the warriors advance, and their masks hide their expressions. there will be one attack on each player from the warriors, excluding Hektor, who has drawn the spell casters ire.
Elrodin: attack 19 damage 5
Sivir: attack 16 damage 5
Kronk: attack 14 damage 3
Tulip: attack 21 damage 8
Mama Chan: attack 19 damage 4
Hektor: a tendril of inky darkness sweeps at you. make a DC 13 dexterity save or take 12 necrotic damage. 1/2 on a success
Attack: 23 Damage: 15Attack: 20 Damage: 9 These were Kronk's attacks as per post #50 He gets an attack and an action surge; if you allow him to use that post, I admit he was a bit eager and forgot, initially, to roll his initiative. But, in his defense, he was a bit excited at the prospect of smashing up a 'Deader Maker slave,' so one could understand his lapse.
kronk rushes forward swinging his mighty iron bar.the first hit shatters his mask, and the second knocks him to the ground. Hektor, you see a look of terror on his shrivelled face as you blast him with energy. he falls to the ground, a smoking wreck. the other warriors seem determined to fight to the death. tree of them have removed their masks and you see black welts on their skin. they seem to be made of a Tar-like substance
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
I gasp as the blade slices into my arm, my blade ward preventing the worst of the damage. With a snarl of anger I plunge a dagger toward the man gut Attack: 10 Damage: 6 and the slice the second backhanded up toward his groin Attack: 5 Damage: 6
Sivir- your mace swing is just a bit off, and it only hits his clothes.
Tulip- you try to gut the man, but your blade gets caught in the fabric of your tunic. (ooc: two weapon fighting allows you to add your modifier to the attack but NOT the damage. )
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
This post has potentially manipulated dice roll results.
(ooc: the warriors (5?) are made of the weird tar, so are more constructs than living? And the leader, are they "human"? Happy to roll to see if Elrodin has noticed, but thought I'd ask just in case I had missed you mentioning. Asking for my Blood Maledict / Curse moves, that require things to have blood, otherwise, I have to amplify. Never played a Blood Hunter, so unsure if they have to know that, or if the move fails if they try? Does anyone know for sure? :))
The warrior's attack slashes through Elrodin's defense and his leather, leaving a trail of blood to run down one arm. Wincing, but not giving an inch of ground, the High Elf quickly runs his blade over the fresh wound, digging into it, allowing ample amounts of his own blood to coat the blade. After another split second, he mumbles some ancient words, his yellow eyes flickering brightly, and then his sword ignites in flame.
Bonus Action, Crimson Rite (Hemocraft Die damage 2), added fire damage.
With his sabre now alight, Elrodin slashes deftly at his melee opponent, bringing his flaming blade down with finesse.
(in reply to elrodin: the black liquid seems to have replaced their bodily fluids. you are not sure why but it flows slowly like tar. they are most definitely undead.)
your attack slices him down the middle. you leave two halves of. flaming husk as you step through the area he used to occupy
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Elrodin, even with his inspiration, swings wild.
the warriors advance, and their masks hide their expressions. there will be one attack on each player from the warriors, excluding Hektor, who has drawn the spell casters ire.
Elrodin: attack 19 damage 5
Sivir: attack 16 damage 5
Kronk: attack 14 damage 3
Tulip: attack 21 damage 8
Mama Chan: attack 19 damage 4
Hektor: a tendril of inky darkness sweeps at you. make a DC 13 dexterity save or take 12 necrotic damage. 1/2 on a success
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Dex save 9
*Edit* I still take half from resistance I believe
Attack: 23 Damage: 15Attack: 20 Damage: 9 These were Kronk's attacks as per post #50 He gets an attack and an action surge; if you allow him to use that post, I admit he was a bit eager and forgot, initially, to roll his initiative. But, in his defense, he was a bit excited at the prospect of smashing up a 'Deader Maker slave,' so one could understand his lapse.
Call this RD 1
Panic is a mechanism that strengthens the gene pool.
Believe it’s my turn :)
“Enjoy the spotlight.” from my shield bursts a bolt of light and I mutter “how do I know how to do this?”
guiding bolt at the leader 15
radiant damage 13
advantage on next attack if it hits.
kronk rushes forward swinging his mighty iron bar.the first hit shatters his mask, and the second knocks him to the ground. Hektor, you see a look of terror on his shrivelled face as you blast him with energy. he falls to the ground, a smoking wreck. the other warriors seem determined to fight to the death. tree of them have removed their masks and you see black welts on their skin. they seem to be made of a Tar-like substance
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Mama chan's fire bolt at the leader
Firebolt Attack: 13 Damage: 1
As to the attacker facing her she uses her Portent to change his attack roll to a 10
he still has a plus 4 modifier. if you want him to miss, then I would use the 6.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
OOC thank you.
I will use the 6 please.
ya welcome.
realizing that the attack will hit, you move out of the way just before it finds it mark
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Sivir winces as he is hit, but turns around and swings his mace at his attacker, aiming to hit him square in the jaw.
Mace Attack: 17 Damage: 7
try that again?
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
(OOC - I hate when that happens. Here goes...)
Mace Attack: 9 Damage: 4
OCC Sometimes if, a bit later, you just add something to the post the die roll will display properly.
Panic is a mechanism that strengthens the gene pool.
(OOC - yeah, I'd missed that they didn't roll properly. I usually catch them and try to fix it, but had to run.)
I gasp as the blade slices into my arm, my blade ward preventing the worst of the damage. With a snarl of anger I plunge a dagger toward the man gut Attack: 10 Damage: 6 and the slice the second backhanded up toward his groin Attack: 5 Damage: 6
DM - Warlock of Firetop Mountain
Sivir- your mace swing is just a bit off, and it only hits his clothes.
Tulip- you try to gut the man, but your blade gets caught in the fabric of your tunic. (ooc: two weapon fighting allows you to add your modifier to the attack but NOT the damage. )
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
OOC : Duh got it the wrong way round didn't I lol. Oh well, still would have missed with the modifier in place so no harm done. (I'm rolling ass!)
I see the fumbled results of my attack and cringe back. "Oh crap... crap, crap, crap, crap!"
DM - Warlock of Firetop Mountain
(ooc: the warriors (5?) are made of the weird tar, so are more constructs than living? And the leader, are they "human"? Happy to roll to see if Elrodin has noticed, but thought I'd ask just in case I had missed you mentioning. Asking for my Blood Maledict / Curse moves, that require things to have blood, otherwise, I have to amplify. Never played a Blood Hunter, so unsure if they have to know that, or if the move fails if they try? Does anyone know for sure? :))
The warrior's attack slashes through Elrodin's defense and his leather, leaving a trail of blood to run down one arm. Wincing, but not giving an inch of ground, the High Elf quickly runs his blade over the fresh wound, digging into it, allowing ample amounts of his own blood to coat the blade. After another split second, he mumbles some ancient words, his yellow eyes flickering brightly, and then his sword ignites in flame.
Bonus Action, Crimson Rite (Hemocraft Die damage 2), added fire damage.
With his sabre now alight, Elrodin slashes deftly at his melee opponent, bringing his flaming blade down with finesse.
Attack: 23, Damage: 15 prc, 1 fire
(in reply to elrodin: the black liquid seems to have replaced their bodily fluids. you are not sure why but it flows slowly like tar. they are most definitely undead.)
your attack slices him down the middle. you leave two halves of. flaming husk as you step through the area he used to occupy
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
(ooc: cools, thanks! BH's also have some advantage in tracking / investigating undead, which I'll need to remember in this campaign!
Also, just for personal use as I forgot super easily: Hektor -> Sivir ->Tulip -> Elodrin -> Mama chan [next] -> Enemies -> Kronk)