waiting!” He runs off into one of the trash structures. Moments later he returns, leading a tall creature wearing a long, tattered shift covered in mud, blood, mold, and worse. The hag’s eyes seem to move independently of each other as she approaches, her straggly brown hair hanging in front of them. Resting on each shoulder are red-eyed ravens that scrutinize your group. Behind her, a hulking creature built of disparate fiendish parts trudges, moaning and hopping as it walks.
Then both of the hag’s eyes focus keenly on your group, and on Lulu specifically. “My goodness!” the hag croaks, spittle dribbling from her mouth. “Where did you find such a treasure?”
Jill shrugs her shoulders as they're allowed entry. "Well. That worked." She deadpanned. She doesn't show any sign of discomfort when she sees the hag or what is accompanying her. "We found her at the material plane. She is not for sale."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
"Oh, i'm not interested in buying here, my dear." she drools, "I'm more interested in her memories. I know what this creature is."
"That's right!" Lulu recalls, "She can help me try and get my memories back! Then I would remember where the Sword is!" Lulu whispers.
"Yes!" Mad Maggie moans in pleasure, "For a price, of course. Years ago, a thirst to experience the ultimate misery brought me here, to the first layer of the Nine Hells. I was followed to Avernus by scores of bloodthirsty redcaps," she gestures to the compound. There are about a hundred of them walking around doing their business. "I found pieces of a beautiful tapestry that chronicled the fall of Zariel. It recounted the angel’s descent into Avernus, her betrayal at the hands of the Hellriders, and her submission to Asmodeus, which led to her becoming an archdevil worthy to rule Avernus. I am obsessed with Zariel’s cataclysmic saga and I scour the wastelands of Avernus for more such relics. In the crucible of the Avernian wastelands, I have risen to become a respected warlord."
"This creature," she says, gesturing to Lulu. "..could be a source of more knowledge tied to Zariel’s fall from grace. Yes, I can dig up it's lost memories. Might hold the most exquisite emotional records of Zariel’s descent."
"What is the price?"
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
"I'm glad you asked." Mad Maggie coos.
FORT KNUCKLEBONE REPUTATION: 6/10
Side quests are optional. If you do not wish to do them, that's fine. Mad Maggie is preparing a ritual to try and get Lulu's memories back. In the meantime while you wait, you can mingle and help out the Fort for rewards. Choose among you who will do these side quests, if any. Only one person can do a side quest, and once it's done it's done. However, those individuals that do a side quest and add reputation to the score above have a greater chance for a better ending for everyone in this zone. You are, just so you know, in an Infernal War Machine junkyard.
SIDE QUESTS:
CHUKKA AND CLONK
The kenku live to build, fix, and drive infernal machines. You all see the kenku angrily hammering on a nonfunctional Demon Grinder, a massive Infernal War Machine like in Mad Max. It isn’t working, and they can’t figure out why. They would be very grateful to anyone who could help them discern the problem. One of the parts in the Demon Grinder — a spiky gear — is disrupting the flow of infernal energy through the vehicle. The gear, comprised of spikes from a hezrou demon, surges with demonic energy to cause the malfunction. A successful DC 15 Intelligence (Arcana or Investigation) by ONE character who spends at least 10 minutes examining the vehicle reveals which part is to blame.
REWARD: 10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
MICKEY THE FLESH GOLEM
Shortly after arriving in Avernus, Mad Maggie created Mickey, a fiendish flesh golem comprised of fiendish body parts scavenged from the battlefields of Avernus. Mickey is a sweet, dumb brute who follows Mad Maggie’s orders. Unable to speak, he moans as he walks and does a bit of a hopping dance. The madcaps and redcaps think this is wonderful, and they occasionally accompany him in a vile song and dance. To pass this side quest, ONE of you who witness this and succeed on a DC 15 Wisdom (Insight) check realize Mickey’s plight. You can then attempt to remove the bone fragment without permanently inhibiting Mickey’s stride. A successful DC 15 Wisdom (Medicine) check allows for the successful removal of the bone.
REWARD: 10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
PINS AND NEEDLES
Mad Maggie cut a deal with a pit fiend to secure the services of two shrewd but lazy imps named Pins and Needles. Mad Maggie treats them with such kindness that the imps can’t imagine wanting to work for anyone else. In Mad Maggie’s presence, the imps usually assume the forms of ravens that nest in her hair or perch on her shoulders. As much as they love their lives at Fort Knucklebone, the imps have a problem. They foolishly played a prank on one of the madcaps, Wazzik. Now they fear that Wazzik and a small group of his irrational friends are plotting revenge. The imps don’t want to tell Maggie because she warned them not to pick on the madcaps, so they see the characters as a potential solution to their situation. ONE of you notice that Pins and Needles lurk about at a distance, whispering to each other and staring at you. They confront you, and the imps make a big deal of revealing a secret. You're not sure if they're telling the whole truth of the situation, so you'll need to first pass a successful DC 14 Wisdom (Insight) check. If you fail, the side quest ends. If you succeed, the imps reveal the truth about why they want Wazzik dead. They tell you exactly when and where to find Wazzik alone, and they promise to put in a good word with Maggie if the characters kill the madcap. (Killing the madcap would be a very simple task once you catch it alone, and won't involve combat.)
REWARD: 10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
BARNABAS THE FLAMESKULL
Barnabas, once a powerful wizard, had his crypt defiled by an evil nemesis who stole his skull and turned it into a flameskull. Mad Maggie struck a bargain with this rival wizard and took Barnabas as payment. Now he’s a part of her gang. The redcaps like to hurl things at Barnabas, and after getting hit in the jaw with a loose gear, Barnabas lost one of his teeth. He saw a redcap, Grubba, grab it and run off. Barnabas is too embarrassed to tell Mad Maggie about it, though she suspects something is amiss because Barnabas has starting whistling when he speaks. He quietly asks ONE of you to help him find his missing tooth. He points out Grubba the redcap but admits that all the little sly creatures look similar to him. However, if you quietly observes the redcaps for 10 minutes, first make a DC 11 Wisdom (Perception) check. On a success, you can see one redcap passing a bloody pouch to another redcap, who tucks it in a pocket. This pouch contains Barnabas’s tooth. If you fail this test, the side quest ends. If you pass, you can move within reach of the redcap can attempt to pick its pocket and obtain the pouch without its knowledge, doing so with a successful DC 14 Dexterity (Sleight of Hand) check, or use magic to get him to give it up.
REWARD: 10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
Jill volunteers to help out Pins and Needles. (She has a Passive Insight of 15, but I'll roll for it in case you need me to make the check)
Insight: 10
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Corrin walks into the fort as triumphant as ever while Amelia hangs back wondering how that actually worked. When it came to lending a hand, Corrin raises her hand in trying to help Barnabas the Flameskull!
Perception: 16
Watching and waiting wasn't her thing, but she manages to find the right redcap and tried to pickpocket the tooth!
Sleight of Hand: 15
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Mickey the Flesh Golem's Plight:
Insight(DC 15): 9.
Plus Guidance: 4.
As much as Mad Maggie's very presence left Yoska visibly gritting his teeth and wanting to destroy her in glorious burst of divine fire...
"For Lulu..." He muttered, and with a defeated sigh, he turned to seeking a distraction in the fort. Though just about every sight left him either in awe or visibly scrunching his face up in disgust, he pauses, recognizing Mickey's plight.
"Hmph.... Poor fellow. Probably left it there just to torment it you. Or was it them?" He asks Mickey after having looked to one of the redcaps that often followed just to taunt it. "Sis. Heh... Sisters. Give me strength. Pop's only know I ain't got the strength fer it." The request made once more, the Scourge Aasimar musters the resolve to try and pry the bone out; recalling what he could of past moments treating other animals.
Medicine(DC 15): 11.
Plus Guidance: 4.
When you realize you're doing too much: Signature.
After successfully helping the skull, Corrin goes over to try and help out Chukka and Clonk find out what’s going on with their machine.
Investigation: 22
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Corrin: Barnabas is greatful for the assistance, and when you help put his tooth back in, he no longer whistles when he talks! You made a new friend that day, in Hell, no less.
REWARD: 10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
FORT KNUCKLEBONE REPUTATION: 7/10
Yoska: Mickey has a large piece of a destroyed bone devil lodged in his foot, which makes walking difficult for the brute. You see it, and successful remove the bone. After that, Mickey walks without moaning or hopping! The redcaps and madcaps, however, become angry that they can no longer “do the Mickey, but you have made a new friend that day.
REWARD: 10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
FORT KNUCKLEBONE REPUTATION: 8/10
Corrin: There is it! The gear! That's the problem! Must of been that hezrou demon the vehicle ran over last week. They bonk their heads, stunned they couldn't see the solution. You work together to remove it, and the engine once again surges with infernal power.
REWARD: 10 HONOR, or 10 GLORY, or 10 GOLD and 1 REPUTATION POINT WITH FORT KNUCKLEBONE
FORT KNUCKLEBONE REPUTATION: 9/10
Persephone steps out of a shimmering portal, back into Hell, and appears right next to Misha. Sweat visibly covers every square inch of her body, along with blood and guts from the hundreds of enemies of Bane that she struck down during her mission.
"Ahhh! Misha! Just the gal I wanted to see! Acheron is STUPENDOUS! I had sooooooo much fun sending your enemies back to their mommas. I wish you could have joined me - I brought glorious honor to Bane!"
BaneArch (Earn Honor) - A massive Acheronian portal to their homeworld, characters can travel to the Plane of War to assist in the war effort, performing a specific day long task. Upon completion, a character will receive Honor. Each character that travels to Acheron does not participate in the campaign for one day. This is one way to earn currency if a player has a busy day and is unable to participate in the campaign for that day. Receive rewards while you are out!
Last to know and first to be blamed...
As a free action, can I regret my life choices?