OK, let's move this along. Most of the Round 4 attacks miss, but Ireniana and Umbriel make contact. The Skeleton attacks Ireniana: 8 and of course misses. In Round 5 enough hits land that the Skeleton is taken out.
We're out of initiative. What does the party do now?
You don't find any clues as to what could have animated the remains. You look high and low for a good 10 minutes, but don't find much of anything useful.
It's been about 30 minutes since the initial encounter with the Stirges.
From the cavern with the Stirges, there are 4 routes.
1. Back to the first pit with a tunnel going to the north.
2. North-west tunnel. You don't smell anything accept dank, stale air.
3. North central tunnel. Same smells.
4. North-eastward tunnel. You get a faint whif of something acrid and possibly burnt. You can't place what it is, but the air smells a little different coming from that tunnel.
Umbriel wrinkles his nose a bit once Baeshra points out the smell. "I think those first two corridors may have more self-animating skeletons in them, if they're anything like that last room we entered. If we want to conserve our resources while maximizing speed and efficiency, we should investigate that smell."
As the party takes the north-eastern tunnel and rounds the first corner, their eyes pick up a green glow coming from the tunnel ahead.
Investigating further they see the tunnel opens into another cavern glowing with green light. Even those without Darkvision can see the whole cavern.
Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet tall. Some of the puffballs glow with an eerie green phosphorescence.
"I could potentially channel the power in this amulet to enable a spectral hand to carry a torch over, but it's not a guarantee - this is a fickle item. Are we sure that burning it is a good idea, though? As long as we don't touch anything, shouldn't we be fine?"Umbriel speculates, as he runs his hand over the Dark Shard amulet around his neck.
" Fine....well till we're surrounded by spores that take over our minds or start rapidly growing in all the slightly moist areas of your body or the spores are acidic and melt your face..."
Lyngheid stopped, " Sorry...flashbacks...whatever you do if theres a big purple one don't touch it with bare skin."
" Never should have followed that vein of ore...."
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Baeshra will move in and attack.
Attack: 13 Damage: 4
Attack: 9 Damage: 4
Attack: 8 Damage: 7
Round 4:
Reckless Attack GWM: (Roll Flat) Attack: 4 Damage: 24
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Ireniana makes an extra attack
Attack: 16 Damage: 18
I have an intelligence of six, I know what I'm doing.
Take your turn as well.
Umbriel sends a blast of Eldritch energy at the large skeleton: Attack: 18 Damage: 9
OK, let's move this along. Most of the Round 4 attacks miss, but Ireniana and Umbriel make contact. The Skeleton attacks Ireniana: 8 and of course misses. In Round 5 enough hits land that the Skeleton is taken out.
We're out of initiative. What does the party do now?
Umbriel would like to search the room, looking for whatever may have animated these poor wretches. Symbols, sigils, etc. Investigation: 7
You don't find any clues as to what could have animated the remains. You look high and low for a good 10 minutes, but don't find much of anything useful.
It's been about 30 minutes since the initial encounter with the Stirges.
Baeshra starts to nudge the others back to tye intersection, once there he'll sniff the air from both remaining passages for any sign of anything.
Perception: 18
From the cavern with the Stirges, there are 4 routes.
1. Back to the first pit with a tunnel going to the north.
2. North-west tunnel. You don't smell anything accept dank, stale air.
3. North central tunnel. Same smells.
4. North-eastward tunnel. You get a faint whif of something acrid and possibly burnt. You can't place what it is, but the air smells a little different coming from that tunnel.
Umbriel wrinkles his nose a bit once Baeshra points out the smell. "I think those first two corridors may have more self-animating skeletons in them, if they're anything like that last room we entered. If we want to conserve our resources while maximizing speed and efficiency, we should investigate that smell."
As the party takes the north-eastern tunnel and rounds the first corner, their eyes pick up a green glow coming from the tunnel ahead.
Investigating further they see the tunnel opens into another cavern glowing with green light. Even those without Darkvision can see the whole cavern.
Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet tall. Some of the puffballs glow with an eerie green phosphorescence.
Baeshra will pause at the edge of the tunnel and rack his mind for what he might know about underground bioluminescent fungus.
Nature: 9
You've heard of it before, you know there are several varieties, and that they do not glow from magic. Their light source is natural.
Lyngheid looked the fungi over for any dangerous types she might know from her delves into the deep.
Nature:13
You can't make out much more than Baeshra without getting closer to the fungi.
Lyngheid surveyed the fungi, " Don't like it."
" Does anyone have lots of fire we can use from way over here?"
"I could potentially channel the power in this amulet to enable a spectral hand to carry a torch over, but it's not a guarantee - this is a fickle item. Are we sure that burning it is a good idea, though? As long as we don't touch anything, shouldn't we be fine?" Umbriel speculates, as he runs his hand over the Dark Shard amulet around his neck.
"If your magic is fickle, I can easily do the same thing" she says in a chirpy voice.
Nyx clicks her finger and a spectral, floating hand pulsing vibrant violets and purples appears a few feet from the satyr.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
" Fine....well till we're surrounded by spores that take over our minds or start rapidly growing in all the slightly moist areas of your body or the spores are acidic and melt your face..."
Lyngheid stopped, " Sorry...flashbacks...whatever you do if theres a big purple one don't touch it with bare skin."
" Never should have followed that vein of ore...."