Kellin heads towards the inn as he enters town, figuring getting a room would be a good place to start. he thinks he can find his contact once he has a room established. He wears somewhat dusty robes, belted at the waist, with pouches and other items that mark him as a spellcaster. As he enters the inn though his foot gets caught by the sill of the door and he falls flat on his face, nearly braining himself on a table nearby.
"Sorry, that happens a lot..." He says to no one in particular as he gets to his feet and tries to brush dirt from his robes.
Kellin heads towards the inn as he enters town, figuring getting a room would be a good place to start. he thinks he can find his contact once he has a room established. He wears somewhat dusty robes, belted at the waist, with pouches and other items that mark him as a spellcaster. As he enters the inn though his foot gets caught by the sill of the door and he falls flat on his face, nearly braining himself on a table nearby.
"Sorry, that happens a lot..." He says to no one in particular as he gets to his feet and tries to brush dirt from his robes.
The Man heads over to your direction, and kneels down to offer you assistance to get back on your feet "Are you alright sir? That was some fall."
The Lizardfolk shakes his head in frustration. "I told you Gordon, we need to sand down the door sil! that's the third costumer to trip over it this week!" he protested.
The man, now known as 'Gordon' replies to his scaly co-worker "A come off it Kirrak, it's not that serious?"
"Oh, I am just fine." Kellin assures him. "As I said that happens a lot to me. I am fairly clumsy you see..." he glances around. "Do you happen to have a room I can rent? I am to meet someone soon, but thought I would attain a room prior to the meeting."
"Oh, I am just fine." Kellin assures him. "As I said that happens a lot to me. I am fairly clumsy you see..." he glances around. "Do you happen to have a room I can rent? I am to meet someone soon, but thought I would attain a room prior to the meeting."
"Oh yes, we can have one ready for you in a moment. In the mean time make your self a home in the lounge. One of our other guests has already started to relax" Gordon would reply, as he gestured to a halfling woman sitting on a couch (@BaconExpert982) who was glancing the room, almost as if she was looking for something
This post has potentially manipulated dice roll results.
Hi new to PbP but this sounds great and I'd love to join if there's still room
Ability scores: 1012137817
Perk/ Shortcoming/ Fear: 6936
Reroll: Ability scores: 12
Name: Battle Officer 082378 (Bo)
Race & Class: Warforged Fighter
Age: 5
Alignment: Neutral Good
Zodiac: Ram
Stats: 15, 10, 11, 10, 10, 9
Final Stats: 16, 10, 13, 20, 10, 7
Perk: (4) Smart
Shortcoming: (6) Ugly
Fear: (63-64) Monophobia
Background: Investigator
Bo is a Warforged built near the end of the great war by the organization only known as The Order, a mysterious organization with ulterior motives other then fighting in the Great War. Considered "defective" upon completion, 082378 was ordered for destruction but was secretly saved by a member of The Order - Addor the dwarf - who saw potential in the "defective" Warforged and defected from the organization with it and vanished. Hiding away on the other side of the world, Addor incognito as a simple peacekeeper to the local villages, acts as a father figure/ mentor to 082378 and names her (Bo) as well raising her a if she were his own teaching Bo his peaceful outlook on life. Throughout this time, Bo is taught of the ways of human, drawfs and other races and though she generally able to read and understand them, she is never able to truly connect with others besides Addor and is usually just considered "Ardor's Pet Machine" or "Addor's Monster by most. Noticing her unique mental aptitude, she is eventually brought along as an junior peacekeeper and taught the art of investigation and combat which she takes to immediately. Incredibly shy and lacking confidence, Addor thought that teaching her to interact with others on a regular basis would improve her (non-existent) social skills as well improve get confidence.
5 years after disappearing, disaster strikes; The Order, which had been searching for Addor tirelessly since his defection due to information he had stolen from the organization, had finally tracked him down. Ambushed on their way home, The Order struck with their elite team of soldiers: The Collective a group of custom made Warforged given/ trained with unique abilities for an unknown purpose. During the ensuing standoff, Bo discovers the truth about Addor that he was in fact a member of the organization and on the project team in charge of the creation of these specialized Warforged, including Bo. Sacrificing himself in the process, Addor is able to help Bo escape with her life but is captured and brought back to the organization to have information crucial to The Order's plans extracted by whatever means necessary.
Now Bo, alone for the first-time in her existence and confused by many of the revelations revealed to her about her origins begins a determined journey to try and rescue her Father as well as potentially discover more about herself and her place in this world along the way.
"Sounds great..." Kellin says, moving in the direction of the couches. he bumps a serving girl as he heads that way, almost causing her to spill a tray of ales she was carrying. Only her quick reflexes saved the mugs. "Sorry." Kellin told her, moving on to the couches and taking a seat before he caused any other issues. he gave the one sittig there a nod. "Hello there, my name is kellin. Nice weather we are having today isn't it..."
Verna looks up, "Oh, ya, at least I think... let me double check," she holds out her hand and a little orb appears in her hand, telling her what the weather would be for the day.
Verna looks up, "Oh, ya, at least I think... let me double check," she holds out her hand and a little orb appears in her hand, telling her what the weather would be for the day.
Your Orb begins to glow and shine as it attempts to determine today's forecast. From it's estimates, today will be sunny and warm with a 0% of precipitation. Perfect weather for adventuring!
Thoradin trudges across the windswept streets, the smell of salt and soot heavy about him. His heavy iron shod boots making heavy thuds as his dense bulk treads up the stairs, reminiscent of a bolder who has learned to defy gravity by force of stubbornness alone. Entering the inn, he takes a quick look around, sharp eyes noting the various patrons, some familiar, some not as was normal for the inn.
"Gordon," he growls through his thick beard "an ale if you please?" Clomping his way to an open seat, he plops down with all the grace of a rockslide and begins fingering a medallion.
Thoradin trudges across the windswept streets, the smell of salt and soot heavy about him. His heavy iron shod boots making heavy thuds as his dense bulk treads up the stairs, reminiscent of a bolder who has learned to defy gravity by force of stubbornness alone. Entering the inn, he takes a quick look around, sharp eyes noting the various patrons, some familiar, some not as was normal for the inn.
"Gordon," he growls through his thick beard "an ale if you please?" Clomping his way to an open seat, he plops down with all the grace of a rockslide and begins fingering a medallion.
Gordon regards the dwarf with a hardy nod and a smile "Aye sir, right away!" As he heads to the Inn's kitchen to fetch you your drink. Kirrak then takes Gordon's place at the front desk so he may address any would be customers that would arrive in Gordon's absence.
Hi new to PbP but this sounds great and I'd love to join if there's still room
Ability scores: 10119151010
Perk/ Shortcoming/ Fear: 4664
Reroll: Ability scores: 7
Name: Battle Offices 082378 (Bo)
Race & Class: Warforged Fighter
Age: 5
Alignment: Lawful Neutral
Zodiac: Goat
Stats: 15, 10, 11, 10, 10, 9
Perk: 4 Smart
Shortcoming: 6 Ugly
Fear: 63-63 Monophobia
Background: Investigator
Bo is a Warforged built near the end of the great war by the organization only known as The Order, a mysterious organization with ulterior motives other then fighting in the Great War. Considered "defective" upon completion, 082378 was ordered for destruction but was secretly saved by a member of The Order - Addor the dwarf - who saw potential in the "defective" Warforged and defected from the organization with it and vanished. Hiding away on the other side of the world, Addor incognito as a simple peacekeeper to the local villages, acts as a father figure/ mentor to 082378 and names her (Bo) as well raising her a if she were his own teaching Bo his peaceful outlook on life. Throughout this time, Bo is taught of the ways of human, drawfs and other races and though she generally able to read and understand them, she is never able to truly connect with others besides Addor and is usually just considered "Ardor's Pet Machine" by most. Noticing her unique mental aptitude, she is eventually brought along as an junior peacekeeper as well and taught the art of investigation and combat as well.
5 years after disappearing, disaster strikes; The Order, which had been searching for Addor tirelessly since his defection due to information he had stolen from the organization, had finally tracked him down. Ambushed on their way home The Order struck with their elite team of soldiers: The Collective a group of custom made Warforged given/ trained with unique abilities for an unknown purpose. During the ensuing standoff, Bo discovers the truth about Addor that he was in fact a member of the organization and on the project team in charge of the creation of these specialized Warforged, including Bo. Sacrificing himself in the process, Addor is able to help Bo escape with her life but he is captured and brought back to the organization to have information crucial to The Order's plans extracted by whatever means necessary.
Now Bo, alone for the first-time in her existence and confused by many of the revelations revealed to her about her origins begins a determined journey to try and rescue her Father as well as potentially discover more about herself along the way.
Kellin takes Verna's hand and gives it a clumsy shake. "Kellin, as I said." he reintroduces himself. "Here to meet a contact of mine. what brings you here?"
As Bo walks across the streets of Saballi, her normally smooth & powerful stride is replaced with the nervous shuffle she get's whenever she's around new people - only exacerbated since she set off on her own. Even though the streets are mostly quiet and the one passerby she ran into - literally - was cordial enough (though clearly startled), the fact that she's always the only one of her kind for leagues around made her fell like the world was constantly watching her. As she approaches the doors she hears the clattering of patrons enjoying their drinks; bracing for the typical stares that will inevitably come her way, she tries to appear small - impossible due to her large and powerful appearance - and enters.
As Bo walks across the streets of Saballi, her normally smooth & powerful stride is replaced with the nervous shuffle she get's whenever she's around new people - only exacerbated since she set off on her own. Even though the streets are mostly quiet and the one passerby she ran into - literally - was cordial enough (though clearly startled), the fact that she's always the only one of her kind for leagues around made her fell like the world was constantly watching her. As she approaches the doors she hears the clattering of patrons enjoying their drinks; bracing for the typical stares that will inevitably come her way, she tries to appear small - impossible due to her large and powerful appearance - and enters.
There are few patrons here oddly enough, though there seems to be quite the congregation on your left. Seeing the gathering of what seems to be a Dwarf, a Halfling, and a gnome... Neither of which are native to this area, or at least aren't common to The Lost Land.
Spotting the group to her left and sensing that that is where she is supposed to rendezvous with the contact, Bo summons up all of her courage, walks over to them and clumsily announces "Are you here for the uhhh... thing as well?"
Kellin heads towards the inn as he enters town, figuring getting a room would be a good place to start. he thinks he can find his contact once he has a room established. He wears somewhat dusty robes, belted at the waist, with pouches and other items that mark him as a spellcaster. As he enters the inn though his foot gets caught by the sill of the door and he falls flat on his face, nearly braining himself on a table nearby.
"Sorry, that happens a lot..." He says to no one in particular as he gets to his feet and tries to brush dirt from his robes.
The Man heads over to your direction, and kneels down to offer you assistance to get back on your feet "Are you alright sir? That was some fall."
The Lizardfolk shakes his head in frustration. "I told you Gordon, we need to sand down the door sil! that's the third costumer to trip over it this week!" he protested.
The man, now known as 'Gordon' replies to his scaly co-worker "A come off it Kirrak, it's not that serious?"
"Why do we fight? That is the question of war"
"Oh, I am just fine." Kellin assures him. "As I said that happens a lot to me. I am fairly clumsy you see..." he glances around. "Do you happen to have a room I can rent? I am to meet someone soon, but thought I would attain a room prior to the meeting."
"Oh yes, we can have one ready for you in a moment. In the mean time make your self a home in the lounge. One of our other guests has already started to relax" Gordon would reply, as he gestured to a halfling woman sitting on a couch (@BaconExpert982) who was glancing the room, almost as if she was looking for something
"Why do we fight? That is the question of war"
Hi new to PbP but this sounds great and I'd love to join if there's still room
Ability scores: 10 12 13 7 8 17
Perk/ Shortcoming/ Fear: 6 9 36
Reroll: Ability scores: 12
Name: Battle Officer 082378 (Bo)
Race & Class: Warforged Fighter
Age: 5
Alignment: Neutral Good
Zodiac: Ram
Stats: 15, 10, 11, 10, 10, 9
Final Stats: 16, 10, 13, 20, 10, 7
Perk: (4) Smart
Shortcoming: (6) Ugly
Fear: (63-64) Monophobia
Background: Investigator
Bo is a Warforged built near the end of the great war by the organization only known as The Order, a mysterious organization with ulterior motives other then fighting in the Great War. Considered "defective" upon completion, 082378 was ordered for destruction but was secretly saved by a member of The Order - Addor the dwarf - who saw potential in the "defective" Warforged and defected from the organization with it and vanished. Hiding away on the other side of the world, Addor incognito as a simple peacekeeper to the local villages, acts as a father figure/ mentor to 082378 and names her (Bo) as well raising her a if she were his own teaching Bo his peaceful outlook on life. Throughout this time, Bo is taught of the ways of human, drawfs and other races and though she generally able to read and understand them, she is never able to truly connect with others besides Addor and is usually just considered "Ardor's Pet Machine" or "Addor's Monster by most. Noticing her unique mental aptitude, she is eventually brought along as an junior peacekeeper and taught the art of investigation and combat which she takes to immediately. Incredibly shy and lacking confidence, Addor thought that teaching her to interact with others on a regular basis would improve her (non-existent) social skills as well improve get confidence.
5 years after disappearing, disaster strikes; The Order, which had been searching for Addor tirelessly since his defection due to information he had stolen from the organization, had finally tracked him down. Ambushed on their way home, The Order struck with their elite team of soldiers: The Collective a group of custom made Warforged given/ trained with unique abilities for an unknown purpose. During the ensuing standoff, Bo discovers the truth about Addor that he was in fact a member of the organization and on the project team in charge of the creation of these specialized Warforged, including Bo. Sacrificing himself in the process, Addor is able to help Bo escape with her life but is captured and brought back to the organization to have information crucial to The Order's plans extracted by whatever means necessary.
Now Bo, alone for the first-time in her existence and confused by many of the revelations revealed to her about her origins begins a determined journey to try and rescue her Father as well as potentially discover more about herself and her place in this world along the way.
https://www.dndbeyond.com/sheet-pdfs/Zoldier2_27060035.pdf
Updated background and character sheet
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
"Sounds great..." Kellin says, moving in the direction of the couches. he bumps a serving girl as he heads that way, almost causing her to spill a tray of ales she was carrying. Only her quick reflexes saved the mugs. "Sorry." Kellin told her, moving on to the couches and taking a seat before he caused any other issues. he gave the one sittig there a nod. "Hello there, my name is kellin. Nice weather we are having today isn't it..."
Verna looks up, "Oh, ya, at least I think... let me double check," she holds out her hand and a little orb appears in her hand, telling her what the weather would be for the day.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Your Orb begins to glow and shine as it attempts to determine today's forecast. From it's estimates, today will be sunny and warm with a 0% of precipitation. Perfect weather for adventuring!
"Why do we fight? That is the question of war"
Thoradin Blackbone
Thoradin trudges across the windswept streets, the smell of salt and soot heavy about him. His heavy iron shod boots making heavy thuds as his dense bulk treads up the stairs, reminiscent of a bolder who has learned to defy gravity by force of stubbornness alone. Entering the inn, he takes a quick look around, sharp eyes noting the various patrons, some familiar, some not as was normal for the inn.
"Gordon," he growls through his thick beard "an ale if you please?" Clomping his way to an open seat, he plops down with all the grace of a rockslide and begins fingering a medallion.
Verna nods, "Ya, great weather. Wouldn't have it any other way. I'm Verna by the way. Nice to meet you," she holds out a hand to shake.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Gordon regards the dwarf with a hardy nod and a smile "Aye sir, right away!" As he heads to the Inn's kitchen to fetch you your drink. Kirrak then takes Gordon's place at the front desk so he may address any would be customers that would arrive in Gordon's absence.
"Why do we fight? That is the question of war"
You should be good to go :)
"Why do we fight? That is the question of war"
Kellin takes Verna's hand and gives it a clumsy shake. "Kellin, as I said." he reintroduces himself. "Here to meet a contact of mine. what brings you here?"
Same as you," Verna says, looking around, "though I'm not quite sure who he is..."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
As Bo walks across the streets of Saballi, her normally smooth & powerful stride is replaced with the nervous shuffle she get's whenever she's around new people - only exacerbated since she set off on her own. Even though the streets are mostly quiet and the one passerby she ran into - literally - was cordial enough (though clearly startled), the fact that she's always the only one of her kind for leagues around made her fell like the world was constantly watching her. As she approaches the doors she hears the clattering of patrons enjoying their drinks; bracing for the typical stares that will inevitably come her way, she tries to appear small - impossible due to her large and powerful appearance - and enters.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Great thanks! Made a couple minor edits to the character sheet since I forgot to add the free 18 stat :)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Are you referring to the Tavern or the inn?
"Why do we fight? That is the question of war"
Bo enters the inn
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
There are few patrons here oddly enough, though there seems to be quite the congregation on your left. Seeing the gathering of what seems to be a Dwarf, a Halfling, and a gnome... Neither of which are native to this area, or at least aren't common to The Lost Land.
"Why do we fight? That is the question of war"
Spotting the group to her left and sensing that that is where she is supposed to rendezvous with the contact, Bo summons up all of her courage, walks over to them and clumsily announces "Are you here for the uhhh... thing as well?"
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM