I've currently got 1 game of 5 players going and another game of 5 players still starting. But they're going pretty slow, so I think I'm capable of running a third.
This post has potentially manipulated dice roll results.
Name: Inxori
Race: Half-Elf
Class: Sorcerer
Backstory: Inx was a mischievous little half-elf, discovering his ability to harness the power within to manifest itself without. Inx would often chase his friends (and enemies), reach out with one finger, and -ZAP- them with static electricity! As he aged, he became able to project these abilities beyond the reach of touch. In his adolescence, Inx attended a prestigious academy, where he studied the sciences. As he learned more about the world around him, he became better in his abilities to control it. He became a local hero when he set fire to some goblins that had been harassing local schoolchildren.
Backstory: All Atala knew was that her parents tried their hardest to give her a good life. Her father a merchant and her mother a healer, they made good money and gave their daughter what she could afford. That all changed the day she and her parents were forced out of their town when the townspeople accused her mother of necromancy. Forced into the woods, a sudden shift in her life was the only thing she remembered. Her parents started a new life deep in the woods, and Atala took the few skills she had learned from games played with the other towns children and learned to hunt with the one thing she escaped with, a bow. She began learn the patterns of the forests and how animals interacted with one another. Her parent's eventually died, and when they did she finally dared to return to the town she was so long ago banished from. The people in it were surprised, and a little embarrassed when they admitted to her that they found out to late that her mother didn't practice necromancy and that they thought they had moved to a new town, not what had really happened. Truth was, Atala was never entirely sure why her parents decided to spend the rest of their lives living in the forests. They offered her space to live in the town itself, but even one night was too much for her. She returned to the forests, and only returned to the town for trade and when she was really injured and needed help. Something in her had changed in the 10 years she spent in the woods, and it led her to explore new parts of the world. She wanted adventure, and she would get it no matter what it was.
Backstory: Once a renowned soldier with the dreams of adventure, now just a 40 year old man with the trouble of settling into life. Rigg has become slightly short-tempered and opinionated in his old age but still has the itch go be part of an extraordinary tale.
Any race from published WotC material, except Yuan-ti and races with a base flying speed (always-on flying winged tiefling and Aarakorcra are not allowed, but Protector Aasimar are fine). Variant human is allowed. If a race is in multiple published sources, the version in the newest published book must be used.
This post has potentially manipulated dice roll results.
Alright I was asking due to possibly wanting to use a goblin and or bugbear.
Well let's hope I can roll semi decently for stats.
14
16
15
6
11
13
10
And of course I roll mostly bad again. I used all my good stat rolls on a character that was made for a campaign where the dm vanished after ten posts...
This post has potentially manipulated dice roll results.
Name: Fae
Race: Hill Dwarf
Class: Paladin
Backstory: Fae was raised always to judge the difference between right and wrong, good and evil. Naturally she sought out the path of light, desiring to help keep balance in this world. She joined the city watch hoping to bring excitement to her life. Though, her small village offered nothing more than petty thefts related to poverty, which she most often would turn a blind eye too. She desires to make a true difference, wanting to adventure and address evil closer to its source.
Backstory: Galbek is one of the last membesr of his group as they were chased out of the city when the guards found out about them. As he fled he ended up being separated and had to make his way out into the wilderness. He spent a few years working with various small time gangs, managing to build up enough money to live comfortably. As time passes away from the rest of his kind he intergrated into human society, making a living by copying documents and working as sometime theif.
This post has potentially manipulated dice roll results.
Name: Enkindle
Race: Fire Genasi
Class: Cleric(Light aka "Sunbro!")
Backstory: Born of a dalliance of mortal and entrapped Efreeti, Enkindle would be later left in Waterdeep in the hands of worshippers of Helm. Her inherit ability and habit of setting things on fire having prove to be the last straw of an already bittersweet memory. She would spend the next years of her life learning the discipline to redirect her more destructive impulses for the glory of Helm, and in protection of the realm. Her zeal was such however that in time even the patience of priests and paladins grew strained to the point of sending her off on something on a fool's errand in the north. If but only in the hope the journey would... temper her through experience with the outside world.
Born in Waterdeep, Margret worked as a caravan guard all her life she even had time to study under a wizard till that ended the gnome told her she would always be a fighter.
Long and boring seemed to be her life
Then she found this town during one of her many escorts and while the teamsters took a rest she decided to stop at a tavern
This post has potentially manipulated dice roll results.
Name: Varis Dorn
Class: Sorcerer
Race: Half-Elf
Backstory: Varis Dorn... Dorn a lineage of people of the Chondathan ethnic group. Orphaned at a young age and forced to raise himself... Varies found something was unique about him at a very young age. Unlike the human ethnic groups that were derived from the ancient Netherese, Chondathans had no strong bloodlines that had sorcerous ancestry, nor did they have significant traditions related to the arcane arts. But Varis does.
Background: Belsar was raised by an old hermit in a small village of the Sword Coast. The old hermit tought him the basic of magic and together they helped the villagers as much as they could, but this life was becoming dull for Belsar that was growing restless as the years passed. So one day he decided to say goodbye to his old teacher and friends and start travelling.
No, I think it would be weird since we've already started the game/introduction phase and first battle. But if someone in the game wants to invite a friend they know then that would be allowed.
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Looking for 3-6 players. New players are welcome!
I've currently got 1 game of 5 players going and another game of 5 players still starting. But they're going pretty slow, so I think I'm capable of running a third.
Characters start at level 1.
If you don't want to make a character yourself then please use one of these premade character sheets.
https://dnd.wizards.com/articles/features/character_sheets
If you have any questions or concerns then please feel free to ask them.
Application Format:
Name:
Race:
Class:
Backstory:
Character Link:
Name: Inxori
Race: Half-Elf
Class: Sorcerer
Backstory: Inx was a mischievous little half-elf, discovering his ability to harness the power within to manifest itself without. Inx would often chase his friends (and enemies), reach out with one finger, and -ZAP- them with static electricity! As he aged, he became able to project these abilities beyond the reach of touch. In his adolescence, Inx attended a prestigious academy, where he studied the sciences. As he learned more about the world around him, he became better in his abilities to control it. He became a local hero when he set fire to some goblins that had been harassing local schoolchildren.
Character link: https://www.dndbeyond.com/profile/Baconoid/characters/13385653
-------------------------------
Ability scores: 17 17 13 18 7 14
Eldak|Baconoid|Inxori
Just a quick question but are there any restrictions on the available races? I want know because I have a few character concepts in mind.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Name: Atala Rein
Race: Varient Human (Mobile Feat)
Class: Ranger
Backstory: All Atala knew was that her parents tried their hardest to give her a good life. Her father a merchant and her mother a healer, they made good money and gave their daughter what she could afford. That all changed the day she and her parents were forced out of their town when the townspeople accused her mother of necromancy. Forced into the woods, a sudden shift in her life was the only thing she remembered. Her parents started a new life deep in the woods, and Atala took the few skills she had learned from games played with the other towns children and learned to hunt with the one thing she escaped with, a bow. She began learn the patterns of the forests and how animals interacted with one another. Her parent's eventually died, and when they did she finally dared to return to the town she was so long ago banished from. The people in it were surprised, and a little embarrassed when they admitted to her that they found out to late that her mother didn't practice necromancy and that they thought they had moved to a new town, not what had really happened. Truth was, Atala was never entirely sure why her parents decided to spend the rest of their lives living in the forests. They offered her space to live in the town itself, but even one night was too much for her. She returned to the forests, and only returned to the town for trade and when she was really injured and needed help. Something in her had changed in the 10 years she spent in the woods, and it led her to explore new parts of the world. She wanted adventure, and she would get it no matter what it was.
Character Link: https://ddb.ac/characters/13798414/EIZPZn
Ability scores: 12 14 9 11 14 12
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Name: Rigg North
Race: Human
Class: Fighter
Backstory: Once a renowned soldier with the dreams of adventure, now just a 40 year old man with the trouble of settling into life. Rigg has become slightly short-tempered and opinionated in his old age but still has the itch go be part of an extraordinary tale.
Character Link: Soon
Ability Scores: 15 11 8 14 12 8
Any race from published WotC material, except Yuan-ti and races with a base flying speed (always-on flying winged tiefling and Aarakorcra are not allowed, but Protector Aasimar are fine). Variant human is allowed. If a race is in multiple published sources, the version in the newest published book must be used.
Alright I was asking due to possibly wanting to use a goblin and or bugbear.
Well let's hope I can roll semi decently for stats.
14
16
15
6
11
13
10
And of course I roll mostly bad again. I used all my good stat rolls on a character that was made for a campaign where the dm vanished after ten posts...
Alright well I will decide on the character next!
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Name: Fae
Race: Hill Dwarf
Class: Paladin
Backstory: Fae was raised always to judge the difference between right and wrong, good and evil. Naturally she sought out the path of light, desiring to help keep balance in this world. She joined the city watch hoping to bring excitement to her life. Though, her small village offered nothing more than petty thefts related to poverty, which she most often would turn a blind eye too. She desires to make a true difference, wanting to adventure and address evil closer to its source.
Character Link: https://ddb.ac/characters/13799121/BA46Cz
Ability scores: 13 | 10 | 7 | 12 | 9 | 14
just an unstable unicorn.
Name: Galbek
Race: Kenku
Class: Rogue
Backstory: Galbek is one of the last membesr of his group as they were chased out of the city when the guards found out about them. As he fled he ended up being separated and had to make his way out into the wilderness. He spent a few years working with various small time gangs, managing to build up enough money to live comfortably. As time passes away from the rest of his kind he intergrated into human society, making a living by copying documents and working as sometime theif.
Character Link: https://ddb.ac/characters/13798833/fxcj1d
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Name: Enkindle
Race: Fire Genasi
Class: Cleric(Light aka "Sunbro!")
Backstory: Born of a dalliance of mortal and entrapped Efreeti, Enkindle would be later left in Waterdeep in the hands of worshippers of Helm. Her inherit ability and habit of setting things on fire having prove to be the last straw of an already bittersweet memory. She would spend the next years of her life learning the discipline to redirect her more destructive impulses for the glory of Helm, and in protection of the realm. Her zeal was such however that in time even the patience of priests and paladins grew strained to the point of sending her off on something on a fool's errand in the north. If but only in the hope the journey would... temper her through experience with the outside world.
Character Link: https://ddb.ac/characters/12852004/O3Kxda
Ability scores: 16 16 7 6 12 14.
When you realize you're doing too much: Signature.
Name Margret Thatchhold
race Variant human
class Fighter
Ability scores: 17 11 13 17 14 12
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Born in Waterdeep, Margret worked as a caravan guard all her life she even had time to study under a wizard till that ended the gnome told her she would always be a fighter.
Long and boring seemed to be her life
Then she found this town during one of her many escorts and while the teamsters took a rest she decided to stop at a tavern
https://www.dndbeyond.com/profile/TrenetFirehawk4729/characters/13796704
Two different ability scores of your choice increase by 1.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Name: Asinzar Whispero
Class: Fighter
Race: Tiefling
Backstory: Asinzar grew up as normally as she could have for a tiefling. She left and went on a journey of fullfilment.
https://www.dndbeyond.com/profile/42Dice/characters/1380120
16 11 13 14 10 11
Name: Varis Dorn
Class: Sorcerer
Race: Half-Elf
Backstory: Varis Dorn... Dorn a lineage of people of the Chondathan ethnic group. Orphaned at a young age and forced to raise himself... Varies found something was unique about him at a very young age. Unlike the human ethnic groups that were derived from the ancient Netherese, Chondathans had no strong bloodlines that had sorcerous ancestry, nor did they have significant traditions related to the arcane arts. But Varis does.
https://www.dndbeyond.com/profile/Evlintentions/characters/8413317
Will reroll ability now
Ability scores: 8 13 11 10 14 16
Hoard of the Dragon Queen - Jalt Rhogar - Dragonborn Cleric (9)
"Ive heard it both ways."
Hello there,
I would be interested in playing.
Ability scores: 14 10 12 8 10 6
Name: Elora
Class: Monk
Race: Human
Ability scores: 14 17 12 15 10 12
Dhurim Bronze guard, a Dwarven Cleric.
I will post my backstorry as soon as I get home from work.
Name: Belsar
Class: Wizard
Race: Human
Background: Belsar was raised by an old hermit in a small village of the Sword Coast. The old hermit tought him the basic of magic and together they helped the villagers as much as they could, but this life was becoming dull for Belsar that was growing restless as the years passed. So one day he decided to say goodbye to his old teacher and friends and start travelling.
12 12 13 13 14 15
Reopening thread.
Are you filling it back to 6?
No, I think it would be weird since we've already started the game/introduction phase and first battle. But if someone in the game wants to invite a friend they know then that would be allowed.