"Well lets go." Misha along with Rashana helps gather the thugs but when they meet up with Gundren and Sildar"Lets leave these thugs here let the Nothic Sildar and Gundren guard them. We'll finish your plan later without having to keep a watch on them." then follows Droop.
"Hold on a sec, Rashana and Saravena make good arguments, if we aren't going to rest it might be best we take the guards to the cells we found in the western area, hopefully that key will open the cells and we can both free the prisoners and lock these soldiers in there, more humane than slitting their throats here and now. If we take them out the south door there and across the chasm we should steer well clear of the room that this Glasstaff is supposed to be in"
Turning to the captured men he says, as he stands, axe in hand "Right, you soldiers, if you want to live, I suggest you come quietly, any noise you make will be your last, and I am sure that the Nothic will not mind feasting on any of you"
Tagret gathers the party members, including Sildar and Gundren and then indicates the mercenaries to get to their feet, and assuming that they are bound to each other (if not we should take the time to bind them all together before departing) indicates that the group move out via the southern door, then make their way across the chasm and head north to the cells room, telling those that are much better at it to keep an eye out for any movement as they move.
If any of the captives try anything then Tagret will attack them (recklessly to gain advantage if they are not considered restrained) with the flat of the blade of his axe to deal non-lethal damage initially.
As they get to the cells, Tagret calls out "See if that key works"
Upon hearing Tagret's words, the men look at each other before hanging their heads in defeat. They follow along quietly and are wary of the nothic when they spot it.
As Bitenose and Droop spot each other, they give each other a look, almost of recognition. Everyone heads to the slave pens, hoping that there will be enough equipment
When the key is tried in the lock of the slave pen it successfully unlocks the cage door.
"Thank you, thank you," the woman says just about holding back tears.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Rashana looks at Tagret "My teachers taught me how to deal with mages, if you'll let me. But when I do use my ability no one else can cast spells dealing with sound and no one can talk, fighters will rule."
"You are very welcome," Saravena placing a reasuring hand on the woman's shoulder. "Sorry it took us so long, but you are safe now. Our friends SIldar and Gundren will escort you back to Phandelver. If you wish there is a room not far from here that is supposed to have some weapons you can join us to arm yourself if you see fit."
Saravena then turns to the goblin duo and motions to the now incarcerated Redbrand, "You two mind watching our new prisoners? Just until we finish dealing with Glassstaff."
Hearing Rashana's remark Saravena crosses her arms in thought, "That could work, its a double edged sword but if this Glassstaff is a mage as what we have been told it could work to our advantage. From what you said it sounds like your ability effects an area, would it be possible to position our own spell casters outside of the area to allow them to cast if needed?"
"Very well," Saravena responds back to the woman before turning to Gundren and Sildar. "Be careful, we should be finished here soon."
Seeing the glimmer in the goblins' eyes Saravena looks to them, "Careful you two we need them alive, you may torture them but not to the point of death. If there are any dead bodies in these cells when we get back I am docking two silver per body from your pay Bitenose, and I mean it. These men surrendered so we have to treat them with at least a little mercy, got it."
Once everything is set with the prisoners Saravena nods then leads the way to the locked room were they were told Berdon's gear is being stored, "Follow me then."
((Yes, or at least that is the one we are heading towards. From what we were told by either some of the bandits or Droop, can't remember which, that was where they stored the gear.))
You leave the slave pens crossing the room where some of you previously encountered skeletons in a fight, moving to the north. There you renter the small passageway with the locked door. Unlocking the door you find the Redbrands' Armoury. Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door.
In total you can see twelve spears, six shortswords, four longsword, six light crossbows, and eight quivers holding twenty bolts each.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Misha "Help me search" Misha says Investigation 22
He picks up one of the crossbows and quiver of bolts "Better than no ranged attacks at all. Berdon you probably should scratch your holy symbol on something and use that."
"Well lets go." Misha along with Rashana helps gather the thugs but when they meet up with Gundren and Sildar "Lets leave these thugs here let the Nothic Sildar and Gundren guard them. We'll finish your plan later without having to keep a watch on them." then follows Droop.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Hold on a sec, Rashana and Saravena make good arguments, if we aren't going to rest it might be best we take the guards to the cells we found in the western area, hopefully that key will open the cells and we can both free the prisoners and lock these soldiers in there, more humane than slitting their throats here and now. If we take them out the south door there and across the chasm we should steer well clear of the room that this Glasstaff is supposed to be in"
Turning to the captured men he says, as he stands, axe in hand "Right, you soldiers, if you want to live, I suggest you come quietly, any noise you make will be your last, and I am sure that the Nothic will not mind feasting on any of you"
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Misha shrugs and follows
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Tagret gathers the party members, including Sildar and Gundren and then indicates the mercenaries to get to their feet, and assuming that they are bound to each other (if not we should take the time to bind them all together before departing) indicates that the group move out via the southern door, then make their way across the chasm and head north to the cells room, telling those that are much better at it to keep an eye out for any movement as they move.
If any of the captives try anything then Tagret will attack them (recklessly to gain advantage if they are not considered restrained) with the flat of the blade of his axe to deal non-lethal damage initially.
As they get to the cells, Tagret calls out "See if that key works"
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Upon hearing Tagret's words, the men look at each other before hanging their heads in defeat. They follow along quietly and are wary of the nothic when they spot it.
As Bitenose and Droop spot each other, they give each other a look, almost of recognition. Everyone heads to the slave pens, hoping that there will be enough equipment
When the key is tried in the lock of the slave pen it successfully unlocks the cage door.
"Thank you, thank you," the woman says just about holding back tears.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Rashana looks at Tagret "My teachers taught me how to deal with mages, if you'll let me. But when I do use my ability no one else can cast spells dealing with sound and no one can talk, fighters will rule."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"You are very welcome," Saravena placing a reasuring hand on the woman's shoulder. "Sorry it took us so long, but you are safe now. Our friends SIldar and Gundren will escort you back to Phandelver. If you wish there is a room not far from here that is supposed to have some weapons you can join us to arm yourself if you see fit."
Saravena then turns to the goblin duo and motions to the now incarcerated Redbrand, "You two mind watching our new prisoners? Just until we finish dealing with Glassstaff."
Hearing Rashana's remark Saravena crosses her arms in thought, "That could work, its a double edged sword but if this Glassstaff is a mage as what we have been told it could work to our advantage. From what you said it sounds like your ability effects an area, would it be possible to position our own spell casters outside of the area to allow them to cast if needed?"
Misha smiles with a shrug "I still have my spirt to rely on,"he gestures to his sword "but we should check the storeroom first for Berdons equipment"
(Berdon?)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Oh, we're no fighters," the woman replies. "We are also rather weak from the lack of food. We'd only get in your way."
Gundren and Sildar then begin escorting them out of the room, "We'll take the south passage. The way we came in."
Bitenose and Droop shrug their shoulders at the idea of watching the bandits. However, there is a glimmer of something in their eyes.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Very well," Saravena responds back to the woman before turning to Gundren and Sildar. "Be careful, we should be finished here soon."
Seeing the glimmer in the goblins' eyes Saravena looks to them, "Careful you two we need them alive, you may torture them but not to the point of death. If there are any dead bodies in these cells when we get back I am docking two silver per body from your pay Bitenose, and I mean it. These men surrendered so we have to treat them with at least a little mercy, got it."
Berdon nods at Misha “Allow me to grab my things and I’m right behind ya.”
(ok are the goblins male and female lol)
Misha "Well show me the rooms and I'll unlock them"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
((pretty sure they are both males))
Once everything is set with the prisoners Saravena nods then leads the way to the locked room were they were told Berdon's gear is being stored, "Follow me then."
Tagret allows the others to move ahead (is the locked room the one to the North?).
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
((Yes, or at least that is the one we are heading towards. From what we were told by either some of the bandits or Droop, can't remember which, that was where they stored the gear.))
You leave the slave pens crossing the room where some of you previously encountered skeletons in a fight, moving to the north. There you renter the small passageway with the locked door. Unlocking the door you find the Redbrands' Armoury. Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door.
In total you can see twelve spears, six shortswords, four longsword, six light crossbows, and eight quivers holding twenty bolts each.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
@Brit...any chance we can have Sildar and the prisoners take the weapons with them...? Can we catch them up and load them up with what's in the room?
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
(Well, they don't really want to fight.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Misha "Help me search" Misha says Investigation 22
He picks up one of the crossbows and quiver of bolts "Better than no ranged attacks at all. Berdon you probably should scratch your holy symbol on something and use that."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Misha looks around the armoury but finds nothing else that might be useful.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax