We'll start this story with a group of peculiar individuals that found themselves in the same situation after a couple of weeks or months living in Waterdeep, while some of them reached a City big enough to hide from their hometown reputation others arrived just to put in practice whatever they might've learned back home (to make money, power or simply to scratch some visceral needs)
Their schemes and goals are way higher than what the city's judicial force actually determined and came to the conclusion that they'll need to be held in a different place, not because they couldn't deal with criminals, because everyone knows how strict is the law enforcement business in the city of splendors, but because a project was placed in motion just a couple of weeks ago in which they would trade lesser criminals to different cities based on their M.O. and this lot just seemed to fit Baldur's Gate agreement of what would they accept. Why would big cities agreed to send and received dangerous folks? We'll, that's something that escape my knowledge, there are a lot of theories, none of them confirmed.
Nim and Larry would've been captured by the watch Nim - Thanks to a witness or traitor from your employer.
Larry - Someone alerted the authorities about suspicious behavior, I'm sure something would've ended up doing Larry for the watch to actually thought that he was in deed a threat, at least a minor one.
Cecilia, Xolan and Yuno would've heard of the talents of some other character and decided to meet them through this method, knowing the evasive nature of most criminals. (If anyone is interested in specifying what happened, what went wrong or how was it that you ended being caught by the guard feel free to feel in the blanks)
You are being escorted by four guards in a small roofed wagon which is big enough to hold 8 passengers and two drivers:
Two guards are with you in the cargo area of the wagon and two of them are driving, there's a small window that's always open, allowing immediate communication between the guards.
You are all handcuffed with a thin pair of manacles. Your personal items and weapons are guarded in a chest on the cargo area of the wagon.
Besides you there's a smelly hobo that seems to be in the same condition as you.
The guards talk freely between them not really minding if any of you pay attention to what they're saying.
- I think that is really weird that now we are transferring this kind of people to different cities, I'm telling you Rolf...that's a bad idea. - says the older guard
- As long as we can choose which ones are we keeping and which one are sending to another place, I don't care at all, we haven't received any group of fellas from a different city and this is our third package. Besides, I don't think that's necessary to waste any resources on this low life criminals- says a younger and way more energetic guard as he spits in front of Larry.
The trip is barely beginning so you are just at a walking day from Waterdeep. You may choose to take action at any moment or let the wagon move until a specific place before you attempt anything.
Oh! and regarding PvP I agree that it shouldn't be a straight out fight, and most of the times just a contest of skills, or something like that.
Xolan strikes up a conversation with the nearest guard:
You know, this is a bit of a misunderstanding, all of this. I was just in the wrong place at the wrong time, got caught up with these criminals here. I'm hoping to get this all straightened out when we get where we're going. How long of a journey is it?
Rollback Post to RevisionRollBack
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Nim is sitting there talking to himself in Draconic (if the hobo/guards speak Draconic I will let you know roughly what he is saying, I know none of the PCs do) while experimenting with the shackles, not trying to free himself yet but seeing how easy it would be to do so without his thieves tools available.
About dusk/early evening, Nim announces in common. "Nim needs the toilet. You might want to let Nim dig a hole in the ground or a smelly wagon you will have" Assuming they let him, he doesn't try to escape, just make a note of who is watching/how closely. For now he is just being totally complient
[Past RP Regarding how Yuno got caught] During her stay in the squalid homes of Waterdeep, Yuno was jumped one late night by what appeared to be a simple street thug. Not surprising since Yuno looks like your average innocent town girl.The mugger was surprised when his target pulled out two swords in response to the thug's dagger. After receiving a good beating, the thug managed to escape with his life after stabbing his would be murderer in the thigh. Days later, the thug was captured by the guards. The man was apparently a lowly grunt of a petty street gang and he assumed Yuno to be of a rival petty street gang. So here Yuno was, sitting the back of the cart, all cuffed up and branded as a member of a street gang she has no real idea about. It's fine though. As long as they don't know all the stuff Yuno did in her hometown, she would be fine. She still wanted and needed to escape though. Being trapped in prison is going to keep her from her true calling in life after all.
Yuno's (usual) appearance: Yuno wears an average dress. It is brown except for the front, which is white. Her big skirt goes down to below her knees. Her shoes contrast a bit with her average attire. Instead of the shoes a average girl would wear, she wears shoes that is more common for adventurers. She always wears a warm smile (to lull people into a false sense of security). Yuno's long brown hair goes down to between her shoulder blades. Her eyes are deep blue. In the proper lighting, her eyes appear purple. She is a bit more on the petite side, being 5ft 4 in height and 110 lbs in weight.
She eyed the other PCs and the homeless man. Normally when meeting new people, she'd act all innocent and delicate but she figured since she was branded as a criminal and "traveling" with other criminals, there was no need of that and she can be herself as long as she doesn't bring up her love of bloodshed and violence in front of the guards. Looking up with her blue eyes at the half-elf trying to convince the guards that it was mistake and the Kobold talking about something in Draconic. She then notices the only other girl among the group, a young human girl that seems to bear signs of nobility in her mannerisms. Yuno speaks freely to the girl, without any consideration for formalities. "Hey, you don't look like someone who'd be riding with lowly criminals; you look like the type to torture peasants or run crime rings. What're you doing here with us?" Yuno's voice is distinctly feminine but it isn't delicate at all. It also has a slight nasally hint to it. (Talking to Cecilia)
Cecilia sits in the waggon making a pouty face. She says to one of the guards: "Now this is some bad service if i've ever seen one. can i have something to drink." It is less a question but more a request.
Xolan strikes up a conversation with the nearest guard:
You know, this is a bit of a misunderstanding, all of this. I was just in the wrong place at the wrong time, got caught up with these criminals here. I'm hoping to get this all straightened out when we get where we're going. How long of a journey is it?
Yeah, it's always a mistake. I hope you're comfortable, it'll take us at least a month - answers the older one
Nim is sitting there talking to himself in Draconic (if the hobo/guards speak Draconic I will let you know roughly what he is saying, I know none of the PCs do) while experimenting with the shackles, not trying to free himself yet but seeing how easy it would be to do so without his thieves tools available.
About dusk/early evening, Nim announces in common. "Nim needs the toilet. You might want to let Nim dig a hole in the ground or a smelly wagon you will have" Assuming they let him, he doesn't try to escape, just make a note of who is watching/how closely. For now he is just being totally complient
If no one else requires something specific at an specific timeframe we'll skip to the evening.
After a slowing the vehicle down, it stops and the drivers help the ones sitting with you to move everyone out - they don't seem to have paid attention to Nim talking in Draconic - they'll start with the homeless guy and move all the way to Xolan.
You may dig your hole after everything is properly settled - says the younger guard.
Cecilia sits in the waggon making a pouty face. She says to one of the guards: "Now this is some bad service if i've ever seen one. can i have something to drink." It is less a question but more a request.
Each of you would get a ration and enough water. I'm sorry this is not up to your standards but you better get used to this - continue the younger one in a sarcastic tone of voice.
The two guards that where sitting with start to set camp and make sure to chain your manacles to the wagon, once everyone would've eaten, drinker and relieved yourself after Nim would dug his hole.
The drivers are now watching over you but seemed to tire to talk and will just wait until their comrades finish setting up camp.
The chain and the wagon doesn't seem to be a big improvement in the quality what's keeping you restrained. But it does add a level of difficulty to actually get rid of those either by brute Force or sleight of hand.
Xolan lowers his voice so that the guards can't overhear and speaks quickly to the homeless man in infernal:
I don't know about you old man, but I don't want to ride on this wagon in chains for a month. I came here to find some...help, of the less than legal kind, and these guards are getting in the way of that. Now, no one here looks like they'll be strong enough to break these chains, but that kobold looks rather slippery. We need a plan to take care of these as a group, or no one's getting out.
Xolan lowers his voice so that the guards can't overhear and speaks quickly to the homeless man in infernal:
I don't know about you old man, but I don't want to ride on this wagon in chains for a month. I came here to find some...help, of the less than legal kind, and these guards are getting in the way of that. Now, no one here looks like they'll be strong enough to break these chains, but that kobold looks rather slippery. We need a plan to take care of these as a group, or no one's getting out.
I might be able to restrain one of them from here if luck is on our side, that is. Do you have means to deal with the other one? - says the dirty man
Larry quietly nodes at Xolan, letting him know he understands and leans in whisper to the other two
In Infernal:
"I can help in other ways...a cheerful song to distract them and to bring the darkone's blessing to the three of us...or a touch to give someone a temporary strength or skill. And finally, I can speak the word of the Darkloard to make them grovel or flee in terror, but only for a short time."
Larry is offering [Tooltip Not Found] or Guidance and finally Command (assuming S is possible in chains...otherwise he is not offering Guidance as this does take somantic.
The other cantrip is Cheerful song...doesn't show up for some reason 3 friendly creatures within range. Affected creatures gain 1 temporary hit point, and can add a +1 bonus to their first attack roll, saving throw, or ability check made before the start of your next turn.
Larry will have let anyone know that he was only doing The Darklords good works, and that he doesn't understand what the problem is with the sacrifice of some animals he found in the neighborhood. They were all dirty and disease filled beasts in his eyes (and some were likely pets unfortunately for Larry, hence his imprisonment).
The other cantrip I am offering is Cheerful Song....It was available on my character although I can't find it on the cleric spell list---I find this an hilarious option for a Death Cleric.
Cleric
Cheerful Song
EnchantmentCantrip
CAST
At Will
Customize
Casting Time:
1 action
Range/Area:
60ft.
Components:
V
Duration:
Instantaneous
Version:
A tune, sweetly sung, is worth more than all wealth or war.
You sing a happy little tune, bolstering the spirits of up to 3 friendly creatures within range. Affected creatures gain 1 temporary hit point, and can add a +1 bonus to their first attack roll, saving throw, or ability check made before the start of your next turn.
ooc: I'm ok with very limited PVP....I think one of the challenges for an evil campaign is more Murder Hobo...Killing every NPC right off the bat can make it hard for the DM and party....
Chains are, in fact, loose enough for somatic, I asked.
Xolan smiles a crooked grin. Oh, don't worry about mine. He won't be in any condition to help his friends after I'm through. Dwarf, those 2 that are asleep may try to cause an issue, make sure they don't.
He switches back to common: So, kobold, what did you do to get thrown in with this sorry lot? Theft? Maybe picked a few locks? He winks and nods slightly toward the chains holding the group.
Rollback Post to RevisionRollBack
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
That spell is a homebrew spell. It is from a rather large compendium mainly for warlocks that a player in one of my irl campaigns uses. It is in my private homebrew I think so might be why it doesn't have a working tooltip
"Oh Nim does that but Nim not here for that. Nim set up. Nim's partner" Nim spits on the ground "told Nim of easy assassination of big target. Nim goes with partner and the watch were waiting. Now Nim here."
We'll start this story with a group of peculiar individuals that found themselves in the same situation after a couple of weeks or months living in Waterdeep, while some of them reached a City big enough to hide from their hometown reputation others arrived just to put in practice whatever they might've learned back home (to make money, power or simply to scratch some visceral needs)
Their schemes and goals are way higher than what the city's judicial force actually determined and came to the conclusion that they'll need to be held in a different place, not because they couldn't deal with criminals, because everyone knows how strict is the law enforcement business in the city of splendors, but because a project was placed in motion just a couple of weeks ago in which they would trade lesser criminals to different cities based on their M.O. and this lot just seemed to fit Baldur's Gate agreement of what would they accept. Why would big cities agreed to send and received dangerous folks? We'll, that's something that escape my knowledge, there are a lot of theories, none of them confirmed.
Nim and Larry would've been captured by the watch Nim - Thanks to a witness or traitor from your employer.
Larry - Someone alerted the authorities about suspicious behavior, I'm sure something would've ended up doing Larry for the watch to actually thought that he was in deed a threat, at least a minor one.
Cecilia, Xolan and Yuno would've heard of the talents of some other character and decided to meet them through this method, knowing the evasive nature of most criminals. (If anyone is interested in specifying what happened, what went wrong or how was it that you ended being caught by the guard feel free to feel in the blanks)
You are being escorted by four guards in a small roofed wagon which is big enough to hold 8 passengers and two drivers:
Two guards are with you in the cargo area of the wagon and two of them are driving, there's a small window that's always open, allowing immediate communication between the guards.
You are all handcuffed with a thin pair of manacles. Your personal items and weapons are guarded in a chest on the cargo area of the wagon.
Besides you there's a smelly hobo that seems to be in the same condition as you.
The guards talk freely between them not really minding if any of you pay attention to what they're saying.
- I think that is really weird that now we are transferring this kind of people to different cities, I'm telling you Rolf...that's a bad idea. - says the older guard
- As long as we can choose which ones are we keeping and which one are sending to another place, I don't care at all, we haven't received any group of fellas from a different city and this is our third package. Besides, I don't think that's necessary to waste any resources on this low life criminals- says a younger and way more energetic guard as he spits in front of Larry.
The trip is barely beginning so you are just at a walking day from Waterdeep. You may choose to take action at any moment or let the wagon move until a specific place before you attempt anything.
Oh! and regarding PvP I agree that it shouldn't be a straight out fight, and most of the times just a contest of skills, or something like that.
Xolan strikes up a conversation with the nearest guard:
You know, this is a bit of a misunderstanding, all of this. I was just in the wrong place at the wrong time, got caught up with these criminals here. I'm hoping to get this all straightened out when we get where we're going. How long of a journey is it?
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Nim is sitting there talking to himself in Draconic (if the hobo/guards speak Draconic I will let you know roughly what he is saying, I know none of the PCs do) while experimenting with the shackles, not trying to free himself yet but seeing how easy it would be to do so without his thieves tools available.
About dusk/early evening, Nim announces in common. "Nim needs the toilet. You might want to let Nim dig a hole in the ground or a smelly wagon you will have" Assuming they let him, he doesn't try to escape, just make a note of who is watching/how closely. For now he is just being totally complient
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
[Past RP Regarding how Yuno got caught] During her stay in the squalid homes of Waterdeep, Yuno was jumped one late night by what appeared to be a simple street thug. Not surprising since Yuno looks like your average innocent town girl.The mugger was surprised when his target pulled out two swords in response to the thug's dagger. After receiving a good beating, the thug managed to escape with his life after stabbing his would be murderer in the thigh. Days later, the thug was captured by the guards. The man was apparently a lowly grunt of a petty street gang and he assumed Yuno to be of a rival petty street gang. So here Yuno was, sitting the back of the cart, all cuffed up and branded as a member of a street gang she has no real idea about. It's fine though. As long as they don't know all the stuff Yuno did in her hometown, she would be fine. She still wanted and needed to escape though. Being trapped in prison is going to keep her from her true calling in life after all.
Yuno's (usual) appearance: Yuno wears an average dress. It is brown except for the front, which is white. Her big skirt goes down to below her knees. Her shoes contrast a bit with her average attire. Instead of the shoes a average girl would wear, she wears shoes that is more common for adventurers. She always wears a warm smile (to lull people into a false sense of security). Yuno's long brown hair goes down to between her shoulder blades. Her eyes are deep blue. In the proper lighting, her eyes appear purple. She is a bit more on the petite side, being 5ft 4 in height and 110 lbs in weight.
She eyed the other PCs and the homeless man. Normally when meeting new people, she'd act all innocent and delicate but she figured since she was branded as a criminal and "traveling" with other criminals, there was no need of that and she can be herself as long as she doesn't bring up her love of bloodshed and violence in front of the guards. Looking up with her blue eyes at the half-elf trying to convince the guards that it was mistake and the Kobold talking about something in Draconic. She then notices the only other girl among the group, a young human girl that seems to bear signs of nobility in her mannerisms. Yuno speaks freely to the girl, without any consideration for formalities. "Hey, you don't look like someone who'd be riding with lowly criminals; you look like the type to torture peasants or run crime rings. What're you doing here with us?" Yuno's voice is distinctly feminine but it isn't delicate at all. It also has a slight nasally hint to it. (Talking to Cecilia)
Cecilia sits in the waggon making a pouty face. She says to one of the guards: "Now this is some bad service if i've ever seen one. can i have something to drink." It is less a question but more a request.
Yeah, it's always a mistake. I hope you're comfortable, it'll take us at least a month - answers the older one
If no one else requires something specific at an specific timeframe we'll skip to the evening.
After a slowing the vehicle down, it stops and the drivers help the ones sitting with you to move everyone out - they don't seem to have paid attention to Nim talking in Draconic - they'll start with the homeless guy and move all the way to Xolan.
You may dig your hole after everything is properly settled - says the younger guard.
Each of you would get a ration and enough water. I'm sorry this is not up to your standards but you better get used to this - continue the younger one in a sarcastic tone of voice.
The two guards that where sitting with start to set camp and make sure to chain your manacles to the wagon, once everyone would've eaten, drinker and relieved yourself after Nim would dug his hole.
The drivers are now watching over you but seemed to tire to talk and will just wait until their comrades finish setting up camp.
The chain and the wagon doesn't seem to be a big improvement in the quality what's keeping you restrained. But it does add a level of difficulty to actually get rid of those either by brute Force or sleight of hand.
As for the nights rest, how many guards are keeping watch?
Does Nim get unchained from the wagon to relieve himself?
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Xolan speaks in Infernal:
Can anyone understand me?
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
You would be able to copy the way dogs dig holes with the manacles on - so no. But, you wouldn't be chained to the wagon.
The homeless looking guy turns to you, grins, but he says nothing and goes back to looking with a carefree attitude the surroundings.
Quiet! - says one guard
You guys can see that the guards set camp next to the road, there are no woods near nor high cliffs so it's easy to spot any kind of threats threats .
Two guards watch take over the first watch: 1 driver and the young guard.
Xolan lowers his voice so that the guards can't overhear and speaks quickly to the homeless man in infernal:
I don't know about you old man, but I don't want to ride on this wagon in chains for a month. I came here to find some...help, of the less than legal kind, and these guards are getting in the way of that. Now, no one here looks like they'll be strong enough to break these chains, but that kobold looks rather slippery. We need a plan to take care of these as a group, or no one's getting out.
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
In case one of the two guards keeping watch falls asleep, cecilia tries to cast charm person on the other one
I might be able to restrain one of them from here if luck is on our side, that is. Do you have means to deal with the other one? - says the dirty man
Dully noted.
Larry quietly nodes at Xolan, letting him know he understands and leans in whisper to the other two
In Infernal:
"I can help in other ways...a cheerful song to distract them and to bring the darkone's blessing to the three of us...or a touch to give someone a temporary strength or skill. And finally, I can speak the word of the Darkloard to make them grovel or flee in terror, but only for a short time."
Larry is offering [Tooltip Not Found] or Guidance and finally Command (assuming S is possible in chains...otherwise he is not offering Guidance as this does take somantic.
The other cantrip is Cheerful song...doesn't show up for some reason 3 friendly creatures within range. Affected creatures gain 1 temporary hit point, and can add a +1 bonus to their first attack roll, saving throw, or ability check made before the start of your next turn.
Larry will have let anyone know that he was only doing The Darklords good works, and that he doesn't understand what the problem is with the sacrifice of some animals he found in the neighborhood. They were all dirty and disease filled beasts in his eyes (and some were likely pets unfortunately for Larry, hence his imprisonment).
A tune, sweetly sung, is worth more than all wealth or war.
You sing a happy little tune, bolstering the spirits of up to 3 friendly creatures within range. Affected creatures gain 1 temporary hit point, and can add a +1 bonus to their first attack roll, saving throw, or ability check made before the start of your next turn.
ooc: I'm ok with very limited PVP....I think one of the challenges for an evil campaign is more Murder Hobo...Killing every NPC right off the bat can make it hard for the DM and party....
Chains are, in fact, loose enough for somatic, I asked.
Xolan smiles a crooked grin. Oh, don't worry about mine. He won't be in any condition to help his friends after I'm through. Dwarf, those 2 that are asleep may try to cause an issue, make sure they don't.
He switches back to common: So, kobold, what did you do to get thrown in with this sorry lot? Theft? Maybe picked a few locks? He winks and nods slightly toward the chains holding the group.
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
That spell is a homebrew spell. It is from a rather large compendium mainly for warlocks that a player in one of my irl campaigns uses. It is in my private homebrew I think so might be why it doesn't have a working tooltip
"Oh Nim does that but Nim not here for that. Nim set up. Nim's partner" Nim spits on the ground "told Nim of easy assassination of big target. Nim goes with partner and the watch were waiting. Now Nim here."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)