18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage 16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour) 16 PPA the knight attacks Max twice 924 for 11 or 10 whichever is higher. the men-at-arms spread out and you get two each Sarah 148 Em 722 Thomas 1216 George 237 Aleister 2119 Em takes 9 George takes 6 Aleister takes 79 13 Thomas uses his roguish skills to disengage from the MAA and shoots the man on Sarah for 14 damage 11 George 7 Aleister 5 Max attacks the knight again 168 and missed twice (that's 5 misses in a row - he glares at Aleister "This is obviously your fault.")
Keeping up his speedy orbit of the pack and the eerie silent assault, Gamliel and Thomas again launch a fiery bolt at an enemy.
After the next shot goes out, Thomas intones loudly in a deep voice "Thus is the fate of all slavers at the hands of the Black Knight!"
Crossbow Attack: 18 Damage: 10 on another melee attacker, with Sneak Attack on a hit 9
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Damage
MAA1 dead MAA2 dead MAA3 dead MAA4 dead MAA5 dead MAA6 11 (George) MAA7 11 (George) MAA8 25 (Aleister)
Max 25/54 Em 13/44 Thomas 4/43 George 26/44 Aleister 16/35
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage 16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour) 16 PPA the knight attacks Max twice 924 for 11 or 10 whichever is higher. the men-at-arms spread out and you get two each Sarah 148 Em 722 Thomas 1216 George 237 Aleister 2119 Em takes 9 George takes 6 Aleister takes 79 13 Thomas uses his roguish skills to disengage from the MAA and shoots the man on Sarah for 14 damage 11 George moves away from the MAA and takes two OA 208 That was impressive, does the critical destroy his armour? 5 He takes 14 damage then does 11 damage on one of his assailants and a Horde Breaker attack on the other 27 for 6 damage 7 Aleister hits a MAA twice for 9 damage 5 Max attacks the knight again 168 and missed twice (that's 5 misses in a row - he glares at Aleister "This is obviously your fault.")
Round 2
18 Sarah swings twice at the MAA on her for a hit and 11 damage 16 Em joins Sarah and kills the wounded man 16 PPA the knight attacks Max twice 1718 for 14 or 7 One MAA on Sarah, two on Em, two on Thomas, 2 on George (he gets an OA when one of the closses 20 and misses) two on Aleister 241315171717221816 Em. Thomas and George take hits 5811 (Okay, now that's funny) 13 Thomas puts 16 damage on one facing Aleister and disengages from the two harassing him 11 George 7 Aleister 5 Max
(I know this already started but I'm bored, so yeah) After a long silence, Snowa piped up, "Strange, I don't have one either, but then again, WHERE THE HECK ARE WE?!" suddenly noticing some sort of power when she launched a eldritch blast onto the car, making it spin to a few feet away. After a even longer silence, Snowa screamed, "What the heck?!"
MAA1 dead MAA2 dead MAA3 dead MAA4 dead MAA5 dead MAA6 11 (George) MAA7 11 (George) MAA8 28 (Aleister) Knight 26 (Max)
Max 12/54 Em 13/44 Thomas 4/43 George 26/44 Aleister 16/35
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage 16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour) 16 PPA the knight attacks Max twice 924 for 11 or 10 whichever is higher. the men-at-arms spread out and you get two each Sarah 148 Em 722 Thomas 1216 George 237 Aleister 2119 Em takes 9 George takes 6 Aleister takes 79 13 Thomas uses his roguish skills to disengage from the MAA and shoots the man on Sarah for 14 damage 11 George moves away from the MAA and takes two OA 2524 That was impressive, does the critical destroy his armour? 3 He takes 16 damage then does 11 damage on one of his assailants and a Horde Breaker attack on the other 17 for 11 damage 7 Aleister hits a MAA twice for 9 damage 5 Max attacks the knight again 168 and missed twice (that's 5 misses in a row - he glares at Aleister "This is obviously your fault.")
Round 2
18 Sarah swings twice at the MAA on her for a hit and 11 damage 16 Em joins Sarah and kills the wounded man 16 PPA the knight attacks Max twice 1225 for 14 or 7 One MAA on Sarah, two on Em, two on Thomas, 2 on George (he gets an OA when one of the closses 12 and misses) two on Aleister 81971124189149 Em. Thomas and George take hits 444 (Okay, now that's funny) 13 Thomas puts 16 damage on one facing Aleister and disengages from the two harassing him 11 George 7 Aleister hits the badly wounded MAA8, if only he hadn't done minimum damage he would have kill him. 5 Max swings again at the knight 2727 Well that makes up for the 5 misses in a row 1115 2nd wind 13
the uppermost corner states that you are still recruiting, is this the case?
if so, am a player who has only had like 3-4 years of experience with 5e, my character is shield, an warforged created by someone, he does not remember, nor does he care. An expert philosopher who is able to make an insightful 3 page essay with ease that passes the peer review process with little change despite also forgetting sometimes that buckets exist because he is an dumb ass with 8 intelligence, and is ridiculously hard to kill despite refusing to do harm.
his face is kind, shaped like friend but his stature is intimidating, he is covered in a thick layer of chains bolted directly to himself, he has an large shield with an image depicting an hammer striking an shield. He is wearing an bland dirty beige poncho and carries everything else he owns in a set of pouches on his belt.
perhaps i should change to something more fitting an modern magic esque setting?
the uppermost corner states that you are still recruiting, is this the case?
if so, am a player who has only had like 3-4 years of experience with 5e, my character is shield, an warforged created by someone, he does not remember, nor does he care. An expert philosopher who is able to make an insightful 3 page essay with ease that passes the peer review process with little change despite also forgetting sometimes that buckets exist because he is an dumb ass with 8 intelligence, and is ridiculously hard to kill despite refusing to do harm.
his face is kind, shaped like friend but his stature is intimidating, he is covered in a thick layer of chains bolted directly to himself, he has an large shield with an image depicting an hammer striking an shield. He is wearing an bland dirty beige poncho and carries everything else he owns in a set of pouches on his belt.
perhaps i should change to something more fitting an modern magic esque setting?
This post has potentially manipulated dice roll results.
Damage
MAA1 dead MAA2 dead MAA3 dead MAA4 dead MAA5 dead MAA6 dead MAA7 dead MAA8 28 (Aleister) MAA9 11 (Sarah) MAA10 Em MAA11 Em MAA12 (Aleister) MAA13 (Thomas) MAA14 (Thomas) Knight 26 (Max)
Max 12/54 Em 13/44 Thomas 4/43 George 37/44 Aleister 16/35
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage 16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour) 16 PPA the knight attacks Max twice 924 for 11 or 10 whichever is higher. the men-at-arms spread out and you get two each Sarah 148 Em 722 Thomas 1216 George 237 Aleister 2119 Em takes 9 George takes 6 Aleister takes 79 13 Thomas uses his roguish skills to disengage from the MAA and shoots the man on Sarah for 14 damage 11 George moves away from the MAA and takes two OA 2524 That was impressive, does the critical destroy his armour? 3 He takes 16 damage then does 11 damage on one of his assailants and a Horde Breaker attack on the other 17 for 11 damage 7 Aleister hits a MAA twice for 9 damage 5 Max attacks the knight again 168 and missed twice (that's 5 misses in a row - he glares at Aleister "This is obviously your fault.")
Round 2
18 Sarah swings twice at the MAA on her for a hit and 11 damage 16 Em joins Sarah and kills the wounded man 16 PPA the knight attacks Max twice 1225 for 14 or 7 One MAA on Sarah, two on Em, two on Thomas, 2 on George (he gets an OA when one of the closses 12 and misses) two on Aleister 81971124189149 Em. Thomas and George take hits 444 (Okay, now that's funny) 13 Thomas puts 16 damage on one facing Aleister and disengages from the two harassing him 11 George pulls back again taking OA 1111 (ouch) for 9 damage you manage to kill the two MAA with a flurry of arrows 7 Aleister hits the badly wounded MAA8, if only he hadn't done minimum damage he would have kill him. 5 Max swings again at the knight 2727 Well that makes up for the 5 misses in a row 1115 2nd wind 13
Round 3
18 Sarah continues to hack at the MAA for 11 damage 16 Em 16 PPA 13 Thomas 11 George 7 Aleister 5 Max
Still []Dodging[] the arrows that fly at him, Thomas shoots again at Sarah's foe (if it's still up by Init 13, otherwise another melee attacker), another burning arrow streaking across the battleground the owl a welcome ally. .
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Damage
MAA1 dead MAA2 dead MAA3 dead MAA4 dead MAA5 dead MAA6 dead MAA7 dead MAA8 dead MAA9 28 (Sarah) MAA10 Em MAA11 Em MAA12 (Aleister) MAA13 (Thomas) MAA14 (Thomas) Knight 12 (Max)
Max 12/54 Em 24/44 Thomas 4/43 George 37/44 Aleister 24/35 Sarah 5/38
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage 16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour) 16 PPA the knight attacks Max twice 924 for 11 or 10 whichever is higher. the men-at-arms spread out and you get two each Sarah 148 Em 722 Thomas 1216 George 237 Aleister 2119 Em takes 9 George takes 6 Aleister takes 79 13 Thomas uses his roguish skills to disengage from the MAA and shoots the man on Sarah for 14 damage 11 George moves away from the MAA and takes two OA 2524 That was impressive, does the critical destroy his armour? 3 He takes 16 damage then does 11 damage on one of his assailants and a Horde Breaker attack on the other 17 for 11 damage 7 Aleister hits a MAA twice for 9 damage 5 Max attacks the knight again 168 and missed twice (that's 5 misses in a row - he glares at Aleister "This is obviously your fault.")
Round 2
18 Sarah swings twice at the MAA on her for a hit and 11 damage 16 Em joins Sarah and kills the wounded man 16 PPA the knight attacks Max twice 1225 for 14 or 7 One MAA on Sarah, two on Em, two on Thomas, 2 on George (he gets an OA when one of the closses 12 and misses) two on Aleister 81971124189149 Em. Thomas and George take hits 444 (Okay, now that's funny) 13 Thomas puts 16 damage on one facing Aleister and disengages from the two harassing him 11 George pulls back again taking OA 2423 (ouch) for 11 damage you manage to kill the two MAA with a flurry of arrows 7 Aleister hits the badly wounded MAA8, if only he hadn't done minimum damage he would have kill him. 5 Max swings again at the knight 2727 Well that makes up for the 5 misses in a row 1115 2nd wind 13
Round 3
18 Sarah continues to hack at the MAA for 11 damage 16 Em pounds on MAA10 and comes so close to killing him 27 damage 16 PPA the knight 2122 misses twice and takes his 2nd wind 7 two attacks Aleister, Em and Thomas one on Sarah 19610614911 Sarah and Aleister took criticals, did their armour survive 178 Aleister, Em and Sarah take 11115 13 Thomas hits Sarah's opponent for 17 damage 11 George 7 Aleister takes out one of the MAA hitting him 5 Max
Damage
MAA1 dead
MAA2 dead
MAA3 dead
MAA4 dead
MAA5 14
Max 11/54
Em 9/44
George 6/44
Aleister 16/35
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage
16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour)
16 PPA the knight attacks Max twice 9 24 for 11 or 10 whichever is higher. the men-at-arms spread out and you get two each Sarah 14 8 Em 7 22 Thomas 12 16 George 23 7 Aleister 21 19 Em takes 9 George takes 6 Aleister takes 7 9
13 Thomas uses his roguish skills to disengage from the MAA and shoots the man on Sarah for 14 damage
11 George
7 Aleister
5 Max attacks the knight again 16 8 and missed twice (that's 5 misses in a row - he glares at Aleister "This is obviously your fault.")
Round 2
Keeping up his speedy orbit of the pack and the eerie silent assault, Gamliel and Thomas again launch a fiery bolt at an enemy.
After the next shot goes out, Thomas intones loudly in a deep voice "Thus is the fate of all slavers at the hands of the Black Knight!"
Crossbow Attack: 18 Damage: 10 on another melee attacker, with Sneak Attack on a hit 9
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Round 2
Em slides up to MAA5 saying, "Ain't ya mama teach you to not hit ladies?"
ATT1: 8 DMG: 11
ATT2: 15 DMG: 10
Ah, I thought just one roll, mea culpa.
RD 1 Att for 'Poetry' 19 Dmg 6
Panic is a mechanism that strengthens the gene pool.
(Yes George will take an OA to get out of Melee)
Damage
MAA1 dead
MAA2 dead
MAA3 dead
MAA4 dead
MAA5 dead
MAA6 11 (George)
MAA7 11 (George)
MAA8 25 (Aleister)
Max 25/54
Em 13/44
Thomas 4/43
George 26/44
Aleister 16/35
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage
16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour)
16 PPA the knight attacks Max twice 9 24 for 11 or 10 whichever is higher. the men-at-arms spread out and you get two each Sarah 14 8 Em 7 22 Thomas 12 16 George 23 7 Aleister 21 19 Em takes 9 George takes 6 Aleister takes 7 9
13 Thomas uses his roguish skills to disengage from the MAA and shoots the man on Sarah for 14 damage
11 George moves away from the MAA and takes two OA 20 8 That was impressive, does the critical destroy his armour? 5 He takes 14 damage then does 11 damage on one of his assailants and a Horde Breaker attack on the other 27 for 6 damage
7 Aleister hits a MAA twice for 9 damage
5 Max attacks the knight again 16 8 and missed twice (that's 5 misses in a row - he glares at Aleister "This is obviously your fault.")
Round 2
18 Sarah swings twice at the MAA on her for a hit and 11 damage
16 Em joins Sarah and kills the wounded man
16 PPA the knight attacks Max twice 17 18 for 14 or 7 One MAA on Sarah, two on Em, two on Thomas, 2 on George (he gets an OA when one of the closses 20 and misses) two on Aleister 24 13 15 17 17 17 22 18 16 Em. Thomas and George take hits 5 8 11 (Okay, now that's funny)
13 Thomas puts 16 damage on one facing Aleister and disengages from the two harassing him
11 George
7 Aleister
5 Max
I have to be up and gone early tomorrow to drop my car of to get serviced. So no posting in the morning.
(I know this already started but I'm bored, so yeah) After a long silence, Snowa piped up, "Strange, I don't have one either, but then again, WHERE THE HECK ARE WE?!" suddenly noticing some sort of power when she launched a eldritch blast onto the car, making it spin to a few feet away. After a even longer silence, Snowa screamed, "What the heck?!"
(link to sheet: https://ddb.ac/characters/21265079/qnmHMt)
爪ㄚ 几卂爪乇 丨丂 卂乙丨, 卂几ᗪ 丨 卂爪 山卄卂ㄒ 匚ㄖㄩㄥᗪ 乇卂丂丨ㄥㄚ 乃乇 ㄚㄖㄩ尺 山ㄖ尺丂ㄒ 几丨Ꮆ卄ㄒ爪卂尺乇.
乃ㄩㄒ... 丨'爪 ㄒㄖㄖ ㄥ卂乙ㄚ ㄒㄖ ᗪㄖ 卂几ㄚㄒ卄丨几Ꮆ.
I do commissions! PM me for more info.
Round 3
Turning to the next man, Sarah slices out with Gramps once more.
Attack 1: 18 Damage: 5
Attack 2: 17 Damage: 6
RD 2
Aleister keeps chopping away at the PPA wood.
'Limerick' Attk 18 Dmg 4
'Poetry' Attk 16 7
Panic is a mechanism that strengthens the gene pool.
Damage
MAA1 dead
MAA2 dead
MAA3 dead
MAA4 dead
MAA5 dead
MAA6 11 (George)
MAA7 11 (George)
MAA8 28 (Aleister)
Knight 26 (Max)
Max 12/54
Em 13/44
Thomas 4/43
George 26/44
Aleister 16/35
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage
16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour)
16 PPA the knight attacks Max twice 9 24 for 11 or 10 whichever is higher. the men-at-arms spread out and you get two each Sarah 14 8 Em 7 22 Thomas 12 16 George 23 7 Aleister 21 19 Em takes 9 George takes 6 Aleister takes 7 9
13 Thomas uses his roguish skills to disengage from the MAA and shoots the man on Sarah for 14 damage
11 George moves away from the MAA and takes two OA 25 24 That was impressive, does the critical destroy his armour? 3 He takes 16 damage then does 11 damage on one of his assailants and a Horde Breaker attack on the other 17 for 11 damage
7 Aleister hits a MAA twice for 9 damage
5 Max attacks the knight again 16 8 and missed twice (that's 5 misses in a row - he glares at Aleister "This is obviously your fault.")
Round 2
18 Sarah swings twice at the MAA on her for a hit and 11 damage
16 Em joins Sarah and kills the wounded man
16 PPA the knight attacks Max twice 12 25 for 14 or 7 One MAA on Sarah, two on Em, two on Thomas, 2 on George (he gets an OA when one of the closses 12 and misses) two on Aleister 8 19 7 11 24 18 9 14 9 Em. Thomas and George take hits 4 4 4 (Okay, now that's funny)
13 Thomas puts 16 damage on one facing Aleister and disengages from the two harassing him
11 George
7 Aleister hits the badly wounded MAA8, if only he hadn't done minimum damage he would have kill him.
5 Max swings again at the knight 27 27 Well that makes up for the 5 misses in a row 11 15 2nd wind 13
RD 3
Aleister will finish him off.
'Limerick' Attk 25 Dmg 8
'Poetry' Attk 17 Dmg 5
"Take that, you mongoloid abortion of a sloth!"
Panic is a mechanism that strengthens the gene pool.
George Round 2
Will pull back from Melee and take any OA that come my way
2 Attacks per round plus Horde Breaker
Attack 1: 29 Damage: 14 Hunters Mark 6
Attack 2: 25 Damage: 9
Horde Breaker Attack : 15 Damage: 10
the uppermost corner states that you are still recruiting, is this the case?
if so, am a player who has only had like 3-4 years of experience with 5e, my character is shield, an warforged created by someone, he does not remember, nor does he care. An expert philosopher who is able to make an insightful 3 page essay with ease that passes the peer review process with little change despite also forgetting sometimes that buckets exist because he is an dumb ass with 8 intelligence, and is ridiculously hard to kill despite refusing to do harm.
his face is kind, shaped like friend but his stature is intimidating, he is covered in a thick layer of chains bolted directly to himself, he has an large shield with an image depicting an hammer striking an shield. He is wearing an bland dirty beige poncho and carries everything else he owns in a set of pouches on his belt.
perhaps i should change to something more fitting an modern magic esque setting?
game stats: 16 wisdom, 15 strength, 14 charisma, 12 constitution, 8 intelligence, 8 dexterity, warforged forge cleric 1,
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Best bet would be to pm the DM for joining inquiries; this campaign is very non-standard dnd in a modern (human) setting.
Damage
MAA1 dead
MAA2 dead
MAA3 dead
MAA4 dead
MAA5 dead
MAA6 dead
MAA7 dead
MAA8 28 (Aleister)
MAA9 11 (Sarah)
MAA10 Em
MAA11 Em
MAA12 (Aleister)
MAA13 (Thomas)
MAA14 (Thomas)
Knight 26 (Max)
Max 12/54
Em 13/44
Thomas 4/43
George 37/44
Aleister 16/35
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage
16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour)
16 PPA the knight attacks Max twice 9 24 for 11 or 10 whichever is higher. the men-at-arms spread out and you get two each Sarah 14 8 Em 7 22 Thomas 12 16 George 23 7 Aleister 21 19 Em takes 9 George takes 6 Aleister takes 7 9
13 Thomas uses his roguish skills to disengage from the MAA and shoots the man on Sarah for 14 damage
11 George moves away from the MAA and takes two OA 25 24 That was impressive, does the critical destroy his armour? 3 He takes 16 damage then does 11 damage on one of his assailants and a Horde Breaker attack on the other 17 for 11 damage
7 Aleister hits a MAA twice for 9 damage
5 Max attacks the knight again 16 8 and missed twice (that's 5 misses in a row - he glares at Aleister "This is obviously your fault.")
Round 2
18 Sarah swings twice at the MAA on her for a hit and 11 damage
16 Em joins Sarah and kills the wounded man
16 PPA the knight attacks Max twice 12 25 for 14 or 7 One MAA on Sarah, two on Em, two on Thomas, 2 on George (he gets an OA when one of the closses 12 and misses) two on Aleister 8 19 7 11 24 18 9 14 9 Em. Thomas and George take hits 4 4 4 (Okay, now that's funny)
13 Thomas puts 16 damage on one facing Aleister and disengages from the two harassing him
11 George pulls back again taking OA 11 11 (ouch) for 9 damage you manage to kill the two MAA with a flurry of arrows
7 Aleister hits the badly wounded MAA8, if only he hadn't done minimum damage he would have kill him.
5 Max swings again at the knight 27 27 Well that makes up for the 5 misses in a row 11 15 2nd wind 13
Round 3
18 Sarah continues to hack at the MAA for 11 damage
16 Em
16 PPA
13 Thomas
11 George
7 Aleister
5 Max
Round 3
Still []Dodging[] the arrows that fly at him, Thomas shoots again at Sarah's foe (if it's still up by Init 13, otherwise another melee attacker), another burning arrow streaking across the battleground the owl a welcome ally. .
Attack: 15 Damage: 11, Sneak 6
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Em will engage MAA10 & MAA11, but keep an eye on George. If George becomes threatened by more enemies in melee he will move over to intercept.
Both attacks on MAA10:
ATT1: 25 DMG: 8
ATT2: 22 DMG: 11
EDIT: wish i took that GWM feat for my crit fishing. :[
Damage
MAA1 dead
MAA2 dead
MAA3 dead
MAA4 dead
MAA5 dead
MAA6 dead
MAA7 dead
MAA8 dead
MAA9 28 (Sarah)
MAA10 Em
MAA11 Em
MAA12 (Aleister)
MAA13 (Thomas)
MAA14 (Thomas)
Knight 12 (Max)
Max 12/54
Em 24/44
Thomas 4/43
George 37/44
Aleister 24/35
Sarah 5/38
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage
16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour)
16 PPA the knight attacks Max twice 9 24 for 11 or 10 whichever is higher. the men-at-arms spread out and you get two each Sarah 14 8 Em 7 22 Thomas 12 16 George 23 7 Aleister 21 19 Em takes 9 George takes 6 Aleister takes 7 9
13 Thomas uses his roguish skills to disengage from the MAA and shoots the man on Sarah for 14 damage
11 George moves away from the MAA and takes two OA 25 24 That was impressive, does the critical destroy his armour? 3 He takes 16 damage then does 11 damage on one of his assailants and a Horde Breaker attack on the other 17 for 11 damage
7 Aleister hits a MAA twice for 9 damage
5 Max attacks the knight again 16 8 and missed twice (that's 5 misses in a row - he glares at Aleister "This is obviously your fault.")
Round 2
18 Sarah swings twice at the MAA on her for a hit and 11 damage
16 Em joins Sarah and kills the wounded man
16 PPA the knight attacks Max twice 12 25 for 14 or 7 One MAA on Sarah, two on Em, two on Thomas, 2 on George (he gets an OA when one of the closses 12 and misses) two on Aleister 8 19 7 11 24 18 9 14 9 Em. Thomas and George take hits 4 4 4 (Okay, now that's funny)
13 Thomas puts 16 damage on one facing Aleister and disengages from the two harassing him
11 George pulls back again taking OA 24 23 (ouch) for 11 damage you manage to kill the two MAA with a flurry of arrows
7 Aleister hits the badly wounded MAA8, if only he hadn't done minimum damage he would have kill him.
5 Max swings again at the knight 27 27 Well that makes up for the 5 misses in a row 11 15 2nd wind 13
Round 3
18 Sarah continues to hack at the MAA for 11 damage
16 Em pounds on MAA10 and comes so close to killing him 27 damage
16 PPA the knight 21 22 misses twice and takes his 2nd wind 7 two attacks Aleister, Em and Thomas one on Sarah 19 6 10 6 14 9 11 Sarah and Aleister took criticals, did their armour survive 17 8 Aleister, Em and Sarah take 11 11 5
13 Thomas hits Sarah's opponent for 17 damage
11 George
7 Aleister takes out one of the MAA hitting him
5 Max
George fires at the MMA's swarming Thomas.
Attack 1: 20 Damage: 9 Hunters Mark 5
Attack 2: 24 Damage: 9
Horde Attacker: 28 Damage: 12