It has been 10 years since the great Devil Kerakys (Played by the fabled Mr. Chaotic, extraordinaire) began reeving the souls of the living from the face of the Earth. His great evil knows no bounds as he splits open the veil of our existence each night, taking the souls of the weak and replacing them with his bloodthirsty demon kin. The possessed shred the ones they love to bits and raise cities to the ground, stopping for short periods only during the brightest hours of the day.
The environment for the living has become a brutal, and mostly deadly, experience. Those few survivors who manage to evade or destroy the Possessed live a desperate existence, scrounging for food and fresh water, watching their own fellows for signs of betrayal and the demon’s touch. Anyone could become Possessed at any moment as their will weakens with time.
This place seems to be the edge of existence, a strange angle conjoining the realm of the living and the dead. The dimensions continue to warp together over the years, leaving hellish wastelands and blight upon the land we once knew to be fertile and full of life. The fauna that remains is sparse, and the flora, only the most rugged varieties. This is hell on Earth and the winds and sand can scorch a human to death without protection. The sun has split into burning half moons which make no sense to the mind of anyone living here. The physical properties of such a change to our light source are cosmically horrifying to most.
The characters stand in a great crack in the firmament, sheltered from the burning winds and the light of the split sun. The small settlement, temporary as it may be, is a tight grouping of broken wood buildings and torn tents. Those living here are on edge and quick to defend themselves, but this place is known as a hub of trade and information for the time being. The shanty town is known simply as “Safety” – no need to name a town on the edge of calamity. The chasm runs thousands of feet, only sloping up to the surface at the very ends of its great length.
Here, A can of soup or a cigarette could be worth more than the life of any of us. Who are you, and where will you begin?
---------------
Role-play initiate – whether you are in view of the other characters or start alone is up to the individual. Approach the chasm town or ascend to the desert and your doom. Decide your action and the dice will roll your fate. Beware, the surface is a most terrible place and THE DEVIL himself can very easily finds those who are caught there without shelter after dark.
FYI - IF YOU WANT TO ENTER FROM THE NORTH SIDE OF THE CHASM, IT WILL BE VERY DIFFICULT, BUT POSSIBLE. YOUR CHARACTER WILL ENTER THE TOWN AT EXHAUSTION LEVEL 2.
Rememberto use (OOC ‘insert question, etc) for out of character.
Posting Frequency - I will be on daily during the weekdays, and will advise if I am not going to be. I may be busy on weekends, but check in if you're around. Please attempt to check at least once a day during the week. If a world changing event could happen in the game, or a player has reached a decision or area that will affect all players, I will have to pause the game and collect reactions from everyone before we move forward. I hope that makes sense. For single player story threads, those can go at your own pace. I imagine the first few actions for everyone will be that way at least.
Posting In General - For the most part, I'd like this to be open ended so everyone can play their own adventure, or team up. If it gets overwhelming, we'll reassess and maybe split the forum up depending on how active people are. Let's just see how it goes.
Alignment and Character Interaction - So far we have a spread of alignments, luckily no chaotic evil! Haha. I expect butting of heads, especially between good and evil characters. Go ahead and be your character, but expect me to roll for all sorts of things, as GMs tend to do! Everyone starts @ level 4 with 1 magic item... we'll see how that goes. They are obviously yours to keep, and I can't believe I allowed that. It should make for some fun role-play at the very least.
More to come as things progress.
"Safety" Map added here for quick reference
The Town of Safety (Scale of one Sqare is 5 feet, map top is North. Help define your action / movement using this map for direction / movement reference) - Investigate, move ,etc at your leisure and I will explain the details as you go.
(OOC: Just an FYI, I am a blind player, so the graphical map won't be much use for me. Sorry...)
A lone traveler pauses and removes her helm then her gauntlet
, before wiping sweat from her forehead and glancing around the small community. Her white-blond hair is tied back in a braid that runs down her back and disappears inside of her dusty plate armor. She has a well-used longsword strapped to one hip and a shield strapped over the backpack on her back. Her eyes are gray and sober as she glances around. Under the dust on her shield is the symbol of a white gauntlet, designating her as a follower of Torm.
(OOC: Just an FYI, I am a blind player, so the graphical map won't be much use for me. Sorry...)
A lone traveler pauses and removes her helm then her gauntlet
, before wiping sweat from her forehead and glancing around the small community. Her white-blond hair is tied back in a braid that runs down her back and disappears inside of her dusty plate armor. She has a well-used longsword strapped to one hip and a shield strapped over the backpack on her back. Her eyes are gray and sober as she glances around. Under the dust on her shield is the symbol of a white gauntlet, designating her as a follower of Torm.
(WELCOME! OOC - Noted! Please work with me and I will detail you as much as possible! )
(OOC: Leann has just come into town, so let me know what is around at which ever end of town it works for her to come into. You can PM me the information if you don't wish to clutter this thread up with that information. I was sort of waiting for others to post and would then have worked off of whatever they wrote, and get a better understanding that way, so can wait for that if you would rather go that route.)
MORE DETAILS – The shanty town lies scattered along the rocky chasm, boulders and rock falls jutting out along its length. There are crushed huts visible from beneath the rubble at the sides of the town.
At the South end (the closest entrance), the chasm narrows with ascent to the surface, rocks closing in to a tight ten foot gap leading into a 300 foot, steep path. A lone watchtower stands here at the gap’s edge, 10 feet across and 30 feet high. At least one form can be scene silhouetted against the sun under its ramshackle roof.
The North end lies several thousand feet from the city, a treacherous, difficult path lined with sharp boulders. Entering this way would be slow and painful, and the exit to the North desert is no easy task.
The village itself is around 180 feet long and 100 feet wide.
Nearest South entrance, ranging from 60-80 feet away six medium sized tents are haphazardly set up, blowing in the wind. To the other side of the chasm two small, wooden huts stand although there is rubble behind them from others that have been crushed.
Just to the North of these structures, a larger tin-roofed structure (30 x 10 feet) sits to the West side, another grouping of 4 small tents to the East, and a 50 foot tower smack in the center. The tower is strange and shows a delicate filigree, nearly warn away by the sand and wind. It is beset on the tip with a dusty crystal, covered in crusty of the desert. It is about 10 feet high at the tip of the tower.
The larges structures lie several paces further North, being a large meeting hall shaped building on the West side, with a tin-roof and walls made of rock and reclaimed wooden logs. To the East, a bright red tent, fading with sun and filth, billows in the breeze. There are tassles on the doors that seem to have been golden once, and a ragged flag flaps above the main tent pole, with a boar’s head barely visible upon it.
Finally, 30 more feet to the North, just on the edge of the Northern edge of Safety, two watchtowers stand, 15 feet apart. The are 30 feet tall and the sides have small slits to allow peaking into the North direction. The sand is noticeably more intensely blowing on this side of town, and the opening of the chasm is nearly 100 feet. Beyond this, it is only sharp boulders.
Welcome. We have no idea what we're doing yet, besides a devil is reaping weak souls and sounds like we have to role-play our way to his throne and kill him through waves of these possessed freaks.
Sound right, Mr. C?
Anyway, loose 5e, there will be adult content and everyone start at level 4 with 1 reasonable magical item (example cloak of protection +1? Lmao we're gonna be OP AF)
X / Mr. C - this is your idea, but I'm DMing, yes? Just making sure. I have a randomly epic idea to tell this story off the cuff haha.
Whoa! Ok, I got a bag of holding cuz, yah, useful. I'm ready to go.
(OOC to Leann - Hell no, I'll keep it public. I love details, and I hope I can give you enough! Just let me know any questions you have and feel free to ask for more in-depth explanations on the details of absolutely anything!!! That goes for everyone. I've got all the details in my head, some of them are impromptu, others half way formulated. Besides my Character - Who I'll be playing as an NPC only FYI, the NPCs are literally going to be created as you open doors at this point. What you see is my entire plan so far. I just made this up this morning. I like it so far. LOL )
Leann pauses a moment and casts a spell, saying some words of power and waving her hand. Suddenly all of the grit and sweat are gone, leaving her looking as if she were fully bathed and her gear gleaming as if just polished. She smiles to herself as she settles the helm under her arm and heads northward, coming to the southern tower that guards this approach to the community ahead.
(OOC: assuming the guard in the tower will react to her approach. If not she will continue on northward, only stopping if asked to do so by the guard. Also, the spell was Prestidigitation.)
(OOC - please have your sheets prepared and your stats and items locked in before introduction. I do review the sheets so I can get to know you. I see people are being very liberal with the magic item thing haha. That's fine, I'll make sure to test your ability to use them.)
(OOC: Yep, caught that I did not update the description and such for Leann, I updated that a few minutes ago, so it should be ready there. Let me know if you see anything I missed or that you want me to change...)
(OOC: Yep, caught that I did not update the description and such for Leann, I updated that a few minutes ago, so it should be ready there. Let me know if you see anything I missed or that you want me to change...)
(OOC You're fine, it was in there when I looked! Doesn't prestidigitation last an hour? LOL you'll be dirty again soon if you're not careful! haha)
Leann pauses a moment and casts a spell, saying some words of power and waving her hand. Suddenly all of the grit and sweat are gone, leaving her looking as if she were fully bathed and her gear gleaming as if just polished. She smiles to herself as she settles the helm under her arm and heads northward, coming to the southern tower that guards this approach to the community ahead.
(OOC: assuming the guard in the tower will react to her approach. If not she will continue on northward, only stopping if asked to do so by the guard. Also, the spell was Prestidigitation.)
As Leann approaches the South tower, one guard can be seen leaning out into the sun and squinting. He quickly draws and bow and knocks his arrow.
"Hold there, traveler! Who might you be?!"
A second guard leans out from the shadows of the tower roof and pulls an eyepiece from his pocket, looking Leann up and down.
"Her eyes aren't black and her posture seems normal... Shit I don't know, you have a look."
He passes the first guard his telescopic eyepiece and takes a turn drawing his bow, arrow knocked.
"Well met." Leann informs the two as she stops, eyeing the drawn bow in the guard's hand as the other uses the eyepiece to look her over. She is use to the act though, clearly they are trying to determine if she is one of the taken as she thinks of those the evil has overcome. "My name is Leann Stormwind, a follower of Torm." She moves slightly so her gleaming shield can be seen, as well as the single white gauntlet shown on it. "Any news that might be of interest to a traveler?"
The first guard nudges the second, who lowers his bow and takes the spyglass back, stowing it away in his pouch.
The first guard speaks -“And well met to you, Leann. It’s always to see a skilled warrior here in Safety. This village has a name that can be deceiving at times. My name is Golhern.”
He snaps a halfhearted salute.
----
The second guard yawns and waves down to Leann, then points towards the pathetic town –
“Twinly, at your service. No news is good news I suppose. We haven't seen a fiend-head in weeks... it's making me a bit nervous to be honest. Go ahead and head in, but don’t get too excited down there.”
----
With that, they retreat to the shade and look back towards the trail to the surface.
Leann gives the guard that saluted her a salute in return, then heads into the small town. She keeps her eyes moving, checking out the two huts and tents as she passes them, but will not pause unless given a reason to do so. She continues on, checking out the large tin building as she nears it and the tower in the center. She keeps eyes open for anything of interest as she moves along.
As you pass the Southern tents and huts, you see no one out and about. The tents on your left are made of simple canvas tied down with worn ropes and look like they aren’t doing well at blocking the sun. It would seem that these people must be the most desperate of all.
The small huts on the right are built with a more skilled hand and what look to be broken boards and branches sealed with mud. They are only big enough for perhaps one room and barely tall enough to stand in.
You see no movement besides the wind swirling through the sand in vertical flurries and small stones and dirt rolling with the heavy gusts that intermittently enter the ravine. Everyone stays inside unless they have a damn good reason to leave their shelters around here you imagine.
As you pass the last tent on your left side, you find the large tower rising directly to your left. It casts a long shadow across the town, covering the huts you passed and part of the stone wall in a deep shade. The tower has what appears to be an archway for a door at it’s base, carved out of the same sandstone as the 50 feet rising above you into the sky. The delicate carvings along the column are largely warn away but seem to depict slaughter and great battles under a split sun. Perhaps this is a way of recording the history of this terrible conflict.
Within the archway at the base of the tower, you see a shimmering, iridescent film over rusted iron door. It is reinforced with great metal bands and looks almost impenetrable. The film may be magical in origin…
Past the tower to the east, you can make out several more of the canvas tents, and you glimpse a family huddling in one of them through a hole ripped in the flapping covering. Facing to the North, the medium sized (15 x 15 feet) wooden building with the tin roof is on your left 5 feet, and the large (30 x 20 feet), stone and wood building with a rusty tin roof is about 20 feet ahead of you, towards the North. Off to the Northeast about 35 feet, you see the fading red tent.
The wind is picking up and visibility is dropping now. You look about you, getting your bearings.
As you stand at the base of the tower roll for Perception and also History.
(OOC: roll for perception is a 14 and History a 12)
(OOC - if you feel like adding to your role play as you describe your actions / skill rolls, feel free. No need to OOC unless that is the way you like it)
Perception - You look up towards the top of the chasm and realize that the wind is really picking up at the surface. The sun is becoming obscured by the thick clouds of sand and debris. You can't be sure, but it doesn't look quite like other sand storms you've experienced on the way to this veritable oasis.
History - You seem to recall some story you heard long ago in your past... you can't recall the exact details of the telling and the topic is foggy... what was it? Something about great stone of power and redirecting light.
(OOC BTW - I totally forgot to add this before! )
As you scan the tower's designs, your eye is drawn to the great crystal atop it. While it's surface is coated with sand and mud, it still looks impressive. You cannot see through it due to the grime it seems. At it's base, huge brass talons shaped like the claws of a dragon grip the stone and hold it into the top of the column.
It has been 10 years since the great Devil Kerakys (Played by the fabled Mr. Chaotic, extraordinaire) began reeving the souls of the living from the face of the Earth. His great evil knows no bounds as he splits open the veil of our existence each night, taking the souls of the weak and replacing them with his bloodthirsty demon kin. The possessed shred the ones they love to bits and raise cities to the ground, stopping for short periods only during the brightest hours of the day.
The environment for the living has become a brutal, and mostly deadly, experience. Those few survivors who manage to evade or destroy the Possessed live a desperate existence, scrounging for food and fresh water, watching their own fellows for signs of betrayal and the demon’s touch. Anyone could become Possessed at any moment as their will weakens with time.
---------------------------------------------------------------------------------------------------------------------------------
This place seems to be the edge of existence, a strange angle conjoining the realm of the living and the dead. The dimensions continue to warp together over the years, leaving hellish wastelands and blight upon the land we once knew to be fertile and full of life. The fauna that remains is sparse, and the flora, only the most rugged varieties. This is hell on Earth and the winds and sand can scorch a human to death without protection. The sun has split into burning half moons which make no sense to the mind of anyone living here. The physical properties of such a change to our light source are cosmically horrifying to most.
The characters stand in a great crack in the firmament, sheltered from the burning winds and the light of the split sun. The small settlement, temporary as it may be, is a tight grouping of broken wood buildings and torn tents. Those living here are on edge and quick to defend themselves, but this place is known as a hub of trade and information for the time being. The shanty town is known simply as “Safety” – no need to name a town on the edge of calamity. The chasm runs thousands of feet, only sloping up to the surface at the very ends of its great length.
Here, A can of soup or a cigarette could be worth more than the life of any of us. Who are you, and where will you begin?
---------------
Role-play initiate – whether you are in view of the other characters or start alone is up to the individual. Approach the chasm town or ascend to the desert and your doom. Decide your action and the dice will roll your fate. Beware, the surface is a most terrible place and THE DEVIL himself can very easily finds those who are caught there without shelter after dark.
FYI - IF YOU WANT TO ENTER FROM THE NORTH SIDE OF THE CHASM, IT WILL BE VERY DIFFICULT, BUT POSSIBLE. YOUR CHARACTER WILL ENTER THE TOWN AT EXHAUSTION LEVEL 2.
Remember to use (OOC ‘insert question, etc) for out of character.
Posting Frequency - I will be on daily during the weekdays, and will advise if I am not going to be. I may be busy on weekends, but check in if you're around. Please attempt to check at least once a day during the week. If a world changing event could happen in the game, or a player has reached a decision or area that will affect all players, I will have to pause the game and collect reactions from everyone before we move forward. I hope that makes sense. For single player story threads, those can go at your own pace. I imagine the first few actions for everyone will be that way at least.
Posting In General - For the most part, I'd like this to be open ended so everyone can play their own adventure, or team up. If it gets overwhelming, we'll reassess and maybe split the forum up depending on how active people are. Let's just see how it goes.
Alignment and Character Interaction - So far we have a spread of alignments, luckily no chaotic evil! Haha. I expect butting of heads, especially between good and evil characters. Go ahead and be your character, but expect me to roll for all sorts of things, as GMs tend to do! Everyone starts @ level 4 with 1 magic item... we'll see how that goes. They are obviously yours to keep, and I can't believe I allowed that. It should make for some fun role-play at the very least.
More to come as things progress.
"Safety" Map added here for quick reference
The Town of Safety (Scale of one Sqare is 5 feet, map top is North. Help define your action / movement using this map for direction / movement reference) - Investigate, move ,etc at your leisure and I will explain the details as you go.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Yea u can DM we can both DM I don’t care but if I’m playing it I play as the devil
Sounds good to me... Someone set the scene and I will introduce my character...
(OOC: Just an FYI, I am a blind player, so the graphical map won't be much use for me. Sorry...)
A lone traveler pauses and removes her helm then her gauntlet
, before wiping sweat from her forehead and glancing around the small community. Her white-blond hair is tied back in a braid that runs down her back and disappears inside of her dusty plate armor. She has a well-used longsword strapped to one hip and a shield strapped over the backpack on her back. Her eyes are gray and sober as she glances around. Under the dust on her shield is the symbol of a white gauntlet, designating her as a follower of Torm.
(WELCOME! OOC - Noted! Please work with me and I will detail you as much as possible! )
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
(OOC: Leann has just come into town, so let me know what is around at which ever end of town it works for her to come into. You can PM me the information if you don't wish to clutter this thread up with that information. I was sort of waiting for others to post and would then have worked off of whatever they wrote, and get a better understanding that way, so can wait for that if you would rather go that route.)
MORE DETAILS – The shanty town lies scattered along the rocky chasm, boulders and rock falls jutting out along its length. There are crushed huts visible from beneath the rubble at the sides of the town.
At the South end (the closest entrance), the chasm narrows with ascent to the surface, rocks closing in to a tight ten foot gap leading into a 300 foot, steep path. A lone watchtower stands here at the gap’s edge, 10 feet across and 30 feet high. At least one form can be scene silhouetted against the sun under its ramshackle roof.
The North end lies several thousand feet from the city, a treacherous, difficult path lined with sharp boulders. Entering this way would be slow and painful, and the exit to the North desert is no easy task.
The village itself is around 180 feet long and 100 feet wide.
Nearest South entrance, ranging from 60-80 feet away six medium sized tents are haphazardly set up, blowing in the wind. To the other side of the chasm two small, wooden huts stand although there is rubble behind them from others that have been crushed.
Just to the North of these structures, a larger tin-roofed structure (30 x 10 feet) sits to the West side, another grouping of 4 small tents to the East, and a 50 foot tower smack in the center. The tower is strange and shows a delicate filigree, nearly warn away by the sand and wind. It is beset on the tip with a dusty crystal, covered in crusty of the desert. It is about 10 feet high at the tip of the tower.
The larges structures lie several paces further North, being a large meeting hall shaped building on the West side, with a tin-roof and walls made of rock and reclaimed wooden logs. To the East, a bright red tent, fading with sun and filth, billows in the breeze. There are tassles on the doors that seem to have been golden once, and a ragged flag flaps above the main tent pole, with a boar’s head barely visible upon it.
Finally, 30 more feet to the North, just on the edge of the Northern edge of Safety, two watchtowers stand, 15 feet apart. The are 30 feet tall and the sides have small slits to allow peaking into the North direction. The sand is noticeably more intensely blowing on this side of town, and the opening of the chasm is nearly 100 feet. Beyond this, it is only sharp boulders.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Whoa! Ok, I got a bag of holding cuz, yah, useful. I'm ready to go.
Onto the reading!
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
(OOC to Leann - Hell no, I'll keep it public. I love details, and I hope I can give you enough! Just let me know any questions you have and feel free to ask for more in-depth explanations on the details of absolutely anything!!! That goes for everyone. I've got all the details in my head, some of them are impromptu, others half way formulated. Besides my Character - Who I'll be playing as an NPC only FYI, the NPCs are literally going to be created as you open doors at this point. What you see is my entire plan so far. I just made this up this morning. I like it so far. LOL )
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Leann pauses a moment and casts a spell, saying some words of power and waving her hand. Suddenly all of the grit and sweat are gone, leaving her looking as if she were fully bathed and her gear gleaming as if just polished. She smiles to herself as she settles the helm under her arm and heads northward, coming to the southern tower that guards this approach to the community ahead.
(OOC: assuming the guard in the tower will react to her approach. If not she will continue on northward, only stopping if asked to do so by the guard. Also, the spell was Prestidigitation.)
(OOC - please have your sheets prepared and your stats and items locked in before introduction. I do review the sheets so I can get to know you. I see people are being very liberal with the magic item thing haha. That's fine, I'll make sure to test your ability to use them.)
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
(OOC: Yep, caught that I did not update the description and such for Leann, I updated that a few minutes ago, so it should be ready there. Let me know if you see anything I missed or that you want me to change...)
(OOC You're fine, it was in there when I looked! Doesn't prestidigitation last an hour? LOL you'll be dirty again soon if you're not careful! haha)
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
As Leann approaches the South tower, one guard can be seen leaning out into the sun and squinting. He quickly draws and bow and knocks his arrow.
"Hold there, traveler! Who might you be?!"
A second guard leans out from the shadows of the tower roof and pulls an eyepiece from his pocket, looking Leann up and down.
"Her eyes aren't black and her posture seems normal... Shit I don't know, you have a look."
He passes the first guard his telescopic eyepiece and takes a turn drawing his bow, arrow knocked.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
"Well met." Leann informs the two as she stops, eyeing the drawn bow in the guard's hand as the other uses the eyepiece to look her over. She is use to the act though, clearly they are trying to determine if she is one of the taken as she thinks of those the evil has overcome. "My name is Leann Stormwind, a follower of Torm." She moves slightly so her gleaming shield can be seen, as well as the single white gauntlet shown on it. "Any news that might be of interest to a traveler?"
The first guard nudges the second, who lowers his bow and takes the spyglass back, stowing it away in his pouch.
The first guard speaks - “And well met to you, Leann. It’s always to see a skilled warrior here in Safety. This village has a name that can be deceiving at times. My name is Golhern.”
He snaps a halfhearted salute.
----
The second guard yawns and waves down to Leann, then points towards the pathetic town –
“Twinly, at your service. No news is good news I suppose. We haven't seen a fiend-head in weeks... it's making me a bit nervous to be honest. Go ahead and head in, but don’t get too excited down there.”
----
With that, they retreat to the shade and look back towards the trail to the surface.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Leann gives the guard that saluted her a salute in return, then heads into the small town. She keeps her eyes moving, checking out the two huts and tents as she passes them, but will not pause unless given a reason to do so. She continues on, checking out the large tin building as she nears it and the tower in the center. She keeps eyes open for anything of interest as she moves along.
As you pass the Southern tents and huts, you see no one out and about. The tents on your left are made of simple canvas tied down with worn ropes and look like they aren’t doing well at blocking the sun. It would seem that these people must be the most desperate of all.
The small huts on the right are built with a more skilled hand and what look to be broken boards and branches sealed with mud. They are only big enough for perhaps one room and barely tall enough to stand in.
You see no movement besides the wind swirling through the sand in vertical flurries and small stones and dirt rolling with the heavy gusts that intermittently enter the ravine. Everyone stays inside unless they have a damn good reason to leave their shelters around here you imagine.
As you pass the last tent on your left side, you find the large tower rising directly to your left. It casts a long shadow across the town, covering the huts you passed and part of the stone wall in a deep shade. The tower has what appears to be an archway for a door at it’s base, carved out of the same sandstone as the 50 feet rising above you into the sky. The delicate carvings along the column are largely warn away but seem to depict slaughter and great battles under a split sun. Perhaps this is a way of recording the history of this terrible conflict.
Within the archway at the base of the tower, you see a shimmering, iridescent film over rusted iron door. It is reinforced with great metal bands and looks almost impenetrable. The film may be magical in origin…
Past the tower to the east, you can make out several more of the canvas tents, and you glimpse a family huddling in one of them through a hole ripped in the flapping covering. Facing to the North, the medium sized (15 x 15 feet) wooden building with the tin roof is on your left 5 feet, and the large (30 x 20 feet), stone and wood building with a rusty tin roof is about 20 feet ahead of you, towards the North. Off to the Northeast about 35 feet, you see the fading red tent.
The wind is picking up and visibility is dropping now. You look about you, getting your bearings.
As you stand at the base of the tower roll for Perception and also History.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
(OOC: roll for perception is a 14 and History a 12)
(OOC - if you feel like adding to your role play as you describe your actions / skill rolls, feel free. No need to OOC unless that is the way you like it)
Perception - You look up towards the top of the chasm and realize that the wind is really picking up at the surface. The sun is becoming obscured by the thick clouds of sand and debris. You can't be sure, but it doesn't look quite like other sand storms you've experienced on the way to this veritable oasis.
History - You seem to recall some story you heard long ago in your past... you can't recall the exact details of the telling and the topic is foggy... what was it? Something about great stone of power and redirecting light.
(OOC BTW - I totally forgot to add this before! )
As you scan the tower's designs, your eye is drawn to the great crystal atop it. While it's surface is coated with sand and mud, it still looks impressive. You cannot see through it due to the grime it seems. At it's base, huge brass talons shaped like the claws of a dragon grip the stone and hold it into the top of the column.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys