Gilradecides against swallowing one of the bugs and instead casts Confusion on R20 (might be incorrect.. it's a 10ft radius sphere) with the intent to catch R2, R3, R4 and R5 in the sphere. Save is Wisdom 24.
Gilra ... cast a spell. s2 save ... 28 Action if fail... 4 s3 save ... 21 Action if fail... 3 s4 save ... 10 Action if fail... 1 s5 save ... 23 Action if fail... 1
s3 ... The creature doesn't move or take actions this turn. s4 ... The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. Direction: 3 n = 1 then clockwise until nw = 8. s5 ... The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. Direction: 7 n = 1 then clockwise until nw = 8.
Gilra ... casts a psell. One of the stirges manages to not be affected, the other three falling under the effect of the spell.
Raist ... cast chain lightning. three of the stirges fail their saves, while the fourth manages to dodge much of the spell's effect.
Qatyra ... need action still.
Six Coins ... sends to projectiles in, each striking a target, doing damage. Those two stirges now look a bit wounded, but still only a few more telling cuts.
Jown Sno ... hits s6 twice, then summons a spiritual weapon to strike a third time. All hit, leaving the stirge where I would consider it bloodied now.
Vaden ... casts toll the dead targettingS2. S2 Wis save: 9 DC is 26. Takes 31 on failure. Then he casts spiritual weapon a floating dagger appearing and also striking at S2... 20 to hit, dealing 11 force damage on a hit.
The stirge is affected by the toll the dead, but the spiritual dagger misses.
This post has potentially manipulated dice roll results.
S6 Attacks Jown Sno Blood Drain. Melee Weapon Attack: 28 to hit, reach 5 ft., one creature. Hit: 4 piercing and 35 blood drain. On a hit the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the stirge can use it's blood drain ability.
(OOC: This will have some friendly fire but nothing dangerous and it should end the conflict)
Gandolph will cast hypnotic pattern over a 30 by 30 foot area that is a bit of a diagonal. It will include all of the stirges and Amathile and Jown sno. Vaden will just get missed.
Each creature succeeds on a Wisdom saving throw (DC 28) or becomes incapacitated until the spell ends (one minute) or until someone uses an action to shake them.
Gandolph says "we can wake these strange monsters one at a time and finish them off."
All six stirges fall to the ground. It is not a far enough fall to cause damage, especially with their metallic skin.
What do you do now? The two trolls are stunned, and will remain so, since they cannot make the save. The stirges are all under the affects of hypnotic pattern. We don't have to make the two characters save, since they would just be shaken out of it by someone else.
What do you do now? The hypnotic pattern lasts only 1 minute...
Gandolph speaks to the group. "Fire on only one at a time. Don't disturb the others. Just some friendly advice. Let each other know which you are going to battle first"
Ignoring the trolls for now, Sorumar would move up to one of the stirges and ready his weapon to strike, looking at the rest of the group, "All at once now."
(Essentially holding his action and asking everyone else to do the same until Gandolf's turn again and everyone strike at once on the first one, any objections?)
Six Coins quickly fires two shots at S6 and S4.
Attack (S6): 32 Damage: 14 Sneak Attack: 31
Attack (S4): 20 Damage: 17 Sneak Attack: 33
If the attack on S6 hits anyone who attacks it has advantage until my next turn.
Since the second attack missed (crit miss) I'm going to use Stroke of Luck to make it a hit instead.
Gilra decides against swallowing one of the bugs and instead casts Confusion on R20 (might be incorrect.. it's a 10ft radius sphere) with the intent to catch R2, R3, R4 and R5 in the sphere. Save is Wisdom 24.
Gilra ... cast a spell.
s2 save ... 28 Action if fail... 4
s3 save ... 21 Action if fail... 3
s4 save ... 10 Action if fail... 1
s5 save ... 23 Action if fail... 1
s3 ... The creature doesn't move or take actions this turn.
s4 ... The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. Direction: 3 n = 1 then clockwise until nw = 8.
s5 ... The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. Direction: 7 n = 1 then clockwise until nw = 8.
Raist ... cast chain lightning.
S6 save ... 14
S3 save ... 26
S4 save ... 24
S5 save ... 28
Gilra ... casts a psell.
One of the stirges manages to not be affected, the other three falling under the effect of the spell.
Raist ... cast chain lightning.
three of the stirges fail their saves, while the fourth manages to dodge much of the spell's effect.
Qatyra ... need action still.
Six Coins ... sends to projectiles in, each striking a target, doing damage. Those two stirges now look a bit wounded, but still only a few more telling cuts.
Jown Sno ... hits s6 twice, then summons a spiritual weapon to strike a third time. All hit, leaving the stirge where I would consider it bloodied now.
Vaden ... casts toll the dead targettingS2. S2 Wis save: 9 DC is 26. Takes 31 on failure.
Then he casts spiritual weapon a floating dagger appearing and also striking at S2... 20 to hit, dealing 11 force damage on a hit.
The stirge is affected by the toll the dead, but the spiritual dagger misses.
Qatyra need your action still.
I'm not sure if AoO is triggered or not because S5 moved due to a spell but it wasn't tossed around but just in case S5 moving triggers AoO,
Jown Sno will use his reaction to make a AoO on S5
Hit: 32 Dmg: 13 Magical Slashing + 8 Radiant
Qatyra will focus her efforts on S6 and S5 with be her hoardbreaker ability.
Attack: 23 Damage: 13
Bless 4
Second Attack: 27 Damage: 14
Bless 3
Hoardbreaker attack vs S5 Attack: 28 Damage: 13
Bless 1
@Rylentlar just a heads up, those attacks on S6 can be at advantage because of Six Coins' ambush master.
they all hit anyway, so no worries this round, the bless got the first one up to the AC of 23.
all of the attacks strike home, taking more chinks out of the two stirge's metal hides.
S6 Attacks Jown Sno
Blood Drain. Melee Weapon Attack: 28 to hit, reach 5 ft., one creature. Hit: 4 piercing and 35 blood drain. On a hit the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the stirge can use it's blood drain ability.
Gandolph ... go ahead and post your action.
(Guessing the above doesn't hit...)
Because S6 attacked someone other than me, the reaction attack iij made in the last post goes off. Was attack of 31 for 15 damage.
(OOC: This will have some friendly fire but nothing dangerous and it should end the conflict)
Gandolph will cast hypnotic pattern over a 30 by 30 foot area that is a bit of a diagonal. It will include all of the stirges and Amathile and Jown sno. Vaden will just get missed.
Each creature succeeds on a Wisdom saving throw (DC 28) or becomes incapacitated until the spell ends (one minute) or until someone uses an action to shake them.
Gandolph says "we can wake these strange monsters one at a time and finish them off."
Lot's of stuff ...
sounds good. Thanks for keeping watch of that.
Stirges saves...
1... 16
2... 10
3... 27
4... 22
5... 17
6... 13
All six stirges fall to the ground. It is not a far enough fall to cause damage, especially with their metallic skin.
What do you do now? The two trolls are stunned, and will remain so, since they cannot make the save. The stirges are all under the affects of hypnotic pattern. We don't have to make the two characters save, since they would just be shaken out of it by someone else.
What do you do now? The hypnotic pattern lasts only 1 minute...
Sorumar and Amathile it is your turn...
Gandolph speaks to the group. "Fire on only one at a time. Don't disturb the others. Just some friendly advice. Let each other know which you are going to battle first"
Lot's of stuff ...
Ignoring the trolls for now, Sorumar would move up to one of the stirges and ready his weapon to strike, looking at the rest of the group, "All at once now."
(Essentially holding his action and asking everyone else to do the same until Gandolf's turn again and everyone strike at once on the first one, any objections?)
Held attacks
1. Attack: 23 Damage: 20
2. Attack: 25 Damage: 17
3. Attack: 37 Damage: 18
4. Attack: 30 Damage: 16
I'd say four people can do so. You have to remember these are the size of a house cat, so are quite small in size.