This post has potentially manipulated dice roll results.
Ronk rolls his shoulders and, feeling a bit tingly from Garet's blessing, runs into the fray. Once he gets within range of his long limbs, he strikes out with his spear once, stabs in again, then looses a combination of punch and kick.
Spear attack on Isolde: 21+3; damage on hit - 11 Piercing
Spear attack on Isolde: 24+3; damage on hit - 7 Piercing
1 Ki point for Flurry of Blows
Unarmed Strike on Isolde: 17+1; damage on hit - 7 Bludgeoning
Unarmed Strike on Isolde: 15+4; damage on hit - 7 Bludgeoning
Though she appeared injured from the djinn's flurry of sword strikes, Isolde was still deft and agile, managing to dodge two of Ronk's attacks. The ones that landed had some effect, but if anything they seemed only to rile the eladrin further.
Nundro, who had faced Isolde before when she captured him, was not eager to cross swords with her again and instead readied his weapon and posted guard on the party's rear flank in case they were ambushed from behind.
As much as his spirits had been bolstered by Garet's spell, Marcon was no more eager to engage Isolde then Nundro, and perhaps even less so given his issues. So instead, after a moment's hesitation, he hooked the lantern to his belt once more before hurrying his way over to the platform, hoping beyond hope to manage to scrabble his way over the ledge and join the boy on the platform without getting too close to the fray for now. Failing that, he'd race around as needed to try the stairs. But otherwise, if able to climb atop he beelines it for Carp and kneels down to grab him by the shoulders.
"Sorry we were bit late, Carp! But it'll be fine now. Let's get'cha outta here, okay?"He then adjusts his posture so his back was to Carp and adds, "Climb on my back, and I'll get us outta here."He offers the boy.
Movement: To Carp by the most direct path possible(aka climbing up side of the platform).
Action:Dash if necessary to reach Carp. Otherwise readying to back to the tunnel once Carp mounts up.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Seeing Marcon reach the boy, Isolde puts a hand to her head and closes her eyes as if in prayer as she mutters a quiet incantation:
Attack (Fiendish Charm): Marcon must succeed on a Wisdom saving throw 19 vs. DC 14 or be magically charmed for 1 day and must obey Isolde’s spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to Isolde’s Fiendish Charm for the next 24 hours.
The eladrin's attempt to charm Marcon fails! She looks up in surprise her mouth hanging open as Carp shakes off the charm himself as her concentration faded from maintaining the spell on him.
CARP The boy looks up at Marcon with horror in his eyes, but despite his fear he recognizes that the man is not a threat to him and grasps him around the neck hoping to be whisked off to safety.
"Can one really be called a murderer if it was an accident?" Van asks, trying hesitantly to summon the bladesong from the moonblade. "Yes, I killed him. But I didn't mean to."
He takes a few steps forward towards the Eladrin. "But that doesn't mean that what you do right 'justice' Isolde. It's impossible for anyone to make up anything while we suffered like that. You took a boy for what? Being a kid?" He slowly starts to blur out of reality as he moves forward. "Who's the real criminal here?"
Ronk rolls his shoulders and, feeling a bit tingly from Garet's blessing, runs into the fray. Once he gets within range of his long limbs, he strikes out with his spear once, stabs in again, then looses a combination of punch and kick.
Spear attack on Isolde: 21+3; damage on hit - 11 Piercing
Spear attack on Isolde: 24+3; damage on hit - 7 Piercing
1 Ki point for Flurry of Blows
Unarmed Strike on Isolde: 17+1; damage on hit - 7 Bludgeoning
Unarmed Strike on Isolde: 15+4; damage on hit - 7 Bludgeoning
Though she appeared injured from the djinn's flurry of sword strikes, Isolde was still deft and agile, managing to dodge two of Ronk's attacks. The ones that landed had some effect, but if anything they seemed only to rile the eladrin further.
Nundro, who had faced Isolde before when she captured him, was not eager to cross swords with her again and instead readied his weapon and posted guard on the party's rear flank in case they were ambushed from behind.
As much as his spirits had been bolstered by Garet's spell, Marcon was no more eager to engage Isolde then Nundro, and perhaps even less so given his issues. So instead, after a moment's hesitation, he hooked the lantern to his belt once more before hurrying his way over to the platform, hoping beyond hope to manage to scrabble his way over the ledge and join the boy on the platform without getting too close to the fray for now. Failing that, he'd race around as needed to try the stairs. But otherwise, if able to climb atop he beelines it for Carp and kneels down to grab him by the shoulders.
"Sorry we were bit late, Carp! But it'll be fine now. Let's get'cha outta here, okay?" He then adjusts his posture so his back was to Carp and adds, "Climb on my back, and I'll get us outta here." He offers the boy.
Movement: To Carp by the most direct path possible(aka climbing up side of the platform).
Action: Dash if necessary to reach Carp. Otherwise readying to back to the tunnel once Carp mounts up.
When you realize you're doing too much: Signature.
Seeing Marcon reach the boy, Isolde puts a hand to her head and closes her eyes as if in prayer as she mutters a quiet incantation:
Attack (Fiendish Charm): Marcon must succeed on a Wisdom saving throw 19 vs. DC 14 or be magically charmed for 1 day and must obey Isolde’s spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to Isolde’s Fiendish Charm for the next 24 hours.
The eladrin's attempt to charm Marcon fails! She looks up in surprise her mouth hanging open as Carp shakes off the charm himself as her concentration faded from maintaining the spell on him.
CARP
The boy looks up at Marcon with horror in his eyes, but despite his fear he recognizes that the man is not a threat to him and grasps him around the neck hoping to be whisked off to safety.
"Can one really be called a murderer if it was an accident?" Van asks, trying hesitantly to summon the bladesong from the moonblade. "Yes, I killed him. But I didn't mean to."
He takes a few steps forward towards the Eladrin. "But that doesn't mean that what you do right 'justice' Isolde. It's impossible for anyone to make up anything while we suffered like that. You took a boy for what? Being a kid?" He slowly starts to blur out of reality as he moves forward. "Who's the real criminal here?"
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