Alright, Baeshra heads back to the first cavern and watches for a chasing cloud. He doesn't see one in the first round.
Umbriel makes it back to the group.
Lyngheid nonchallanty crosses the chamber. Puffs of gas escaping from the fungi on the floor with every step. She almost makes it all the way through. One more Con Save, please!
Umbriel looks at Nyx, eyes watery and with a slight wheeze to his voice. "It's not so bad, but I get the feeling I was pretty lucky - if I had brushed up against one of those big ones, there's no telling what might have happened. I do like my face where it is."
Round 1 will conclude with Lyngheid across the fungi cavern (and needing a second Con Save to avoid Poison damage and being Poisoned).
Does anyone try to cross the cavern to go with Lyngheid in Round 2? The terrain is difficult terrain for the purposes of movement, and anyone ending their turn in the cavern has to make the Con Save.
This post has potentially manipulated dice roll results.
Ireniana will cover her mouth with the front part of her shirt under her armor and use her full movement to through the cavern. Since it's difficult terrain, she'll likely end in the cavern.
CON Save - 24
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Lyngheid goes 25 feet down the tunnel until it starts to open up into a larger cave. Dozens of skeletons, many crushed under fallen debris, are scattered across the floor. You see a free standing stone building on the right side, with human sized doors. Since you are proficient in Arcana, you can sense a subtle aura of magic in this cavern.
You've used all your movement, but can use your action to move more, or make a perception check from here, or something else.
You notice the walls of the building are battered and blackened, and the double doors are cracked and scorched. In the distance you see an escarpment, into which a flight of stairs has been cut. You also see some sort of minerals in the ceiling. With a light source you bet that they would sparkle!
"So we are going to have to make the dash are we or split the group up" Nyx says in a venomous tone.
"And how do you think an Owlbear is going to get through that without puffing up spores over the entire room"
The satyr sets down her backpack and takes out a shirt and her water skin. Dampening the shirt so it is wet to the touch , she wrapping it around her face and head so that is covers her nose and mouth.
Umbriel knows his False Life spell is going to run out soon, so he will take a deep breath, and hurry across the cavern as quickly as possible. Con save: 17
This post has potentially manipulated dice roll results.
Baeshra will sigh and revert to his lizardfolk form. Sealing his mouth and nose in a decidedly reptilian manner, he will begin to make his way slowly through the cavern, checking the southern area for anything of note.
Perception: 16
(Lizardfolk can hold their breath for up to 15 minutes at a time. Just in case though, con save: 22)
Con: 18
Lyngheid breathed in the cloud, " This ones not too bad, its a bit peppery.", she remarked as Umbriel coughed.
" Well, in for a copper, in for a crown.', She marched toward the tunnel across the way.
Alright, Baeshra heads back to the first cavern and watches for a chasing cloud. He doesn't see one in the first round.
Umbriel makes it back to the group.
Lyngheid nonchallanty crosses the chamber. Puffs of gas escaping from the fungi on the floor with every step. She almost makes it all the way through. One more Con Save, please!
Umbriel looks at Nyx, eyes watery and with a slight wheeze to his voice. "It's not so bad, but I get the feeling I was pretty lucky - if I had brushed up against one of those big ones, there's no telling what might have happened. I do like my face where it is."
Round 1 will conclude with Lyngheid across the fungi cavern (and needing a second Con Save to avoid Poison damage and being Poisoned).
Does anyone try to cross the cavern to go with Lyngheid in Round 2? The terrain is difficult terrain for the purposes of movement, and anyone ending their turn in the cavern has to make the Con Save.
2nd Con Save: 18
Nice! Impervious to the toxic gas. What do you do now?
Ireniana will cover her mouth with the front part of her shirt under her armor and use her full movement to through the cavern. Since it's difficult terrain, she'll likely end in the cavern.
CON Save - 24
I have an intelligence of six, I know what I'm doing.
Ireniana makes it a little more than half-way through, and shakes off the worst of the gas clouds.
Baeshra will return to the others and cock his head at them curious why they're headed into a poison filled cavern.
Lyngheid headed down the tunnel a little way, able to see in the dark she tried to be as quiet as she could.
Stealth:9
Perception: 24
Lyngheid goes 25 feet down the tunnel until it starts to open up into a larger cave. Dozens of skeletons, many crushed under fallen debris, are scattered across the floor. You see a free standing stone building on the right side, with human sized doors. Since you are proficient in Arcana, you can sense a subtle aura of magic in this cavern.
You've used all your movement, but can use your action to move more, or make a perception check from here, or something else.
Lyngheid hunched down and looked over the building and surrounds carefully.
Perception: 11
You notice the walls of the building are battered and blackened, and the double doors are cracked and scorched. In the distance you see an escarpment, into which a flight of stairs has been cut. You also see some sort of minerals in the ceiling. With a light source you bet that they would sparkle!
"So we are going to have to make the dash are we or split the group up" Nyx says in a venomous tone.
"And how do you think an Owlbear is going to get through that without puffing up spores over the entire room"
The satyr sets down her backpack and takes out a shirt and her water skin. Dampening the shirt so it is wet to the touch , she wrapping it around her face and head so that is covers her nose and mouth.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Whistler and Owlbear follow Baeshra, noticing the poison clouds.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Alright, that's the end of Round 2. Nyx makes preparations to cross, everyone else waits on the edge of the cavern.
Round 3: Ireniana makes it through the cavern and to Lyngheid, no need for a Con Save.
Lyngheid, do you wait for the others, or venture further into the new cavern?
Everyone else, what do you do?
Umbriel knows his False Life spell is going to run out soon, so he will take a deep breath, and hurry across the cavern as quickly as possible. Con save: 17
Umbriel makes it just to the right of Ireniana's position in the last map, and manages to avoid the worst effects of the poison gas.
Droop scurries after Umbriel and makes it about 10-15 feet behind him. Droop's Con Save: 14 and also avoids the nasty gas.
Baeshra will sigh and revert to his lizardfolk form. Sealing his mouth and nose in a decidedly reptilian manner, he will begin to make his way slowly through the cavern, checking the southern area for anything of note.
Perception: 16
(Lizardfolk can hold their breath for up to 15 minutes at a time. Just in case though, con save: 22)
Owlbear and Whistler gallop across to the overside.
W CON: 16
O CON: 17
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]