Well, I can't even make the save bc I'm unconscious. Damn. I guess I just straight fail?
Rollback Post to RevisionRollBack
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Valmarir will shoot another bolt of electricity at iscal with witch bolt (Attack: 16 Damage: 6)
(It occurred to me your action here is in response to my statement above. However, you still do not have a spell-slot. Assuming you use a cantrip with an attack roll you are unable to cut through Iscal's armor, though he would be unconscious upon taking your action.)
Valmarir throws another jolt of electricity through Iscal, but the energy is grounded through his armor. (I see now, you have a spell available through invocations.)
Iscal is unaffected by the toxic gas.
He rises and seeks some comfort from his patron (through his invocation) he looks with disdain over Tenrok's fallen body, but time is short. (Making an attack as a Bonus Action requires it be granted by a feature, those features usually also require that you take the Attack Action.)
This post has potentially manipulated dice roll results.
OK, just stab a man while he's down.
Con save: 20
Rollback Post to RevisionRollBack
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
The next match will feature our level-7 competitors.
To earn victory... 4... Survive. A lethal hazard or enemy will join the match after 5 rounds. Finish your opponent before you run out of time.
The time: 2 Dawn. The light of the early morning sun hasn't fully lit the battle. The shadows if the Coliseum walls offer dim shadows throughout the field. Checks relying on sight will suffer disadvantage without Darkvision.
(Descriptions and introduction will follow initiative)
In the morning light a grand manor stands. Within luxurious furniture, paintings, busts, ornate rugs and beautiful tapestries adorn the available spaces. The doors and windows are closed. You may open or close one door or window or draw or stow one weapon without using an action.
This post has potentially manipulated dice roll results.
Gewonnt walks into the arena, club in one hand and tentacle rod in the other, with his hood up.
Intiative: 15
Stealth: 20
Put your spoiler here.
He starts at C1.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
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I was
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Well, I can't even make the save bc I'm unconscious. Damn. I guess I just straight fail?
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
But kilja is fine also.
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Complex: (Round 10)
Dardan (Athletics: 16)
(My mistake)
Dardan is knocked flat. He stands, opens the door and revives Iscal. But can not proceed through the door.
Dardan fishes out his potion to revive Iscal, healing (9)
(You can pass a con save while unconscious. If you are damaged you take a failed death save.)
(Iscal, Kilja)
Arena 7: Complex
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
( T R V vs. I D B)
Extended Signature
(While I was editing I got a complex work call so that post came out a bit awkward where I thought I'd posted stuff I hadn't =P )
Extended Signature
So iscal, kilja and tenrok all need to make a save for posion damage correct?
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Valmarir will shoot another bolt of electricity at iscal with witch bolt (Attack: 19 Damage: 2)
(Kilja is clear. Iscal can make a save, but assuming he fails and suffered a failed death save before being revived it doesn't affect any outcome)
Extended Signature
(Kilja and Iscal are up. Valmarir is out of level-1 spell slots. Having cast Witch Bolt once and Mage Armor.)
Extended Signature
However, you still do not have a spell-slot. Assuming you use a cantrip with an attack roll you are unable to cut through Iscal's armor, though he would be unconscious upon taking your action.)Extended Signature
21 Save for constitution (if is necessary )
Iscal is gonna Cast [False life] 6
Move to E-9.5 and as bonus action stab with his dagger to Tenrok's corpse to reduce his dead save.7 6
my AC is 18
Complex: (Round 10)
Valmarir throws another jolt of electricity through Iscal, but the energy is grounded through his armor. (I see now, you have a spell available through invocations.)
Iscal is unaffected by the toxic gas.
He rises and seeks some comfort from his patron (through his invocation) he looks with disdain over Tenrok's fallen body, but time is short. (Making an attack as a Bonus Action requires it be granted by a feature, those features usually also require that you take the Attack Action.)
"Git goin'" Dardan shouts.
(Kilja is up)
Extended Signature
OK, just stab a man while he's down.
Con save: 20
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
The next match will feature our level-7 competitors.
To earn victory... 4... Survive. A lethal hazard or enemy will join the match after 5 rounds. Finish your opponent before you run out of time.
The time: 2 Dawn. The light of the early morning sun hasn't fully lit the battle. The shadows if the Coliseum walls offer dim shadows throughout the field. Checks relying on sight will suffer disadvantage without Darkvision.
(Descriptions and introduction will follow initiative)
In the morning light a grand manor stands. Within luxurious furniture, paintings, busts, ornate rugs and beautiful tapestries adorn the available spaces. The doors and windows are closed. You may open or close one door or window or draw or stow one weapon without using an action.
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 € , , , , , - - - , , , , , ¤
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01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
(If you are participating in this battle choose a starting position in Row 1, make any final preparations, and roll initiative when ready.)
Extended Signature
Initiative: 8
(OOC: I have some battle prep planned but I will do it only after I know what kind of battle I'm getting in to)
(EDIT: Hmm... Depending on what kind of battle this is, the initiative I rolled is either really good or really bad.)
Initiative 12
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Gewonnt walks into the arena, club in one hand and tentacle rod in the other, with his hood up.
Intiative: 15
Stealth: 20
Put your spoiler here.
He starts at C1.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
I mean... still though lol
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)