Gil yells out as he sees his new friends fall, "Get the wizard, he's killing us!" he runs across to his fallen comrades looking between Syl and Dylan, thinking for a moment he uses a bonus action to sing at the fallen Dylan giving him bardic inspiration.
"Stay with me . . . stay with me, You'd better hope and pray, that you'll make it safe back to your own world."
He then lays his hands on Sylivar casting cure wounds on the prone figure.
((I think its Dra'vos's turn if not this will be his action on his turn))
Hearing Gil's yell and getting annoyed that his longer range spells where having little affect, Dra'vos moves in closer to the wizard positioning himself so that the others would be outside the effect range of his own Burning Hands.
Once in position Dra'vos speaks his words of power, presses the the heels of his clawed hands together, and casts Burning Hands (DC:13 or take 6)
The wizard crumples into a ball, dropping his spellbook. He was able to dodge the brunt of the flames, but the heat alone was enough to make him collapse in agony. He was already at the edge of consciousness, pushed forward only by his rage. Now even that has left him.
With the mind flayer fleeing, the sole remaining opponent is the brain beast, which tries to follow after its master. It can't block the door, but it stands in the door frame, seeming to prepare to react to anyone who tries to follow the mind flayer.
Syl coughs, thanking Gil for the jolt of healing. Seeing the wizard dead and the strange creature fleeing, he will choose to take a shuriken out and launch it at the brain creature, wary of how quickly it could kill any one of them. If it was intending to guard the other creature's exit, he didn't want to be the one to approach it.
Attack: 11 Damage: 6 Movement: Syl positions himself between the brain creature and the rest of the group, unwilling to make a direct approach, but guarding the creature from attacking the rest of the party.
(I'm probably jumping the gun here but here is my turn for when it's up)
Smiling as Syl coughs, Gil moves over and lays his hands on Dylan. Taking a deep breath, he starts to sing once again, his power coursing into Dylan's prone body:
"Shining star come in to view Shine its watchful light on you Give you strength to carry on Make your body big and strong"
Dylan, you cough awake vaguely hearing the last line that Gil sings. You and Dra'vos are up.
The intellect devourer starts backing up, detecting the location of its owner. When Syl tries to throw the shuriken at it, it dodges out of the way, almost struck by the flying star. It twitches toward you, but then stops moving again.
Rollback Post to RevisionRollBack
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
This post has potentially manipulated dice roll results.
Dra'vos takes a page from Syl and raises the hand where his crystal focus hangs then a shard of ice about the size of a dagger begins to form above his hand. Once the shard is fully formed Dra'vos launches the Ice Knife at the intellect devourer.
Attack: 17 Damage: 2
(Hit or miss the intellect devourer and anyone within 5ft of it must make a Dex save of 13 or take 10 cold damage)
Dylan slowly rises to his feet, a little unsteadily. Unwilling to engage the strange brain-on-legs he instead recovers his rapier and moves to the front of the group, so he can protect them should it surge forward.
Move: Stand up from prone, move in front of the party but hopefully out of melee reach of the creature. Action: Ready: Make a rapier attack on the creature if it approaches.
(Yeah that Ice Knife is going to do it in with that max damage hahaha)
The intellect devourer sees that its master has gotten clear, and starts to flee. It is unable to move in time though, since the shard of ice pierces its skin, causing grievous harm before daggers of ice burst out from the creature's body. A prepared psychic wave rolls over you all, but without focus, it has no effect other than a feeling of discomfort.
You look in the door that the nightmare creature fled through, and you see nothing. Finally, you hear Floon groan in pain as Renaer jostles him.
You are out of combat!
Rollback Post to RevisionRollBack
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
GIl looks around waiting for something else to run into the room, "If I can make a suggestion my friends, I think we should head back up to the surface for the evening. I'm afraid I'm a little exhausted and need to recharge if there's any chance of waking any more fallen comrades up."
Gil looks around, "But first, we should see what the corpses can reveal."
This post has potentially manipulated dice roll results.
(OOC - I don't believe there were any bodies mentioned in the description of the room aside from Floon. Did I miss something?)
Syl gives a relieved sigh at the walking brain being defeated, and he agrees with Dylan's notion. He takes a cursory scan of the room to ensure the area is of relative safety before heading over towards Floon and Ranaer, offering a supporting shoulder to their injuries in more of an attempt to expediate their exit rather than out of his own good will.
With that perception check, you notice that room, besides the aforementioned opponents and Floon, is largely empty. There are four doors, one on the west wall (you entered through the north) that the mind flayer fled through, and three doors on the eastern wall.
Floon is having a bad time. He's barely conscious, and he shows signs of having been tortured.
Next to the wizard lies his spellbook. None of you can read the arcane writing it holds, but you know that these books contain spells. You may be able to find someone who can decipher them and potentially sell the book.
There is furniture throughout the room, but the most prominent piece is a large stone chair on a raised platform on the south side of the room. The mind flayer was sitting in this chair when you arrived. At a brief investigation, you are able to find a small unlocked wooden chest with two potions of healing, 16 dragons (gp), 82 shards (sp), and 250 bits (cp).
Rollback Post to RevisionRollBack
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
Gael, you are now charmed by the creature. Dominate Monster The creature says in your mind <Move out of my way. Cover my exit.>
(Why this book throws a Mind Flayer at you at level one is beyond me, but here we are :P )
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
Gil yells out as he sees his new friends fall, "Get the wizard, he's killing us!" he runs across to his fallen comrades looking between Syl and Dylan, thinking for a moment he uses a bonus action to sing at the fallen Dylan giving him bardic inspiration.
"Stay with me . . . stay with me, You'd better hope and pray, that you'll make it safe back to your own world."
He then lays his hands on Sylivar casting cure wounds on the prone figure.
Cure Wounds: 11 points of healing to Syl.
((I think its Dra'vos's turn if not this will be his action on his turn))
Hearing Gil's yell and getting annoyed that his longer range spells where having little affect, Dra'vos moves in closer to the wizard positioning himself so that the others would be outside the effect range of his own Burning Hands.
Once in position Dra'vos speaks his words of power, presses the the heels of his clawed hands together, and casts Burning Hands (DC:13 or take 6)
16
The wizard crumples into a ball, dropping his spellbook. He was able to dodge the brunt of the flames, but the heat alone was enough to make him collapse in agony. He was already at the edge of consciousness, pushed forward only by his rage. Now even that has left him.
With the mind flayer fleeing, the sole remaining opponent is the brain beast, which tries to follow after its master. It can't block the door, but it stands in the door frame, seeming to prepare to react to anyone who tries to follow the mind flayer.
Top of the initiative!
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
Syl coughs, thanking Gil for the jolt of healing. Seeing the wizard dead and the strange creature fleeing, he will choose to take a shuriken out and launch it at the brain creature, wary of how quickly it could kill any one of them. If it was intending to guard the other creature's exit, he didn't want to be the one to approach it.
Attack: 11 Damage: 6
Movement: Syl positions himself between the brain creature and the rest of the group, unwilling to make a direct approach, but guarding the creature from attacking the rest of the party.
(I'm probably jumping the gun here but here is my turn for when it's up)
Smiling as Syl coughs, Gil moves over and lays his hands on Dylan. Taking a deep breath, he starts to sing once again, his power coursing into Dylan's prone body:
"Shining star come in to view
Shine its watchful light on you
Give you strength to carry on
Make your body big and strong"
Cast Cure Wounds on Dylan: 8
Dylan, you cough awake vaguely hearing the last line that Gil sings. You and Dra'vos are up.
The intellect devourer starts backing up, detecting the location of its owner. When Syl tries to throw the shuriken at it, it dodges out of the way, almost struck by the flying star. It twitches toward you, but then stops moving again.
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
Dra'vos takes a page from Syl and raises the hand where his crystal focus hangs then a shard of ice about the size of a dagger begins to form above his hand. Once the shard is fully formed Dra'vos launches the Ice Knife at the intellect devourer.
Attack: 17 Damage: 2
(Hit or miss the intellect devourer and anyone within 5ft of it must make a Dex save of 13 or take 10 cold damage)
Dylan slowly rises to his feet, a little unsteadily. Unwilling to engage the strange brain-on-legs he instead recovers his rapier and moves to the front of the group, so he can protect them should it surge forward.
Move: Stand up from prone, move in front of the party but hopefully out of melee reach of the creature.
Action: Ready: Make a rapier attack on the creature if it approaches.
My Homebrew World: The World of Rodinia
Novels Published: Reynard's Fate, Kita's Honour and Callindrill
(Yeah that Ice Knife is going to do it in with that max damage hahaha)
The intellect devourer sees that its master has gotten clear, and starts to flee. It is unable to move in time though, since the shard of ice pierces its skin, causing grievous harm before daggers of ice burst out from the creature's body. A prepared psychic wave rolls over you all, but without focus, it has no effect other than a feeling of discomfort.
You look in the door that the nightmare creature fled through, and you see nothing. Finally, you hear Floon groan in pain as Renaer jostles him.
You are out of combat!
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
GIl looks around waiting for something else to run into the room, "If I can make a suggestion my friends, I think we should head back up to the surface for the evening. I'm afraid I'm a little exhausted and need to recharge if there's any chance of waking any more fallen comrades up."
Gil looks around, "But first, we should see what the corpses can reveal."
Dylan nods at Gil. "Yup. I think a quick search and then get Floon and Lord Neverember back up to the streets, swiftish."
Dylan will help someone more skilled than he is to search the bodies and the room.
Action: Provide Help (Advantage) to whoever wants to use Perception/Investigation to search the room and the bodies.
My Homebrew World: The World of Rodinia
Novels Published: Reynard's Fate, Kita's Honour and Callindrill
(OOC - I don't believe there were any bodies mentioned in the description of the room aside from Floon. Did I miss something?)
Syl gives a relieved sigh at the walking brain being defeated, and he agrees with Dylan's notion. He takes a cursory scan of the room to ensure the area is of relative safety before heading over towards Floon and Ranaer, offering a supporting shoulder to their injuries in more of an attempt to expediate their exit rather than out of his own good will.
Perception - 18
Eekz is freaking out, thinking the shadows hold another strange tentacle monster.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
With that perception check, you notice that room, besides the aforementioned opponents and Floon, is largely empty. There are four doors, one on the west wall (you entered through the north) that the mind flayer fled through, and three doors on the eastern wall.
Floon is having a bad time. He's barely conscious, and he shows signs of having been tortured.
Next to the wizard lies his spellbook. None of you can read the arcane writing it holds, but you know that these books contain spells. You may be able to find someone who can decipher them and potentially sell the book.
There is furniture throughout the room, but the most prominent piece is a large stone chair on a raised platform on the south side of the room. The mind flayer was sitting in this chair when you arrived. At a brief investigation, you are able to find a small unlocked wooden chest with two potions of healing, 16 dragons (gp), 82 shards (sp), and 250 bits (cp).
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
Dra'vos will pick up the spellbook, flip through it quickly, then put it into his pack.