After unloading the weapons, Hector will recall something odd about the captain’s chamber. He will return there and empty the sand from the pewter container.
Orgen after helping lead up the rest of the weapons with Hector says, "Help me load the rest of these folks down in the ship and the other boat. so once the others are done we can get out of here bloody hate being out on the water."
Who is still searching the ship? There are about a dozen places still left to look... Here is the next room:
Punketah’s Quarters
This seems to be one of the master cabins. The furnishings and fittings are of good quality, and the place is tidy.
A single bunk, made up with bed linen, has its head against a bulkhead running along the centerline of the ship.
A polished wood table stands in the center of the room, bolted to the deck. On the table is a silver bowl containing an assortment of fruit, a silver carafe half full of a light red liquid, and a silver goblet. Set at the table are two upright wooden chairs and a padded leather chair.
On the deck toward the stern is a locked wooden, brass-bound chest. Beside it is a pair of highly polished black leather boots. From the center of the ceiling, over the table, hangs an unlit hooded lantern.
This cabin is the private quarters of Punketah, the deck wizard. On a peg behind the door hangs a maroon robe, of no particular value.
Rober grabs a lantern and heads down into the hold, first making sure the prisoners remain securely bound and are watched. Looking around, he begins a thorough search of the hold.
Rober grabs a lantern and heads down into the hold, first making sure the prisoners remain securely bound and are watched. Looking around, he begins a thorough search of the hold.
Investigation: 6
Ship's hold... Lantern light reveals an orderly cargo hold. Through the center runs the base of the main mast; beside it, narrow wooden stairs lead up to the hatch above. Against the aft bulkhead are stacked bolts of cloth, lashed by ropes to brackets bolted to the deck so they are secure. On each side are stacked a large number of small casks, also secured by ropes to the deck.
A lantern hanging from the ceiling, positioned just forward of the main mast, provides bright illumination. You can see the plain wooden hatch that allows access to the bilge, forward of the mast.
Treasure. The hold contains the following cargo:
50 bolts of silk (50 gp each)
40 casks of brandy (10 gp each)
40 casks of fine wine (7 gp each)
1 large crate of high-quality mining tools (200 gp)
In the center of the cabin sits a plain wood table on which stand a pewter flagon and a pewter mug. Beside the table is a wooden chair, and hanging over the table is an unlit hooded lantern.
Also hanging from the ceiling, at the aft end of the cabin, is a large cage that holds a parrot, apparently asleep. Next to the hull hangs an unoccupied hammock. Beneath it is a brass-bound wooden sea chest.
The flagon is full of a rough, high-proof cider.
You are easily able to see a not-so-secret door in this area.
Cuppa the Parrot. When anyone enters the cabin, the parrot immediately wakes, squawks, repeats “Pieces of eight” several times, squawks again, and then falls quiet. Its cries do not alert or alarm the smugglers, who are used to the noisy bird.
Treasure. The sea chest is unlocked and contains grubby garments of no value. Concealed by the garments is a locked (but not trapped) iron box. The key to the box is in Foul Frithoff’s belt pouch. You have the key so are able to unlock this box easily. it contains 200 sp, a spear, a dagger, and the remains of a crossbow.
With the help of her companion, Belle is able to find the key to the chest in the boots next to it. Inside the chest you find:
The Sinister Secret of Saltmarsh - Ghosts of Saltmarsh - Sources - D&D Beyond
Um...are you sure that's what we find? LOL
Forgot to paste into notepad before pasting into here. Site doesn't like pasting from the website directly into here it appears...
The chest holds items of clothing, a leather purse containing 50 gp, and a spell scroll of gust of wind. It also holds Punketah’s spellbook, which has all the spells he has prepared recorded on its pages.
Who is still searching the ship? There are about a dozen places still left to look... Here is the next room
Punketah’s Quarters
This seems to be one of the master cabins. The furnishings and fittings are of good quality, and the place is tidy.
A single bunk, made up with bed linen, has its head against a bulkhead running along the centerline of the ship.
A polished wood table stands in the center of the room, bolted to the deck. On the table is a silver bowl containing an assortment of fruit, a silver carafe half full of a light red liquid, and a silver goblet. Set at the table are two upright wooden chairs and a padded leather chair.
On the deck toward the stern is a locked wooden, brass-bound chest. Beside it is a pair of highly polished black leather boots. From the center of the ceiling, over the table, hangs an unlit hooded lantern.
This cabin is the private quarters of Punketah, the deck wizard. On a peg behind the door hangs a maroon robe, of no particular value
Rober examines the silver set, looking for traps or poisons and also trying to appraise the value. After all, he thinks to himself, I am the Occultant.
After unloading the weapons, Hector will recall something odd about the captain’s chamber. He will return there and empty the sand from the pewter container.
Orgen after helping lead up the rest of the weapons with Hector says, "Help me load the rest of these folks down in the ship and the other boat. so once the others are done we can get out of here bloody hate being out on the water."
Dormark Calling of Strahd (warforged cleric) 4
(I believe the chests are still locked. If not, please disregard).
Rober looks at the still locked chests and considers. "Well...worth a shot."
Thieves Tools: 22
Tandor the White, Human Life Cleric
Chests were unlocked, but they are definitely doubley unlocked now.
Who is still searching the ship? There are about a dozen places still left to look... Here is the next room:
Punketah’s Quarters
This seems to be one of the master cabins. The furnishings and fittings are of good quality, and the place is tidy.
A single bunk, made up with bed linen, has its head against a bulkhead running along the centerline of the ship.
A polished wood table stands in the center of the room, bolted to the deck. On the table is a silver bowl containing an assortment of fruit, a silver carafe half full of a light red liquid, and a silver goblet. Set at the table are two upright wooden chairs and a padded leather chair.
On the deck toward the stern is a locked wooden, brass-bound chest. Beside it is a pair of highly polished black leather boots. From the center of the ceiling, over the table, hangs an unlit hooded lantern.
This cabin is the private quarters of Punketah, the deck wizard. On a peg behind the door hangs a maroon robe, of no particular value.
"Anyone want to help me here?" Belle asks the others. She moves into the wizard's quarters and starts to search it.
Investigation: 20 / 15
Hector will help where he can. While he is perceptive. He is mostly good at lifting things.
Rober grabs a lantern and heads down into the hold, first making sure the prisoners remain securely bound and are watched. Looking around, he begins a thorough search of the hold.
Investigation: 6
Tandor the White, Human Life Cleric
Feanaro brandishes his artificed wand of detect magic and assists Belle in the searching of the compartment.
With the help of her companion, Belle is able to find the key to the chest in the boots next to it. Inside the chest you find:
The Sinister Secret of Saltmarsh - Ghosts of Saltmarsh - Sources - D&D Beyond
Ship's hold...
Lantern light reveals an orderly cargo hold. Through the center runs the base of the main mast; beside it, narrow wooden stairs lead up to the hatch above. Against the aft bulkhead are stacked bolts of cloth, lashed by ropes to brackets bolted to the deck so they are secure. On each side are stacked a large number of small casks, also secured by ropes to the deck.
A lantern hanging from the ceiling, positioned just forward of the main mast, provides bright illumination. You can see the plain wooden hatch that allows access to the bilge, forward of the mast.
Treasure. The hold contains the following cargo:
50 bolts of silk (50 gp each)
40 casks of brandy (10 gp each)
40 casks of fine wine (7 gp each)
1 large crate of high-quality mining tools (200 gp)
Moving on to other areas...
Bosun’s Cabin
In the center of the cabin sits a plain wood table on which stand a pewter flagon and a pewter mug. Beside the table is a wooden chair, and hanging over the table is an unlit hooded lantern.
Also hanging from the ceiling, at the aft end of the cabin, is a large cage that holds a parrot, apparently asleep. Next to the hull hangs an unoccupied hammock. Beneath it is a brass-bound wooden sea chest.
The flagon is full of a rough, high-proof cider.
You are easily able to see a not-so-secret door in this area.
Cuppa the Parrot. When anyone enters the cabin, the parrot immediately wakes, squawks, repeats “Pieces of eight” several times, squawks again, and then falls quiet. Its cries do not alert or alarm the smugglers, who are used to the noisy bird.
Treasure. The sea chest is unlocked and contains grubby garments of no value. Concealed by the garments is a locked (but not trapped) iron box. The key to the box is in Foul Frithoff’s belt pouch. You have the key so are able to unlock this box easily.
it contains 200 sp, a spear, a dagger, and the remains of a crossbow.
Um...are you sure that's what we find? LOL
Tandor the White, Human Life Cleric
Orgen hearing the bird goes to the parrot and tries to pet the bird. "Hey, little guy how are you doing," he says,.
Animal handling: 14
Dormark Calling of Strahd (warforged cleric) 4
Forgot to paste into notepad before pasting into here. Site doesn't like pasting from the website directly into here it appears...
The chest holds items of clothing, a leather purse containing 50 gp, and a spell scroll of gust of wind. It also holds Punketah’s spellbook, which has all the spells he has prepared recorded on its pages.
Rober examines the silver set, looking for traps or poisons and also trying to appraise the value. After all, he thinks to himself, I am the Occultant.
Investigation: 6
Tandor the White, Human Life Cleric
"Did anybody on this ship ever wear their damn boots? I understand that it was not cloak weather, but the boots?"
Hector will look for hidden panels or anything else that seems out of place.
Perception: 18