A Half-elf Noble with strange powers he himself does not fully understand. The young prince wants to see more of the world and bring that knowledge back. Arnold's Rock and a dragon sound like a fine experience, as long as he lives.
Backstory: Merric was born and raised in a mansion, though lived a modest life. He was mainly raised by his father after his mother abandoned them while he was still a child, but everyone knew who he was and he had friends everywhere he went, so rarely felt alone.
His father was a busy man, and so Merric was left to his own devices and quickly found he had a knack for manipulating others. This started his path towards living as a charlatan, but was driven there after he and his father lost all their possessions and had to rebuild their lives. Around this same time, he happened to meet an arch-fey creature, though he's not sure how he survived, he jokes about it to this day.
Since growing up, he has run several cons and earned a little extra gold over the years. He was once caught and tried for counterfeiting, however managed to convince authorities of his innocence. It was during these years that he ran a con that turned south very quickly and he faced certain death. He was saved by the luck of Tymora, who's gold coin flipped in the air in front of him, awaiting him to reach out and grab it. As he did, Tymora turned the tides and saved him, but also called upon him to be her agent in the world. But that doesn't mean he loves to play the odds a little on the dangerous side any less!
Nivlen, halfling fighter, was recently discharged from military service and has no intention of returning to his previous life of farming. His physical wounds draw the attention away from his less obvious psychological ones.
edit: ddb.ac/characters/33196427/PrEkDx in case other link f's up.
Righteousness was in town visiting the temple to pray when the farm was attacked. Just before you heard the first screams, you suffered from a sudden blinding pain in your head, followed by an impending sense of the presence of a great evil in the area. The pain was so blinding that you lost consciousness for a moment, and when you came to, the town was in a state of panic. You spent the rest of the day calming people and allaying their fears, but you knew in your heart, the worst was yet to come...
The story surrounding the mighty wizard Halaster, the Undermountain, and even Durnan had been a topic of interest for the not-so-mighty dwarf wizard (and tinkerer) Jabethra Boulderhorn since she was young. For centuries, Jabethra dreamed of plunging into the Yawning Portal to discover the secrets it holds. However, the older she got, the less sure she was of her ability to survive such an adventure. (Though she never truly realized it, she was both claustrophobic and agoraphobic, so there was no way she was ever going to make the trip.) Jabethra decided to retrofit one of her constructs — one she had created as a social and musical companion — to make the journey for her. Bestowing upon it some rudimentary fighting skills and the ability to learn and adapt, and fitting it with a sending stone to be able to send instructions and receive daily reports, Jabethra sent the construct she dubbed Gling, meaning "music" in Gnomish, from her home in Mirabar to Waterdeep to descend into the depths of the Yawning Portal for her. Little does Gling know, but Jabethra died the day after the construct left Mirabar. Progressing under the assumption that the sending stone is only sending messages instead of also receiving them, Gling continues its daily reports as it hikes its way toward its destination. However, the further it gets from Mirabar, and the longer it goes without hearing its master's voice, the more other ideas have begun to enter its social and curious, magical brain.
Gling was a mile or so off from the village when the attack on the farm occurred. Androll was not on the way to it's destination, but some bug in Gling's magical process gave it pause. Surely this sort of adventure was the thing it had been built for. It's Prime Directive was after all very simple:"Become a Hero"
Speaking into the sending stone, it relayed it's intentions to its master. Hearing no counter directive, Gling proceeded to alter course making a bee line for Androll's Rock.
Backstory: Merric was born and raised in a mansion, though lived a modest life. He was mainly raised by his father after his mother abandoned them while he was still a child, but everyone knew who he was and he had friends everywhere he went, so rarely felt alone.
His father was a busy man, and so Merric was left to his own devices and quickly found he had a knack for manipulating others. This started his path towards living as a charlatan, but was driven there after he and his father lost all their possessions and had to rebuild their lives. Around this same time, he happened to meet an arch-fey creature, though he's not sure how he survived, he jokes about it to this day.
Since growing up, he has run several cons and earned a little extra gold over the years. He was once caught and tried for counterfeiting, however managed to convince authorities of his innocence. It was during these years that he ran a con that turned south very quickly and he faced certain death. He was saved by the luck of Tymora, who's gold coin flipped in the air in front of him, awaiting him to reach out and grab it. As he did, Tymora turned the tides and saved him, but also called upon him to be her agent in the world. But that doesn't mean he loves to play the odds a little on the dangerous side any less!
Great! I would venture that Merrick is in town to visit the temple during the festival as a speaker of Tymora's wisdom(may his labors please her,lol) and perhaps moreso to try his hand at winning some of the famed games of chance that go on throughout the week-long event. He was soundly asleep in his cot at an unassuming inn when the attack occured.
Jhoni hails from Luskan where he worked on the reaver crews out from there into the Sea of Ice. His last crew decided that his payment for their last haul was to keep breathing while they kept the gold. Fed up with being cheated by crew mates he has set off south for warmer climates and wanders into town with a rumbling belly and a need to find somewhere to nap for the night.
Finding that not having any coin makes it hard to find a nice room, Jhoni finds shelter in Lowtown, near the base of the cliff on the southern port side of Androll. Living in hastily constructed shacks, the residents of Lowtown tend to be a little more, um, blue collar than the folk,"up on the rock" and charge each other for services and goods not with coin but with a form of credit they refer to as "favors"(refusing to help someone you owe a favor to in Lowtown could get you thrown in the temple dungeon, depending on the local gaurd's mood). Helping a fisherman gut his catch earns Jhoni a meal and a place on the floor for the night. After dinner the fisherman tells him of the terrible damage done to the farm, and says surely the town council will be offering some reward to the hero that destroys the foul beast.
A Half-elf Noble with strange powers he himself does not fully understand. The young prince wants to see more of the world and bring that knowledge back. Arnold's Rock and a dragon sound like a fine experience, as long as he lives.
Arriving at the North Bridge Gate to the city, you see a trail of merchant caravans slowly making their way uphill. You notice a pair of men talking near one of the carts suspiciously eyeing a group of boys wearing blue headbands. The cart owner walks of and leaves the human standing at the gate when you notice one of the boys silently making their way behind the man as three others approach him from the front, distracting him with requests for coin. You're fairly certain he's about to be pick -pocketed.
having traveled the seas on a pirate ship with a half orc captain named Jhoni for the better part of six months, you were enjoying yourself immensely. Knowing that Jhoni only ever plundered the slave merchants' ships and that he never killed children or the helpless folk brought you great pride, and you believed that you were a force of good on the open water. Until, that is, Jhoni's first mate Marooned the captain a week ago on a deserted shore off the coast and took charge of the ship. You knew he was a sniveling, cowardly man, but you didn't think he was a mutineer. Not trusting you, he had you locked in your quarter till the ship arrived at the Lowtown port. After arguing with and nearly punching the man, you were refused pay and left only because you knew you were out numbered by his goons. The after the captain was marooned, the crew had picked up several passengers, which you overheard were going to be robbed and murdered. Fortunately for them, a sudden storm had damaged the ship, forcing it to limp back to port for repairs. Upon disembarking the ship, you find yourself near one of these passengers, a 1/2 elf named Koric. You listen to the villagers' story of the dragon attack, noting Koric's chagrined reaction to the tale.
Jhoni hails from Luskan where he worked on the reaver crews out from there into the Sea of Ice. His last crew decided that his payment for their last haul was to keep breathing while they kept the gold. Fed up with being cheated by crew mates he has set off south for warmer climates and wanders into town with a rumbling belly and a need to find somewhere to nap for the night.
Finding that not having any coin makes it hard to find a nice room, Jhoni finds shelter in Lowtown, near the base of the cliff on the southern port side of Androll. Living in hastily constructed shacks, the residents of Lowtown tend to be a little more, um, blue collar than the folk,"up on the rock" and charge each other for services and goods not with coin but with a form of credit they refer to as "favors"(refusing to help someone you owe a favor to in Lowtown could get you thrown in the temple dungeon, depending on the local gaurd's mood). Helping a fisherman gut his catch earns Jhoni a meal and a place on the floor for the night. After dinner the fisherman tells him of the terrible damage done to the farm, and says surely the town council will be offering some reward to the hero that destroys the foul beast.
The next morning, you are on the docks, when you notice a familiar ship in port. YOUR ship!!! Looking around for the lousy mutineer scum you notice one of your former crew, an tall female elf barbarian named Elelyel, listening to the locals tell the story of the attack on the farm, no doubt. She is standing near a half elf male, who is saying something to her.. you quickly make your way to where they stand...She was always one of your favorites, never questioned your orders, you don't believe she would betray you, but you have to confront her. Marching directly up to her you join the conversation:
Nivlen, halfling fighter, was recently discharged from military service and has no intention of returning to his previous life of farming. His physical wounds draw the attention away from his less obvious psychological ones.
Hoping to find work as a mercenary gaurd for the festival , Nivlen made his way to Androll’s Rock about a week ago. He was accepted into the town's citizen gaurd despite some trepidation about his size after displaying his military combat training, and was given shelter at the temple Barracks. He was in the first group to make their way to the site of the farm attack, the sight of which filled him with great sorrow. The family was gone, not even bodies remained. The house had been torn to shreds, as though it had been smashed by giant boulders nothing was left standing. The somber sight strengthened his relove, he would not let harm come to the townsfolk that were in his charge. Upon returning to the temple, he was introduced by one of the clerics to a tiefling paladin, one that went by the name Righteousness. The cleric invited them to dinner at a nearby inn, and though the thought of food made him a bit ill, out of politeness, Nivlen agreed. There at the inn, only one other patron was present. A halfling, dressed in the cloth of a clergyman, although to nivlen he seemed to not quite fit the picture of piety. As the three men begin to discuss gravely the towns plan to deal with the attack, the halfling makes his way to the table and introduces himself as Merric, a cleric of Tymora:
Elelyel! By Talos’ beard what’re you doing here? More importantly what is my ship and that snivelling bastard Gnirm doing here! Jhoni moves through the dockside workers so he doesn’t have to shout to be heard
(OOC I’m not really a Facebook person I think I’ll just stay of it if that’s fine with you. )
Mallus looks around at the village, hoping to find a bar or any other where he could find something to learn about the dragon. He looks over to the halfling and elf. He’s seen a lot of things over his day, this will not end well. Not his problem, he will ignore the argument for now.
This post has potentially manipulated dice roll results.
Pulling out a small satchel of 5 gold and raising it up, Elric jogs over, "HEY!" Elric of a distant land shouted. "Boy, you dropped something!"
Elric looks to the ground as he jogs, then makes eye contact with the sneaky boy just enough to let the boy he saw him, then back to the other boy and the man. As the white haired and alabaster skinned Elric approaches he smiles to the boy "You seemed to have dropped this." Elric holds out the coin purse "You should consider a different way of making coin than whatever it is you lot are currently doing. what ever it is obviously isn't enough and is probably too dangerous for what little you get." He says with a knowing smile, trying to keep his message of quitting the ways of the streets. Elric makes sure he is facing toward the 'sneaky' boy and everyone else so that the sneak could at least see them talking. "And don't be bad or do wrong by others." The Half-Elf's face contorts into a demonic visage while he growls in a guttural voice "OR THE WHITE CROW WILL GET YOU". Persuasion: 22 Intimidation: 14
Maybe this would help these children. Maybe they would choose to find a more constructive use of their skills for their future. Maybe it was just his royal upbringing peeking through, trying to change the people around him for the better. Either way he was now out 5 gold. *Laughs internally*
"How.....Dare......" Righteousness saw the devastation, the pain, the INJUSTICE. while outwards, he kept an aura of calm and allayed the fears of the citizens, inwardly he made sure to find the attacker and bring whatever it was to justice, preferably with a group. He was angry, yes, but not rash and stupid.
Gling knew very little of what, exactly, a dragon is. The construct had heard of them, but only in passing. Dragons were sometimes mentioned in poetry, which Gling sometimes read to its creator, but Gling knew that poetry couldn't be trusted. It had questioned its creator once about a few verses in a poem and their terrible description of a female elf: hair made of straw, eyes of ebony, cheeks full of a sunset, and lips burning like a fire's coals. Gling thought the poem a description of a fiend. Gling's creator, after laughing at the construct, explained that the words were used to paint a mental picture. The elf's hair was not actually stray. The elf's eyes were not actually made of stone. Nor was the elf's cheeks full of a sunset or lips on fire. They were only like those things. It was at that point that Gling decided to not trust poetry. When a poem describes how terrible a dragon is, it must only mean that it is like something that terrible. Surely dragons are not as big and ferocious and cunning as is written in poetry. Those descriptions are only to make the poem more beautiful ... whatever that means.
So, when Gling began to hear that a dragon had attacked Androll's Rock, it thought, "With the modifications my creator made to me before setting me on my journey to descend into the Undermountain, I will dispatch this creature and be on my way." Its magical mind also missed conversation, having been on the road alone for so long, so it also thought, "And since my sending stone appears to be broken, if I can sit down with someone to have a conversation before continuing, that would also be pleasing."
And so the construct, dressed in its brown toga, set forth to find the dragon and dispatch it, looking forward to sitting down and having a conversation with ... anyone.
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https://www.dndbeyond.com/profile/SparkRotfang/characters/33196427
ok, finally made a character
edit: ddb.ac/characters/33196427/PrEkDx in case other link f's up.
Here is my character
https://www.dndbeyond.com/profile/OculisAlbumCorvum/characters/33196158
A Half-elf Noble with strange powers he himself does not fully understand.
The young prince wants to see more of the world and bring that knowledge back.
Arnold's Rock and a dragon sound like a fine experience, as long as he lives.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
I've got an idea for this. I'll roll some abilities and see what I can make.
Ability scores: 12 16 12 5 12 10 <- yikes <70 points. I might point buy instead.
Name: Merric Tosscobble
Race & Class: Lightfoot Halfling Cleric (Trickery)
Background: Charlatan
Backstory: Merric was born and raised in a mansion, though lived a modest life. He was mainly raised by his father after his mother abandoned them while he was still a child, but everyone knew who he was and he had friends everywhere he went, so rarely felt alone.
His father was a busy man, and so Merric was left to his own devices and quickly found he had a knack for manipulating others. This started his path towards living as a charlatan, but was driven there after he and his father lost all their possessions and had to rebuild their lives. Around this same time, he happened to meet an arch-fey creature, though he's not sure how he survived, he jokes about it to this day.
Since growing up, he has run several cons and earned a little extra gold over the years. He was once caught and tried for counterfeiting, however managed to convince authorities of his innocence. It was during these years that he ran a con that turned south very quickly and he faced certain death. He was saved by the luck of Tymora, who's gold coin flipped in the air in front of him, awaiting him to reach out and grab it. As he did, Tymora turned the tides and saved him, but also called upon him to be her agent in the world. But that doesn't mean he loves to play the odds a little on the dangerous side any less!
Character Sheet: https://ddb.ac/characters/33214529/ZbZ3wh
https://ddb.ac/characters/32208829/hETM0Q
Nivlen, halfling fighter, was recently discharged from military service and has no intention of returning to his previous life of farming. His physical wounds draw the attention away from his less obvious psychological ones.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Ability scores: 15 13 14 16 8 15
Name: Elelyel
Race: High Elf
Class: Barbarian
Background: Pirate
Her family basically gave her a list of things she had to do and be.
She basically has been working on doing the opposite of everything on that list.
She loves the look on others' faces when they expect a spell and find a greataxe instead.
It's amazing how much an elf laughing during a battle can rattle people.
https://ddb.ac/characters/33224315/zmt1g1
PM sent (Sorlock is the plan)
Righteousness was in town visiting the temple to pray when the farm was attacked. Just before you heard the first screams, you suffered from a sudden blinding pain in your head, followed by an impending sense of the presence of a great evil in the area. The pain was so blinding that you lost consciousness for a moment, and when you came to, the town was in a state of panic. You spent the rest of the day calming people and allaying their fears, but you knew in your heart, the worst was yet to come...
Gling was a mile or so off from the village when the attack on the farm occurred. Androll was not on the way to it's destination, but some bug in Gling's magical process gave it pause. Surely this sort of adventure was the thing it had been built for. It's Prime Directive was after all very simple:"Become a Hero"
Speaking into the sending stone, it relayed it's intentions to its master. Hearing no counter directive, Gling proceeded to alter course making a bee line for Androll's Rock.
Great! I would venture that Merrick is in town to visit the temple during the festival as a speaker of Tymora's wisdom(may his labors please her,lol) and perhaps moreso to try his hand at winning some of the famed games of chance that go on throughout the week-long event. He was soundly asleep in his cot at an unassuming inn when the attack occured.
Finding that not having any coin makes it hard to find a nice room, Jhoni finds shelter in Lowtown, near the base of the cliff on the southern port side of Androll. Living in hastily constructed shacks, the residents of Lowtown tend to be a little more, um, blue collar than the folk,"up on the rock" and charge each other for services and goods not with coin but with a form of credit they refer to as "favors"(refusing to help someone you owe a favor to in Lowtown could get you thrown in the temple dungeon, depending on the local gaurd's mood). Helping a fisherman gut his catch earns Jhoni a meal and a place on the floor for the night. After dinner the fisherman tells him of the terrible damage done to the farm, and says surely the town council will be offering some reward to the hero that destroys the foul beast.
Arriving at the North Bridge Gate to the city, you see a trail of merchant caravans slowly making their way uphill. You notice a pair of men talking near one of the carts suspiciously eyeing a group of boys wearing blue headbands. The cart owner walks of and leaves the human standing at the gate when you notice one of the boys silently making their way behind the man as three others approach him from the front, distracting him with requests for coin. You're fairly certain he's about to be pick -pocketed.
having traveled the seas on a pirate ship with a half orc captain named Jhoni for the better part of six months, you were enjoying yourself immensely. Knowing that Jhoni only ever plundered the slave merchants' ships and that he never killed children or the helpless folk brought you great pride, and you believed that you were a force of good on the open water. Until, that is, Jhoni's first mate Marooned the captain a week ago on a deserted shore off the coast and took charge of the ship. You knew he was a sniveling, cowardly man, but you didn't think he was a mutineer. Not trusting you, he had you locked in your quarter till the ship arrived at the Lowtown port. After arguing with and nearly punching the man, you were refused pay and left only because you knew you were out numbered by his goons. The after the captain was marooned, the crew had picked up several passengers, which you overheard were going to be robbed and murdered. Fortunately for them, a sudden storm had damaged the ship, forcing it to limp back to port for repairs. Upon disembarking the ship, you find yourself near one of these passengers, a 1/2 elf named Koric. You listen to the villagers' story of the dragon attack, noting Koric's chagrined reaction to the tale.
The next morning, you are on the docks, when you notice a familiar ship in port. YOUR ship!!! Looking around for the lousy mutineer scum you notice one of your former crew, an tall female elf barbarian named Elelyel, listening to the locals tell the story of the attack on the farm, no doubt. She is standing near a half elf male, who is saying something to her.. you quickly make your way to where they stand...She was always one of your favorites, never questioned your orders, you don't believe she would betray you, but you have to confront her. Marching directly up to her you join the conversation:
Hoping to find work as a mercenary gaurd for the festival , Nivlen made his way to Androll’s Rock about a week ago. He was accepted into the town's citizen gaurd despite some trepidation about his size after displaying his military combat training, and was given shelter at the temple Barracks. He was in the first group to make their way to the site of the farm attack, the sight of which filled him with great sorrow. The family was gone, not even bodies remained. The house had been torn to shreds, as though it had been smashed by giant boulders nothing was left standing. The somber sight strengthened his relove, he would not let harm come to the townsfolk that were in his charge. Upon returning to the temple, he was introduced by one of the clerics to a tiefling paladin, one that went by the name Righteousness. The cleric invited them to dinner at a nearby inn, and though the thought of food made him a bit ill, out of politeness, Nivlen agreed. There at the inn, only one other patron was present. A halfling, dressed in the cloth of a clergyman, although to nivlen he seemed to not quite fit the picture of piety. As the three men begin to discuss gravely the towns plan to deal with the attack, the halfling makes his way to the table and introduces himself as Merric, a cleric of Tymora:
Elelyel! By Talos’ beard what’re you doing here? More importantly what is my ship and that snivelling bastard Gnirm doing here! Jhoni moves through the dockside workers so he doesn’t have to shout to be heard
https://www.facebook.com/groups/2355859901385319/?ref=share
Look i made a thing: feel free to join and use to post images and chat OOC freely. Drop ur characters name if you want so I know who's who, lol.
(OOC I’m not really a Facebook person I think I’ll just stay of it if that’s fine with you. )
Mallus looks around at the village, hoping to find a bar or any other where he could find something to learn about the dragon. He looks over to the halfling and elf. He’s seen a lot of things over his day, this will not end well. Not his problem, he will ignore the argument for now.
Pulling out a small satchel of 5 gold and raising it up, Elric jogs over, "HEY!" Elric of a distant land shouted. "Boy, you dropped something!"
Elric looks to the ground as he jogs, then makes eye contact with the sneaky boy just enough to let the boy he saw him, then back to the other boy and the man. As the white haired and alabaster skinned Elric approaches he smiles to the boy "You seemed to have dropped this." Elric holds out the coin purse "You should consider a different way of making coin than whatever it is you lot are currently doing. what ever it is obviously isn't enough and is probably too dangerous for what little you get." He says with a knowing smile, trying to keep his message of quitting the ways of the streets. Elric makes sure he is facing toward the 'sneaky' boy and everyone else so that the sneak could at least see them talking. "And don't be bad or do wrong by others." The Half-Elf's face contorts into a demonic visage while he growls in a guttural voice "OR THE WHITE CROW WILL GET YOU".
Persuasion: 22
Intimidation: 14
Maybe this would help these children. Maybe they would choose to find a more constructive use of their skills for their future. Maybe it was just his royal upbringing peeking through, trying to change the people around him for the better. Either way he was now out 5 gold. *Laughs internally*
Drow enthusiast
Lover of lore and magic.
-The White Crow-
"How.....Dare......" Righteousness saw the devastation, the pain, the INJUSTICE. while outwards, he kept an aura of calm and allayed the fears of the citizens, inwardly he made sure to find the attacker and bring whatever it was to justice, preferably with a group. He was angry, yes, but not rash and stupid.
Gling knew very little of what, exactly, a dragon is. The construct had heard of them, but only in passing. Dragons were sometimes mentioned in poetry, which Gling sometimes read to its creator, but Gling knew that poetry couldn't be trusted. It had questioned its creator once about a few verses in a poem and their terrible description of a female elf: hair made of straw, eyes of ebony, cheeks full of a sunset, and lips burning like a fire's coals. Gling thought the poem a description of a fiend. Gling's creator, after laughing at the construct, explained that the words were used to paint a mental picture. The elf's hair was not actually stray. The elf's eyes were not actually made of stone. Nor was the elf's cheeks full of a sunset or lips on fire. They were only like those things. It was at that point that Gling decided to not trust poetry. When a poem describes how terrible a dragon is, it must only mean that it is like something that terrible. Surely dragons are not as big and ferocious and cunning as is written in poetry. Those descriptions are only to make the poem more beautiful ... whatever that means.
So, when Gling began to hear that a dragon had attacked Androll's Rock, it thought, "With the modifications my creator made to me before setting me on my journey to descend into the Undermountain, I will dispatch this creature and be on my way." Its magical mind also missed conversation, having been on the road alone for so long, so it also thought, "And since my sending stone appears to be broken, if I can sit down with someone to have a conversation before continuing, that would also be pleasing."
And so the construct, dressed in its brown toga, set forth to find the dragon and dispatch it, looking forward to sitting down and having a conversation with ... anyone.