This post has potentially manipulated dice roll results.
As long as you don't stand in the entrance, so far the water sounds are masking your sounds sufficiently. Just rolls left for Velshir and Joshua. Lymbryl you're first will suffice. for Vareg 14 (gave Vareg a bonus due to home)
You are all able to get past the entrance, Joshua attracts some attention but they go back to snarling at each other as you move out of view. The main passage from the cave mouth climbs steeply upward, the stream plunging and splashing down its west side. In the shadows, a side passage leads west across the other side of the stream. In the shadows of the ceiling to the north, you can just make out the dim shape of a rickety bridge of wood and rope crossing over the passage ahead of you. Another passage intersects this one, twenty feet above the floor. Please all give me a stealth and perception check.
Hopefully Velshir, if he spots anything significant, can put a hand on Lymbryl's shoulder and quietly halt his progress before he goes too far forward.
As you progress along the tunnel/stream you notice that there is a figure on the bridge, looks to be a goblin that suddenly darts out of view. Within less than a minuteYou hear something up ahead shout something suddenly and Vareg goes into a panic trying to get his hands free. Sheyla is suddenly having tremendous difficulty holding onto him. He very clearly wants to be elsewhere.
Sheyla please roll a athletics to see if you can keep hold of Vareg.
(and for the record - I was only thinking that T0dd0 should trade dice with someone )
Unthir whispers, "well we have tortured and kidnapped them-cant really fault them for wanting us to spring their trap." He relents a moment later, "though that doesn't excuse! merely an explanation..."
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As long as you don't stand in the entrance, so far the water sounds are masking your sounds sufficiently. Just rolls left for Velshir and Joshua. Lymbryl you're first will suffice. for Vareg 14 (gave Vareg a bonus due to home)
stealth 24
Stealth 17
sweet christmas!! *facepalm
(inspiration?)
(ooooo I forgot about that)
Joshua uses his inspiration to roll advantage
4
(Well its better)
You are all able to get past the entrance, Joshua attracts some attention but they go back to snarling at each other as you move out of view. The main passage from the cave mouth climbs steeply upward, the stream plunging and splashing down its west side. In the shadows, a side passage leads west across the other side of the stream. In the shadows of the ceiling to the north, you can just make out the dim shape of a rickety bridge of wood and rope crossing over the passage ahead of you. Another passage intersects this one, twenty feet above the floor. Please all give me a stealth and perception check.
stealth: 17
perception: 21
Stealth 21
Perception 19
(OOC: learned to pick up my damn feet finally)
Stealth 21
Perception 16
Sheyla
Perception 10 stealth 17
Stealth: 15
Perception: 11
Stealth: 7
Perception: 13
(My turn to bomb it I guess)
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
(woah, what was that?)
(Damn! Slight side of bad luck there)
This campaign is cursed!
Hopefully Velshir, if he spots anything significant, can put a hand on Lymbryl's shoulder and quietly halt his progress before he goes too far forward.
As you progress along the tunnel/stream you notice that there is a figure on the bridge, looks to be a goblin that suddenly darts out of view. Within less than a minute You hear something up ahead shout something suddenly and Vareg goes into a panic trying to get his hands free. Sheyla is suddenly having tremendous difficulty holding onto him. He very clearly wants to be elsewhere.
Sheyla please roll a athletics to see if you can keep hold of Vareg.
(and for the record - I was only thinking that T0dd0 should trade dice with someone )
Surprised, Sheyla tried to hang on. Athletics 5
Sheyla is able to hang up to him, but he is persistent and you are unable to do anything else at the moment.
Velshir moves to help Sheyla, and while doing so he hisses at Vareg,
"Why didn't you warn us about the sentry? Perhaps your usefulness is at an end?"
Unthir whispers, "well we have tortured and kidnapped them-cant really fault them for wanting us to spring their trap." He relents a moment later, "though that doesn't excuse! merely an explanation..."