Ethan frowns at the children, still not quite sure what to make of them. Regardless though, if their kid brother is in the house, and they do not know where their parents are, then he sees little choice in the matter.
He pauses though and uses...
Divine Sense: As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest.
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
The only ping you get is from the ground and area itself smelling like a vehicle or dog sprayed by a skunk but only a slight smell the children are neither good nor evil, like most humans probably annoyingly neutral till taught
Nea will shuffle over to Sin and whisper, "Odds this is some magic trick? A pair of kids all alone in a a dense fog?"
" Possible.", Sin replied, but looking at the two children she couldn't help but think of Naomi....
" House clearance and hostage retrieval.....doable....big place though..."
She turned towards the children, slipping into Mum voice, and placing a hand on the younger ones arm, " Which floor is the baby on? Can you tell me more about the monster? And where are your parents so I can kick their arse?"
She turned back to Nea, " They're just kids so 'monster' could be an overly large rat or a badger or a stirge or something......but this whole place is creepy as Hells....so lets be ready"
" You all ok with Nea and I going in first? Or does someone else want to?"
This post has potentially manipulated dice roll results.
Nea shrugs after Sin comes back and just heads for the indicated house, axe at the ready to chop. SHe'll stand at the house's edge, watching the windows and door for any signs of movement, "What did the kids say about the monster again?"
Perception: 22
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
"The monster was big and green, it oozed on the ground the older girl says."
Nea
Even with a 22 you cant see past the boarded up windows and you note that no light emanates from
those that are on higher levels.
Ethan walks past the Iron Gate and finds the door unlocked it opens with the sound of a hinge that has not been oiled for a long time "Creeeeeeeeek"
2 wall sconces light this room
Hanging on the south wall of the foyer is a shield emblazoned with a coat-of-arms (a stylized golden windmill on a red field), flanked by framed portraits of stony-faced aristocrats. Mahogany-framed double doors on the other side of this room, the foyer are set with panes of stained glass.
This post has potentially manipulated dice roll results.
"Back into your hiding spot Whisks," Nea whispers as she walks in behind the two. A small mouse climbs her clothes and hides inside, "As much as I don't mind someone else getting trapped, I better off take point. They said ground right? Look for a way down I guess," Nea searches for a basement door, pushing the door to next area with her axe before peering inside.
Perception: 19
OCC: Nea is good at evading traps with her danger sense
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
A wide hall runs the width of the house, with a black marble fireplace at one end and a sweeping, red marble staircase at the other. Mounted on the wall above the fireplace is a longsword with a windmill cameo worked into the hilt. The wood-paneled walls are ornately sculpted with images of vines, flowers, nymphs, and satyrs. The decorative paneling follows the staircase as it circles upward to the second floor. There are 6 doors in this area
This post has potentially manipulated dice roll results.
Nea will strap her greataxe to her back, pulling out a torch from her pack and probe the fireplace for signs of any recent use, "Let's see if we any signs of life,"
Perception: 22
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Ethan frowns at the children, still not quite sure what to make of them. Regardless though, if their kid brother is in the house, and they do not know where their parents are, then he sees little choice in the matter.
He pauses though and uses...
Divine Sense: As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest.
The only ping you get is from the ground and area itself smelling like a vehicle or dog sprayed by a skunk but only a slight smell the children are neither good nor evil, like most humans probably annoyingly neutral till taught
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
" Possible.", Sin replied, but looking at the two children she couldn't help but think of Naomi....
" House clearance and hostage retrieval.....doable....big place though..."
She turned towards the children, slipping into Mum voice, and placing a hand on the younger ones arm, " Which floor is the baby on? Can you tell me more about the monster? And where are your parents so I can kick their arse?"
She turned back to Nea, " They're just kids so 'monster' could be an overly large rat or a badger or a stirge or something......but this whole place is creepy as Hells....so lets be ready"
" You all ok with Nea and I going in first? Or does someone else want to?"
Intimidation ( Mum voice): 16
Nea shrugs after Sin comes back and just heads for the indicated house, axe at the ready to chop. SHe'll stand at the house's edge, watching the windows and door for any signs of movement, "What did the kids say about the monster again?"
Perception: 22
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneEthan walks up to the house and checks the door. If it is unlocked he will open it and glance inside.
"The monster was big and green, it oozed on the ground the older girl says."
Nea
Even with a 22 you cant see past the boarded up windows and you note that no light emanates from
those that are on higher levels.
Ethan walks past the Iron Gate and finds the door unlocked it opens with the sound of a hinge that has not been oiled for a long time "Creeeeeeeeek"
2 wall sconces light this room
Hanging on the south wall of the foyer is a shield emblazoned with a coat-of-arms (a stylized golden windmill on a red field), flanked by framed portraits of stony-faced aristocrats. Mahogany-framed double doors on the other side of this room, the foyer are set with panes of stained glass.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
" Big, Green and Oozy? Don't those sorts of things usually prefer subterranean habitats? Never seen one myself."
She glanced at the kids again, something was odd about them.....definetely.
She walked up through the gate to stand next to Ethan, " Well, you didn't die from any hideous home defense system...so thats a good start."
" Lets see if I survive the foyer.", she stepped past into the room.
No traps are sprung
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nip keeps up with those searching the house.
"Let's do this then." Ethan says and heads inside. He looks around for any other doors once inside.
"Back into your hiding spot Whisks," Nea whispers as she walks in behind the two. A small mouse climbs her clothes and hides inside, "As much as I don't mind someone else getting trapped, I better off take point. They said ground right? Look for a way down I guess," Nea searches for a basement door, pushing the door to next area with her axe before peering inside.
Perception: 19
OCC: Nea is good at evading traps with her danger sense
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneThere are no basement doors only one way to enter the house
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nea has gone inside the house behind Sin and Ethan to look. Pushing the door to next after room after the Foyer.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSin examined the portraits and shield and then went to the mahogany doors and opened them.
Bhuraelea follows everyone into the house.
Ethan also goes to the Mahogany doors, moving in to the next room with the others.
A wide hall runs the width of the house, with a black marble fireplace at one end and a sweeping, red marble staircase at the other. Mounted on the wall above the fireplace is a longsword with a windmill cameo worked into the hilt. The wood-paneled walls are ornately sculpted with images of vines, flowers, nymphs, and satyrs. The decorative paneling follows the staircase as it circles upward to the second floor. There are 6 doors in this area
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Looking left and right Sin went and tried the double doors to her right.
" Keep an eye out for anything big and oozy."
Nea will strap her greataxe to her back, pulling out a torch from her pack and probe the fireplace for signs of any recent use, "Let's see if we any signs of life,"
Perception: 22
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneEthan follows to the double doors. He would want to clear each room before continuing on to another level.