This post has potentially manipulated dice roll results.
Tahia steps back out of the fog and takes a bead on the su-monsters she cast Faerie Fire on. Taking aim at the one that appears to have already taken some damage, she'll let off an arrow from her shortbow, then step back into the fog.
Shortbow attack, with sneak attack: Attack: 21 Damage: 10
Tahia looses an arrow at the glowing su-monster, striking it with the arrow. It screeches as its tail catches it before it falls from the treeline. (Su-Monster 4: 19 damage.)
Korvek moves out of the fog and brings the greataxe up, ready to strike.
The Su-Monsters jump about and then Korvek and Tahia feel something messing with his mind. The other su-monsters leap over and to above the fog cloud. Korvek & Tahia, Please make DC 11 Wisdom saving throws. On a failure, you are [condition]stunned[/conditioned] for up to 1 minute, being able to repeat the saving throw at the end of each of your turns.
The remaining su-monsters leap down into the fog, as there is cries of surprise as the artisans find they have been set upon within the dense fog.
Mord, if you wanna change your turn, it's up to you. if not, we'll pew-pew one of the two not in the fog (Su-Monsters 1 & 5)
The blast of strange screams in Korvek's mind are too much, stunning the minotaur. (Korvek: stunned)
Mord, Trumann, Tvon'ii, let's-a-go!
Initiative (Round 2)
20. Gnoll (43/43 HP, Concentration <Fog Cloud> until round 600) 19. Tahia (38/38 HP, Concentration <Faerie Fire> until round 11) 13. Korvek (60/60 HP, stunned until Round 12 or until save DC 12 Wisdom)
Trumann holds the symbol up as the spell of the Raven Queen focuses on the glimmer of lights that is barely visible in the fogs. The rays blast out and there is a screech before that form appears to tumble to the ground and no longer move. (Su-Monster 4: defeated)
Mord/Tvon'ii, time for some clean-up!
Mord, as mentioned, please confirm if you want to go with a different plan this turn based on the su-monster's actions.
Initiative (Round 2)
20. Gnoll (43/43 HP, Concentration <Fog Cloud> until round 600) 19. Tahia (38/38 HP, Concentration <Faerie Fire> until round 11) 13. Korvek (60/60 HP, stunned until Round 12 or until save DC 12 Wisdom)
This post has potentially manipulated dice roll results.
Tvon'ii is satisfied that the group on the right should be hesitant to push forward on their flank given the show of force. The elf focus's his attacks with the rest of the unit. He slips out of the fog at the back left of the cart and takes aim at one of the ape like creatures outlined in purplish fire. Once again sweeping his arms in arcane gestures he draws energy up along the core of his armor to his extremities. Fiery red energy collects in his left hand as he draws it across the air with his right hand conducting the flow into the shape of a sword once again. This time as he grasps the handle of the conjured flame he makes three quick slashes sending scorching rays off the edge of the weapon. As the energy from his spell dissipates, the wizard ducks back into cover of the fog.
This post has potentially manipulated dice roll results.
I assume Su-monster 2 and 3 are somewhat to the front of the cart, i will sneak up on them and attack Su2 and position myself so that they have to get past me and risk an AoO if they want to get to the wagon.
Attack: 14 Damage: 6
10 poison damage on a DC 11 con save for half damage
Stealth 12
web recharge 6
AoO just in case:
Attack: 15 Damage: 5
8 poison damage on a DC 11 con save for half damage
Mord returns and follows a glimmer of the Faerie Fire that is visible within. Striking at the target, the first blow falls short, but his robo-hound manages to slam into it, bringing it close enough for a second attack. (Su-monster 6: 14 damage.)
Tvon'ii traces towards another glimmer in the fog, raising out as three jets of flame strike true, the screeches of the monkey-like being being burnt. (Su-Monster 5: 19 damage.)
The artisans can be heard in the fog, fending off su-monsters and ensuring their materials aren't being taken.
For those not in the fog:
It is clearly visible that there are now some trees on fire nearby due to the earlier Fireball.
Gnoll brings out the stinger, latching onto the su-monster as it is blinded by the fog. Su-Monster's Constitution Saving Throws (DC 11):3, 16 The su-monster takes the stinger to the back, staggering before collapsing due to the poison. (Su-Monster 2: defeated)
Tahia/Korvek, what do you do?
Initiative (Round 3)
20. Gnoll (43/43 HP, Concentration <Fog Cloud> until round 600) 19. Tahia (38/38 HP, Concentration <Faerie Fire> until round 11) 13. Korvek (60/60 HP, stunned until Round 12 or until save DC 12 Wisdom)
This post has potentially manipulated dice roll results.
Tahia's going to back out of the fog again, and it seems like Su-monster 5 is still outside the fog (if I'm incorrect, she'll target monster 1 instead), and looking pretty injured. She's going to take another shot with her bow:
Attack: 11 Damage (with sneak attack): 9
"Looks like we've got a fire problem as well!"she calls. "Fog can't put out fire can it? Not much else for me to shoot like this!" That said, she's still going to duck into the fog for cover (will use bonus action: disengage, if anyone's in her melee outside of the fog) and head towards the back of the fog cloud, angling away from where she was when she yelled.
Tahia leaps out from the fogs and strikes the glowing monkey-monster. It falls from the branch it was holding, the stab going for a major artery. (Su-monster 5: defeated)
Korvek, time to shine!
Initiative (Round 3)
20. Gnoll (43/43 HP, Concentration <Fog Cloud> until round 600) 19. Tahia (38/38 HP, Concentration <Faerie Fire> until round 11) 13. Korvek (60/60 HP, stunned until Round 12 or until save DC 12 Wisdom)
Tahia steps back out of the fog and takes a bead on the su-monsters she cast Faerie Fire on. Taking aim at the one that appears to have already taken some damage, she'll let off an arrow from her shortbow, then step back into the fog.
Shortbow attack, with sneak attack: Attack: 21 Damage: 10
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Initiative (Round 2)
20. Gnoll (43/43 HP, Concentration <Fog Cloud> until round 600)
19. Tahia (38/38 HP, Concentration <Faerie Fire> until round 11)
13. Korvek (60/60 HP)
10. Su-Monster 1 (uninjured, restrained)
10. Su-Monster 2 (uninjured)
10. Su-Monster 3 (uninjured)
10. Su-Monster 4 (19 damage, under Faerie Fire, under Bane)
10. Su-Monster 5 (uninjured, under Faerie Fire, under Bane)
10. Su-Monster 6 (uninjured, under Faerie Fire)
10. Su-Monster 7 (uninjured)
10. Su-Monster 8 (14 damage)
10. Su-Monster 9 (14 damage)
10. Su-Monster 10 (14 damage)
6. Morduk (38/38 HP)
6. Trumann (48/48 HP, concentration <Bane> until round 11)
5. Tvon'ii (32/32 HP)
5. Artisans (uninjured)
END OF ROUND
Korvek heads out of the fog. Readying his greataxe once more as he cannot reach the su-monsters above.
Korvek & Tahia, Please make DC 11 Wisdom saving throws. On a failure, you are [condition]stunned[/conditioned] for up to 1 minute, being able to repeat the saving throw at the end of each of your turns.
Initiative (Round 2)
20. Gnoll (43/43 HP, Concentration <Fog Cloud> until round 600)
19. Tahia (38/38 HP, Concentration <Faerie Fire> until round 11)
13. Korvek (60/60 HP)
10. Su-Monster 1 (uninjured, restrained)
10. Su-Monster 2 (uninjured)
10. Su-Monster 3 (uninjured)
10. Su-Monster 4 (19 damage, under Faerie Fire, under Bane)
10. Su-Monster 5 (uninjured, under Faerie Fire, under Bane)
10. Su-Monster 6 (uninjured, under Faerie Fire)
10. Su-Monster 7 (uninjured)
10. Su-Monster 8 (14 damage)
10. Su-Monster 9 (14 damage)
10. Su-Monster 10 (14 damage)
6. Morduk (38/38 HP)
6. Trumann (48/48 HP, concentration <Bane> until round 11)
5. Tvon'ii (32/32 HP)
5. Artisans (uninjured)
END OF ROUND
Did any of the Su monsters pass me? I would get AoO since i can still "see" them.
Just in case:
Attack: 18 Damage: 9
and 9 poison on a failed dc11 con save (half on succes)
They haven't gone into and out of threat range, so no AoO.
Wisdom saving throw: 12
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Wisdom Save: 8
Initiative (Round 2)
20. Gnoll (43/43 HP, Concentration <Fog Cloud> until round 600)
19. Tahia (38/38 HP, Concentration <Faerie Fire> until round 11)
13. Korvek (60/60 HP, stunned until Round 12 or until save DC 12 Wisdom)
10. Su-Monster 1 (uninjured, restrained)
10. Su-Monster 2 (uninjured)
10. Su-Monster 3 (uninjured)
10. Su-Monster 4 (19 damage, under Faerie Fire, under Bane)
10. Su-Monster 5 (uninjured, under Faerie Fire, under Bane)
10. Su-Monster 6 (uninjured, under Faerie Fire)
10. Su-Monster 7 (uninjured)
10. Su-Monster 8 (14 damage)
10. Su-Monster 9 (14 damage)
10. Su-Monster 10 (14 damage)
6. Morduk (38/38 HP)
6. Trumann (48/48 HP, concentration <Bane> until round 11)
5. Tvon'ii (32/32 HP)
5. Artisans (uninjured)
END OF ROUND
Trumann clutching his holy symbol in his fist prays again, "Blessed Queen grant me your might."
Level 1 Guiding Bolt at one of the faerie fired injured Su Attack: 9 Damage: 14
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
With advantage Attack: 19 Damage: 15
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
Initiative (Round 2)
20. Gnoll (43/43 HP, Concentration <Fog Cloud> until round 600)
19. Tahia (38/38 HP, Concentration <Faerie Fire> until round 11)
13. Korvek (60/60 HP, stunned until Round 12 or until save DC 12 Wisdom)
10. Su-Monster 1 (uninjured, restrained)
10. Su-Monster 2 (uninjured)
10. Su-Monster 3 (uninjured)
10. Su-Monster 4 (defeated, under Faerie Fire, under Bane)10. Su-Monster 5 (uninjured, under Faerie Fire, under Bane)
10. Su-Monster 6 (uninjured, under Faerie Fire)
10. Su-Monster 7 (uninjured)
10. Su-Monster 8 (14 damage)
10. Su-Monster 9 (14 damage)
10. Su-Monster 10 (14 damage)
6. Morduk (38/38 HP)
6. Trumann (48/48 HP, concentration <Bane> until round 11)
5. Tvon'ii (32/32 HP)
5. Artisans (uninjured)
END OF ROUND
Tvon'ii is satisfied that the group on the right should be hesitant to push forward on their flank given the show of force. The elf focus's his attacks with the rest of the unit. He slips out of the fog at the back left of the cart and takes aim at one of the ape like creatures outlined in purplish fire. Once again sweeping his arms in arcane gestures he draws energy up along the core of his armor to his extremities. Fiery red energy collects in his left hand as he draws it across the air with his right hand conducting the flow into the shape of a sword once again. This time as he grasps the handle of the conjured flame he makes three quick slashes sending scorching rays off the edge of the weapon. As the energy from his spell dissipates, the wizard ducks back into cover of the fog.
DM:
Scorching Ray: Targeting Su 5
I assume Su-monster 2 and 3 are somewhat to the front of the cart, i will sneak up on them and attack Su2 and position myself so that they have to get past me and risk an AoO if they want to get to the wagon.
Attack: 14 Damage: 6
10 poison damage on a DC 11 con save for half damage
Stealth 12
web recharge 6
AoO just in case:
Attack: 15 Damage: 5
8 poison damage on a DC 11 con save for half damage
It is clearly visible that there are now some trees on fire nearby due to the earlier Fireball.
Gnoll brings out the stinger, latching onto the su-monster as it is blinded by the fog.
Su-Monster's Constitution Saving Throws (DC 11): 3, 16
The su-monster takes the stinger to the back, staggering before collapsing due to the poison. (Su-Monster 2: defeated)
Initiative (Round 3)
20. Gnoll (43/43 HP, Concentration <Fog Cloud> until round 600)
19. Tahia (38/38 HP, Concentration <Faerie Fire> until round 11)
13. Korvek (60/60 HP, stunned until Round 12 or until save DC 12 Wisdom)
10. Su-Monster 1 (uninjured, restrained)
10. Su-Monster 2 (defeated)10. Su-Monster 3 (uninjured)
10. Su-Monster 4 (defeated, under Faerie Fire, under Bane)10. Su-Monster 5 (19 damage, under Faerie Fire, under Bane)
10. Su-Monster 6 (14 damage, under Faerie Fire)
10. Su-Monster 7 (uninjured)
10. Su-Monster 8 (14 damage)
10. Su-Monster 9 (14 damage)
10. Su-Monster 10 (14 damage)
6. Morduk (38/38 HP)
6. Trumann (48/48 HP, concentration <Bane> until round 11)
5. Tvon'ii (32/32 HP)
5. Artisans (uninjured)
END OF ROUND
Tahia's going to back out of the fog again, and it seems like Su-monster 5 is still outside the fog (if I'm incorrect, she'll target monster 1 instead), and looking pretty injured. She's going to take another shot with her bow:
Attack: 11 Damage (with sneak attack): 9
"Looks like we've got a fire problem as well!" she calls. "Fog can't put out fire can it? Not much else for me to shoot like this!" That said, she's still going to duck into the fog for cover (will use bonus action: disengage, if anyone's in her melee outside of the fog) and head towards the back of the fog cloud, angling away from where she was when she yelled.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Initiative (Round 3)
20. Gnoll (43/43 HP, Concentration <Fog Cloud> until round 600)
19. Tahia (38/38 HP, Concentration <Faerie Fire> until round 11)
13. Korvek (60/60 HP, stunned until Round 12 or until save DC 12 Wisdom)
10. Su-Monster 1 (uninjured, restrained)
10. Su-Monster 2 (defeated)10. Su-Monster 3 (uninjured)
10. Su-Monster 4 (defeated, under Faerie Fire, under Bane)10. Su-Monster 5 (defeated, under Faerie Fire, under Bane)10. Su-Monster 6 (14 damage, under Faerie Fire)
10. Su-Monster 7 (uninjured)
10. Su-Monster 8 (14 damage)
10. Su-Monster 9 (14 damage)
10. Su-Monster 10 (14 damage)
6. Morduk (38/38 HP)
6. Trumann (48/48 HP, concentration <Bane> until round 11)
5. Tvon'ii (32/32 HP)
5. Artisans (uninjured)
END OF ROUND
(Uh...Im stunned.)