Alyna translated her findings, of course, but left the choice to the ranger - after all, he would be the one leading them out of the woods (literally) without a trail.
“Let us go back by way of the giant spider nest. From there we can cut across the woods to the south east and we should be back home soon. Maybe even pick up something interesting on the way, like spider fangs.” Xylys is obviously happy to be free of the ‘Good Folk’.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
Even though he's only been through these woods the once, he is happy to be back on the right side of things. So much so he is inspired to find the way home. Casting his eyes around he checks for any of his previous markings.
Even though he's only been through these woods the once, he is happy to be back on the right side of things. So much so he is inspired to find the way home. Casting his eyes around he checks for any of his previous markings.
Survival (with adv from his inspiration) 22
(Good roll!)
Eric soon locates his trail marks. He leads the group south, eyes open for danger. So far, no garulfs or giant spiders, nor any bears or wolves. Plenty of birds and small mammals, but if these creatures don’t seem to fear you much, they offer no harm, either. An hour’s rest in the big meadow gives you a chance to eat a cold breakfast, refill your waterskins in the stream, take off your boots and rub healing herbs on your blisters. Then it’s back on the trail, pushing hard to make good time…
You break clear of the Darkling Forest well into the afternoon, footsore and weary. Before you spread familiar pastures and fields. The sight of Rillford’s chimneys and rooftops poking over a low rise to the southeast puts the spring back in everybody’s step.
Entering Rillford, you quickly notice the dismal mood prevails in the village; glum faces and dispirited mutterings. But within minutes of your arrival, people gather round your party, welcoming you back with expressions of happiness and surprise. Werthan’s wife and children appear, weeping for joy. Presently, you learn that what in what seemed several hours in Faerie a full week passed in the mortal world. Your family and friends had begun to fear you’d never return. You also learn that His Lordship’s soldiers have come again to ransack the millhouse, looking for coin His Lordship apparently believes Werthan has withheld from him.
Eric opens the sack containing the Liosalfar queen’s gift of wheat-seed. Not very much, but it’s all the village has at hand, and the East field was made ready over a week ago, so the Rillford men waste no time planting it before sundown. A celebration must wait. Mother Katerina grouses about the dubiousness of accepting fairy gifts, but nonetheless performs the rites asking the Earthmother’s blessing on the planted field.
Sleep comes easily that night, after all your exertions.
The next morning you breakfast in the village tavern, surrounded by people you’ve known all your lives who suddenly treat you like heroes. Everyone wants to hear of your adventure. Mother Katerina, upon learning what happened to Shayne, grabs the young man by his coat and marches him straight off to the chapel for purification from ‘insidious fairy sorcery.’
Wheat soon sprouts—many more young stalks than the scanty planting should have produced. The people of Rillford rejoice at their good fortune and thank you again for bringing back the missing miller and the grain.
END OF THE ADVENTURE
EPILOGUE:
SHAYNE
Not many days after you have brought Werthan home, Shayne runs away from his uncle's tavern.
WERTHAN
That autumn, after the rich harvest, Werthan grinds the fairy wheat into flour which makes the best bread anyone living in Rillford has ever eaten, loaves that keep fresh for several days after leaving the oven. And His Lordship is so pleased with the quality of Werthan’s flour tithe that he gives the serf a day free from required labor.
Late in autumn Werthan’s pregnant wife, Ella, delivers a baby boy. The miller names his son Eric.
Notes:
PCs advance to second level.
The dagger Xylys took from the Liosalfar hall is a silver/iron weapon, very useful against monsters vulnerable to either cold iron or silver. (No bonus to hit or damage.) Legends say that Dwarf smiths first forged such weapons for the Fairy Wars, when the Dockalfar and Liosalfar battled.
If you guys want to write single-post epilogues for your PCs, feel free. After that, I'll close the thread. If anybody has questions, comments, or concerns, let's handle those in the private message thread we have going.
Thanks for playing! I had fun and I hope you did, too.
Alyna was truly happy to return - the "normality" of everyone around that she before saw as boring (compare to her vivid dreams and jolly friends) now felt comforting and reassuring. The girl happily attended every gathering the village hold and spent more time with the family - that's when she was not around Shane, Xylya, Erik or Werthan, the people who were also "there" and remembered the strange land that she had to return to.
Sometimes Alyna tried to count - if a day in the fairy land was a week here, how long a month would take? Some days the math felt upsetting, but other she felt like less than a year is not that bad. And she had to admit, there was a curiosity in it too. They did not see much, could even say did not see anything at all. Her friends in the dreams promised the visit (the service, but they did not see the difference) will be a joy and she could not deny the words and enthusiasm were very convincing, not to mention she wanted to believe to them. For quite a while Alyna could not bring herself to tell anyone else about the agreement - they could try to stop her, that would do no good to anyone. Shayne would know how to put such thing in words but he was not here anymore. At the end she found a compromise: wrote a letter to mother Katerina (blessing her name for teaching her how to write) and asked both Erik and Xylys to deliver it after she is gone, and be the witnesses that everything in it is a truth and could not be avoided.
At Midsummer she hugged her family and friends for the last time and went back to the woods by the familiar road - or without it, there is always someone willing to show the way in the woods.
((OOC Thank you for the game, it was a lovely story!))
Alyna translated her findings, of course, but left the choice to the ranger - after all, he would be the one leading them out of the woods (literally) without a trail.
Meili Liang Lvl 5 Monk
Dice
“Let us go back by way of the giant spider nest. From there we can cut across the woods to the south east and we should be back home soon. Maybe even pick up something interesting on the way, like spider fangs.” Xylys is obviously happy to be free of the ‘Good Folk’.
Panic is a mechanism that strengthens the gene pool.
Even though he's only been through these woods the once, he is happy to be back on the right side of things. So much so he is inspired to find the way home. Casting his eyes around he checks for any of his previous markings.
Survival (with adv from his inspiration) 22
9
2
2
9
2
(Good roll!)
Eric soon locates his trail marks. He leads the group south, eyes open for danger. So far, no garulfs or giant spiders, nor any bears or wolves. Plenty of birds and small mammals, but if these creatures don’t seem to fear you much, they offer no harm, either. An hour’s rest in the big meadow gives you a chance to eat a cold breakfast, refill your waterskins in the stream, take off your boots and rub healing herbs on your blisters. Then it’s back on the trail, pushing hard to make good time…
You break clear of the Darkling Forest well into the afternoon, footsore and weary. Before you spread familiar pastures and fields. The sight of Rillford’s chimneys and rooftops poking over a low rise to the southeast puts the spring back in everybody’s step.
Entering Rillford, you quickly notice the dismal mood prevails in the village; glum faces and dispirited mutterings. But within minutes of your arrival, people gather round your party, welcoming you back with expressions of happiness and surprise. Werthan’s wife and children appear, weeping for joy. Presently, you learn that what in what seemed several hours in Faerie a full week passed in the mortal world. Your family and friends had begun to fear you’d never return. You also learn that His Lordship’s soldiers have come again to ransack the millhouse, looking for coin His Lordship apparently believes Werthan has withheld from him.
Eric opens the sack containing the Liosalfar queen’s gift of wheat-seed. Not very much, but it’s all the village has at hand, and the East field was made ready over a week ago, so the Rillford men waste no time planting it before sundown. A celebration must wait. Mother Katerina grouses about the dubiousness of accepting fairy gifts, but nonetheless performs the rites asking the Earthmother’s blessing on the planted field.
Sleep comes easily that night, after all your exertions.
The next morning you breakfast in the village tavern, surrounded by people you’ve known all your lives who suddenly treat you like heroes. Everyone wants to hear of your adventure. Mother Katerina, upon learning what happened to Shayne, grabs the young man by his coat and marches him straight off to the chapel for purification from ‘insidious fairy sorcery.’
Wheat soon sprouts—many more young stalks than the scanty planting should have produced. The people of Rillford rejoice at their good fortune and thank you again for bringing back the missing miller and the grain.
END OF THE ADVENTURE
EPILOGUE:
SHAYNE
Not many days after you have brought Werthan home, Shayne runs away from his uncle's tavern.
WERTHAN
That autumn, after the rich harvest, Werthan grinds the fairy wheat into flour which makes the best bread anyone living in Rillford has ever eaten, loaves that keep fresh for several days after leaving the oven. And His Lordship is so pleased with the quality of Werthan’s flour tithe that he gives the serf a day free from required labor.
Late in autumn Werthan’s pregnant wife, Ella, delivers a baby boy. The miller names his son Eric.
Notes:
PCs advance to second level.
The dagger Xylys took from the Liosalfar hall is a silver/iron weapon, very useful against monsters vulnerable to either cold iron or silver. (No bonus to hit or damage.) Legends say that Dwarf smiths first forged such weapons for the Fairy Wars, when the Dockalfar and Liosalfar battled.
If you guys want to write single-post epilogues for your PCs, feel free. After that, I'll close the thread. If anybody has questions, comments, or concerns, let's handle those in the private message thread we have going.
Thanks for playing! I had fun and I hope you did, too.
Alyna was truly happy to return - the "normality" of everyone around that she before saw as boring (compare to her vivid dreams and jolly friends) now felt comforting and reassuring. The girl happily attended every gathering the village hold and spent more time with the family - that's when she was not around Shane, Xylya, Erik or Werthan, the people who were also "there" and remembered the strange land that she had to return to.
Sometimes Alyna tried to count - if a day in the fairy land was a week here, how long a month would take? Some days the math felt upsetting, but other she felt like less than a year is not that bad. And she had to admit, there was a curiosity in it too. They did not see much, could even say did not see anything at all. Her friends in the dreams promised the visit (the service, but they did not see the difference) will be a joy and she could not deny the words and enthusiasm were very convincing, not to mention she wanted to believe to them. For quite a while Alyna could not bring herself to tell anyone else about the agreement - they could try to stop her, that would do no good to anyone. Shayne would know how to put such thing in words but he was not here anymore. At the end she found a compromise: wrote a letter to mother Katerina (blessing her name for teaching her how to write) and asked both Erik and Xylys to deliver it after she is gone, and be the witnesses that everything in it is a truth and could not be avoided.
At Midsummer she hugged her family and friends for the last time and went back to the woods by the familiar road - or without it, there is always someone willing to show the way in the woods.
((OOC Thank you for the game, it was a lovely story!))
Meili Liang Lvl 5 Monk
Dice
((Yes, thanks for the campaign. The story was definitely well thought out and had plenty of detail.))