This post has potentially manipulated dice roll results.
You can't tell if it is trapped or not, but you find that the the chest is locked, there is a crude combination lock with three tumblers, each one displaying what Lyngheid recognizes to be dwarvish numbers from 0 to 9.
The tumblers are currently showing: 635
You spend several minutes with your lock picking tools, but are unable to get it open.
Baeshra lets the others start looking while he starts idly flipping through the combinations, starting with 000 and cycling through. (000, 001, 002.. etc...)
You don't find any codes, but inside the wardrobe you find a n impressive cloak made from a red dragon's hide and wings, with a necklace of engraved gold plates draped over its shoulders. The whole thing has to be worth north of 2000 gold. The other wardrobe contains a gown made of gold ingots and gold rings, easily worth 7000 gold and weighing almost 1000 pounds.
As Baeshra start's flicking through the 030s, he and Lyngheid (with Ireniana still scouting out the top of the basalt desk) here the heavy thud of footsteps approaching fast. You've all got maybe one round before they are within sight.
This post has potentially manipulated dice roll results.
The group darts around, trying to hide. Lyngheid taps Ireniana on the leg to have her jump down.
Baeshra, Ireniana, make a stealth roll.
Droop's Stealth: 23
Lyngheid hides under the table, and then realizes that it is 10 feet tall, so she is pretty much standing in the open. Umbriel jumps in the wardrobe, but the door squeaks loudly as he hastily shuts it.
Just as the party is getting to their hiding places, a large, female fire giant steps in to the room, sees most of you, points and says in common "Capture them for the Duke!" More creatures that were behind her start to move into the room.
Everyone roll initiative and take your turn if higher than:10
The Duchess orders the attack, rips a crystal flask from a necklace around her neck and quaffs a potion as she moves into her bedroom.
A handful of small, flying creature that constantly billow smoke follow her in and go straight for Lyngheid, using their movement to do so, two of them see Umbriel's hand sticking out of the wardrobe and head that way.
A large, female hobgoblin armed with a longsword and a shield charges in, dashing to get next to the Duchess.
Another hobgoblin, this one armed with a staff follows behind, points at Lyngheid and Ireniana as they crouch under the table and sends a ball of fire their way. Lyngheid, Ireniana, and Baeshra make a DC13 Dex save or take 24 fire damage, half on a success.
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You can't tell if it is trapped or not, but you find that the the chest is locked, there is a crude combination lock with three tumblers, each one displaying what Lyngheid recognizes to be dwarvish numbers from 0 to 9.
The tumblers are currently showing:
635
You spend several minutes with your lock picking tools, but are unable to get it open.
" Anyone seen a three digit code anywhere? Giants can be forgetful."
" Or we could ask the weeping lass in the other room?"
Baeshra lets the others start looking while he starts idly flipping through the combinations, starting with 000 and cycling through. (000, 001, 002.. etc...)
Lyngheid comes up with some good ideas while Ireniana is still on her shoulders tossing items down to the floor.
Baeshra watches Nyx fiddle with the locks, and then tries a few, getting through 030 in about 1 minute with no luck.
Umbriel looks around for three digit codes -
Investigation: 14
You don't find any codes, but inside the wardrobe you find a n impressive cloak made from a red dragon's hide and wings, with a necklace of engraved gold plates draped over its shoulders. The whole thing has to be worth north of 2000 gold. The other wardrobe contains a gown made of gold ingots and gold rings, easily worth 7000 gold and weighing almost 1000 pounds.
As Baeshra start's flicking through the 030s, he and Lyngheid (with Ireniana still scouting out the top of the basalt desk) here the heavy thud of footsteps approaching fast. You've all got maybe one round before they are within sight.
Baeshra moves to hide under the bed.
Lyngheid moves to hide...... highly aware that she is likely to give everyone else away she ducks into the wardrobe....
Stealth: 8
Umbriel hides in one of the wardrobes as well -
Stealth: 3
(and I put an extra +2 bonus on my earlier Investigation check by mistake, sorry!)
Nyx disappears from sight and moves next to the door.
OCC: Casts Invisibility
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
OCC: Do i also need a stealth check... at advantage?
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Yes.
The group darts around, trying to hide. Lyngheid taps Ireniana on the leg to have her jump down.
Baeshra, Ireniana, make a stealth roll.
Droop's Stealth: 23
Lyngheid hides under the table, and then realizes that it is 10 feet tall, so she is pretty much standing in the open. Umbriel jumps in the wardrobe, but the door squeaks loudly as he hastily shuts it.
Just as the party is getting to their hiding places, a large, female fire giant steps in to the room, sees most of you, points and says in common "Capture them for the Duke!" More creatures that were behind her start to move into the room.
Everyone roll initiative and take your turn if higher than:10
Baeshra stealth: 15
Initiative: 11
Lyngheid Initiative: 21
Umbriel's initiative: 11
Nyx Initiative 9
Stealth Adv 27
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
OCC: Can I request new dice!
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Haha, no!
Droop's Initiative: 16
Round 1:
The Duchess orders the attack, rips a crystal flask from a necklace around her neck and quaffs a potion as she moves into her bedroom.
A handful of small, flying creature that constantly billow smoke follow her in and go straight for Lyngheid, using their movement to do so, two of them see Umbriel's hand sticking out of the wardrobe and head that way.
A large, female hobgoblin armed with a longsword and a shield charges in, dashing to get next to the Duchess.
Another hobgoblin, this one armed with a staff follows behind, points at Lyngheid and Ireniana as they crouch under the table and sends a ball of fire their way. Lyngheid, Ireniana, and Baeshra make a DC13 Dex save or take 24 fire damage, half on a success.