Enwynn offers quietly in consolation "If I recall the text correctly, the gold coin is a small price to pay for one's life. I understand from what I have been told that Dwarven Tomb Guardians are no quick fight, nor easy to evade once awoken." then heads swiftly after Banzo and Libb, wryly reflecting to herself that while running towards potential trouble is certainly a heroic thing to do, it not always wise.
Piercer in hand, she stares into the darkness of the nearest alcove, as best she can, wary of being abruptly redistributed into the bowels of the earth.
OOC: Enwynn rolls Perception, and rolls a 1 for a total of 7.
Those peering into the alcoves are able to make out carved stone crypts and similar vaults in the walls of each alcove.
When Libb reaches the dead end he points to the left, looking that way you see a similar alcove but the central crypt has been destroyed with picks and shovels and the rear wall vault tunneled through. The walls are lined with dozens of dead partially covered by rubble, the bodies all are desiccated and have looks of terror permanently etched on their faces....some still clutch tools in their hands.
"Were those dead always there when you and your master came through here Libb?"
Banzo doubts the mind flayer would have gone this way if it was dangerous but the presence of so many dead gives him pause.
He will have Zeno, his black and white tuxedo pattern cat familiar try to hide and sneak ahead to scout.
Zeno's Stealth: 21
" Them? Yeah, they always there. I think they broke down tomb and whatever was sleeping there wasn't happy."
" Ok, so through there dwarf tunnels stop go back to new tunnel, ahead short walk is big gold door with Z on it, and outside that door are the guards."
"" I wait here til they're dead."
Zeno slipped ahead confirming with Banzos eyes everything Libb had said, the small cat stuck to the shadows and soon Banzo saw a carved arched antechamber with six hulking ogre-sized Chaos Beast Men, wolfish snouts below goat-like brows of curving horns, silver-white fur.....hook clawed hands holding great polearms and occasionly tell-tale signs of Chaos.....an eye opening in a shoulder muscle, flexing tendrils from an elbow joint.....the glimmer of insanity in a goat-like eye.
Banzo will share what he's learned from Zeno's scouting with the party. He will signal them to stop here and quickly decide how to proceed. In a whisper, "Wait! Let's figure out how best to begin against them. I can cast Slow and see how many I get with it, everyone else should focus on those who aren't affected by my spell."
Not wanting to lose our chance at surprise Banzo will recall Zeno.
(OOC: No plant life of any sort in the target room according to Zeno and Libb, not even fungi or lichen? Yes, there is a good reason for this question, because the alternatives are Guidance Buff, many rocks, a whole lot of rocks or Wither And Bloom.)
Tzedaka looks at group. “Motter can empower some of you (bless) or ven Dey enter my sisters can assist us (spirit guardian, also slows in Area of effect, so could catch them as they enter room )”
(OK, well that rules out plants as terrain modifiers to movement. The Rocks spells would work but it's non-specific as to who gets slowed down by the rubble underfoot side effect.)
Enwynn quietly suggests "I can keep two of them busy with the same enchantment that I used at the bridge*. If we can find a way of slowing more of them down, then that would be useful."
"Alright, so we know what we're each doing but are we going to try to waylay them where they are?... or try to lure them somewhere?"
Banzo holds up his arm in front of him takes a look at the tattoo, waiting to see if it itches him or not.
"If they are set to guard the golden door I don't think it will be easy to lure them anywhere, plus we risk losing the element of surprise just by trying. That's just my take on things, I side with the group."
"I'm for luring them, into here, perhaps we could use your familiar or perhaps an illusion of some sort." Garet inhales slowly.
"If they only send a couple to investigate, we could dispatch them, and then we take on a smaller force. I'd rather fight here with Throffs blessing than at Zagors door with the possibility the wizard could join the battle."
(Ooc we hit them with range attacks and draw them into dwarf room. Any slow/ terrain spells if possible as they enter: spirit guardians is when they enter if we use it)
Banzo looks dubiously in the direction of where they are, even though he currently can't see them.
"I am willing to give it a try if it means the possibility of luring even a few, or one, away."
Banzo shares his familiars senses and sends Zeno, his black and white tuxedo pattern cat familiar back to where the half dozen guardians are and has him make a loud "MEOW!" to see if any will follow him back to where we are. I then have him move/lure any that follow him to try and get them to fall into our ambush.
“Yes Cherman, your idea is good. Also, we should pick one and concentrate on it. If range attacks all hit one, Dey vill pursue, or better yet, some stay to guard Dee door while others come chere.
Let us prepare.”
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Enwynn offers quietly in consolation "If I recall the text correctly, the gold coin is a small price to pay for one's life. I understand from what I have been told that Dwarven Tomb Guardians are no quick fight, nor easy to evade once awoken." then heads swiftly after Banzo and Libb, wryly reflecting to herself that while running towards potential trouble is certainly a heroic thing to do, it not always wise.
Piercer in hand, she stares into the darkness of the nearest alcove, as best she can, wary of being abruptly redistributed into the bowels of the earth.
OOC: Enwynn rolls Perception, and rolls a 1 for a total of 7.
" Not far."
Those peering into the alcoves are able to make out carved stone crypts and similar vaults in the walls of each alcove.
When Libb reaches the dead end he points to the left, looking that way you see a similar alcove but the central crypt has been destroyed with picks and shovels and the rear wall vault tunneled through. The walls are lined with dozens of dead partially covered by rubble, the bodies all are desiccated and have looks of terror permanently etched on their faces....some still clutch tools in their hands.
" Just through there."
Tzedaka continues to study Libb, hoping to gain some insight into his motives and see if he may be luring them into a trap (insight : 14
"Were those dead always there when you and your master came through here Libb?"
Banzo doubts the mind flayer would have gone this way if it was dangerous but the presence of so many dead gives him pause.
He will have Zeno, his black and white tuxedo pattern cat familiar try to hide and sneak ahead to scout.
Zeno's Stealth: 22
" Them? Yeah, they always there. I think they broke down tomb and whatever was sleeping there wasn't happy."
" Ok, so through there dwarf tunnels stop go back to new tunnel, ahead short walk is big gold door with Z on it, and outside that door are the guards."
"" I wait here til they're dead."
Zeno slipped ahead confirming with Banzos eyes everything Libb had said, the small cat stuck to the shadows and soon Banzo saw a carved arched antechamber with six hulking ogre-sized Chaos Beast Men, wolfish snouts below goat-like brows of curving horns, silver-white fur.....hook clawed hands holding great polearms and occasionly tell-tale signs of Chaos.....an eye opening in a shoulder muscle, flexing tendrils from an elbow joint.....the glimmer of insanity in a goat-like eye.
Banzo will share what he's learned from Zeno's scouting with the party. He will signal them to stop here and quickly decide how to proceed. In a whisper, "Wait! Let's figure out how best to begin against them. I can cast Slow and see how many I get with it, everyone else should focus on those who aren't affected by my spell."
Not wanting to lose our chance at surprise Banzo will recall Zeno.
Zeno headed back without issue.
( Ok...well we know what Banzo plans to do....anyone else?)
(ooc: does anyone want to cast anything at around the same time as my Slow spell?)
(ps: those with really good stealth, or a way to get a bonus to their stealth should try for the surprise round.)
(OOC: No plant life of any sort in the target room according to Zeno and Libb, not even fungi or lichen? Yes, there is a good reason for this question, because the alternatives are Guidance Buff, many rocks, a whole lot of rocks or Wither And Bloom.)
( Bare stone and metal.)
Tzedaka looks at group. “Motter can empower some of you (bless) or ven Dey enter my sisters can assist us (spirit guardian, also slows in Area of effect, so could catch them as they enter room )”
(OK, well that rules out plants as terrain modifiers to movement. The Rocks spells would work but it's non-specific as to who gets slowed down by the rubble underfoot side effect.)
Enwynn quietly suggests "I can keep two of them busy with the same enchantment that I used at the bridge*. If we can find a way of slowing more of them down, then that would be useful."
* Hold Person
Herman scratches his tattoo that itches and adds:
"There is nothing really I can do until I see those monsters but I am ready"
,
"Alright, so we know what we're each doing but are we going to try to waylay them where they are?... or try to lure them somewhere?"
Banzo holds up his arm in front of him takes a look at the tattoo, waiting to see if it itches him or not.
"If they are set to guard the golden door I don't think it will be easy to lure them anywhere, plus we risk losing the element of surprise just by trying. That's just my take on things, I side with the group."
"I'm for luring them, into here, perhaps we could use your familiar or perhaps an illusion of some sort." Garet inhales slowly.
"If they only send a couple to investigate, we could dispatch them, and then we take on a smaller force. I'd rather fight here with Throffs blessing than at Zagors door with the possibility the wizard could join the battle."
(Ooc we hit them with range attacks and draw them into dwarf room. Any slow/ terrain spells if possible as they enter: spirit guardians is when they enter if we use it)
"Do you think any would follow Zeno back here?"
Banzo looks dubiously in the direction of where they are, even though he currently can't see them.
"I am willing to give it a try if it means the possibility of luring even a few, or one, away."
Banzo shares his familiars senses and sends Zeno, his black and white tuxedo pattern cat familiar back to where the half dozen guardians are and has him make a loud "MEOW!" to see if any will follow him back to where we are. I then have him move/lure any that follow him to try and get them to fall into our ambush.
WHy don't we we hit them with range attacks and draw them into dwarf room?
,
“Yes Cherman, your idea is good. Also, we should pick one and concentrate on it. If range attacks all hit one, Dey vill pursue, or better yet, some stay to guard Dee door while others come chere.
Let us prepare.”