While the others are checking doors, Kerby has been melting ice outside with Prestidigitation and then using Shape Water to form a 5x5x5' cube that - when he enters - follows him around. If permitted, he will freeze a section of it to make a little chair and sit on that so the water can push him around. His feet get tired.
He laughs softly when he sees the Goblin pinned to the wall, and mutters "Stick around!"
"What an eerie place. Think we will find the two we are here for? Wonder just how big this place is." Lorminar, with bow still readied, remains near the entrance of the room and will follow the group once a door has been opened.
The room is quiet with only the sound of wind moving through cracks and holes in the citadel. The masonry walls of this twenty-foot-wide hall are in poor repair. The far end has collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief on it. The door has a single keyhole, situated in the rearing dragon’s open mouth.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
“What with how this place has treated us thus far, I’m not sure it’s a good idea to reach into that mouth... nor stand anywhere near the door, really.” Delg says just loudly enough for the others to hear
Kerby glides in on his shanty-throne and eyes up the lock.
"Maybe it's the cynic in me but I'll wager that bloody thing'll have your arm off. Still, I don't suppose we came here to see the foyer and go home. Besides, there are no fresh adventurer arms around so maybe I'm wrong. Anyone got a key?"
"A key, sure. THAT key, probably not. Unless one of you knows how to open that lock, I guess we should take the other route first." Lorminar, still keeping an eye out for rats, moves toward the other exit.
Kerby looks from his makeshift chair to the lock. I mean, sure, he could fashion some water into a makeshift key that would flow to fit the lock it was poured into and yes he's seen how water expands when he freezes it and any fool who's seen a valley knows the irresistible force water can exert but.... That would mean giving up his chair...
“I think the other room first. It seems like a door such as this would have a lever or some such thing. A keyhole might very well be a trap. A little exploration might not hurt, at least.” Delg scratches his beard in thoughtfulness
ooc: shall we decide a standard marching order? in that case who wanna go first? who has infravision and/or who can hold a torch/lamp with a free hand? I propose the following:
onyl me and Senry have no darkvision, so I'd say:
two in front: me and Senry (who holds a torch if needed)
You all make your way back through the previous room and open the northwest door. Past the door is a hallway that is 10-feet wide and with the torchlight you can barely make out the a door about 40-feet away where the hallway ends. You get about 30-feet into the hallway when you come to two doors: the one on the north wall is a solid looking wooden door, and the one on the south wall is a stone relief-carved door that portrays a dragon-like fish swimming.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Senry checks both doors for traps really quick just to be safe.
Investigation: 17
“Pestered by goblins, eh?! It could have been worse “
,
Neither door are trapped.
Be excellent to each other, and roll for initiative dudes!
While the others are checking doors, Kerby has been melting ice outside with Prestidigitation and then using Shape Water to form a 5x5x5' cube that - when he enters - follows him around. If permitted, he will freeze a section of it to make a little chair and sit on that so the water can push him around. His feet get tired.
He laughs softly when he sees the Goblin pinned to the wall, and mutters "Stick around!"
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
"What an eerie place. Think we will find the two we are here for? Wonder just how big this place is." Lorminar, with bow still readied, remains near the entrance of the room and will follow the group once a door has been opened.
Benagol cannot hold a laugh at the sight of ingenious uselessness of Kerby, thinking
^^that weirdo is funny^^
,
Senry shrugs and heads to the door at the southwest corner opening it slowly and listening for any movement.
Lorminar follows Senry toward the southwest corner, keeping 10 feet behind him.
The room is quiet with only the sound of wind moving through cracks and holes in the citadel. The masonry walls of this twenty-foot-wide hall are in poor repair. The far end has collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief on it. The door has a single keyhole, situated in the rearing dragon’s open mouth.
Be excellent to each other, and roll for initiative dudes!
“What with how this place has treated us thus far, I’m not sure it’s a good idea to reach into that mouth... nor stand anywhere near the door, really.” Delg says just loudly enough for the others to hear
Paladin - warforged - orange
Senry nods at Delgs word then is a high pitched nasally voice say “Traps? Or the other room?”
Kerby glides in on his shanty-throne and eyes up the lock.
"Maybe it's the cynic in me but I'll wager that bloody thing'll have your arm off. Still, I don't suppose we came here to see the foyer and go home. Besides, there are no fresh adventurer arms around so maybe I'm wrong. Anyone got a key?"
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
"A key, sure. THAT key, probably not. Unless one of you knows how to open that lock, I guess we should take the other route first." Lorminar, still keeping an eye out for rats, moves toward the other exit.
Kerby looks from his makeshift chair to the lock. I mean, sure, he could fashion some water into a makeshift key that would flow to fit the lock it was poured into and yes he's seen how water expands when he freezes it and any fool who's seen a valley knows the irresistible force water can exert but.... That would mean giving up his chair...
"Other route sounds good. "
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
“I think the other room first. It seems like a door such as this would have a lever or some such thing. A keyhole might very well be a trap. A little exploration might not hurt, at least.” Delg scratches his beard in thoughtfulness
Paladin - warforged - orange
Mhhh...fine...
Benagol agrees with the dwarf.
ooc: shall we decide a standard marching order? in that case who wanna go first? who has infravision and/or who can hold a torch/lamp with a free hand? I propose the following:
onyl me and Senry have no darkvision, so I'd say:
two in front: me and Senry (who holds a torch if needed)
Delg in the middle
Kerbor and Lorminar on the back
,
OOC: Lorminar is good second to last if that's okay.
OOC: I’m good with that! I will hold onto the torch for light.
Senry nods at the groups deliberations and makes his way back to the other door peering in slowly checking for traps or movement
You all make your way back through the previous room and open the northwest door. Past the door is a hallway that is 10-feet wide and with the torchlight you can barely make out the a door about 40-feet away where the hallway ends. You get about 30-feet into the hallway when you come to two doors: the one on the north wall is a solid looking wooden door, and the one on the south wall is a stone relief-carved door that portrays a dragon-like fish swimming.
Be excellent to each other, and roll for initiative dudes!
Senry checks for traps and listens for any movement being very careful not to make any noise just in case.
Investigation: 5
Perception: 6
Stealth: 9
OOC: sorry but i'm a careful ass rouge just let me know it you get tired of all my rolling......shit nvm lol