" I'm feeling Ionna is the one who needs to be looked after. I don't know if she can get along well in the Revel's End. There could be other followers of Winter Witch. They will drag the girl back to the barker path…easily. And I really hate to say this but… "Mia hesitates for a moment then continues. " If Gerard is sent to the Revel's End, we can use him as leverage to pursue Ionna " Mia frowns as if she just tastes something very bitter.
Mithann sympathetically nods at Mialee's words, but seems to find Mihris' harder to swallow, she briefly looks at the others in the caravan behind her working tirelessly to clear the way, "I know not what hardships you may find with these tagging along your group... word is bound to get out. I'd advise for one of them to be shown the measure of punishment in the form of imprisonment in Revel's End, if only to appease whatever ill will the populace might have of... former"she eyes the cart for a moment "servants of the Frostmaiden. After all some lives they claimed are friends and family of the people of Ten-Towns, if not of this very caravan." she lets the words hang for a brief moment before continuing, trying the slightest hint of a tired smile, "But I'll defer to your decision on that, as long as it is made and informed to me before we reach Bryn Shander. Nevertheless, I, in name of our Lord Sun, thank you once again, brave adventurers. Let's pray for a more peaceful end for our current journey." the priestess curtly bows and walks back towards the wagons with the leather bundle in her arms and on tired steps. Ignazio nearby, grimaces and watches you warily and shakes his head before signaling his guards and also making his way back towards the avalanche.
Your wagon approaches with Mathis slowly urging it onwards towards a positon closer to the other caravan wagons, your other companions in there try to get a look of your expressions, seemingly eager for news on whatever decisions from the authorities among the caravan. The avalanche seems to have almost cleared enough from the road to fit a wagon through, it seems you will be on your way in the final stretch before Bryn Shander before the end of the hour.
Vanys looks incredulously at Mihris. "I don't think we should let them both off. The girl hasn't even shown a sign of repentance. If you wish not to split the couple, then they should both go to Revel's End. WIthout a deterrence, people will be turning to the Frostmaiden left and right."
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Certainly they need to understand and feel the results of what they did. Freedom is not an option, controled work is, as is prison, and quite possibly death depending on the judge in question and what country's laws are followed. Albiet its difficult to know which did what. There is a slight difference between the hand that stabs someone and the hand that helps, and the hand that stays for their own benefits. All guilty but of what is different." Red affirms yet concedes. "But I'm no judge, jury, nor versed in the laws. Also, while I was hurt by their actions, it wasn't as much as those who suffered loses."
Inside the now closer wagon and finally finding out what is discussed, you hear a long inbreathe from Gerard, followed by a string of low sobs as he turns to kiss Ionna's forehead and hold her close, "I'll go, I'll do it. Let her be free." as Ionna continues to stare at the darkness outside the vehicle. The pale-skinned girl is firm and sits silently for long moments as she is being observed by you, the Harpers, and Bandages nearby. However, eventually even her icy facade breaks, her cheeks redden deeply and tears stream down her face as it contorts into one of a suffering child, "N- no! Y- you can't!" she finally turns to hug Gerard tightly and starts bawling as the man tries to comfort her, his hand stroking her long brown hair.
Gaoch twists his mustache, rolls his eyes and sighs as he steps out of the wagon headed to the snow mound. He remarks "Glad I ain't the one playing babysitter." with a wry smile as he passes Mihris, and that earns him an elbow from his husband Mathis who follows nearby, "Have some sympathy, you!" he looks over his shoulder briefly, "Even for them."
Vanys raises an eyebrow. 'So the girl talks.' He thinks to himself. That doesn't mean she deserves their pity. But the half-elf turns to Mihris. Deferring to the priestess's judgment in this case.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Mihris already said everything she had to say. People around (including her companions) were willing to condemn Ionna for some crimes they never even bothered to mention without so much as at least a parody for a court. Even dead "Emial" organized some kind of public law process. With every town within Ten Towns union sacrificing people in the name of the Frost Maiden crashing one girl that did the same thing did not look like any kind of justice but more like a search for a scapegoat. The circle of mindless insane violence went on.
"I will go with Ionna and Gerard, you do what you feel you have to do here."
(For random context. Red' opposition for her is her being a part of the attempt to kill a caravan of people. He isn't involving anything on a larger scale. That's far above his paygrade. But as far as he can tell she actively particpated in a plot to kill 50 people. Active and passive particpation. So normal justice is fine for him. Whether its normal jail or pentence. He however, has no intention to bind himself to them as a guardian.
He does not intend to become a prisoner for a prisoner.
Mihris' words bring a puzzled look from Gerard, some measure of hope with equal measure of doubt. You discuss the matter—and other things—over the next half hour, but with the added help of Gaoch and Mathis at the front of the group, the way is cleared more quickly and soon the wagons fit through the gap. A horn sounds and the caravan prepares to move. The group stretches their march to reach the next and last waystation despite the lateness of the hour and fatigue of all the travelers and beasts. This waystation is larger, a small cliff reinforced by some palisades, blocking enough of the wind for you to wam yourselves in the various campfires. Some thankful travelers gather around you, their food is shared eagerly with your group—and hungry Bandages downs three bowls of it with gusto—as the overall mood of the caravan improves despite they openly avoiding the former cultists among you.
The next day you rise earlier than usual, despite the protest from your weary eyes and legs. A horn sounds from the front of the caravan and you hear Ignazio announce over the wind, "Up, up! Partners, we reach Bryn Shander tonight or my name is not Ignazio Gallo!" and soon the wagons are on the move again. The day is largely uneventful and shortly after dark the lights of a large town in the distance come into view over the hill ahead, followed by the sighs of relief and cheer of those around. You soon reach the gates of Bryn Shander, the larger of the Ten Towns, flying their white flags bearing black antlers and golden wheat at the sides of the entrance on the thick wooden walls, over which guards warily watch your entrance. Ignazio ushers everyone in after a couple of guards quickly check the wagons, then into a nearby inn and stables. And finally, after two tendays on the road (more or less, who's counting in this darkness?) you are able to change clothes, take a warm bath, and lift your feet at the side of a fireplace.
The next day, closer to midday when the sun is finally up through the darkness of the Rime, priestess Mithann invites you to follow to the Shrine of the Morninglord, a local open shrine to her deity of the Sun, Amaunator. A small crowd is gathered as the priestess arrives with you, and what seems like her assistant, a small gnome in a furry cold weather outfit—that makes him look somewhat like a teddy bear—had already been preparing and the shrine and performing part of the ritual for what seems like hours, chanting and spreading scintillating powders and small crystals over corners of the shrine. At length the priestess begins the final rites and the crowd stares in awe as she finally uses the symbol in her hand and spreads the last bits of the shining materials over the symbol of the sun at the center. A flash of light briefly blinds you, followed by a radiance as it dims and a rising bathing warmth, the crowd goes cheering, some applauding, some down to their knees in prayers and thankfulness. Now, inside the area of the shrine, you can barely remember the cold from outside, commoners and homeless people alike gather to warm themselves, a welcome relief from the Rime they've been struggling against for two years now. Bandages chooses this as the perfect situation where his abilities are needed, remaining behind to care for the infirm after thanking you deeply for the rescue and demanding that you visit him whenever you need.
Gerard and Ionna follow Mihris uneasily, since word easily got out from the caravan they often suffer the stares and reffusal of some services of the town. The girl now seems nothing like the one you've seen before, still far from a talkative lass, but she's now prone to more interactions and you could swear you even saw her try a smile at one occasion, her boyfriend had been helping her adjust greatly. Ignazio eventually meets you in town, sincerely apologizing for what had happened in the caravan and thanking you for your actions. The caravan master inquires whether you will remain as a group and seek work in Ten Towns, for he has some friends in need of adventurers, recommending you visit the local tavern for more information. Mathis and Gaoch soon say their goodbyes, they naturally don't surrender much information as for their future, but they do mention they have Harpers business in Easthaven and don't oppose any of you with a mind to follow them.
Together you've faced but your first challenge in Icewind Dale, a land known for just that. But the Rime of the Frostmaiden still sets its ill will against the hardy local folk, further freezing them to the bone and darkening their days. With no way back home for the foreseeable future, how will the actions of brave adventurers such as yourself change that reality?
Mihris kept her word and accompanied Ionna and Gerard firmly believing that saving those souls would be her mission. The north proved to be in desperate need of Eldoth's wisdom and, most importantly, kindness. Mihris did not complain, understanding that the harsh conditions can harden people's hearts. She learned to love endless fields of snow and the frozen beauty of the Great North and only in her dreams returned to the soft warm grove where she grew up. Hopefully, one day she can get there but for now she was ready to call Ten Towns here home.
Red's simple, He's just looking for an interesting life. Back to adventuring. But first. Red makes a small party with food, meager given the location and situation. He'd truly been hoping for a taste of this knuckle head trout. Something he'd have to find soon.
As such, at the Harper trip to Easthaven, Red follows along. The hunt for unique food and a sense of danger a draw. The life of a Harper is something he'd like to hear more on. Travel, adventure, food. Staples of life.
Vanys breathes a sigh of relief when they finally arrive in Ten-Towns, but even as he does, he realizes that he has much more to learn about the world. With the strength that he gained from this (mis)adventure, the half-elf is prepared to continue his search for knowledge and security. For now, he was satisfied waiting out his time in Ten-Towns, but eventually, he would move on and find another adventure to occupy him. The only question was when?
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
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Mithann sympathetically nods at Mialee's words, but seems to find Mihris' harder to swallow, she briefly looks at the others in the caravan behind her working tirelessly to clear the way, "I know not what hardships you may find with these tagging along your group... word is bound to get out. I'd advise for one of them to be shown the measure of punishment in the form of imprisonment in Revel's End, if only to appease whatever ill will the populace might have of... former" she eyes the cart for a moment "servants of the Frostmaiden. After all some lives they claimed are friends and family of the people of Ten-Towns, if not of this very caravan." she lets the words hang for a brief moment before continuing, trying the slightest hint of a tired smile, "But I'll defer to your decision on that, as long as it is made and informed to me before we reach Bryn Shander. Nevertheless, I, in name of our Lord Sun, thank you once again, brave adventurers. Let's pray for a more peaceful end for our current journey." the priestess curtly bows and walks back towards the wagons with the leather bundle in her arms and on tired steps. Ignazio nearby, grimaces and watches you warily and shakes his head before signaling his guards and also making his way back towards the avalanche.
Your wagon approaches with Mathis slowly urging it onwards towards a positon closer to the other caravan wagons, your other companions in there try to get a look of your expressions, seemingly eager for news on whatever decisions from the authorities among the caravan. The avalanche seems to have almost cleared enough from the road to fit a wagon through, it seems you will be on your way in the final stretch before Bryn Shander before the end of the hour.
Art Portfolio
Vanys looks incredulously at Mihris. "I don't think we should let them both off. The girl hasn't even shown a sign of repentance. If you wish not to split the couple, then they should both go to Revel's End. WIthout a deterrence, people will be turning to the Frostmaiden left and right."
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Certainly they need to understand and feel the results of what they did. Freedom is not an option, controled work is, as is prison, and quite possibly death depending on the judge in question and what country's laws are followed. Albiet its difficult to know which did what. There is a slight difference between the hand that stabs someone and the hand that helps, and the hand that stays for their own benefits. All guilty but of what is different." Red affirms yet concedes. "But I'm no judge, jury, nor versed in the laws. Also, while I was hurt by their actions, it wasn't as much as those who suffered loses."
Inside the now closer wagon and finally finding out what is discussed, you hear a long inbreathe from Gerard, followed by a string of low sobs as he turns to kiss Ionna's forehead and hold her close, "I'll go, I'll do it. Let her be free." as Ionna continues to stare at the darkness outside the vehicle. The pale-skinned girl is firm and sits silently for long moments as she is being observed by you, the Harpers, and Bandages nearby. However, eventually even her icy facade breaks, her cheeks redden deeply and tears stream down her face as it contorts into one of a suffering child, "N- no! Y- you can't!" she finally turns to hug Gerard tightly and starts bawling as the man tries to comfort her, his hand stroking her long brown hair.
Gaoch twists his mustache, rolls his eyes and sighs as he steps out of the wagon headed to the snow mound. He remarks "Glad I ain't the one playing babysitter." with a wry smile as he passes Mihris, and that earns him an elbow from his husband Mathis who follows nearby, "Have some sympathy, you!" he looks over his shoulder briefly, "Even for them."
Art Portfolio
Vanys raises an eyebrow. 'So the girl talks.' He thinks to himself. That doesn't mean she deserves their pity. But the half-elf turns to Mihris. Deferring to the priestess's judgment in this case.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Mihris already said everything she had to say. People around (including her companions) were willing to condemn Ionna for some crimes they never even bothered to mention without so much as at least a parody for a court. Even dead "Emial" organized some kind of public law process. With every town within Ten Towns union sacrificing people in the name of the Frost Maiden crashing one girl that did the same thing did not look like any kind of justice but more like a search for a scapegoat. The circle of mindless insane violence went on.
"I will go with Ionna and Gerard, you do what you feel you have to do here."
Meili Liang Lvl 5 Monk
Dice
(For random context. Red' opposition for her is her being a part of the attempt to kill a caravan of people. He isn't involving anything on a larger scale. That's far above his paygrade. But as far as he can tell she actively particpated in a plot to kill 50 people. Active and passive particpation. So normal justice is fine for him. Whether its normal jail or pentence. He however, has no intention to bind himself to them as a guardian.
He does not intend to become a prisoner for a prisoner.
Mihris' words bring a puzzled look from Gerard, some measure of hope with equal measure of doubt. You discuss the matter—and other things—over the next half hour, but with the added help of Gaoch and Mathis at the front of the group, the way is cleared more quickly and soon the wagons fit through the gap. A horn sounds and the caravan prepares to move. The group stretches their march to reach the next and last waystation despite the lateness of the hour and fatigue of all the travelers and beasts. This waystation is larger, a small cliff reinforced by some palisades, blocking enough of the wind for you to wam yourselves in the various campfires. Some thankful travelers gather around you, their food is shared eagerly with your group—and hungry Bandages downs three bowls of it with gusto—as the overall mood of the caravan improves despite they openly avoiding the former cultists among you.
The next day you rise earlier than usual, despite the protest from your weary eyes and legs. A horn sounds from the front of the caravan and you hear Ignazio announce over the wind, "Up, up! Partners, we reach Bryn Shander tonight or my name is not Ignazio Gallo!" and soon the wagons are on the move again. The day is largely uneventful and shortly after dark the lights of a large town in the distance come into view over the hill ahead, followed by the sighs of relief and cheer of those around. You soon reach the gates of Bryn Shander, the larger of the Ten Towns, flying their white flags bearing black antlers and golden wheat at the sides of the entrance on the thick wooden walls, over which guards warily watch your entrance. Ignazio ushers everyone in after a couple of guards quickly check the wagons, then into a nearby inn and stables. And finally, after two tendays on the road (more or less, who's counting in this darkness?) you are able to change clothes, take a warm bath, and lift your feet at the side of a fireplace.
The next day, closer to midday when the sun is finally up through the darkness of the Rime, priestess Mithann invites you to follow to the Shrine of the Morninglord, a local open shrine to her deity of the Sun, Amaunator. A small crowd is gathered as the priestess arrives with you, and what seems like her assistant, a small gnome in a furry cold weather outfit—that makes him look somewhat like a teddy bear—had already been preparing and the shrine and performing part of the ritual for what seems like hours, chanting and spreading scintillating powders and small crystals over corners of the shrine. At length the priestess begins the final rites and the crowd stares in awe as she finally uses the symbol in her hand and spreads the last bits of the shining materials over the symbol of the sun at the center. A flash of light briefly blinds you, followed by a radiance as it dims and a rising bathing warmth, the crowd goes cheering, some applauding, some down to their knees in prayers and thankfulness. Now, inside the area of the shrine, you can barely remember the cold from outside, commoners and homeless people alike gather to warm themselves, a welcome relief from the Rime they've been struggling against for two years now. Bandages chooses this as the perfect situation where his abilities are needed, remaining behind to care for the infirm after thanking you deeply for the rescue and demanding that you visit him whenever you need.
Gerard and Ionna follow Mihris uneasily, since word easily got out from the caravan they often suffer the stares and reffusal of some services of the town. The girl now seems nothing like the one you've seen before, still far from a talkative lass, but she's now prone to more interactions and you could swear you even saw her try a smile at one occasion, her boyfriend had been helping her adjust greatly. Ignazio eventually meets you in town, sincerely apologizing for what had happened in the caravan and thanking you for your actions. The caravan master inquires whether you will remain as a group and seek work in Ten Towns, for he has some friends in need of adventurers, recommending you visit the local tavern for more information. Mathis and Gaoch soon say their goodbyes, they naturally don't surrender much information as for their future, but they do mention they have Harpers business in Easthaven and don't oppose any of you with a mind to follow them.
Together you've faced but your first challenge in Icewind Dale, a land known for just that. But the Rime of the Frostmaiden still sets its ill will against the hardy local folk, further freezing them to the bone and darkening their days. With no way back home for the foreseeable future, how will the actions of brave adventurers such as yourself change that reality?
Art Portfolio
Mihris kept her word and accompanied Ionna and Gerard firmly believing that saving those souls would be her mission. The north proved to be in desperate need of Eldoth's wisdom and, most importantly, kindness. Mihris did not complain, understanding that the harsh conditions can harden people's hearts. She learned to love endless fields of snow and the frozen beauty of the Great North and only in her dreams returned to the soft warm grove where she grew up. Hopefully, one day she can get there but for now she was ready to call Ten Towns here home.
Meili Liang Lvl 5 Monk
Dice
Red's simple, He's just looking for an interesting life. Back to adventuring. But first. Red makes a small party with food, meager given the location and situation. He'd truly been hoping for a taste of this knuckle head trout. Something he'd have to find soon.
As such, at the Harper trip to Easthaven, Red follows along. The hunt for unique food and a sense of danger a draw. The life of a Harper is something he'd like to hear more on. Travel, adventure, food. Staples of life.
Vanys breathes a sigh of relief when they finally arrive in Ten-Towns, but even as he does, he realizes that he has much more to learn about the world. With the strength that he gained from this (mis)adventure, the half-elf is prepared to continue his search for knowledge and security. For now, he was satisfied waiting out his time in Ten-Towns, but eventually, he would move on and find another adventure to occupy him. The only question was when?
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”