Zelroch feels the energy coursing through his body and screams out another battle cry as he turns to start attacking the kobold (K7) that has been fighting with Dain. He can feel the energy flowing through him and he releases that energy as an Agonizing Crush on his first attack.
Reckless Greatsword Attack 1: Attack: 29 Damage: 20 Psionic Strike: 3 Dragon Type: 11 Agonizing Strike: 16 DC 19 con save or falls prone and then disadvantage on ability checks until end of my next turn.
This post has potentially manipulated dice roll results.
mr black ... all of your attacks find the kobold again, slamming into his side and belly, leaving him even more filled with arrows than before. He wobbles on his feet, but manages to stay standing.
dain ... attacks K8 doing damage and leaving the kobold bleeding decently now. he steps back, but the kobolds have learned not to attack him when he does that.
Cobalt ... makes a bondfire appear in K2's area. K2 dex save ... 12
Thueban al'Naar ... need action.
golden rose ... casts a twinned polymorph. The Bane spell ends due to concentration requirements. K2 wis save ... 26 K3 wis save ... 13
She then inspires Mr. Black. (What is your inspiration dice size?)
Art Illery ... Attacks k5 with his cannon (k6 is down just forgot to remove from the map.) The strike hits, knocking the kobold back and away from Zelroch. He also casts haste on Zelroch.
Zelroch ... attack k7. Con save for K7 ... 21 All of the strikes land, the kobold very wounded by the end of it, but still standing.
mr black ... all of your attacks find the kobold again, slamming into his side and belly, leaving him even more filled with arrows than before. He wobbles on his feet, but manages to stay standing.
dain ... attacks K8 doing damage and leaving the kobold bleeding decently now. he steps back, but the kobolds have learned not to attack him when he does that.
Cobalt ... makes a bondfire appear in K2's area. K2 dex save ... 18
The kobold takes fire damage from the spell.
Thueban al'Naar ... need action.
golden rose ... casts a twinned polymorph. The Bane spell ends due to concentration requirements. K2 wis save ... 21 K3 wis save ... 27
Both manage to resist the spell. Rose flies up to 60 feet.
She then inspires Mr. Black. (What is your inspiration dice size?)
Art Illery ... Attacks k5 with his cannon (k6 is down just forgot to remove from the map.) The strike hits, knocking the kobold back and away from Zelroch. He also casts haste on Zelroch.
Zelroch ... attack k7. Con save for K7 ... 12 All of the strikes land, the kobold very wounded by the end of it, and prone, but still alive.
While maintaining concentration on his spell incapacitating the blue kobold, he will launch a fiery attack against the green one closest to Zelroch and Zain.
K5 takes 2 psychic damage at the end of his next turn, and then makes a DC 19 wisdom saving throw to try to shake Id Insinuation and get his actions back.
K7 is targeted by Firebolt, Attack: 19 Damage: 31
Thueban is satisfied with his position on the map, so his turn is done.
While maintaining concentration on his spell incapacitating the blue kobold, he will launch a fiery attack against the green one closest to Zelroch and Zain.
K5 takes 2 psychic damage at the end of his next turn, and then makes a DC 19 wisdom saving throw to try to shake Id Insinuation and get his actions back.
K7 is targeted by Firebolt, Attack: 19 Damage: 31
Thueban is satisfied with his position on the map, so his turn is done.
With the casting of [Tooltip Not Found] the vines holding the kobolds shrink away and are gone. (Create Bondfire requires concentration.)
The woman attacks K1... Greatsword. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 10 slashing damage, plus 7 slashing damage if Tashlyn has more than half her hit points remaining. Greatsword. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 10 slashing damage, plus 11 slashing damage if Tashlyn has more than half her hit points remaining. Greatsword. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 12 slashing damage, plus 8 slashing damage if Tashlyn has more than half her hit points remaining.
The first two strikes hit home, leaving gashes in the sparkling scales of K1, but the third is deflected by those same scales.
This post has potentially manipulated dice roll results.
Kobolds...
K1 attacks the woman. Breath weapon: to hit 19, Line of poison. range 60 feet 47 poison damage. Wisdom save to escape slow affect: 15 DC is 19.
K2 moves and attacks the woman... Dagger. Melee Weapon Attack: 30 to hit, reach 5 ft., one target. Hit: 6 piercing damage. Dagger. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 5 piercing damage. Breath weapon: to hit 33, Line of lightning. range 60 feet 54 lightning damage.
K3 moves and attacks Zelroch Dagger. Melee Weapon Attack: 27 to hit, reach 5 ft., one target. Hit: 3 piercing damage. Dagger. Melee Weapon Attack: 31 to hit, reach 5 ft., one target. Hit: 4 piercing damage. Breath weapon: to hit 27, Line of acid. range 60 feet 38 acid damage.
K4 continues to attack Mr. Black. Breath weapon: to hit 35, Line of acid. range 60 feet 44 acid damage. Wisdom save to escape slow affect: 24 DC is 19.
K5 cannot act. Wisdom save to escape ID insinuation affect: 20 DC is 19.
K7 attacks Zelroch Dagger. Melee Weapon Attack: 35 to hit, reach 5 ft., one target. Hit: 6 piercing damage. Dagger. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 3 piercing damage. Breath weapon: to hit 27, Line of poison. range 60 feet 57 poison damage.
K8 moves to attack Dain. Taking 19 thunder as he does so. Dagger. Melee Weapon Attack: 29 to hit, reach 5 ft., one target. Hit: 5 piercing damage. Dagger. Melee Weapon Attack: 30 to hit, reach 5 ft., one target. Hit: 6 piercing damage. Breath weapon: to hit 33, Line of lightning. range 60 feet 42 lightning damage.
Again the one that hits dain takes 70 points of cold damage, and 15 fire damage. Dain is injured now though, his armor of ice fading away. Dain concentration check for Slow... 30 DC is 10.
This post has potentially manipulated dice roll results.
Zelroch bleeding profusely form the many cuts he has sustained, looks at both of the kobolds in front of him. Then stares at the ground for a minute before gripping his greatsword in tighter and then continues to wail blow upon blow down upon the kobold (K7) in front of him. (if K7 dies will then attack K3]
At which point Zelroch will growl at K3 and then yell at it to begone using his "Strength of Mind" to toss the kobold (K3) 15' straight back and into K4 to hopefully knock both of them down, maybe, your call what happens if they collide. Force Damage: 10 and be moved 15' straight back save for half damage and no movement.
"This is taking a while. I saw several of them being gone by now. Oh! That's right, I was supposed to do this."
With another strike of his staff to the ground there is a loud tearing sound, as if the fabric of the universe is being torn asunder. The gem at the top glows a dark black color as portals matching the same open near several of the kobolds in an attempt to swallow them.
Someone said go big or go home in a different game I am in...I am adopting that strategy. Casting Banishment with my level 9 slot. This lets me target 6 enemies...so let's try to send away everyone except for K1. K2-K8 need DC19 Charisma saving throws or be banished to a harmless demiplane (unless they are native to a different plane than Prime, in which case they are banished home). Since K8 is closest to me I will use my portent of an 8 to try to force him to fail...so he rolled an 8 on the save.
At the end of each of their turns they get to remake the save, but hopefully clearing out the field for a bit will let us focus them down. Rose, Art Illery, and Zelrock, since you are after me in the initiative order depending on how the saves fall you might need to retcon your action if you have already posted. I would recommend keeping any rolls but just change your targets.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Well, let's get Mr. Black, Dain, and Cobalt's actions done at least, then we can see how this banishment affects things. Can Mr. Black and Cobalt please post their actions?
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Zelroch feels the energy coursing through his body and screams out another battle cry as he turns to start attacking the kobold (K7) that has been fighting with Dain. He can feel the energy flowing through him and he releases that energy as an Agonizing Crush on his first attack.
Reckless Greatsword Attack 1: Attack: 29 Damage: 20 Psionic Strike: 3 Dragon Type: 11 Agonizing Strike: 16 DC 19 con save or falls prone and then disadvantage on ability checks until end of my next turn.
Greatsword Attack 2: Attack: 28 Damage: 19 Dragon Type: 7
Greatsword Attack 3: Attack: 33 Damage: 21 Dragon Type: 9
Hasted Greatsword Attack 4: Attack: 29 Damage: 19 Dragon Type: 9
Ignoring poison damage, Rose tried another tactic: Tweened Polymorph on K2 and K3 (Wis 19) in hope to transform them into Crab,
as a Bonus action - Bardic Inspiration on Mr. Black. Then she goes up to 60ft above the ground.
Meili Liang Lvl 5 Monk
Dice
Dain lashes out with his scull battleaxe...
Casting Booming blade and attacking K8.
To hit: 27
Damage: 12 and 5 thunder and 18 poison (from absorb elements.)
He then steps back away from the kobolds, trying to get them to attack him again.
mr black ... all of your attacks find the kobold again, slamming into his side and belly, leaving him even more filled with arrows than before. He wobbles on his feet, but manages to stay standing.
dain ... attacks K8 doing damage and leaving the kobold bleeding decently now. he steps back, but the kobolds have learned not to attack him when he does that.
Cobalt ... makes a bondfire appear in K2's area.
K2 dex save ... 12
Thueban al'Naar ... need action.
golden rose ... casts a twinned polymorph. The Bane spell ends due to concentration requirements.
K2 wis save ... 26
K3 wis save ... 13
She then inspires Mr. Black. (What is your inspiration dice size?)
Art Illery ... Attacks k5 with his cannon (k6 is down just forgot to remove from the map.) The strike hits, knocking the kobold back and away from Zelroch. He also casts haste on Zelroch.
Zelroch ... attack k7.
Con save for K7 ... 21
All of the strikes land, the kobold very wounded by the end of it, but still standing.
kobold ...
Just need Thueban's action now.
mr black ... all of your attacks find the kobold again, slamming into his side and belly, leaving him even more filled with arrows than before. He wobbles on his feet, but manages to stay standing.
dain ... attacks K8 doing damage and leaving the kobold bleeding decently now. he steps back, but the kobolds have learned not to attack him when he does that.
Cobalt ... makes a bondfire appear in K2's area.
K2 dex save ... 18
The kobold takes fire damage from the spell.
Thueban al'Naar ... need action.
golden rose ... casts a twinned polymorph. The Bane spell ends due to concentration requirements.
K2 wis save ... 21
K3 wis save ... 27
Both manage to resist the spell. Rose flies up to 60 feet.
She then inspires Mr. Black. (What is your inspiration dice size?)
Art Illery ... Attacks k5 with his cannon (k6 is down just forgot to remove from the map.) The strike hits, knocking the kobold back and away from Zelroch. He also casts haste on Zelroch.
Zelroch ... attack k7.
Con save for K7 ... 12
All of the strikes land, the kobold very wounded by the end of it, and prone, but still alive.
kobold ...
Just need Thueban's action now.
While maintaining concentration on his spell incapacitating the blue kobold, he will launch a fiery attack against the green one closest to Zelroch and Zain.
K5 takes 2 psychic damage at the end of his next turn, and then makes a DC 19 wisdom saving throw to try to shake Id Insinuation and get his actions back.
K7 is targeted by Firebolt, Attack: 19 Damage: 31
Thueban is satisfied with his position on the map, so his turn is done.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
The firebolt just barely misses the kobold.
(Inspiration dice 1d8)
Meili Liang Lvl 5 Monk
Dice
With the casting of [Tooltip Not Found] the vines holding the kobolds shrink away and are gone. (Create Bondfire requires concentration.)
The woman attacks K1...
Greatsword. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 10 slashing damage, plus 7 slashing damage if Tashlyn has more than half her hit points remaining.
Greatsword. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 10 slashing damage, plus 11 slashing damage if Tashlyn has more than half her hit points remaining.
Greatsword. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 12 slashing damage, plus 8 slashing damage if Tashlyn has more than half her hit points remaining.
The first two strikes hit home, leaving gashes in the sparkling scales of K1, but the third is deflected by those same scales.
Kobolds...
K1 attacks the woman.
Breath weapon: to hit 19, Line of poison. range 60 feet 47 poison damage.
Wisdom save to escape slow affect: 15 DC is 19.
K2 moves and attacks the woman...
Dagger. Melee Weapon Attack: 30 to hit, reach 5 ft., one target. Hit: 6 piercing damage.
Dagger. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 5 piercing damage.
Breath weapon: to hit 33, Line of lightning. range 60 feet 54 lightning damage.
K3 moves and attacks Zelroch
Dagger. Melee Weapon Attack: 27 to hit, reach 5 ft., one target. Hit: 3 piercing damage.
Dagger. Melee Weapon Attack: 31 to hit, reach 5 ft., one target. Hit: 4 piercing damage.
Breath weapon: to hit 27, Line of acid. range 60 feet 38 acid damage.
K4 continues to attack Mr. Black.
Breath weapon: to hit 35, Line of acid. range 60 feet 44 acid damage.
Wisdom save to escape slow affect: 24 DC is 19.
K5 cannot act.
Wisdom save to escape ID insinuation affect: 20 DC is 19.
K7 attacks Zelroch
Dagger. Melee Weapon Attack: 35 to hit, reach 5 ft., one target. Hit: 6 piercing damage.
Dagger. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 3 piercing damage.
Breath weapon: to hit 27, Line of poison. range 60 feet 57 poison damage.
K8 moves to attack Dain. Taking 19 thunder as he does so.
Dagger. Melee Weapon Attack: 29 to hit, reach 5 ft., one target. Hit: 5 piercing damage.
Dagger. Melee Weapon Attack: 30 to hit, reach 5 ft., one target. Hit: 6 piercing damage.
Breath weapon: to hit 33, Line of lightning. range 60 feet 42 lightning damage.
Again the one that hits dain takes 70 points of cold damage, and 15 fire damage. Dain is injured now though, his armor of ice fading away. Dain concentration check for Slow... 30 DC is 10.
Zelroch bleeding profusely form the many cuts he has sustained, looks at both of the kobolds in front of him. Then stares at the ground for a minute before gripping his greatsword in tighter and then continues to wail blow upon blow down upon the kobold (K7) in front of him. (if K7 dies will then attack K3]
Reckless Greatsword Attack 1: Attack: 16 Damage: 21 Psionic Strike: 2 Dragon Type: 11
Greatsword Attack 2: Attack: 16 Damage: 16 Dragon Type: 9
Greatsword Attack 3: Attack: 15 Damage: 18 Dragon Type: 14
Hasted Greatsword Attack 4: Attack: 19 Damage: 21 Dragon Type: 10
At which point Zelroch will growl at K3 and then yell at it to begone using his "Strength of Mind" to toss the kobold (K3) 15' straight back and into K4 to hopefully knock both of them down, maybe, your call what happens if they collide. Force Damage: 10 and be moved 15' straight back save for half damage and no movement.
Extra crit damage from the Dragon Type's.
Attack 2: 11
Attack 3: 15
sorry Save DC for push is STR 19.
"This is taking a while. I saw several of them being gone by now. Oh! That's right, I was supposed to do this."
With another strike of his staff to the ground there is a loud tearing sound, as if the fabric of the universe is being torn asunder. The gem at the top glows a dark black color as portals matching the same open near several of the kobolds in an attempt to swallow them.
Someone said go big or go home in a different game I am in...I am adopting that strategy. Casting Banishment with my level 9 slot. This lets me target 6 enemies...so let's try to send away everyone except for K1. K2-K8 need DC19 Charisma saving throws or be banished to a harmless demiplane (unless they are native to a different plane than Prime, in which case they are banished home). Since K8 is closest to me I will use my portent of an 8 to try to force him to fail...so he rolled an 8 on the save.
At the end of each of their turns they get to remake the save, but hopefully clearing out the field for a bit will let us focus them down. Rose, Art Illery, and Zelrock, since you are after me in the initiative order depending on how the saves fall you might need to retcon your action if you have already posted. I would recommend keeping any rolls but just change your targets.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
(Good here with targeting anyone left. Also, with something like that, might be a good time to give DM a chance to clean up the battlefield.)
Well, let's get Mr. Black, Dain, and Cobalt's actions done at least, then we can see how this banishment affects things. Can Mr. Black and Cobalt please post their actions?
Dain casts armor of agathys at 7th-level again.
Cobalt casts Heal on Zelroch at 6th level.
(so +70health to Zelroch)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone[OOC: Thank you, sheet updated]
Sorry for the delay!! Busy day!
Mr.Black continues firing arrows into K4 after the acid stream sprays just past him.
Sneak attack shot with sharpshooter: Attack: 28 Damage: 75
Sharpshooter attack: Attack: 24 Damage: 18
Sharpshooter attack, bonus action attack: Attack: 22 Damage: 20
What's the difference between a Wizard and a Sorcerer?
Class.