This post has potentially manipulated dice roll results.
Kelden hands over the javelins.
<<Here you go. Take care of them and clean them before returning, I don' t want them to be cover es in yellow goo.>>
Turning to the dwarfes Kelden says with a smile on his face:
<<Thank you gentlemen, I'm most certain our argangement will pay off for all of us.>>
Before entering that temple, Kelden take a moment to think of the groups interaction with the dwarfes so far trying to judge wether they are trustworthy and this is not a bizzar way to trap or deceive them.
Waltyr, getting the sense that everyone is in agreement, begins to head toward the area described. He makes sure to let the dwarves shepherd the group so that they don't manage to get lost before the even find the odd creations. He's very careful and deliberate with his movement, doing his best to stay out of harms way and to keep a keen eye out for any threats.
"The creatures are straight through. I'll follow at your back with a torch."
You pass through a short hallway with a secret door open to the north spiked open, leading to a rubble filled room. Norbus says, we searched that room good, nothing in there.
The next room is entered through an ornate set of doors spiked open. You enter the room and it seems empty at first. A bloodstained limestone altar stands at the far end of the room. There are four pillars in a square about 20 feet apart.
Perception(I'm rolling for you) Herman: 4 Kelden: 6 Salazar: 5 Waltyr: 8
Jellies Stealth: 12
You notice a wet spot over the altar start to drip, then collapse in a large gooey mass on the altar, a similar creature is sliding down the wall to your right. What do you do now?
Can Salzar just straight up body slam the slime on the altar? And if so what do I roll for damage, would his powerful build feature increase the damage?
As soon as the gooey presences move, Herman gets very nervous. He is not really convinced but since he has a javelin in hand, he throws it to the one on the wall, he fears it will escape on the ceiling.
Then he recovers his great sword and avances towards the creature on the wall.
This post has potentially manipulated dice roll results.
Seeing Salazar recklessly charging at the jelly on the altar and Herman running off to the right Kelden mutters a few curses and then Calls out to Herman.
<<No swords Herman, and focus on the jelly on the altar.>>
Kelden will throw one of his javelins at the jelly on the altar.
Attack: 10
Damage: 10
Then Kelden starts running to join Salazar.
Don't mind the Damage roll above I accidentally rolled a d20.
Actuall damage roll: 5
Ok sorry for this one obviously the editor doesn't like you to change the dice you rolled with the Editor (i accidentally rolled a d8 on the second one and edited it later to be a d6)
Altar Jelly is down 7, Wall Jelly is down 5. Your positions are not really accurate sorry.
Waltyr is up and Salazar has an attack. I'll allow the body slam against the ooze for 1d4 damage + strength. It'd be 1+str damage without powerful build.
Herman takes two javelins
,
Kelden hands over the javelins.
<<Here you go. Take care of them and clean them before returning, I don' t want them to be cover es in yellow goo.>>
Turning to the dwarfes Kelden says with a smile on his face:
<<Thank you gentlemen, I'm most certain our argangement will pay off for all of us.>>
Before entering that temple, Kelden take a moment to think of the groups interaction with the dwarfes so far trying to judge wether they are trustworthy and this is not a bizzar way to trap or deceive them.
Insight: 8
Waltyr readies himself, hoping that he won't have too much difficulty dealing with these...things.
[[ooc: Are we ready to enter?]]
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
[[I believe so!]]
((Yes we are))
,
Yes if Kelden doesn't get a Bad feel Ing about the dwarfes with his 8
(Salazar is ready)
Waltyr, getting the sense that everyone is in agreement, begins to head toward the area described. He makes sure to let the dwarves shepherd the group so that they don't manage to get lost before the even find the odd creations. He's very careful and deliberate with his movement, doing his best to stay out of harms way and to keep a keen eye out for any threats.
"The creatures are straight through. I'll follow at your back with a torch."
You pass through a short hallway with a secret door open to the north spiked open, leading to a rubble filled room. Norbus says, we searched that room good, nothing in there.
The next room is entered through an ornate set of doors spiked open. You enter the room and it seems empty at first. A bloodstained limestone altar stands at the far end of the room. There are four pillars in a square about 20 feet apart.
Perception(I'm rolling for you) Herman: 4 Kelden: 6 Salazar: 5 Waltyr: 8
Jellies Stealth: 12
You notice a wet spot over the altar start to drip, then collapse in a large gooey mass on the altar, a similar creature is sliding down the wall to your right. What do you do now?
Ooze Init: 7 Party Init: 20
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Can Salzar just straight up body slam the slime on the altar? And if so what do I roll for damage, would his powerful build feature increase the damage?
How large is the room? How far up the Wall is the jelly to our right? How far are the two jellies from us and each other?
As soon as the gooey presences move, Herman gets very nervous. He is not really convinced but since he has a javelin in hand, he throws it to the one on the wall, he fears it will escape on the ceiling.
Then he recovers his great sword and avances towards the creature on the wall.
BONUS: RAGE: 1/10
JAVELIN Attack: 22 Damage: 6
,
“DON’T USE THE SWORD!”
(Salazar shouts presumably mid run)
Herman simply shouts back in anger
'' WHY? ''
,
Seeing Salazar recklessly charging at the jelly on the altar and Herman running off to the right Kelden mutters a few curses and then Calls out to Herman.
<<No swords Herman, and focus on the jelly on the altar.>>
Kelden will throw one of his javelins at the jelly on the altar.
Attack: 10
Damage: 10
Then Kelden starts running to join Salazar.
Don't mind the Damage roll above I accidentally rolled a d20.
Actuall damage roll: 5
Ok sorry for this one obviously the editor doesn't like you to change the dice you rolled with the Editor (i accidentally rolled a d8 on the second one and edited it later to be a d6)
“Swords don’t damage them, it simply splits them into two.”
Sorry for the long delay various feline medical emergencies. :(
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Altar Jelly is down 7, Wall Jelly is down 5. Your positions are not really accurate sorry.
Waltyr is up and Salazar has an attack. I'll allow the body slam against the ooze for 1d4 damage + strength. It'd be 1+str damage without powerful build.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Waltyr, unsure of how hitting these things would do much to them, opts to throw a dart at them
Attack: 9 Damage: 6 piercing damage
Mechanics: