I will give it a bit for Teravan’s turn. I think she is the last PC pending for this turn. I would go ahead with the enemy Round 2 actions as it is unlikely a cantrip would outright kill one, but she might elect to use a more powerful spell which could effect things. Also, based on the Radiant Damage SG1 is currently the most damaged.
OOC: Going to bed. Evan will keep going with the Spiritual Weapon and Sacred Flame against the most damaged StoneGhost while staying at the front of the battle trying to draw attacks (given his PFE and good AC).
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Evan does indeed continue to draw attacks, as the Stone Ghosts defend their unholy sanctuary. One whirls on the barbarian who attacked it, however, and the one that was pushed away closes on the monk.
[OOC: Not sure how long I'm here for, but I might as well make an attack while I am.]
Hopefully, Okkar will help Nanoc against SG 2 given him Sneak Attack damage.
Roll to hit: 15 ; Damage: 6 ; Sneak Attack Damage: 4
Okkar does grant sneak attack and the full 10 damage goes through which combines with the prior attacks is enough to destroy Stone Ghost 2. SG1 is also quite damaged, SG3 and SG4 look largely intact.
This post has potentially manipulated dice roll results.
Taraven seeing that SG1 is being handled by her fellow party members will focus on the Stone Ghosts near Evan and the fountain. Again she will dig down deep her mind to twist the magic missile spell to twin it in order to hit SG3 and SG4
Taraven seeing that SG1 is being handled by her fellow party members will focus on the Stone Ghosts near Evan and the fountain. Again she will dig down deep her mind to twist the magic missile spell to twin it in order to hit SG3 and SG4
Damage to SG3 14
Damage to SG4 9
SG3 and 4 have now had some force damage, though they look like they have a lot of fight left in them.
This post has potentially manipulated dice roll results.
Evan, Round 2:
Continuing the attack on the most damaged StoneGhost, Evan calls down the holy fire on it and follows up with an attack from his Spiritual Weapon. If the Radiant Flame is enough to take SG1 down, Evan will shift the Spiritual Hammer attack to SG4, since it will get advantage if SG4 was knocked prone.
Radiant Flame on SG1: DC 13 Dexterity Save or 8 Radiant damage.
Spiritual Weapon: Attack: 8 Damage: 11 Force damage.
(if SG1 goes down and the attack gets applied to a prone SG4, here is a second attack roll for advantage: 18
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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(( Shall we assume Taraven uses a cantrip on 2? ))
I will give it a bit for Teravan’s turn. I think she is the last PC pending for this turn. I would go ahead with the enemy Round 2 actions as it is unlikely a cantrip would outright kill one, but she might elect to use a more powerful spell which could effect things. Also, based on the Radiant Damage SG1 is currently the most damaged.
Evan:
OOC: Going to bed. Evan will keep going with the Spiritual Weapon and Sacred Flame against the most damaged StoneGhost while staying at the front of the battle trying to draw attacks (given his PFE and good AC).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
((Sorry trying to catch up and on my phone so I can’t use the dice roller. DM please roll for me))
Round 1: Taraven was in the chapel with Evan. But she will cast 1st level magic missle at SG1 then use a sorcery point to magic missle SG2
so each take 3d4+3 damage
11 vs SG1
13 Vs SG2
They both take the full damage as it is Force.
SG1 is looking quite hurt.
Evan does indeed continue to draw attacks, as the Stone Ghosts defend their unholy sanctuary. One whirls on the barbarian who attacked it, however, and the one that was pushed away closes on the monk.
SG1 v Evan
15
SG2 v Evan
7
SG3 v Nanoc
5
SG4 v Ilecerys
14
Ilecerys will need to make a DC 13 Con save or take a level of exhaustion and he takes Necrotic Damage of 6
This was Round 2 for the Stone Ghosts. Players may take round 2 actions.
This was Round 2 for the Stone Ghosts. Players may take round 2 actions.
Galtheon Round 2
Galtheon grimly continues his attack on SG2:
Attack 1: 7 Damage: 9 (Slash)
Attack 2: 24 Damage: 9 (Slash)
If either hit, then add to the damage: 7
(( Checking: No bless? Not that it would make a difference to the first roll ))
Edit 2: Second attack was Piercing (just as bad, but cut & paste got me)
[OOC: Not sure how long I'm here for, but I might as well make an attack while I am.]
Hopefully, Okkar will help Nanoc against SG 2 given him Sneak Attack damage.
Roll to hit: 15 ; Damage: 6 ; Sneak Attack Damage: 4
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Not really sure where Taraven is, but this is a possible updated map:
...am still considering a better solution
The 16 damage is cut down to 8, but SG2 is now also looking bad, after this and the prior attacks including force damage.
Okkar does grant sneak attack and the full 10 damage goes through which combines with the prior attacks is enough to destroy Stone Ghost 2. SG1 is also quite damaged, SG3 and SG4 look largely intact.
Okkar fires his light crossbow at SG1.
8
Taraven seeing that SG1 is being handled by her fellow party members will focus on the Stone Ghosts near Evan and the fountain. Again she will dig down deep her mind to twist the magic missile spell to twin it in order to hit SG3 and SG4
Damage to SG3 14
Damage to SG4 9
SG3 and 4 have now had some force damage, though they look like they have a lot of fight left in them.
Con save: 19
Round 2:
Ilecerys turns to strike the stone ghost that attacked him (SG4), attempting to knock it off its feet.
+1 Club Attack: 22 Damage: 7
Flurry of Blows 1: 22 Damage: 5
Flurry of Blows 2: 21 Damage: 4
DC 12 Dex save on FOB hits or knocked prone
Evan, Round 2:
Continuing the attack on the most damaged StoneGhost, Evan calls down the holy fire on it and follows up with an attack from his Spiritual Weapon. If the Radiant Flame is enough to take SG1 down, Evan will shift the Spiritual Hammer attack to SG4, since it will get advantage if SG4 was knocked prone.
Radiant Flame on SG1: DC 13 Dexterity Save or 8 Radiant damage.
Spiritual Weapon: Attack: 8 Damage: 11 Force damage.
(if SG1 goes down and the attack gets applied to a prone SG4, here is a second attack roll for advantage: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"