This post has potentially manipulated dice roll results.
21
Rush has a peaceful night of hat weaving while everyone else is snoozing. He places the hat on Andrømeda and chuckles to himself when he goes over to wake Sael up for her watch.
This post has potentially manipulated dice roll results.
During Sael's watch, she doesn't hear anything, as she's spending most of her time focusing intently on sharpening her blades. The sound of the whetstone scraping against the metal as she pushes it down the length of the blade covers the sounds of the leaves rustling and the twigs breaking. Considering how Alert (feature) she is, she can't be snuck up on, though and at just the last second, she realizes she's not alone.
Just as she yells out for everyone to wake up, a hand darts out at her from the shadows and grabs her by the hair, and pulls her into the darkness of the early morning. The sound of her struggling can be heard for a few moments before there is just silence in the darkness.
Xanth is awake in time to get one shot off in the direction she was pulled into the darkness and he starts to trot after her, but only makes it a single step before 8 orcs emerge in the light of the campsite followed slowly by a scowling Anchorite of Talos.
Xanth yells out, "In the name of the watchers!" then his battleaxe begins to glow white. He runs over to Orc 1 and takes a swing at him with his battleaxe.
The Anchoritesmiles at Xanth's miss and he lifts his hands and begins speaking the words to a magic spell. He then casts Bless on Orc 1, Orc 7, and Orc 8.
Andrømeda basically just pulled a Diablo III whirlwind maneuver and mowed down all three orcs. They're all dead, and Andrømeda stands, panting from the exertion, and staring at the rest of them with deadly intent.
Attacks Xanth with his greataxe (blessed): Attack: 8 + 4 Damage: 12
He swings, but apparently, this orc couldn't hit the broad side of a barn considering how big a centaur is. He misses.
Orc 2
Movement: He moves 10' to get within melee range of Xanth.
Attack: He also swings his greataxe at the centaurian paladin: Attack: 14 Damage: 10
He also manages to not hurt the centaur at all. He swings at the legs, but it's an awkward swing for him.
Orc 3
Movement: He moves 30' to close almost all of the distance between him and Kwiz. He's still not close enough for a melee attack.
Attack: He throws his javelin at Kwiz: Attack: 6 Damage: 9
The javelin sails by Kwiz's head and lands somewhere in the brush behind camp.
Orc 4
Movement: He runs 15' up to get within melee range of Andrømeda.
Attack: He is going to swing his greataxe at Andrømeda(ad advantage because of Andrømeda's reckless attack): Attack: 20 Damage: 6
The orc swings his mighty axe, and it connects w/ Andrømeda'sshoulder, but her skin is almost as thick as a hide, at this point and he barely draws blood.
Orc 5
Movement: He moves up by 5' to also get within melee range
Attack: He'll follow suit with his brother-in-arms and swing his axe at Andrømeda: Attack: 18 Damage: 9
This swing has much the same effect as the other, only it connects with Andrømeda's other shoulder.
This post has potentially manipulated dice roll results.
Seeing the javelin land just beside him, Kwiz lets out a light yelp and steps back a few feet as his points to a rock on the ground and flicks his finger towards the orc near him directing the rock to catapult towards it.
Rush moves into the center of camp, closes his eyes, and whispers a few words that to an outsider might look like a prayer. As he does so, a white-yellow flash of light emanates out from him in a circle, and Xanth, Kwiz, and Andromeda all feel refreshed. You all have advantage on Wisdom saving throws and death saving throws, and regain the maximum number of hit points possible from any healing - if anyone tries to heal you.
This post has potentially manipulated dice roll results.
The Anchorite of Talos once again lifts his hands into the air and begins speaking what sound like unholy words before bringing his arms down to point at Andrømeda.
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from him in a line towards Andrømeda. Each creature in the line must make a Dexterity saving throw (only Andrømeda). A creature takes 23 lightning damage on a failed save, or half as much damage on a successful one.
The leaves and branches around Andromeda as well as in a line behind her alight and begin to burn.
21
Rush has a peaceful night of hat weaving while everyone else is snoozing. He places the hat on Andrømeda and chuckles to himself when he goes over to wake Sael up for her watch.
Sael Perception: 16
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
During Sael's watch, she doesn't hear anything, as she's spending most of her time focusing intently on sharpening her blades. The sound of the whetstone scraping against the metal as she pushes it down the length of the blade covers the sounds of the leaves rustling and the twigs breaking. Considering how Alert (feature) she is, she can't be snuck up on, though and at just the last second, she realizes she's not alone.
Just as she yells out for everyone to wake up, a hand darts out at her from the shadows and grabs her by the hair, and pulls her into the darkness of the early morning. The sound of her struggling can be heard for a few moments before there is just silence in the darkness.
Xanth is awake in time to get one shot off in the direction she was pulled into the darkness and he starts to trot after her, but only makes it a single step before 8 orcs emerge in the light of the campsite followed slowly by a scowling Anchorite of Talos.
Everyone rolls initiative:
Initiative Order
Xanth is up.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 1, Turn 1 - Xanth's Turn
Xanth yells out, "In the name of the watchers!" then his battleaxe begins to glow white. He runs over to Orc 1 and takes a swing at him with his battleaxe.
The Anchorite of Talos is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 1, Turn 2 - Anchorite's Turn
The Anchorite smiles at Xanth's miss and he lifts his hands and begins speaking the words to a magic spell. He then casts Bless on Orc 1, Orc 7, and Orc 8.
Andrømeda is up.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 1, Turn 3 - Andrømeda's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda roars(rage) as she raises up her greataxe, rushing the nearest enemy to her(Orc 8) and swings with all her might(reckless, gwm)
Attack: 21 Damage: 29
Attack: 13 Damage: 26
(on crit or kill)Attack: 23 Damage: 37
(If she kills orc8 move on to orc7, and six on the off chance she kills both)
Andrømeda basically just pulled a Diablo III whirlwind maneuver and mowed down all three orcs. They're all dead, and Andrømeda stands, panting from the exertion, and staring at the rest of them with deadly intent.
The Orcs are next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 1, Turn 4 - 8 - The Orcs' Turns
Orc 1
Orc 2
Orc 3
Orc 4
Orc 5
Rush is up!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 1, Turn 9 - Rush's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush moves straight towards the Anchorite and casts Beacon of Hope hoping to get everyone in the aura.
EoT
Paladin - warforged - orange
Seeing the javelin land just beside him, Kwiz lets out a light yelp and steps back a few feet as his points to a rock on the ground and flicks his finger towards the orc near him directing the rock to catapult towards it.
Upcast to level 2 - dex 15 or 14
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Reading the description of the spell, it's a buff. Are you buffing the Anchorite and the Orcs?
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
No. Just the allies.
Paladin - warforged - orange
Ok. I'll move Rush, then figure out the radius.
Then, we'll adjudicate Kwiz.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Map Update
Rush moves into the center of camp, closes his eyes, and whispers a few words that to an outsider might look like a prayer. As he does so, a white-yellow flash of light emanates out from him in a circle, and Xanth, Kwiz, and Andromeda all feel refreshed. You all have advantage on Wisdom saving throws and death saving throws, and regain the maximum number of hit points possible from any healing - if anyone tries to heal you.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Orc 3 makes a DC15 DEX save: 19
The rock hits the orc and stops dead, then falls straight to the ground at the orc's feet.
It is Xanth's turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Round 2, Turn 1 - Xanth's Turn
(No map update needed)
Xanth, undeterred, swings his greataxe at Orc 1, again:
The Anchorite is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
The Anchorite of Talos once again lifts his hands into the air and begins speaking what sound like unholy words before bringing his arms down to point at Andrømeda.
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from him in a line towards Andrømeda. Each creature in the line must make a Dexterity saving throw (only Andrømeda). A creature takes 23 lightning damage on a failed save, or half as much damage on a successful one.
The leaves and branches around Andromeda as well as in a line behind her alight and begin to burn.
Andrømeda needs to make a DC12 DEX save.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
18
(I have adv on dex saves)
Andrømeda takes 27/2 rounded down lightning damage.
Andrømeda is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight