Two of the kobolds die and every else takes half damage. The cultist in the far back takes no damage at all. Dahme'dre quickly creates a 5-foot deep pit on the furthest cultist who turned from the door in shock as the flames burnt at his allies.
Slade and Ashehee can make a move, then the enemies will retaliate... if they are able to anyway.
(Gonna say that I won't be marking the maps tbh. I'm already struggling to make posts even when I really, really want to. Posting via phone 99% of the time would make marking things very hard. I think just moving your guy and telling me how your attack looks will have to suffice.)
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Ashehee, thirsty for battle rushes to Aurelia's side, mumbles a prayer (Shield of Faith, +2 AC for 10 minutes (bonus action)) and throws a dagger at the injured Kobold on the front line (Attack Roll: 15 ; Damage: 7)
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Dungeon Master Private Game - Lost Mines of Phandelver.
8Slade dashes around the corner, and charges into foes his with a blur of violent motion. (I have 45’ of movement so I move up to the injured cultist and activate flurry. If something drops I will allocate attack to kobolds moving if necessary. Staff: 16 for 11. MA1: 15 for 6. MA2: 23 for 5.)
Dahme'dre, true to her word, watches the party's back, but the fires do spread. She moves confidently closer, attempting to douse the flames with the earth. Her molding weakens the supporting structure... Too late she hears the wood splinter and crack. She rolls aside, but she's pinned beneath the fallen beams. "Siberys' child awakens a cool night, in a danse macabre, as Khyber sends her blood across the world."
The building crumples sending a spray of cinders into the evening sky. Beauty and terror mark the moment. Dahme'dre is gone.
Two of the kobolds die and every else takes half damage. The cultist in the far back takes no damage at all. Dahme'dre quickly creates a 5-foot deep pit on the furthest cultist who turned from the door in shock as the flames burnt at his allies.
Slade and Ashehee can make a move, then the enemies will retaliate... if they are able to anyway.
(Gonna say that I won't be marking the maps tbh. I'm already struggling to make posts even when I really, really want to. Posting via phone 99% of the time would make marking things very hard. I think just moving your guy and telling me how your attack looks will have to suffice.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Ashehee, thirsty for battle rushes to Aurelia's side, mumbles a prayer (Shield of Faith, +2 AC for 10 minutes (bonus action)) and throws a dagger at the injured Kobold on the front line (Attack Roll: 15 ; Damage: 7)
Dungeon Master Private Game - Lost Mines of Phandelver.
8Slade dashes around the corner, and charges into foes his with a blur of violent motion. (I have 45’ of movement so I move up to the injured cultist and activate flurry. If something drops I will allocate attack to kobolds moving if necessary. Staff: 16 for 11. MA1: 15 for 6. MA2: 23 for 5.)
Slade, Wood Elf Monk, Call of the Dragon Below
Extended Signature