"Thanks."Arell thinks to himself, the sarcasm a poor attempt at pushing away the shock of finding himself face to face with a Minotaur, of all things. If it had just been the Goblins... In the split second before he brings up his hand-axe he barks out a Sylvan curse at the foul-smelling creature, surrounding it with dark, near invisible barbs pointed inwards, just waiting for a chance to dig into its hide.
Mechanics:
Turn: Bonus: Cast Hex on the Minotaur Move: - Action: Handaxe Attack: Attack: 13 Damage: 6. Second d6 is Necrotic)
The snarling Minotaur looming over Arnell as droll begins to form and drip down in its almost mindless frenzy. Then it grunts and quickly looks left, then over its right shoulder. Bringing its ears up to his ears. It charges straight outside the doorway in which it came after taking the damage.
The sudden change of directions causes Armell’s axe to merely scrape the thick hide to no effect. But they do get an attack of opportunity.
The Minotaur stormed out, the three goblins have ducked away from their vantage above you, and two goblins are hiding amongst the rubble. Perception check to see if you can see them (free action)
Arell, confused at the sudden change in demeanor but not enough to cause it to miss this opportunity, aims his axe at the back of the Minotaur as it charges away.
Mechanics:
Reaction: Attack of opportunity with Handaxe: Attack: 21 Damage: 12. Second d6 is Necrotic Damage
The arrow doesn't hit Fouder, his scale mail providing enough of a barrier that the arrow skims the surface without penetrating.
Fouder moves towards the pile of rubble, seeking out the goblins. On sight, he casts Sacred Flame on the goblin closest to him. He then summons his Spiritual Weapon, which manifests itself as the sort of hammer one might find in a forge.
Sacred flame: dex save 13 or it takes radiant damage of 8
Spiritual weapon: as the weapon is currently with Fouder he'll attack the goblins. Hit: 6 - attack is 9 force damage.
This post has potentially manipulated dice roll results.
Perception: 4
If Telennzaz can find the goblins he will take aim and fire at them twice with his crossbow. If not then he will instead take dodge action after moving behind something that will be able to serve as cover.
As the second and third goblins drop down, Solomon reacts to the movement instinctively, loosing a bolt from his crossbow (at G2)
Held Attack (Reaction) - Attack: 22 Damage: 7
Perception: 18
The goblins scurry to cover as Solomon drops his crossbow and summons his longsword to his open right hand. He mutters the incantation for a cantrip and raises his left hand towards a goblin (G3). Frostbite: CON DC14 Damage: 4
Apologies, forgot to roll for Frostbite damage, edited now.
Solomon able to distinguish some movement fires a bolt, hearing the slump of a dead body. His spell takes hold as dark crystals of ice form around the last goblin on the ground. But it’s still standing. Not for long however as Telenazz and Foulder attack are once following the lead of their companion. Striking with another bolt and holy fire.
Foulder has seen it before but still isn’t used to how his spells feel. What used to burn bright with radiant light, now barely glows, imploding inward like a singularity rather than an explosion.
This post has potentially manipulated dice roll results.
The spells effects fading on the Minotaur, it turns and yells orders, “Get back in there!” To someone outside before charging back in to the room with reckless abandon. Furious about being frightened by a spell, gritting his teeth in anger as he charges in.
Reckless gore attack in Arell -
Attack: 17 Damage: 18
Strength save or knocked prone dc - 14: 21
(all attacks have advantage on the Minotaur on this round)
Arell goes flying backwards with the force of the horn piercing their side. Knocked down into a pile of rubble.
Arell lets out a curse laced with pain, but through it all he somehow manages to keep an eye on the Minotaur to keep a hold of the curse he laid upon the creature. Spitting blood, he scrambles back to his feet."I could use some help here!" he cries out to the others, then launches a furious counterattack, lashing out with axe, fist and feet alike.
Mechanics:
Concentration check: (rolled in OOC; 21 (DC 10))
Move: Stand up Action: Handaxe on Minotaur: Attack: 9 Damage: 10 Bonus: Spend a Ki Point to Flurry of Blows: Attack: 23 Damage: 12, Attack: 16 Damage: 10.
Seeing Arell in pain, Fingolin shouts in a singing voice "Iechyd!". He gets behind the Minotaur, drawing his rapier, and attacks aiming at its lower back.
This post has potentially manipulated dice roll results.
The barrage of strikes from Arell sends the Minotaur stumbling back a step as tries to find footing to hold its ground. It’s starting to look pretty hurt but the rage still burns in its cold dark eyes.
The words travel like a breeze as they glide from Fingolin to Arell as the restorative energy fills his lungs. He cracks his neck reinvigorated for round two.
The goblins reappear over the edge and select their targets once more, firing crossbow bolts at each before rolling out and ducking out of view:
G4 vs Solomon
Attack: 24 Damage: 11
G5 vs Fingolin
Attack: 18 Damage: 8
G6 vs Fouder
Attack: 12 Damage: 6
During the groups diving and ducking to try and evade the aerial strike, a figure emerges from the doorway. Holding a purple crystal in hand. As he points it towards Telenazz three white darts of energy scream through the air.
This post has potentially manipulated dice roll results.
I know Solomon should go before Fouder but I'm posting now in case I don't get a chance to post later.
Fouder narrowly manages to avoid the goblin's attack, and he hears a slight clinking sound as the arrow hits his armor before dropping to the ground beside his feet.
He is immensely frustrated at his failure last time and furiously tries to summon the once familiar feeling of magic flowing through his bones. At the sound of the attack against Telenzaz, Fouder narrows his eyes before turning on his heel and sending a flashing bolt of bright light* towards the figure.
He looks back to the goblin that had just attacked him before sending his Spiritual Weapon crashing into it**.
* Guiding Bolt - attack: 19 radiant damage: 12 - the next attack roll made against this target before the end of Fouder's next turn has advantage.
**Spiritual Weapon should still be cast despite missing the hit last time - attack: 25 force damage: 5 + 7 (for the crit) - against G6
As a reaction to the attack on him, Telenzaz will use his Infernal Heritage to cast Hellish Rebuke for 11 or half as much if it passes a DC 11 Dex Save.
Then for his turn he will turn on the recklessly attacking minataur and take two shots with his Handcrossbow.
Attack 1: Attack: 26 Damage: 11
Attack 2: Attack: 15 Damage: 11
Sneak Attack: 2
(Just doing this while I can on break.)
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
A crossbow bolt zips past Solomon's face as he yells and charges the figure with the crystal. Wielding his longsword in both hands he slashes diagonally from high to low at his opponent.
In response de to suffering from the bolt Telenazz’s hellish rebuke bursting and setting the goblin on fire gives enough light to Fouder to see the other as it’s squashed with a resounding thud that shakes the ceiling and dust falls from the ceiling.
the shining bright light shoots across the room and slams into the mage. Being pushed back and clutching his side in agony. The glowing mage like a flame to a deadly moth as Solom charges forward and sinking his blade a foot and a half deep into the torso of the mage. Hearing the clavicle break as he slices through it, Solomon watches the eyes fade from the mage and goes limp. The only thing keeping him upright and the sword stuck in his body before Solomon kicks him off.
Rollback Post to RevisionRollBack
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"Thanks." Arell thinks to himself, the sarcasm a poor attempt at pushing away the shock of finding himself face to face with a Minotaur, of all things. If it had just been the Goblins...
In the split second before he brings up his hand-axe he barks out a Sylvan curse at the foul-smelling creature, surrounding it with dark, near invisible barbs pointed inwards, just waiting for a chance to dig into its hide.
Mechanics:
Turn:
Bonus: Cast Hex on the Minotaur
Move: -
Action: Handaxe Attack: Attack: 13 Damage: 6. Second d6 is Necrotic)
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
Minotaur Wisdom Save: 5
The snarling Minotaur looming over Arnell as droll begins to form and drip down in its almost mindless frenzy. Then it grunts and quickly looks left, then over its right shoulder. Bringing its ears up to his ears. It charges straight outside the doorway in which it came after taking the damage.
The sudden change of directions causes Armell’s axe to merely scrape the thick hide to no effect. But they do get an attack of opportunity.
Scouting from above the three goblins take aim at Solomon, Fingolin, and Fouder.
G4 vs Solomon
Attack: 11 Damage: 6
G5 vs Fingolin
Attack: 15 Damage: 6
G6 vs Fouder
Attack: 13 Damage: 7
after they all let loose and fire, they duck away from the edge out of site.
Fouder, Solomon, then back to Telenazz’s turn.
The Minotaur stormed out, the three goblins have ducked away from their vantage above you, and two goblins are hiding amongst the rubble. Perception check to see if you can see them (free action)
Arell, confused at the sudden change in demeanor but not enough to cause it to miss this opportunity, aims his axe at the back of the Minotaur as it charges away.
Mechanics:
Reaction: Attack of opportunity with Handaxe: Attack: 21 Damage: 12. Second d6 is Necrotic Damage
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
Perception: 7
The arrow doesn't hit Fouder, his scale mail providing enough of a barrier that the arrow skims the surface without penetrating.
Fouder moves towards the pile of rubble, seeking out the goblins. On sight, he casts Sacred Flame on the goblin closest to him. He then summons his Spiritual Weapon, which manifests itself as the sort of hammer one might find in a forge.
Sacred flame: dex save 13 or it takes radiant damage of 8
Spiritual weapon: as the weapon is currently with Fouder he'll attack the goblins. Hit: 6 - attack is 9 force damage.
Zydalia Quexx - Level 2 - Tiefling/Barbarian
Fouder Amberbreaker - Level 4 - Mountain Dwarf/Tempest Cleric
DM - The Children of Hadal
Perception: 4
If Telennzaz can find the goblins he will take aim and fire at them twice with his crossbow. If not then he will instead take dodge action after moving behind something that will be able to serve as cover.
Crossbow: Attack: 13 Damage: 9
BA Crossbow: Attack: 8 Damage: 7
If anyone is close enough Sneak Attack: 5
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
As the second and third goblins drop down, Solomon reacts to the movement instinctively, loosing a bolt from his crossbow (at G2)
Held Attack (Reaction) - Attack: 22 Damage: 7
Perception: 18
The goblins scurry to cover as Solomon drops his crossbow and summons his longsword to his open right hand. He mutters the incantation for a cantrip and raises his left hand towards a goblin (G3). Frostbite: CON DC14 Damage: 4
Apologies, forgot to roll for Frostbite damage, edited now.
G3 con save: 12
Solomon able to distinguish some movement fires a bolt, hearing the slump of a dead body. His spell takes hold as dark crystals of ice form around the last goblin on the ground. But it’s still standing. Not for long however as Telenazz and Foulder attack are once following the lead of their companion. Striking with another bolt and holy fire.
Foulder has seen it before but still isn’t used to how his spells feel. What used to burn bright with radiant light, now barely glows, imploding inward like a singularity rather than an explosion.
The spells effects fading on the Minotaur, it turns and yells orders, “Get back in there!” To someone outside before charging back in to the room with reckless abandon. Furious about being frightened by a spell, gritting his teeth in anger as he charges in.
Reckless gore attack in Arell -
Attack: 17 Damage: 18
Strength save or knocked prone dc - 14: 21
(all attacks have advantage on the Minotaur on this round)
Arell goes flying backwards with the force of the horn piercing their side. Knocked down into a pile of rubble.
Arell and Fingolin initiative
Arell lets out a curse laced with pain, but through it all he somehow manages to keep an eye on the Minotaur to keep a hold of the curse he laid upon the creature. Spitting blood, he scrambles back to his feet. "I could use some help here!" he cries out to the others, then launches a furious counterattack, lashing out with axe, fist and feet alike.
Mechanics:
Concentration check: (rolled in OOC; 21 (DC 10))
Move: Stand up
Action: Handaxe on Minotaur: Attack: 9 Damage: 10
Bonus: Spend a Ki Point to Flurry of Blows: Attack: 23 Damage: 12, Attack: 16 Damage: 10.
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
Seeing Arell in pain, Fingolin shouts in a singing voice "Iechyd!". He gets behind the Minotaur, drawing his rapier, and attacks aiming at its lower back.
BA Healing Word 6
Attack: 12 Damage: 12
Sylvan speakers:
"Health!"
The barrage of strikes from Arell sends the Minotaur stumbling back a step as tries to find footing to hold its ground. It’s starting to look pretty hurt but the rage still burns in its cold dark eyes.
The words travel like a breeze as they glide from Fingolin to Arell as the restorative energy fills his lungs. He cracks his neck reinvigorated for round two.
The goblins reappear over the edge and select their targets once more, firing crossbow bolts at each before rolling out and ducking out of view:
G4 vs Solomon
Attack: 24 Damage: 11
G5 vs Fingolin
Attack: 18 Damage: 8
G6 vs Fouder
Attack: 12 Damage: 6
During the groups diving and ducking to try and evade the aerial strike, a figure emerges from the doorway. Holding a purple crystal in hand. As he points it towards Telenazz three white darts of energy scream through the air.
Magic Missile vs Tel: 12
Solomon, Fouder, and Telenazz initiative
I know Solomon should go before Fouder but I'm posting now in case I don't get a chance to post later.
Fouder narrowly manages to avoid the goblin's attack, and he hears a slight clinking sound as the arrow hits his armor before dropping to the ground beside his feet.
He is immensely frustrated at his failure last time and furiously tries to summon the once familiar feeling of magic flowing through his bones. At the sound of the attack against Telenzaz, Fouder narrows his eyes before turning on his heel and sending a flashing bolt of bright light* towards the figure.
He looks back to the goblin that had just attacked him before sending his Spiritual Weapon crashing into it**.
* Guiding Bolt - attack: 19 radiant damage: 12 - the next attack roll made against this target before the end of Fouder's next turn has advantage.
**Spiritual Weapon should still be cast despite missing the hit last time - attack: 25 force damage: 5 + 7 (for the crit) - against G6
Zydalia Quexx - Level 2 - Tiefling/Barbarian
Fouder Amberbreaker - Level 4 - Mountain Dwarf/Tempest Cleric
DM - The Children of Hadal
As a reaction to the attack on him, Telenzaz will use his Infernal Heritage to cast Hellish Rebuke for 11 or half as much if it passes a DC 11 Dex Save.
Then for his turn he will turn on the recklessly attacking minataur and take two shots with his Handcrossbow.
Attack 1: Attack: 26 Damage: 11
Attack 2: Attack: 15 Damage: 11
Sneak Attack: 2
(Just doing this while I can on break.)
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
A crossbow bolt zips past Solomon's face as he yells and charges the figure with the crystal. Wielding his longsword in both hands he slashes diagonally from high to low at his opponent.
Attack: 13 Damage: 6
In response de to suffering from the bolt Telenazz’s hellish rebuke bursting and setting the goblin on fire gives enough light to Fouder to see the other as it’s squashed with a resounding thud that shakes the ceiling and dust falls from the ceiling.
the shining bright light shoots across the room and slams into the mage. Being pushed back and clutching his side in agony. The glowing mage like a flame to a deadly moth as Solom charges forward and sinking his blade a foot and a half deep into the torso of the mage. Hearing the clavicle break as he slices through it, Solomon watches the eyes fade from the mage and goes limp. The only thing keeping him upright and the sword stuck in his body before Solomon kicks him off.