Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
DEADSPIDERS
You take a moment to catch your breath, recovering from the battle with the spiders. Their dismembered corpses litter the ground. You destroy the rest of the webs, and then assess the situation.
INVESTIGATESPIDERS
You start to look around, searching the bush by the track and seeing if you can find anything – or anyone – the spiders may have stashed nearby. Just off the path, you find several dried up corpses, wrapped in old webs – the remains of a few hapless travelers. A quick look through the pockets of a dead orc turns up 21 copper pieces and a dagger. A further search of two human corpses produces a heavy crossbow and… jackpot! A bottle labelled “Potion of Healing”! You even recognize the script: it’s from a reputable dealer in Neverwinter who you have bought potions from before. You drop the items into your backpack and move back onto the path.
Rurik checks for Traps after he removed the web. (Perception DC 15). (Perception: 6) Apart from the webs, you see no evidence of any traps.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
TILEPAGE 6
You round the corner and see a house on the western side of the path. It appears to be inhabited: smoke is drifting from the chimney. Who knows who waits inside here? An kindly old wizard hermit, or a warlock quietly plotting the domination of the world? Come to think of if, this could even be where the death knight is hiding! The cabin doesn’t look like much though… it could just be a commoner family. And they might have food… Your belly begins to rumble at the thought of a hot meal.
Rurik tries to be quiet as he can with his heavy armor while moving to the house (Stealth DC 15). (Stealth (Disadvantage): 5).
Again, with his heave armor, Rurik is not very stealthy, and he makes a lot of noise. He decides to check on traps.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
MORETRAPS
Rurik checks for Traps around the house. (Perception DC 18). (Perception: 19)
PATHDANGER
You have a good look around this part of the path, visually searching the ground and the trees, looking for any sign of a trap. And that’s exactly what you find. Etched into the trunk of one tree on the east side of the path, so well hidden that it could be easily missed, you see a rune of some sort. You’re not entirely unfamiliar with this sort of thing. A sorcerer friend of yours gave you a long lecture on these once. They are known as glyphs, and they trigger magical effects when someone comes near them. You duck behind a tree and peer out, examining it from a distance. How are you going to get past this?
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
LITTLEHUT
You approach the little hut that sits to the side of the forest path. It is well made, if a little dilapidated, and covered in vines and creepers. Cautiously you approach the door, and slowly reach for the handle…
Rurik checks for Traps by the door. (Perception DC 15). (Perception: 7)
HUTTRAPS
You search all around the door frame, and the ground, but cannot find anything that looks like a trap here. Cautiously you put your hand on the door handle and quietly push down…
CABINENTRY
You cautiously edge inside the cabin, looking around. It appears empty, even though a crackling fire burns in the hearth. There is a strange smell in here… Suddenly you feel something press against your skull, as if a giant invisible hand were crushing it! You resist as best you can, but the force is overwhelming. Within moments, you have blacked out. You wake at what seems like many hours later. It is dark inside the room, probably night-time, and the room is empty.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Within the cabin there is a kind of burnt smell, like smouldering embers, and the room has only the most basic furniture. A table, a couple of chairs, a fireplace… Suddenly your heart stops. In the darkness, you see a figure, standing against one of the walls, completely silent, watching you. A tall figure, and dressed all in armour. As you watch, this figure begins to glow, red in the darkness, and you see that it is in fact a knight! A sinister-looking tower of a Knight, holding a huge greatsword that shimmers with an unearthly radiance. The Death Knight? Feeling a cold sweat break out on your brow, you feel for your weapon… No, that’s gone, as are all your supplies.
“Do not bother searching for your equipment, mortal,” a voice booms… it must be the Knight’s although it seems to come from all around you rather than from his direction.
“Listen mortal, and listen carefully!” the voice booms again. “I have a task for you. There is a knight who claims ownership over this forest, a warrior who, like myself, is not of this realmmmm…..”
A chill travels up your spine. The voice is deep, booming, but hollow and devoid of life. At least now you know you’re not speaking to the Death Knight. Who could this be then?
“My followers call me the Blood Night of Kiaransalee. I am a loyal follower of Kiaransalee, the Dark Goddess, Enemy of Lolth and Orcus, The Vengeful Banshee!” These names make your blood run cold. You had thought that the Cult of Kiaransalee was long dead. Their deeds are detailed in ancient histories, and they are responsible for numerous atrocities throughout the ages.
“My followers and I will see the Mother return to her former power… and we have chosen this Wood of Weathercote as the point of her arrival. It is aligned with the unseen stars and the nodes of power that exist in this land… it is a small but potent place.
“But this one who they call the Death Knight… He must die, mortal. And you have been chosen by the Goddess as the bringer of his demise!”
Your spirits lift a little. Isn’t this your quest anyway? You are about to voice agreement when the Blood Knight adds, “And as reward, you will become my most exalted follower! My general, who shall stand beside me in glory as we return the Goddess Kiaransalee to her rightful place as ruler of this land!”
This part, you are not so much in agreeance with. You are stunned into silence. The Blood Knight continues. “You must leave this place now.” He walks forward, taking a couple of massive steps towards you, and red sparks skitter out from his feet as he walks. “Do not be afraid mortal. I am Myrkbrood, made from the embers of the cremated dead. And this weapon is of the Myrk as well!”
From some unseen place the Blood Knight produces a long sword, glowing with a red light, as if embers burn inside it. “This is known as a Sword of the Goddess’s Wrath. You will use it to slay the one known as the Death Knight! And then, return it to me before the dawn. If you refuse any part of this task, my followers will pursue you to the ends of the world! You shall live a cursed life, always looking over your shoulder. Are we in agreeance, mortal?”
You take the sword in your hand. It pulsates with a volatile potency, and almost hurts to hold. The dark energy runs up your arm and you feel a little of it creep into your very soul. What is your response to the Blood Knight?
“Aaahhh yeah, the first part of what you say, I can do that. But the whole becoming your general thing… Not so sure.”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
The Blood Knight’s roar fills the room. “You will accept this quest, or you will die as all mortal flesh dies, on the end of my sword!” He brings his greatsword underneath your chin. You try to move, but you are frozen on the spot, as if by magic. You don’t doubt his words, and you are unarmed. It seems you have little choice.
NOFEAR
The Blood Knight keeps his blade levelled at your chin, malice seeping from every inch of his ruined, infernal body. You try to move again, but are completely unable to. It seems you are held there with some sort of spell. You have heard of the Myrkbrood before, but to actually be faced with one – that is another thing entirely. “You seem devoid of fear, traveller,” the Blood Knight growls. “Do I not intimidate you? I am impressed. Such a soul as you will make a perfect general. Now BOW, or DIE LIKE A DOG!”
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
At these words, you hear a crackling sound, like logs moving in a fire, and through the Blood Knight’s visor, you see the twisted shape of a hideous smile made out in embers, like a thin line of fire. You stare in horror. “Excellent, mortal! You have pleased me well. I would complete this task myself, but until the Goddess’s arrival I cannot risk standing in sunlight. As soon as Kiaransalee comes, she will grant me physical form. Then, for a time, I may roam free. Now go, fulfill your destiny!!!” (If you were frozen by a spell, you are now released from this). You stand, and, as if in trance, walk from the cabin. There, in a small pile outside the door, are your belongings. You quickly check them: yes everything is there, including your provisions. You shoulder your backpack, regaining some small measure of comfort, and look around, getting your bearings. You wonder for a second if this was all a dream, but then you feel for your newly acquired sword… and yes, it is still there. Quickly you turn, open the door, and peer inside again… but the hut is now empty. The Blood Knight is gone, and the table and chairs are overturned and covered in cobwebs and dust. What?! What just happened?
(Add Sword of the Goddess’s Wrath to your inventory. Against normal creatures, this functions as a longsword with an extra 1d4 of fire damage, but against undead creatures, it gives you a +2 bonus on all attack rolls, with a damage of 1d8 slashing and 1d4 fire.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Rurik decides to spend the night in the hut and takes a long rest.
PASSAGETRAPS
Back outside of the hut. If you want to ignore the glyph and continue north [1-10]. If you want to go off the path and pass the tree on the right hand side [11-60]. If you want to drop to the ground and go under the level of the glyph [61-100]. (1d100: 27)
DUCKUNDER
You crouch as you make your way forward along the path, taking care to stay below the level of the glyph. If there is any sort of effect that it is supposed to emanate, you seem to be avoiding it.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
CHANCEROLL (1d100+10: 91)
DRYBONES
As you walk forward, you notice a thick grey fog spreading over the track… Hand on your weapon, you freeze, rigid, as the fog roils towards you. It is still some meters away, but it turns and billows like steam from a boiling cauldron.
From the middle of this strange mist, a figure emerges… an armoured skeleton! He carries a sword and a shield, and seeing you, lets out a ghastly rattling noise, somewhere between laughter and a dying breath. He limps forward, raising his blade. You steady yourself, drawing your weapon. Looks like its bonecrunching time!
TURNSKELETON
You present your holy symbol, holding it up before the undead’s face. (1d20-1: 18)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
NOTTURNED
The skeleton crouches and hisses at you, a ragged, guttural sound at the back of its throat. It appears your attempt to turn the undead creature has failed! It brandishes its weapon and you and advances, one limping step at a time.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
The skeleton warrior rattles to the ground in a pile of bones as you deal the killing blow, releasing this undead warrior from his halflife. You quickly search the skeleton, but it carries nothing apart from its shortsword and its battered shield. The shield is so worn it looks like it would crumble with the next blow it received.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
TILEPAGE 9
You approach a bend in the path, and can hear the gurgle of a stream… This stream appears to be moving quite slowly, at least in this part of the wood. On the other side of the river, you see a strange looking character, a human, reclining back on some moss and seemingly talking to himself… is he mad? From what you’ve experienced of Weathercote Wood so far, you wouldn’t be surprised. And then he sees you and calls out! “It’s fine, friend, nothing will harm you here. Come, talk to me! It is rare that I have company.”
CONVERSATION
The stranger seems friendly enough, and you respond, “You seem very relaxed! Do you live here in Weathercote Wood?” “I do,” he says, a mysterious twinkle in his eyes. “For some years now. I talk to the trees, the birds, the woodland spirits… they are all my friends.”
As you near this enigmatic fellow, you notice several strange things about him. For one, his voice does not seem to match his frame. His voice is deep, commanding, and he appears quite a slight man, short enough to pass for a halfling even, if a lightly taller one.
There is a small winged creature who has alighted nearby, and strangely, the stranger has his feet rested on the head of what looks like a fallen stone statue.
This strikes you as strange. A statue, all the way out here? Who is this mysterious character, and what is his story?
“What is that statue that your rest your feet on, friend?”[1-33] “Do you know anything of the Death Knight?” [34-66] “Who is your little winged friend?” [67-100] (Roll 1d100: 2)
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Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
STATUEQUESTION
As you are asking the question, the man’s demeanour changes significantly. He sits up and looks around, distracted, then his eyes settle on you.
“What?” he demands angrily. “What did you say? Who are you?” He asks, as if he has only just noticed your presence. The fairy flutters near and whispers something in his ear, but he swats it away.
“You come here, and disturb my reverie? How dare you?!” He points at the statue. “You’ll suffer the same fate as him if you’re not careful, my friend!”
You are taken aback, unable to tell if this man is a danger or merely insane… or perhaps both, which would be a very dangerous combination! What now?
You could try to change the subject. “Those are lovely breeches you are wearing!” [1-33] You could turn your back and run for it. [34-66] You could apologize. “I meant nothing by it, friend. Just curious.” [67-100] (Roll 1d100: 68)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
APOLOGIZE
The strange man waves a hand dismissively. “Your apologies mean little to me. Be on your way.” Do you want to respond or not?
“You are very rude, my friend. No wonder you’re out here all alone talking to fairies.” [1-50] Shaking your head confusedly, you turn and depart, leaving this demented soul to his own devices. [51-100] (Roll 1d100: 71)
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Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
CHASTISE
At these words, the man rounds in anger, his face contorted in fury. “Insolent fool!” he roars, thrusting his hands towards you. A strange, sickly grey beam of energy flies at you across the river!
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
The beam hits you, and you feel a horrible sensation spread through you. You look down, and see your torso transforming into grey rock… the effect spreads outwards, extending to your limbs and your extremities.
You are petrified! The strange little man laughs and flops back down on the moss. “Excellent!” he exclaims. “Another decoration for my little woodland glade! What do you think, Plumeria?” You cannot move, cannot cry out… all you can do is think, “How the hell did I get myself in this mess?” You stay like that for some time, frozen onthe path, at the mercy of the elements.
WHATSMYFATE
Eventually the little man seems to grow bored, and departs. After an hour or so, you feel something on your arm, but you can’t turn your head to look. “Foolish soul!” you hear a tiny voice whisper in your ear. “You should not have provoked him. He is a basilisk, don’t you know! A shapechanger, who has transformed himself into a halfling sorcerer. And insane as well, so you were very foolish to talk to him like that!”
“Now listen carefully,” the voice continues. “I can release you from this, but you must promise me something. I know where you are going, and what your quest is. Human minds are like open books to me. So if and when you are in the presence of the Death Knight…” and then the voice comes extra close, and you hear a whisper right in your ear, “You must utter the word Pepperwood. Do you understand? Do not forget that word, all right? Pepperwood. Do you agree?” You have little choice, it would seem, but how do you let this creature, whatever it is, know that you agree? Yes, yes, you think fervently, trying to form words with your stony vocal cords.
“Excellent,” the little voice says, and then you remember what it said. Human minds. Open book. You feel a tinkling sensation, and warmth begins to spread through your body. Gradually the feeling returns to your chest, your head, your arms, legs, fingers, toes… you can move again! You turn, and there is the little fairy Plumeria, hovering in mid-air. “Don’t forget – Pepperwood. You promised.” And she flutters away. You shake your head in wonder and disbelief, and adjust your pack on your back. Can this wood get any stranger?
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
TILEPAGE 8
It feels as if you have been in this wood for an age. Now the dim light of evening has fallen and darkness creeps back under the boughs of Weathercote Wood. You have reached a four-way junction. You scout around, and just off the path find several places that would be suitable for making camp. Your bones ache after a long day, and your stomach rumbles.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
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Spider2 misses again. "Now yer die monster!!!"
Rurik strikes Spider2 with his Warhammer: Attack: 20 Damage: 5
Combat End.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
DEADSPIDERS
You take a moment to catch your breath, recovering from the battle with the spiders. Their dismembered corpses litter the ground. You destroy the rest of the webs, and then assess the situation.
INVESTIGATESPIDERS
You start to look around, searching the bush by the track and seeing if you can find anything – or anyone – the spiders may have stashed nearby. Just off the path, you find several dried up corpses, wrapped in old webs – the remains of a few hapless travelers. A quick look through the pockets of a dead orc turns up 21 copper pieces and a dagger. A further search of two human corpses produces a heavy crossbow and… jackpot! A bottle labelled “Potion of Healing”! You even recognize the script: it’s from a reputable dealer in Neverwinter who you have bought potions from before. You drop the items into your backpack and move back onto the path.
Rurik checks for Traps after he removed the web. (Perception DC 15). (Perception: 6) Apart from the webs, you see no evidence of any traps.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
TILEPAGE 6
You round the corner and see a house on the western side of the path. It appears to be inhabited: smoke is drifting from the chimney. Who knows who waits inside here? An kindly old wizard hermit, or a warlock quietly plotting the domination of the world? Come to think of if, this could even be where the death knight is hiding! The cabin doesn’t look like much though… it could just be a commoner family. And they might have food… Your belly begins to rumble at the thought of a hot meal.
Rurik tries to be quiet as he can with his heavy armor while moving to the house (Stealth DC 15). (Stealth (Disadvantage): 5).
Again, with his heave armor, Rurik is not very stealthy, and he makes a lot of noise. He decides to check on traps.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
MORETRAPS
Rurik checks for Traps around the house. (Perception DC 18). (Perception: 19)
PATHDANGER
You have a good look around this part of the path, visually searching the ground and the trees, looking for any sign of a trap. And that’s exactly what you find. Etched into the trunk of one tree on the east side of the path, so well hidden that it could be easily missed, you see a rune of some sort. You’re not entirely unfamiliar with this sort of thing. A sorcerer friend of yours gave you a long lecture on these once. They are known as glyphs, and they trigger magical effects when someone comes near them. You duck behind a tree and peer out, examining it from a distance. How are you going to get past this?
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
LITTLEHUT
You approach the little hut that sits to the side of the forest path. It is well made, if a little dilapidated, and covered in vines and creepers. Cautiously you approach the door, and slowly reach for the handle…
Rurik checks for Traps by the door. (Perception DC 15). (Perception: 7)
HUTTRAPS
You search all around the door frame, and the ground, but cannot find anything that looks like a trap here. Cautiously you put your hand on the door handle and quietly push down…
CABINENTRY
You cautiously edge inside the cabin, looking around. It appears empty, even though a crackling fire burns in the hearth. There is a strange smell in here… Suddenly you feel something press against your skull, as if a giant invisible hand were crushing it! You resist as best you can, but the force is overwhelming. Within moments, you have blacked out. You wake at what seems like many hours later. It is dark inside the room, probably night-time, and the room is empty.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
INDUCTED
Within the cabin there is a kind of burnt smell, like smouldering embers, and the room has only the most basic furniture. A table, a couple of chairs, a fireplace… Suddenly your heart stops. In the darkness, you see a figure, standing against one of the walls, completely silent, watching you. A tall figure, and dressed all in armour. As you watch, this figure begins to glow, red in the darkness, and you see that it is in fact a knight! A sinister-looking tower of a Knight, holding a huge greatsword that shimmers with an unearthly radiance. The Death Knight? Feeling a cold sweat break out on your brow, you feel for your weapon… No, that’s gone, as are all your supplies.
“Do not bother searching for your equipment, mortal,” a voice booms… it must be the Knight’s although it seems to come from all around you rather than from his direction.
“Listen mortal, and listen carefully!” the voice booms again. “I have a task for you. There is a knight who claims ownership over this forest, a warrior who, like myself, is not of this realmmmm…..”
A chill travels up your spine. The voice is deep, booming, but hollow and devoid of life. At least now you know you’re not speaking to the Death Knight. Who could this be then?
“My followers call me the Blood Night of Kiaransalee. I am a loyal follower of Kiaransalee, the Dark Goddess, Enemy of Lolth and Orcus, The Vengeful Banshee!” These names make your blood run cold. You had thought that the Cult of Kiaransalee was long dead. Their deeds are detailed in ancient histories, and they are responsible for numerous atrocities throughout the ages.
“My followers and I will see the Mother return to her former power… and we have chosen this Wood of Weathercote as the point of her arrival. It is aligned with the unseen stars and the nodes of power that exist in this land… it is a small but potent place.
“But this one who they call the Death Knight… He must die, mortal. And you have been chosen by the Goddess as the bringer of his demise!”
Your spirits lift a little. Isn’t this your quest anyway? You are about to voice agreement when the Blood Knight adds, “And as reward, you will become my most exalted follower! My general, who shall stand beside me in glory as we return the Goddess Kiaransalee to her rightful place as ruler of this land!”
This part, you are not so much in agreeance with. You are stunned into silence. The Blood Knight continues. “You must leave this place now.” He walks forward, taking a couple of massive steps towards you, and red sparks skitter out from his feet as he walks. “Do not be afraid mortal. I am Myrkbrood, made from the embers of the cremated dead. And this weapon is of the Myrk as well!”
From some unseen place the Blood Knight produces a long sword, glowing with a red light, as if embers burn inside it. “This is known as a Sword of the Goddess’s Wrath. You will use it to slay the one known as the Death Knight! And then, return it to me before the dawn. If you refuse any part of this task, my followers will pursue you to the ends of the world! You shall live a cursed life, always looking over your shoulder. Are we in agreeance, mortal?”
You take the sword in your hand. It pulsates with a volatile potency, and almost hurts to hold. The dark energy runs up your arm and you feel a little of it creep into your very soul. What is your response to the Blood Knight?
“Aaahhh yeah, the first part of what you say, I can do that. But the whole becoming your general thing… Not so sure.”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
NEGOTIATE
The Blood Knight’s roar fills the room. “You will accept this quest, or you will die as all mortal flesh dies, on the end of my sword!” He brings his greatsword underneath your chin. You try to move, but you are frozen on the spot, as if by magic. You don’t doubt his words, and you are unarmed. It seems you have little choice.
NOFEAR
The Blood Knight keeps his blade levelled at your chin, malice seeping from every inch of his ruined, infernal body. You try to move again, but are completely unable to. It seems you are held there with some sort of spell. You have heard of the Myrkbrood before, but to actually be faced with one – that is another thing entirely. “You seem devoid of fear, traveller,” the Blood Knight growls. “Do I not intimidate you? I am impressed. Such a soul as you will make a perfect general. Now BOW, or DIE LIKE A DOG!”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
DARKQUEST
At these words, you hear a crackling sound, like logs moving in a fire, and through the Blood Knight’s visor, you see the twisted shape of a hideous smile made out in embers, like a thin line of fire. You stare in horror. “Excellent, mortal! You have pleased me well. I would complete this task myself, but until the Goddess’s arrival I cannot risk standing in sunlight. As soon as Kiaransalee comes, she will grant me physical form. Then, for a time, I may roam free. Now go, fulfill your destiny!!!” (If you were frozen by a spell, you are now released from this). You stand, and, as if in trance, walk from the cabin. There, in a small pile outside the door, are your belongings. You quickly check them: yes everything is there, including your provisions. You shoulder your backpack, regaining some small measure of comfort, and look around, getting your bearings. You wonder for a second if this was all a dream, but then you feel for your newly acquired sword… and yes, it is still there. Quickly you turn, open the door, and peer inside again… but the hut is now empty. The Blood Knight is gone, and the table and chairs are overturned and covered in cobwebs and dust. What?! What just happened?
(Add Sword of the Goddess’s Wrath to your inventory. Against normal creatures, this functions as a longsword with an extra 1d4 of fire damage, but against undead creatures, it gives you a +2 bonus on all attack rolls, with a damage of 1d8 slashing and 1d4 fire.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Rurik decides to spend the night in the hut and takes a long rest.
PASSAGETRAPS
Back outside of the hut. If you want to ignore the glyph and continue north [1-10]. If you want to go off the path and pass the tree on the right hand side [11-60]. If you want to drop to the ground and go under the level of the glyph [61-100]. (1d100: 27)
DUCKUNDER
You crouch as you make your way forward along the path, taking care to stay below the level of the glyph. If there is any sort of effect that it is supposed to emanate, you seem to be avoiding it.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
CHANCEROLL (1d100+10: 91)
DRYBONES
As you walk forward, you notice a thick grey fog spreading over the track… Hand on your weapon, you freeze, rigid, as the fog roils towards you. It is still some meters away, but it turns and billows like steam from a boiling cauldron.
From the middle of this strange mist, a figure emerges… an armoured skeleton! He carries a sword and a shield, and seeing you, lets out a ghastly rattling noise, somewhere between laughter and a dying breath. He limps forward, raising his blade. You steady yourself, drawing your weapon. Looks like its bonecrunching time!
TURNSKELETON
You present your holy symbol, holding it up before the undead’s face. (1d20-1: 18)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
NOTTURNED
The skeleton crouches and hisses at you, a ragged, guttural sound at the back of its throat. It appears your attempt to turn the undead creature has failed! It brandishes its weapon and you and advances, one limping step at a time.
SKELETONBATTLE
Rurik Initiative: 16
Skeleton Initiative: 10
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Round 1
Skeleton attacks Rurik with its shortsword.
Attack: 16 Damage: 5
Rurik deflects the attack with his shield, and strikes at the unholy creature with his Warhammer.
Attack: 11 Damage: 9
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Round
Skeleton is able to avoid Rurik’s Warhammer, and attacks Rurik with its shortsword again.
Attack: 10 Damage: 5
Rurik deflects the attack with his shield, and strikes at the unholy creature with his Warhammer.
Attack: 8 Damage: 3+8=16 (vulnerability against bludgeoning)
The Skeleton falls to the ground in a heap of bones. Combat End.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
PILEOBONES
The skeleton warrior rattles to the ground in a pile of bones as you deal the killing blow, releasing this undead warrior from his halflife. You quickly search the skeleton, but it carries nothing apart from its shortsword and its battered shield. The shield is so worn it looks like it would crumble with the next blow it received.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
TILEPAGE 9
You approach a bend in the path, and can hear the gurgle of a stream… This stream appears to be moving quite slowly, at least in this part of the wood. On the other side of the river, you see a strange looking character, a human, reclining back on some moss and seemingly talking to himself… is he mad? From what you’ve experienced of Weathercote Wood so far, you wouldn’t be surprised. And then he sees you and calls out! “It’s fine, friend, nothing will harm you here. Come, talk to me! It is rare that I have company.”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
STATUEQUESTION
You could try to change the subject. “Those are lovely breeches you are wearing!” [1-33] You could turn your back and run for it. [34-66] You could apologize. “I meant nothing by it, friend. Just curious.” [67-100] (Roll 1d100: 68)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
APOLOGIZE
The strange man waves a hand dismissively. “Your apologies mean little to me. Be on your way.” Do you want to respond or not?
“You are very rude, my friend. No wonder you’re out here all alone talking to fairies.” [1-50] Shaking your head confusedly, you turn and depart, leaving this demented soul to his own devices. [51-100] (Roll 1d100: 71)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
CHASTISE
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
GREYBEAM
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
TILEPAGE 8
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."