(Going to need a bit to get this next piece set up, did not expect Real to take the angel down to within 25% of its hp pool that quickly. Need to get the next bit set up.)
Both strikes hit, dealing damage to the divine horror.
Writhing Charge. The Divine Horror moves up to its speed and makes a greatsword attack with advantage at Iorythas. Greatsword. 25 to hit, reach 10 ft., one target. 24 bludgeoning damage, plus 38 psychic damage.
Both strikes hit, dealing damage to the divine horror.
Writhing Charge. The Divine Horror moves up to its speed and makes a greatsword attack with advantage at Iorythas. Greatsword. 25 to hit, reach 10 ft., one target. 24 bludgeoning damage, plus 38 psychic damage.
Everyone roll me a D6.
Saralyssa: 4
.
Saralyssa... 4. The creature is caught in a brief time loop. They must attempt to repeat the actions of their previous turn. this does not consume any extra resources (spell slots, items, etc.).
(Just a heads up all attacks are at disadvantage against Iorythas since he has a cloak of displacement and with the Elusive class feature no attacks have advantage on him as long as he is not incapacitated.)
(Might be too late now, but going forward, Tyrkoris will use warding flare when any ally within 30 feet is attacked.)
We can still use that. Does it give disadvantage or something?
6. An alien presence filters into their mind. They must make a DC18 Charisma saving throw or be dominated by the Divine Horror until the start of their next turn. On as success,however, they gain a portion of it’s intellect, increasing their Intelligence to 30 for one minute.
6. An alien presence filters into their mind. They must make a DC18 Charisma saving throw or be dominated by the Divine Horror until the start of their next turn. On as success,however, they gain a portion of it’s intellect, increasing their Intelligence to 30 for one minute.
(Just a heads up all attacks are at disadvantage against Iorythas since he has a cloak of displacement and with the Elusive class feature no attacks have advantage on him as long as he is not incapacitated.)
3
Sounds good. Can you use mouseover to see if the attack hits or not? I cannot access mouseover with my accessibility software.
3. Gravity reverses for the creature. They begin to fall upwards at a rate of 60 ft. per turn. This lasts until the beginning of their next turn.
You fall 60 feet up and will fall back down at the start of your turn, taking 17 falling damage.
6. An alien presence filters into their mind. They must make a DC18 Charisma saving throw or be dominated by the Divine Horror until the start of their next turn. On as success,however, they gain a portion of it’s intellect, increasing their Intelligence to 30 for one minute.
Please give me a CHA save.
Real can make a CHA save but he has +20 on CHA saves so it really wont matter but here goes: 28
(Might be too late now, but going forward, Tyrkoris will use warding flare when any ally within 30 feet is attacked.)
We can still use that. Does it give disadvantage or something?
6. An alien presence filters into their mind. They must make a DC18 Charisma saving throw or be dominated by the Divine Horror until the start of their next turn. On as success,however, they gain a portion of it’s intellect, increasing their Intelligence to 30 for one minute.
Please give me a CHA save.
Warding FlarePHB, pg. 61
When you are attacked by a creature (that can be blinded) within 30 ft. that you can see, you can use your reaction to impose disadvantage on the attack roll. You can use this feature 6 times per long rest.
Improved FlarePHB, pg. 61
You can also use your Warding Flare feature when a creature that you can see within 30 ft. of you attacks a creature other than you.
This post has potentially manipulated dice roll results.
The divine horror uses mind rend on the group...
Mind Rend The Divine Horror tears into the mind of all creatures within 30 ft. The targets must make a DC 5 Charisma save or take 42 psychic damage and gain one level of exhaustion.
Saralyssa spends this turn uselessly going thorugh the motions of her spell she cast the previous round, but no spell getting cast.
This post has potentially manipulated dice roll results.
Real's damage resolution etc...
#1 final attack roll is 32 (this is a crit because of hexblade's curse): damage is 9 + 7 bludgeoning damage, add power spike from staff of power for 4 force damage. Will throw divine smite on at level 4 spell slot for another 50 radiant damage. (final damage here is 74)
#2 final attack roll is 24: damage (if a hit) is 3 + 7 bludgeoning damage, wont add power spike or divine smite. (final damage here, if it is a hit, is 8 )
contagion final attack roll is 31: If this is a hit then the Divine Horror is poisoned and must start making Con saves at DC 19 until either 3 successes or 3 fails.
This post has potentially manipulated dice roll results.
Tyrkoris CHA save: 31
He will then cast healing word on Iorythas restoring some of his health (+22 hp due to max roll from beacon of hope) and then bow his head and pray for a moment, divine light shining forth from him to surround the area.
Corona of LightPHB, pg. 61
As an action, you can activate an aura for 1 minute (or until you dismiss it as an action). You emit bright light in a 60-ft. radius and dim light for 30 ft. Enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.
#1 final attack roll is 32 (this is a crit because of hexblade's curse): damage is 6 + 7 bludgeoning damage, add power spike from staff of power for 7 force damage. Will throw divine smite on at level 4 spell slot for another 54 radiant damage. (final damage here is 74)
#2 final attack roll is 24: damage (if a hit) is 1 + 7 bludgeoning damage, wont add power spike or divine smite. (final damage here, if it is a hit, is 8 )
contagion final attack roll is 31: If this is a hit then the Divine Horror is poisoned and must start making Con saves at DC 19 until either 3 successes or 3 fails.
as you start your turn... 4
1. The creature becomes highly magnetised. For each non-secured source of metal within 30 ft. (creatures count as single sources, no matter how many items they are carrying) they are subjected to a ranged attack made with a +10 to hit, causing 6 (1d6 + 3) bludgeoning damage on a hit. Creatures holding metal items may attempt to hold onto them by making a DC 18 Strength saving throw.
Divine Horror str save to hold onto their sword... 12 DC is 18.
Saralyssa is holding no metal items.
There are 6 random metal items on the floor, being used in the ritual...
The angel teleports, taking the extra damage, and appears next to the elder being. She reaches out to it and transforms.
(Going to need a bit to get this next piece set up, did not expect Real to take the angel down to within 25% of its hp pool that quickly. Need to get the next bit set up.)
Before your eyes the angel morphs, merging with the elder being and becoming something terrible.
Iorythas you can take your turn now.
Iorythas will move back a bit before he makes yet another two attacks with his bow.
Attack: 27 Damage: 21
Attack: 23 Damage: 23
Both strikes hit, dealing damage to the divine horror.
Writhing Charge. The Divine Horror moves up to its speed and makes a greatsword attack with advantage at Iorythas.
Greatsword. 25 to hit, reach 10 ft., one target. 24 bludgeoning damage, plus 38 psychic damage.
Everyone roll me a D6.
Saralyssa: 4
.
Saralyssa... 4. The creature is caught in a brief time loop. They must attempt to repeat the actions of their previous turn. this does not consume any extra resources (spell slots, items, etc.).
Tyrkoris: 6
(Might be too late now, but going forward, Tyrkoris will use warding flare when any ally within 30 feet is attacked.)
Real: 6
Lot's of stuff ...
(Just a heads up all attacks are at disadvantage against Iorythas since he has a cloak of displacement and with the Elusive class feature no attacks have advantage on him as long as he is not incapacitated.)
3
We can still use that. Does it give disadvantage or something?
6. An alien presence filters into their mind. They must make a DC18 Charisma saving throw or be dominated by the Divine Horror until the start of their next turn. On as success,however, they gain a portion of it’s intellect, increasing their Intelligence to 30 for one minute.
Please give me a CHA save.
6. An alien presence filters into their mind. They must make a DC18 Charisma saving throw or be dominated by the Divine Horror until the start of their next turn. On as success,however, they gain a portion of it’s intellect, increasing their Intelligence to 30 for one minute.
Please give me a CHA save.
Sounds good. Can you use mouseover to see if the attack hits or not? I cannot access mouseover with my accessibility software.
3. Gravity reverses for the creature. They begin to fall upwards at a rate of 60 ft. per turn. This lasts until the beginning of their next turn.
You fall 60 feet up and will fall back down at the start of your turn, taking 17 falling damage.
Real can make a CHA save but he has +20 on CHA saves so it really wont matter but here goes: 28
Lot's of stuff ...
When you are attacked by a creature (that can be blinded) within 30 ft. that you can see, you can use your reaction to impose disadvantage on the attack roll. You can use this feature 6 times per long rest.
You can also use your Warding Flare feature when a creature that you can see within 30 ft. of you attacks a creature other than you.
Cha Save: 24
Both of your Int scores is now 30 for the next minute.
The divine horror uses mind rend on the group...
Mind Rend The Divine Horror tears into the mind of all creatures within 30 ft. The targets must make a DC 5 Charisma save or take 42 psychic damage and gain one level of exhaustion.
Saralyssa spends this turn uselessly going thorugh the motions of her spell she cast the previous round, but no spell getting cast.
Real and Tyrkoris can go now.
Real will make an attacks the Divine Horror:
ACTION: Attack action with advantage and elven accuracy two attacks using his staff
#1 attack rolls 21, 28, 18
#2 attack rolls 21, 14, 31
BONUS ACTION: Will expend 2 sorcery point to cast contagion making a melee spell attack
# bonus action attack rolls 16, 26, 28
Lot's of stuff ...
Real's damage resolution etc...
#1 final attack roll is 32 (this is a crit because of hexblade's curse): damage is 9 + 7 bludgeoning damage, add power spike from staff of power for 4 force damage. Will throw divine smite on at level 4 spell slot for another 50 radiant damage. (final damage here is 74 )
#2 final attack roll is 24: damage (if a hit) is 3 + 7 bludgeoning damage, wont add power spike or divine smite. (final damage here, if it is a hit, is 8 )
contagion final attack roll is 31: If this is a hit then the Divine Horror is poisoned and must start making Con saves at DC 19 until either 3 successes or 3 fails.
Lot's of stuff ...
Tyrkoris CHA save: 31
He will then cast healing word on Iorythas restoring some of his health (+22 hp due to max roll from beacon of hope) and then bow his head and pray for a moment, divine light shining forth from him to surround the area.
As an action, you can activate an aura for 1 minute (or until you dismiss it as an action). You emit bright light in a 60-ft. radius and dim light for 30 ft. Enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.
as you start your turn... 4
1. The creature becomes highly magnetised. For each non-secured source of metal within 30 ft. (creatures count as single sources, no matter how many items they are carrying) they are subjected to a ranged attack made with a +10 to hit, causing 6 (1d6 + 3) bludgeoning damage on a hit. Creatures holding metal items may attempt to hold onto them by making a DC 18 Strength saving throw.
Divine Horror str save to hold onto their sword... 12 DC is 18.
Saralyssa is holding no metal items.
There are 6 random metal items on the floor, being used in the ritual...