Kwiz takes the teeth, and says to the others “Let us see what else this place holds.” He then asks Rush for Guidance again, and heads towards the western area, keeping an eye on the ground for traps, and then examining anything around for historic or arcane content. ((Investigation 16 + 3))
Putting her hands on her hips with a frown Andrømeda huffs. Shrugging she turns South moving back toward the hallway, calling out to Kwiz, "Am'm right behind du."
With Kwizkeeping a watchful eye, and having an idea of what to look for, now, he easily spots the next trap with the wisp clearly trying to entice any unsuspecting grave robbers to fall into it.
Kwiz would remember that in this room are four sarcophagi. Thinking back ((I'm adding this in here...), Kwiz would remember that on the top of each sarcophagus was a crest with a different emblem on it.
The northwest sarcophagus had the following emblem inside of the crest:
Andrømeda follows, looking around at all of the symbols on the Sarcophagi. "Maybe den's a riddle?" She walks over to the NW sarcophagus and pulls out her lute, playing a simple melody and watches to see if anything happens.
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Kwizlooks at the sarcophagus, and he notices that the symbol definitely looks familiar to him. He might have seen it in some ancient tome somewhere as a symbol to represent those educated in the arcane.
Andrømeda follows, looking around at all of the symbols on the Sarcophagi. "Maybe den's a riddle?" She walks over to the NW sarcophagus and pulls out her lute, playing a simple melody and watches to see if anything happens.
“Good thinking” Kwiz replies. He then starts using prestidigitation to clean the sarcophagus with the arcane symbol on it.
This post has potentially manipulated dice roll results.
Andrømeda stops playing and looks at Rush. "Du think?" She frowns in disappointment. "Am vas hoping den vas a riddle." Putting the lute away and cracking her knuckles, she grabs the lid of the sarcophagus in front of her with the lute pictured on it and attempts to lift the lid the old fashioned way.
26
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
After cleaning the sarcophagus in front of him, Kwiz sees his friend rage at the one he’s only a minute before been playing her instrument in front of. Deciding not to get in her way, he cautiously takes a couple steps back to observe.
Andrømeda destroys the lid, stone exploding every which direction. After clearing away the rubble she sees a lute tucked in the hands of what one could assume is a dead Bard.
“Well done?”Kwiz says, half as a question, and half as a statement. “Rush. Do you sense any undead here? Are we disturbing the rest of something that may come to harm us as we leave?” Kwiz is a bit concerned as they have dealt with quite a bit of undead in the last weeks of travel together.
Frowning at the empty sarcophagus, Andrømeda moves around the central pillar, finding another and giving it the same treatment.
STR: 15Athletics: 26
***RETCON so that Andrømeda can roll Athletics w/ Advantage (due to her totem)***
She must be tired from opening the other sarcophagus, as Andrømeda is unable to open the second one.Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Alright! With that Athletics roll, Andrømeda gets the second sarcophagus open. It has a skeleton in it, but nothing of value.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Kwiz takes the teeth, and says to the others “Let us see what else this place holds.” He then asks Rush for Guidance again, and heads towards the western area, keeping an eye on the ground for traps, and then examining anything around for historic or arcane content. ((Investigation 16 + 3))
Can you post the map again please?
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Putting her hands on her hips with a frown Andrømeda huffs. Shrugging she turns South moving back toward the hallway, calling out to Kwiz, "Am'm right behind du."
Also, just to recognize it: Happy Page 100 in the campaign!
I'll get a new map posted as soon as I can.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map
With Kwiz keeping a watchful eye, and having an idea of what to look for, now, he easily spots the next trap with the wisp clearly trying to entice any unsuspecting grave robbers to fall into it.
Kwiz would remember that in this room are four sarcophagi. Thinking back ((I'm adding this in here...), Kwiz would remember that on the top of each sarcophagus was a crest with a different emblem on it.
The northwest sarcophagus had the following emblem inside of the crest:

Northeast had this one:

Southeast had:

Southwest had:

Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Bypassing the trap, Kwiz heads towards the southeastern sarcophagus and looks more closely at it.
Same investigation roll as above? Or new one? New 10 +
13not that... + 2PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Andrømeda follows, looking around at all of the symbols on the Sarcophagi. "Maybe den's a riddle?" She walks over to the NW sarcophagus and pulls out her lute, playing a simple melody and watches to see if anything happens.
Kwiz looks at the sarcophagus, and he notices that the symbol definitely looks familiar to him. He might have seen it in some ancient tome somewhere as a symbol to represent those educated in the arcane.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
“Good thinking” Kwiz replies. He then starts using prestidigitation to clean the sarcophagus with the arcane symbol on it.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Dust and debris float up and off of it, easily. After a minute or so, the top is clean.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush goes to look. “Classic hero symbolism, yes? Perhaps these were the others of the dragon slayers.”
Paladin - warforged - orange
Andrømeda stops playing and looks at Rush. "Du think?" She frowns in disappointment. "Am vas hoping den vas a riddle." Putting the lute away and cracking her knuckles, she grabs the lid of the sarcophagus in front of her with the lute pictured on it and attempts to lift the lid the old fashioned way.
26
Andrømeda struggles to get a good grip on the lid and it doesn't budge.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Growling, Andrømeda lets go of the lid and grabs her greataxe, slamming it into one side in an attempt to crack it open.
Attack: 21 Damage: 6
After cleaning the sarcophagus in front of him, Kwiz sees his friend rage at the one he’s only a minute before been playing her instrument in front of. Deciding not to get in her way, he cautiously takes a couple steps back to observe.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Andrømeda destroys the lid, stone exploding every which direction. After clearing away the rubble she sees a lute tucked in the hands of what one could assume is a dead Bard.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Cocking her head, Andrømeda reaches out and picks up the lute. "Am thought dir vould be more." She strums it a little to see if it's in tune.
“Well done?” Kwiz says, half as a question, and half as a statement. “Rush. Do you sense any undead here? Are we disturbing the rest of something that may come to harm us as we leave?” Kwiz is a bit concerned as they have dealt with quite a bit of undead in the last weeks of travel together.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM: