Drawing his sword and diving back under the water, Snapjaw attempts to cut up at one of the frogs from underneath them. 15 to hit and 6 if the attack connects.
Roc, with the agility of a natural rogue, vaults aboard his canoe, landing upright and perfectly balanced. In the river, Snapjaw and his companion both begin attacking the same frog with the ease of born water dwellers. With a deep hole piercing its back and blood roiling up from the water beneath it, the wounded creature lurches away, swimming the 20 feet to shore where it scrambles up the muddy embankment in an attempt to flee its prey-turned-foes. As the frog escapes, more thunderous croaking begins to fill the air and seven giant frogs, some in the water and others preparing to leap from the shore, eye the party with hungry looks.
Everyone, roll initiative!
[OOG: For this and all future rolls in PBP, please use the DDB thread dice (either the dice button in the reply bar or see post #27 for details if using your phone) - it allows me to see exact rolls to more easily break ties and, in the event of double 20s or double 1s during advantage/disadvantage, give extra points or penalties. If you need further help with this feature, PM me.]
[OOG: The way narrative combat works in PBP is that everyone tells me what they want to do and makes appropriate rolls (or ask what rolls are needed if they wish to do something other than attack). You do not have to wait for your turn to respond, but, after all responses are in, I will put all actions into the correct turn order and narrate the combat round as a single, complex event.]
There are two frogs approaching each canoe with a frog on either side. The exception is Cressida and Snapjaw's canoe, which only has one frog approaching from the left side. Roc's canoe has two Lizardfolk aboard. All others have one Lizardfolk aboard and one in the water).
From upriver (the direction you are traveling) to down river, each canoes is separated from the next or previous by ~10 feet. The order of canoes is:
I will attack an uninjured frog with my bow. Since they have not moved, I get advantage, and because I have advantage, I get s sneak attack.
19
24
If hit: 22
Technically, they've all moved; when everyone made perception checks, only 1 of the original 8 was spotted, so all but that 1 had a surprise round. Though only three used it to attack - the others surrounded the party. One successfully attacked while two bounced off each other in their attempted attacks. That all said, Roc could still sneak attack the frog whose attack succeeded - it's occupied chewing one of Nigel's (very much alive and pissed) Lizardfolk - an enemy of Roc's target within 5 feet.
I will attack an uninjured frog with my bow. Since they have not moved, I get advantage, and because I have advantage, I get s sneak attack.
19
24
If hit: 22
Technically, they've all moved; when everyone made perception checks, only 1 of the original 8 was spotted, so all but that 1 had a surprise round. Though only three used it to attack - the others surrounded the party. One successfully attacked while two bounced off each other in their attempted attacks. That all said, Roc could still sneak attack the frog whose attack succeeded - it's occupied chewing one of Nigel's (very much alive and pissed) Lizardfolk - an enemy of Roc's target within 5 feet.
If that's what you want to do, I'd take the first attack roll (the 19, which hits) and keep that damage since that wouldn't change.
This post has potentially manipulated dice roll results.
Snapjaw is off towards the next nearest Giant Frog, rinsing and repeating the "swim under and gore" strategy. 9 raw to hit and 1 raw if the attack connects.
Each frog leaps at and/or attacks the nearest target. I'll roll all of them now, but be aware that some may not survive to take this action, so don't panic!
For any successful hit by a frog, its target is automatically grappled. I will randomly assign targets by rolling 1d3. For each boat, 1 is the Lizardfolk in front (or in the water, as applicable), 2 is the PC, and 3 is the Lizardfolk in the rear.
Frog - Attack: 15 and, if hit: 2 piercing damage and the target is 2
Frog - Attack: 16 and, if hit: 6 piercing damage and the target is 3
Frog - Attack: 22 and, if hit: 2 piercing damage and the target is 3
Frog - Attack: 17 and, if hit: 2 piercing damage and the target is 1
Frog - Attack: 9 and, if hit: 6 piercing damage and the target is 3
Frog - Attack: 13 and, if hit: 4 piercing damage and the target is 2
Frog - Attack: 23 and, if hit: 4 piercing damage and the target is 2
Each frog leaps at and/or attacks the nearest target. I'll roll all of them now, but be aware that some may not survive to take this action, so don't panic!
For any successful hit by a frog, its target is automatically grappled. I will randomly assign targets by rolling 1d3. For each boat, 1 is the Lizardfolk in front (or in the water, as applicable), 2 is the PC, and 3 is the Lizardfolk in the rear.
Frog - Attack: 18 and, if hit: 6 piercing damage and the target is 1
Frog - Attack: 10 and, if hit: 2 piercing damage and the target is 1
Frog - Attack: 8 and, if hit: 6 piercing damage and the target is 3
Frog - Attack: 10 and, if hit: 5 piercing damage and the target is 1
Frog - Attack: 8 and, if hit: 5 piercing damage and the target is 3
Frog - Attack: 11 and, if hit: 3 piercing damage and the target is 1
Frog - Attack: 13 and, if hit: 3 piercing damage and the target is 3
Wow! Not a single 2 in the bunch...
I forgot to note, it's 2 frogs per canoe in the order noted earlier. That is to say, 1 and 2 attack Gavin's boat, 3 and 4 Roc's, 5 and 6 Nigel's (5 is the one in the water chewing a Lizardfolk), and 7 Cressida's. There was an 8th, be he was the injured one who ran away.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Drawing his sword and diving back under the water, Snapjaw attempts to cut up at one of the frogs from underneath them. 15 to hit and 6 if the attack connects.
Roc, with the agility of a natural rogue, vaults aboard his canoe, landing upright and perfectly balanced. In the river, Snapjaw and his companion both begin attacking the same frog with the ease of born water dwellers. With a deep hole piercing its back and blood roiling up from the water beneath it, the wounded creature lurches away, swimming the 20 feet to shore where it scrambles up the muddy embankment in an attempt to flee its prey-turned-foes. As the frog escapes, more thunderous croaking begins to fill the air and seven giant frogs, some in the water and others preparing to leap from the shore, eye the party with hungry looks.
Everyone, roll initiative!
[OOG: For this and all future rolls in PBP, please use the DDB thread dice (either the dice button in the reply bar or see post #27 for details if using your phone) - it allows me to see exact rolls to more easily break ties and, in the event of double 20s or double 1s during advantage/disadvantage, give extra points or penalties. If you need further help with this feature, PM me.]
Roc 22
Nigel 19
Gavin 23
Cressida 14
Snapjaw: 2 raw
Frogs (as a group): 5
Lizardfolk (as a group): 8
[OOG: The way narrative combat works in PBP is that everyone tells me what they want to do and makes appropriate rolls (or ask what rolls are needed if they wish to do something other than attack). You do not have to wait for your turn to respond, but, after all responses are in, I will put all actions into the correct turn order and narrate the combat round as a single, complex event.]
The turn order is:
There are two frogs approaching each canoe with a frog on either side. The exception is Cressida and Snapjaw's canoe, which only has one frog approaching from the left side. Roc's canoe has two Lizardfolk aboard. All others have one Lizardfolk aboard and one in the water).
From upriver (the direction you are traveling) to down river, each canoes is separated from the next or previous by ~10 feet. The order of canoes is:
Gavin's in the lead
Roc's
Nigel's
Cressida's
I will attack an uninjured frog with my bow. Since they have not moved, I get advantage, and because I have advantage, I get s sneak attack.
19
24
If hit: 22
Technically, they've all moved; when everyone made perception checks, only 1 of the original 8 was spotted, so all but that 1 had a surprise round. Though only three used it to attack - the others surrounded the party. One successfully attacked while two bounced off each other in their attempted attacks. That all said, Roc could still sneak attack the frog whose attack succeeded - it's occupied chewing one of Nigel's (very much alive and pissed) Lizardfolk - an enemy of Roc's target within 5 feet.
Nigel uses his crossbow to attack the frog currently harassing the lizardbro near his canoe. 26 to hit and 7 damage if it succeeds.
Nigel then yells for the lizardbro's attention, "Give me your...claw!" and extends his hand to pull him back into the canoe.
OOG: That was a crit. Does the site calculate the extra damage automatically or should I roll another D6?
If that's what you want to do, I'd take the first attack roll (the 19, which hits) and keep that damage since that wouldn't change.
Let's go with that, then
Snapjaw is off towards the next nearest Giant Frog, rinsing and repeating the "swim under and gore" strategy. 9 raw to hit and 1 raw if the attack connects.
Each frog leaps at and/or attacks the nearest target. I'll roll all of them now, but be aware that some may not survive to take this action, so don't panic!
For any successful hit by a frog, its target is automatically grappled. I will randomly assign targets by rolling 1d3. For each boat, 1 is the Lizardfolk in front (or in the water, as applicable), 2 is the PC, and 3 is the Lizardfolk in the rear.
Wow! Not a single 2 in the bunch...
I forgot to note, it's 2 frogs per canoe in the order noted earlier. That is to say, 1 and 2 attack Gavin's boat, 3 and 4 Roc's, 5 and 6 Nigel's (5 is the one in the water chewing a Lizardfolk), and 7 Cressida's. There was an 8th, be he was the injured one who ran away.