"Ooooh, another door!" Kerby exclaims, following slowly behind on his icy throne. "Someone should definitely open that...."
(I don't know about you but I'm really regretting deliberately avoiding all the scouty skills I normally gravitate towards like perception, investigation, stealth etc!)
Beyond the door is a 20-feet by 25-feet room with a door directly across the way. This empty chamber is home only to rat droppings, crumbled flagstone, and stains. There are a few paneled windows along the east wall, with a few of the panels broken out, that offers a little light into the room.
(You all level up to level 2, forgot to put that in my last post.)
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Lorminar groans at the sight of a rat presence. "Of all the things!! I'd almost rather face the kobold's dragon. Ugh." He draws his bow and slowly steps into the room.
Dust and odd bits of stony debris and rubble lie scattered on the floor. An ornate fountain is built into the eastern wall. Though cracked and stained, the fountain’s overarching carving of a diving dragon retains its beauty. A relief-carved stone door stands on the western wall. An open archway is set into the north wall with a hallway beyond.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
"Just like that dragon door much earlier in this place, huh?" Lorminar slowly approaches the fountain, keeping an eye for rats still with bow half drawn. "I bet it was quite a piece before. at some point." He then turns and starts to move toward the archway.
A thin layer of scum coats the fountain’s basin, but it is otherwise dry.
About 10-feet past the archway is a small room that is longer than it is wide, another open archway is directly across from where you enter. To the west is a closed wooden door and the east end of the room appears to have crumbled and fallen into the citadel.
(We can just do the Sidekick rules, if y'all want.)
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
"Ooooh, another door!" Kerby exclaims, following slowly behind on his icy throne. "Someone should definitely open that...."
(I don't know about you but I'm really regretting deliberately avoiding all the scouty skills I normally gravitate towards like perception, investigation, stealth etc!)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
"As long as there are no more rats.. " Lorminar moves down the hall and toward the door. He then open the door and steps into the new room.
Beyond the door is a 20-feet by 25-feet room with a door directly across the way. This empty chamber is home only to rat droppings, crumbled flagstone, and stains. There are a few paneled windows along the east wall, with a few of the panels broken out, that offers a little light into the room.
(You all level up to level 2, forgot to put that in my last post.)
Be excellent to each other, and roll for initiative dudes!
Lorminar groans at the sight of a rat presence. "Of all the things!! I'd almost rather face the kobold's dragon. Ugh." He draws his bow and slowly steps into the room.
OOC: Updating character sheet to level 2!
(Updated too)
Be careful what you wish for... Kerby advises, stepping off his ice chair to take a closer look at those flagstones.
perception : 9
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Some of the flagstones are crumbled or loose but the room appears to be empty for the moment.
Be excellent to each other, and roll for initiative dudes!
Kerby checks the door out, opening it if it's unlocked
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Dust and odd bits of stony debris and rubble lie scattered on the floor. An ornate fountain is built into the eastern wall. Though cracked and stained, the fountain’s overarching carving of a diving dragon retains its beauty. A relief-carved stone door stands on the western wall. An open archway is set into the north wall with a hallway beyond.
Be excellent to each other, and roll for initiative dudes!
"Just like that dragon door much earlier in this place, huh?" Lorminar slowly approaches the fountain, keeping an eye for rats still with bow half drawn. "I bet it was quite a piece before. at some point." He then turns and starts to move toward the archway.
(Is there water in the Fountain?)
Kirby wanders over, running his fingers over the the dragon motif
"Indeed - I love their use of negative space. Hey - didn't there used to be more of us?"
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
"Yeah.. maybe they ran off with the kobolds while we weren't looking?" Lorminar laughs nervously.
OOC: Any chance of recruiting more or did we want to continue as a two party adventure.. ? Without healers.. or a meat bag..
"That kobold queen was quite the looker, I won't pretend I wasn't thinking about running off with her too."
(There's always Sidekick rules - you take a clericy Caster and I take a tanky Fighter?)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
A thin layer of scum coats the fountain’s basin, but it is otherwise dry.
About 10-feet past the archway is a small room that is longer than it is wide, another open archway is directly across from where you enter. To the west is a closed wooden door and the east end of the room appears to have crumbled and fallen into the citadel.
(We can just do the Sidekick rules, if y'all want.)
Be excellent to each other, and roll for initiative dudes!
Starting to feel the walls close in a little now that their numbers are dwindling, Kerby listens at the door.
Perception : 13
Which is easier for you, SirKarnic - Sidekicks or a full character?
Not sure if the Sidekick Rules are readily available - here's the link :
https://www.dndbeyond.com/sources/doip/sidekicks
Not sure if you need to have the essentials kit to open that or not. If you can't see it, let me know.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Benagol is quite annoyed, he puts one finger in his nostril while looking at what the strange wizard is doing
Let's just hope something happens or we won't see any bit of a coin...ho, damn, I am really broke
,
Listening through the door Kerby can hear the muffled sounds of combat on the other side.
Be excellent to each other, and roll for initiative dudes!
Benagol looks at the Kerby , quite puzzled
What?!
,
"sounds like a fight. Let's wait for it to calm down, then talk to the victor"
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
After about a minute or two the sounds of combat stop.
Be excellent to each other, and roll for initiative dudes!
ooc: is there a keyhole in the door where to look through?if yes, we automatically go and look through it
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