Aldarin (09) - HP 11/17, AC 15, PP 15, Spd 30, HA 1
(OOC I'll save my HA.)
(OOC: Did you make that DC 13 Con save? Here are the details of the poison on the bolt, in case you missed it:)
(If he doesn't use a Heroic Action to avoid the bolt, Aldarin takes 6 damage, and needs to make a DC 13 Con save or be poisoned, if the save fails by 5 or more, he falls unconscious.)
(Easy to gloss over if you're busy and just skimming though, so I don't blame you if you didn't see it. I've done the exact same thing. You can "game the system" and try to roll that save, and then use a heroic action to break out anyway if it fails too. I don't mind at all, that's what Heroic Actions are there for.)
Thurgar's well-placed shot smashes into the giant wolf's die with a sickening crack. It abruptly tumbles and falls over, then begins to slide from its forward momentum and skids to a stop several feet in front of where it was first running. The hooded goblin runs past it, turning his head over its shoulder to check on it as he goes by, but doesn't stop to inspect its wounds and keeps moving. Even from this distance the copious amount of blood seeping from the battered Worg's body and the slight hints of white bone sticking out (particularly where Thurgar's latest bullet hit it) speaks volumes.
At the sight of the short, obese, putrid beings materializing out of flies, Merrok gasps, and seems to regret it as the gasp turns into a ragged choke from the rancid air he had breathed in. Despite the difficulty he has breathing, the Dwarf still manages to bring his battleaxe up and then forcefully down towards the closest demon to him, but it still barely manages to miss.
(To hit roll - 1d20+5 (3+5 = 8)
Initiative 18
The tall figure seems almost surprised by the speed of Umbra's dagger throw, but still manages to twist his body out of the way in a fluid, sinuous movement at the last second to avoid the blade. What little of his face that can be seen appears unperturbed, both by the throw and hex on him, as he shifts his body quickly back into a neutral stance.
(OOC: Yes, you can get within 20 feet with your normal movement)
Initiative 17
Belview moves his hands in mystical signs and chants a spell that sends an ice cold bluish-white beam towards one of the demons.
(Belview casts Ray of Frost at Mane 3: To Hit 1d20+5 = 20, Damage = 1d8 = 6)
Initiative 09
The arrogant almost-smirk on the camouflaged figure's ebony-skinned face reverses into a slight frown as Aldarin pulls out the crossbow bolt without seeming to suffer any ill effects, and then even uses nature magic to heal himself. That frown deepens as the druid follows up by yanking the dark elf closer with the sharp vine flowing out of half-elf's quarterstaff, in spite of the drow's swift attempt to dodge. "Iblith darthak!" the cloaked warrior spits venomously, as he gets dragged closer.
(Translation for Drow / Elvish speakers: )
Offal/Excrement-like Surface Elf
Initiative 06
The 4 bloated, hairless, sore-covered demons seem to gain awareness of their new surroundings, and the dim light of sentience begins to fill their narrow eyes. Waddling quickly rather than walking, they make their way over to attack the 2 Dwarves near them, splitting up to attack both at the same time. With strings of pus-filled drool dripping from their mouths, they hiss as they swipe their claws up at Thurgar and Merrok.
(Manes 1 and 2 vs Thurgar - To Hit: 1d20+2 = 14, 15 | Damage: 2d4 = 4, 3) (Thurgar takes 7 damage)
(Manes 3 and 4 vs Merrok - To Hit: 1d20+2 = 16, 6 | Damage: Misses, N/A)
Merrok recoils in horror as the stumpy fiends claw at him, but somehow manages to fend off their attacks. One of the demons' claws bounce harmlessly off his shield, while the other's glance off of the dwarf's thick chain armor.
Initiative 05
Kaylessa seems to have recovered slightly from her wounds earlier, and readies her bow, still breathing a bit heavily. Still resting on one knee near the tree she's taken cover by, she quickly glances from the new, disgusting demons near the road, and then back over towards the tall figure in the camouflaged cloak. Then, gritting her teeth, she turns to fire at one of the demons, with a look of pure disgust on her face.
(Longbow vs Mane 1 - 1d20+7 = 19, Damage 1d8+3 = 11)
The corpulent blob tearing into Thurgar from his right suddenly stops as its soft head explodes into a shower of meat, blood, and stray maggots when Kaylessa's arrow strikes true.
Initiative 01
Jim moves towards the Drow, and raising his staff overhead, he charges it with holy energy and brings it down with all his might towards a less-lethal spot on the Drow's armor.
(Heroic Action: Jim swings his staff at the Drow, attempting to smite, upgrades hit to critical: To Hit 1d20+5 = 24, Damage = 2d6+5 autocrit + 4d8 smite = 35)
(OOC: Never mind about improved initiative. Apparently, the player link stops working if the DM's version is not currently open in a browser window. Meaning that it won't show if I don't have it open in real time. Looks like it's more of a tabletop tool than for PBP)
OOC: I apologize, but I'm afraid that I have to bow out of this campaign. School is getting more and more present nowadays. Good luck with the game though!
(OOC: I don't want to presume to write roleplay for player characters, so I'll just put a summary and a short description of what they do instead)
Initiative 17
Belview moves his hands in mystical signs and chants a spell that sends an ice-cold bluish-white beam towards one of the demons.
(Belview casts Ray of Frost at Mane 3: To Hit 1d20+5 = 20, Damage = 1d8 = 6)
The freezing energy coats the grotesque demon, quickly spreading over it belly down towards its legs, slowing its movements, but not stopping it.
Initiative 01
Jim moves towards the Drow, and raising his staff overhead, he charges it with holy energy and brings it down with all his might towards a less-lethal spot on the Drow's armor.
(Heroic Action: Jim swings his staff at the Drow, attempting to smite, upgrades hit to critical: To Hit 1d20+5 = 24, Damage = autocrit 2d6+5 + 4d8 smite = 35)
Distracted as he is by Aldarin, the cloaked Drow is caught unawares by the weedy-looking Paladin's divine energy charged blow, one that hits him with a strength that someone as thin as Jim is by all rights shouldn't have. The dark elf grits his teeth and turns his head to regard Jim with barely constrained rage, slowly raising a wicked looking blade out of his cloak with his right hand.
Drow.C(E) (23) - HP 26/65, AC 16, PP 13, Spd 30, HA -- Goblin(E) (20) - HP 20/27, AC 17, PP 12, Spd 30, HA -- (Fleeing) D.Worg(E) (20) - HP -7/37, AC 14, PP 14, Spd 50, HA -- (Dead) Thurgar (19) - HP 13/20, AC 14, PP 11, Spd 25, HA 0 Merrok (19) - HP 22/22, AC 18, PP 13, Spd 25, HA -- Umbra (18) - HP 17/17, AC 15, PP 09, Spd 30, HA 1 Belview (17) - HP 14/14, AC 15, PP 11, Spd 25, HA 1 Aldarin (09) - HP 17/17, AC 15, PP 15, Spd 30, HA 1 (Surrounded by Faerie Fire) Mane 1 (06) - HP -2/09, AC 09, PP 09, Spd 20, HA -- Mane 2 (06) - HP 09/09, AC 09, PP 09, Spd 20, HA -- Mane 3 (06) - HP 03/09, AC 09, PP 09, Spd 20, HA -- (Spd 10 for this round) Mane 4 (06) - HP 09/09, AC 09, PP 09, Spd 20, HA -- Kaylessa (05) - HP 08/20, AC 15, PP 14, Spd 35, HA -- Jim Dirk (01) - HP 20/20, AC 18, PP 13, Spd 30, HA 1 (Surrounded by Faerie Fire)
Summary: The Dire Worg is now dead, and the Goblin rider is fleeing. Aldarin brought the Drow warrior closer with his Thorn Whip, and Jim is engaging it in melee. Umbra moved to throw a knife. Kaylessa took down a Mane, and Belview injured one.
Rough ASCII Map:
K Dr G D1 <> A J W D2 T UB D3 M <Cart> <Cart> <Wagon> D4 W = Worg, G = Goblin, D# = Demons, Dr = Drow, K = Kaylessa, A = Aldarin, etc.
With an expression of cold rage on his features, the menacingly tall Drow rises to his full 6 feet of height (enormous for a male Drow) and draws his arms outside of his shimmering color-shifting cloak. Each hand holds a gently curved single-edged sword with a row of jagged, triangular saw-teeth on the back of each blade.
The warrior moves slowly at first, drawing each sword out to his sides as he begins taking short steps forward. Then, in a sudden explosion of motion he brings them down in quick, sweeping motions towards the gaps in Jim's Armor, spinning with the momentum of the movement to step to the half-elf's other side before launching himself into a leaping hook-kick that snaps towards the side of the Paladin's head.
(2 Sword and 1 "Unarmed" attack with advantage - To Hit: 22, 21, 25 (crit), Damage = 9, 8, 10(crit) )
Outlined in purplish Faerie Fire as he is, all of Jim's weak points are exposed, and the expert swordsman has little difficulty using that knowledge to cut bloody furrows into the vulnerable parts of the half-elf's body. To add insult to injury, the warrior seems to have pulled his kick at the last moment, choosing to simply knock the Paladin unconscious rather than simply kill him. Perhaps he wants to take people alive...
The hooded Drow smirks as he lands gracefully on his feet, turning to walk purposefully towards Aldarin with murder in his eyes as he lets Jim's now unconscious body drop limply behind him.
Initiative 20
Off in the distance, the now Worg-less Goblin Rider pumps his thin legs as swiftly as he can, not even bothering to turn to look back to see if anyone's chasing him. Now that he's seen how many fighting men and women are stacked against him, and how easily they put down his very large wolf, he seems to be in no mood to fight anymore.
(Full Round Movement: 60 feet. Now 115 feet away from the party)
Initiative 19
It is now Thurgar's Turn.
(OOC: Sorry for the slow update, I got unexpectedly busy)
Jim moves towards the Drow, and raising his staff overhead, he charges it with holy energy and brings it down with all his might towards a less-lethal spot on the Drow's armor.
(Heroic Action: Jim swings his staff at the Drow, attempting to smite, upgrades hit to critical: To Hit 1d20+5 = 24, Damage = 2d6+3 autocrit + 2d8 smite = 25)
Distracted as he is by Aldarin, the cloaked Drow is caught unawares by the weedy-looking Paladin's divine energy charged blow, one that hits him with a strength that someone as thin as Jim is by all rights shouldn't have. The dark elf grits his teeth and turns his head to regard Jim with barely constrained rage, slowly raising a wicked looking blade out of his cloak with his right hand.
OOC: BTW, it should be 2d6+3+4d8, smite crits are doubled and he has the dueling style.
Thurgar had no time to celebrate his quarry. Just as the giant warg fell from his obscenely lucky shot, one of the abominations was upon him, swiping with sharp claws and spattering pus upon his armor. For a moment, the pain of his wounds nearly caused him to forget the task at hand, but his old insticts were starting to kick in again, and he quickly regained focus, driving his attack toward the lumbering demon before him. Both axes were out and moving as he claimed this new target as his game, drawing them down on the beast in crossing path, fueled by the hot anger from the searing gashes in his side.
Summary:
Reaction: transfer Hunter's Mark from Warg to nearest Demon
"Where do you think you're going, Offal?" Umbra says and moves to intercept the drow. Her rapier hums as she casts booming blade again. With a swift thrust she aims for his legs.
Attack: 8
Damage: 7
Hex DMG: 3
(Sneak Attack if he is already next to Aldarin: 1)
She then takes two steps away from him (using cunning action to disengage).
EDIT: I think I use my heroic action to make it a hit if I can do so retroactively.
OOC: BTW, it should be 2d6+3+4d8, smite crits are doubled and he has the dueling style.
(OOC: Ah, you're right. And here I was just thinking weapon dice only were doubled, it turns out it was ALL dice, just not the + modifiers. So... 2d6+5+4d8. Let me add +2+2d8 to the smite, dang that's a lot! Unintended consequences of Heroic Actions. Nontheless, that is what they are for. 10)
Thurgar's twin axes cut deeply into the body of the maggot-ridden demon, sending a rancid waterfall of disgusting, syrupy, blood flowing out of its inflated body. The obese demon seems to suddenly deflate, and falls over into its own puddle of putrid blood, fat, and maggots.
(Mane 2 takes overkill damage, killed.)
"Good one lad!" Merrok cheers, although he quickly turns his head and stifles a gag when the smell of the demon's innards reaches him. Nontheless, calling on his stout Dwarven fortitude, he manages to shake the feeling off and lifts his broad-bladed battleaxe for another swing at the Mane that Belview so helpfully wounded for him.
(Battleaxe - To hit: 1d20+5 = 17, Damage: 1d8+3= 7)
With its body chilled by the freezing magic that had blasted its body, the already slow demon is easily struck by the full weight of Merrok's axe, and practically erupts into a shower of grossly colored gore and larva. However, Merrok is prepared for this by this point, and has his shield ready, covering his face. Nonetheless, a few bits get on the exposed parts of his body, and the shield itself is now quite filthy.
(Mane 3 defeated.)
Initiative 18
(OOC: Yes, it's definitely possible to use your heroic action retroactively. In fact, that's one of the very reasons I made that rule, to prevent frustration from bad rolls!)
The tall Dark Elf is practically looming over Aldarin, so close that he's almost ready to strike when Umbra's rapier flashes out at him from the corner of his eye. The drow flashes his left sword out in a deft parry... that falls just slightly short as Umbra skillfully moves the tip of her rapier out of the way of his blade and plunges it into his body.
The warrior lets out a soft, but sharp hiss as the thin sword strikes true, but turns his head only to see that Umbra's already stepped away. He glares after her, an expression of simmering hate beginning to cover his strong facial features, and he's now close enough to where the sharp-eyed can see what look like dark miasmas of black-violet light actually rippling inside of his eyes.
Initiative 17
(It is now Belview's turn)
Mini-Update
Rough ASCII Map:
K Dr G D1 <> A J WD2 T UB D3 M <Cart> <Cart> <Wagon> D4 W = Worg, G = Goblin, D# = Demons, Dr = Drow, K = Kaylessa, A = Aldarin, etc.
(OOC: Does he still succed on the con save for Faerie Fire?)
(OOC: Who, Jim or Aldarin? Aldarin's most recent con save was for the poison on the Drow Crossbow Bolt, I rolled saves vs Faerie Fire for Jim and Aldarin off-site, and surprisingly, they both failed, even Aldarin.)
(OOC: Neither. I meant the Drow. To keep concentrating on the spell.)
(OOC: Ah right, I'm still not used to that rule because I'm so used to 3E. I was also glossing over it because it seemed like unfun book-keeping work, but it makes sense to use that rule for the sake of balance. So... retroactively rolling con saves... he fails concentration when Jim super-smites him, so now the Faerie Fire on Aldarin and Jim are out.)
Edit: (OOC: I'll also have to ask Thurgar to make 2 DC 10 con saves for the 2 mane attacks he suffered to see if he can maintain Hunter's Mark)
This post has potentially manipulated dice roll results.
On my turn: Aldarin closes the distance between him and the drow, raising his quarterstaff, and bringing it down toward his head: Attack: 18 Bludgeoning Damage: 11
Rollback Post to RevisionRollBack
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(OOC: Did you make that DC 13 Con save? Here are the details of the poison on the bolt, in case you missed it:)
(If he doesn't use a Heroic Action to avoid the bolt, Aldarin takes 6 damage, and needs to make a DC 13 Con save or be poisoned, if the save fails by 5 or more, he falls unconscious.)
(Easy to gloss over if you're busy and just skimming though, so I don't blame you if you didn't see it. I've done the exact same thing. You can "game the system" and try to roll that save, and then use a heroic action to break out anyway if it fails too. I don't mind at all, that's what Heroic Actions are there for.)
(OOC Sorry, I remember reading it now, but forgot to put it in my post)
Con Save: 21
The Fight Continues
Initiative 19
Thurgar's well-placed shot smashes into the giant wolf's die with a sickening crack. It abruptly tumbles and falls over, then begins to slide from its forward momentum and skids to a stop several feet in front of where it was first running. The hooded goblin runs past it, turning his head over its shoulder to check on it as he goes by, but doesn't stop to inspect its wounds and keeps moving. Even from this distance the copious amount of blood seeping from the battered Worg's body and the slight hints of white bone sticking out (particularly where Thurgar's latest bullet hit it) speaks volumes.
At the sight of the short, obese, putrid beings materializing out of flies, Merrok gasps, and seems to regret it as the gasp turns into a ragged choke from the rancid air he had breathed in. Despite the difficulty he has breathing, the Dwarf still manages to bring his battleaxe up and then forcefully down towards the closest demon to him, but it still barely manages to miss.
(To hit roll - 1d20+5 (3+5 = 8)
Initiative 18
The tall figure seems almost surprised by the speed of Umbra's dagger throw, but still manages to twist his body out of the way in a fluid, sinuous movement at the last second to avoid the blade. What little of his face that can be seen appears unperturbed, both by the throw and hex on him, as he shifts his body quickly back into a neutral stance.
(OOC: Yes, you can get within 20 feet with your normal movement)
Initiative 17
Belview moves his hands in mystical signs and chants a spell that sends an ice cold bluish-white beam towards one of the demons.
(Belview casts Ray of Frost at Mane 3: To Hit 1d20+5 = 20, Damage = 1d8 = 6)
Initiative 09
The arrogant almost-smirk on the camouflaged figure's ebony-skinned face reverses into a slight frown as Aldarin pulls out the crossbow bolt without seeming to suffer any ill effects, and then even uses nature magic to heal himself. That frown deepens as the druid follows up by yanking the dark elf closer with the sharp vine flowing out of half-elf's quarterstaff, in spite of the drow's swift attempt to dodge. "Iblith darthak!" the cloaked warrior spits venomously, as he gets dragged closer.
(Translation for Drow / Elvish speakers: )
Offal/Excrement-like Surface Elf
Initiative 06
The 4 bloated, hairless, sore-covered demons seem to gain awareness of their new surroundings, and the dim light of sentience begins to fill their narrow eyes. Waddling quickly rather than walking, they make their way over to attack the 2 Dwarves near them, splitting up to attack both at the same time. With strings of pus-filled drool dripping from their mouths, they hiss as they swipe their claws up at Thurgar and Merrok.
(Manes 1 and 2 vs Thurgar - To Hit: 1d20+2 = 14, 15 | Damage: 2d4 = 4, 3) (Thurgar takes 7 damage)
(Manes 3 and 4 vs Merrok - To Hit: 1d20+2 = 16, 6 | Damage: Misses, N/A)
Merrok recoils in horror as the stumpy fiends claw at him, but somehow manages to fend off their attacks. One of the demons' claws bounce harmlessly off his shield, while the other's glance off of the dwarf's thick chain armor.
Initiative 05
Kaylessa seems to have recovered slightly from her wounds earlier, and readies her bow, still breathing a bit heavily. Still resting on one knee near the tree she's taken cover by, she quickly glances from the new, disgusting demons near the road, and then back over towards the tall figure in the camouflaged cloak. Then, gritting her teeth, she turns to fire at one of the demons, with a look of pure disgust on her face.
(Longbow vs Mane 1 - 1d20+7 = 19, Damage 1d8+3 = 11)
The corpulent blob tearing into Thurgar from his right suddenly stops as its soft head explodes into a shower of meat, blood, and stray maggots when Kaylessa's arrow strikes true.
Initiative 01
Jim moves towards the Drow, and raising his staff overhead, he charges it with holy energy and brings it down with all his might towards a less-lethal spot on the Drow's armor.
(Heroic Action: Jim swings his staff at the Drow, attempting to smite, upgrades hit to critical: To Hit 1d20+5 = 24, Damage = 2d6+5 autocrit + 4d8 smite = 35)
(OOC: Never mind about improved initiative. Apparently, the player link stops working if the DM's version is not currently open in a browser window. Meaning that it won't show if I don't have it open in real time. Looks like it's more of a tabletop tool than for PBP)
(OOC: To keep things moving, if Llama and Zing haven't posted near the end of today, I'll just take actions for their characters and move to round 3)
OOC: I apologize, but I'm afraid that I have to bow out of this campaign. School is getting more and more present nowadays. Good luck with the game though!
DM of Tomb of Annihilation (and more) Group 2 and Group 3
(OOC: That's fine, I totally understand that life can get busy. Good luck with school and such!)
Edit (OOC: I'll just run Jim in combat until it's over, and have him exit the party later on at the next stop)
(OOC: I don't want to presume to write roleplay for player characters, so I'll just put a summary and a short description of what they do instead)
Initiative 17
Belview moves his hands in mystical signs and chants a spell that sends an ice-cold bluish-white beam towards one of the demons.
(Belview casts Ray of Frost at Mane 3: To Hit 1d20+5 = 20, Damage = 1d8 = 6)
The freezing energy coats the grotesque demon, quickly spreading over it belly down towards its legs, slowing its movements, but not stopping it.
Initiative 01
Jim moves towards the Drow, and raising his staff overhead, he charges it with holy energy and brings it down with all his might towards a less-lethal spot on the Drow's armor.
(Heroic Action: Jim swings his staff at the Drow, attempting to smite, upgrades hit to critical: To Hit 1d20+5 = 24, Damage = autocrit 2d6+5 + 4d8 smite = 35)
Distracted as he is by Aldarin, the cloaked Drow is caught unawares by the weedy-looking Paladin's divine energy charged blow, one that hits him with a strength that someone as thin as Jim is by all rights shouldn't have. The dark elf grits his teeth and turns his head to regard Jim with barely constrained rage, slowly raising a wicked looking blade out of his cloak with his right hand.
Round 3
Counterattack
Initiative 23
With an expression of cold rage on his features, the menacingly tall Drow rises to his full 6 feet of height (enormous for a male Drow) and draws his arms outside of his shimmering color-shifting cloak. Each hand holds a gently curved single-edged sword with a row of jagged, triangular saw-teeth on the back of each blade.
The warrior moves slowly at first, drawing each sword out to his sides as he begins taking short steps forward. Then, in a sudden explosion of motion he brings them down in quick, sweeping motions towards the gaps in Jim's Armor, spinning with the momentum of the movement to step to the half-elf's other side before launching himself into a leaping hook-kick that snaps towards the side of the Paladin's head.
(2 Sword and 1 "Unarmed" attack with advantage - To Hit: 22, 21, 25 (crit), Damage = 9, 8, 10(crit) )
Outlined in purplish Faerie Fire as he is, all of Jim's weak points are exposed, and the expert swordsman has little difficulty using that knowledge to cut bloody furrows into the vulnerable parts of the half-elf's body. To add insult to injury, the warrior seems to have pulled his kick at the last moment, choosing to simply knock the Paladin unconscious rather than simply kill him. Perhaps he wants to take people alive...
The hooded Drow smirks as he lands gracefully on his feet, turning to walk purposefully towards Aldarin with murder in his eyes as he lets Jim's now unconscious body drop limply behind him.
Initiative 20
Off in the distance, the now Worg-less Goblin Rider pumps his thin legs as swiftly as he can, not even bothering to turn to look back to see if anyone's chasing him. Now that he's seen how many fighting men and women are stacked against him, and how easily they put down his very large wolf, he seems to be in no mood to fight anymore.
(Full Round Movement: 60 feet. Now 115 feet away from the party)
Initiative 19
It is now Thurgar's Turn.
(OOC: Sorry for the slow update, I got unexpectedly busy)
DM of Tomb of Annihilation (and more) Group 2 and Group 3
Thurgar (01) - HP: 13/20 | AC: 14 | PP: 11 | SP: 25 | HA: 0
Thurgar had no time to celebrate his quarry. Just as the giant warg fell from his obscenely lucky shot, one of the abominations was upon him, swiping with sharp claws and spattering pus upon his armor. For a moment, the pain of his wounds nearly caused him to forget the task at hand, but his old insticts were starting to kick in again, and he quickly regained focus, driving his attack toward the lumbering demon before him. Both axes were out and moving as he claimed this new target as his game, drawing them down on the beast in crossing path, fueled by the hot anger from the searing gashes in his side.
Summary:
Reaction: transfer Hunter's Mark from Warg to nearest Demon
Free Action:wield handaxes
Action: attack nearest Demon
Move: stay put
Rolls:
Attack (left): 5
Attack (right): 14
DMG (left): 3
DMG (right): 4
H. Mark (left): 4
H. Mark (right): 6
Umbra (18) - HP 17/17, AC 15, PP 9, Spd 30, HA 1
"Where do you think you're going, Offal?" Umbra says and moves to intercept the drow. Her rapier hums as she casts booming blade again. With a swift thrust she aims for his legs.
Attack: 8
Damage: 7
Hex DMG: 3
(Sneak Attack if he is already next to Aldarin: 1)
She then takes two steps away from him (using cunning action to disengage).
EDIT: I think I use my heroic action to make it a hit if I can do so retroactively.
(OOC: Does he still succed on the con save for Faerie Fire?)
Initiative 19
Thurgar's twin axes cut deeply into the body of the maggot-ridden demon, sending a rancid waterfall of disgusting, syrupy, blood flowing out of its inflated body. The obese demon seems to suddenly deflate, and falls over into its own puddle of putrid blood, fat, and maggots.
(Mane 2 takes overkill damage, killed.)
"Good one lad!" Merrok cheers, although he quickly turns his head and stifles a gag when the smell of the demon's innards reaches him. Nontheless, calling on his stout Dwarven fortitude, he manages to shake the feeling off and lifts his broad-bladed battleaxe for another swing at the Mane that Belview so helpfully wounded for him.
(Battleaxe - To hit: 1d20+5 = 17, Damage: 1d8+3= 7)
With its body chilled by the freezing magic that had blasted its body, the already slow demon is easily struck by the full weight of Merrok's axe, and practically erupts into a shower of grossly colored gore and larva. However, Merrok is prepared for this by this point, and has his shield ready, covering his face. Nonetheless, a few bits get on the exposed parts of his body, and the shield itself is now quite filthy.
(Mane 3 defeated.)
Initiative 18
(OOC: Yes, it's definitely possible to use your heroic action retroactively. In fact, that's one of the very reasons I made that rule, to prevent frustration from bad rolls!)
The tall Dark Elf is practically looming over Aldarin, so close that he's almost ready to strike when Umbra's rapier flashes out at him from the corner of his eye. The drow flashes his left sword out in a deft parry... that falls just slightly short as Umbra skillfully moves the tip of her rapier out of the way of his blade and plunges it into his body.
The warrior lets out a soft, but sharp hiss as the thin sword strikes true, but turns his head only to see that Umbra's already stepped away. He glares after her, an expression of simmering hate beginning to cover his strong facial features, and he's now close enough to where the sharp-eyed can see what look like dark miasmas of black-violet light actually rippling inside of his eyes.
Initiative 17
(It is now Belview's turn)
Mini-Update
(OOC: Neither. I meant the Drow. To keep concentrating on the spell.)
On my turn:
Aldarin closes the distance between him and the drow, raising his quarterstaff, and bringing it down toward his head:
Attack: 18 Bludgeoning Damage: 11