Finger Gun's. Once you cast a bonus action, Is it an action to fire the finger guns for the next minute, or is it a bonus action every turn to fire the guns?
Does the fact that Finger Guns has a Mastery listed meant that the caster gains the ability to use that Mastery Property, or would they have to have a class feature that granted them Mastery and then choose to learn the Finger Guns Mastery?
Public Mod Note
(spamandtuna):
Please ask Mage Hand Press
It’s not meant to be a full conversion of the original book. Seems to me like they designed this as more of a budget offering to gradually update their content rather than delaying until the entire book can be converted. I wouldn’t be surprised if we see more of these, but you’d have to ask Mage Hand Press if you want to know what their true plan is here.
I'm active on the Mage Hand Press discord. They have said they would love to put all of their content (2014 and 2024 versions) on Beyond, if/when Beyond will let them. Beyond asked them to produce a smaller pack for sale and to make it compatible with 2024.
I'm sure that's a big part of it, but it doesn't explain why Beyond didn't want to import all MHP's 2014 subclasses for the core classes, nor why they insisted on the subclasses being updated to 2024.
For the gepettin race, Marionette is an option for size and not gepettin construction, and you must select Marionette in order to be able to select the medium size category
For the gepettin race, Marionette is an option for size and not gepettin construction, and you must select Marionette in order to be able to select the medium size category
Fixed!
Rollback Post to RevisionRollBack
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Path of the Muscle Wizard's Level 6 Feature "Spells" is broken.
On the character manager, and on the class features section of the character sheet it indicates that the feature has an option that needs to be selected via a drop-down menu.
There's nothing to select on said menu, but this feature has nothing to it that would require selecting an option.
The feature should be granting 2 actions and 1 reaction to the player's sheet that can each be used once per long rest while raging. ("Burning Hands" and "Magic Missile" as actions, "Shield" as a reaction). It doesn't put these on your sheet aside from on the "Class Features" section. Not even if you enable Rage.
(Im guessing, if the official stuff is anything like the homebrew maker. Someone initially created the feature under the impression you had to select one of these 3 spells, created the feature intending the player to pick one via the drop-down menu and didn't mark the actions as Granted. But then realized they weren't like that and didn't remove the "Has Options" tag on the feature and didn't mark the 3 of them as "Is Granted"?)
Finger Gun's. Once you cast a bonus action, Is it an action to fire the finger guns for the next minute, or is it a bonus action every turn to fire the guns?
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ModeratorIt’s a bonus action to cast the spell and “create” the weapon. You’d then need to take the Attack action to actually attack with it.
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Does the fact that Finger Guns has a Mastery listed meant that the caster gains the ability to use that Mastery Property, or would they have to have a class feature that granted them Mastery and then choose to learn the Finger Guns Mastery?
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ModeratorIt's unclear. I'd recommend asking the folks at Mage Hand Press.
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I wish I had known the subclasses were only for 2024 before wasting my money. Should be mentioned in big, bold, easy to see print.
I'm active on the Mage Hand Press discord. They have said they would love to put all of their content (2014 and 2024 versions) on Beyond, if/when Beyond will let them. Beyond asked them to produce a smaller pack for sale and to make it compatible with 2024.
It's probably due to technical staff being hamstrung about original classes.
Hence why Heliana's is split in 2:They have to do some heavy lifting just to get the Tamer working, if at all.
So I think it's about the original classes.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I'm sure that's a big part of it, but it doesn't explain why Beyond didn't want to import all MHP's 2014 subclasses for the core classes, nor why they insisted on the subclasses being updated to 2024.
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ModeratorFixed!
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Spells from valda spire doesn't seem to appear in bard magical secrets ( like moment to think )
Path of the Muscle Wizard's Level 6 Feature "Spells" is broken.
On the character manager, and on the class features section of the character sheet it indicates that the feature has an option that needs to be selected via a drop-down menu.
There's nothing to select on said menu, but this feature has nothing to it that would require selecting an option.
The feature should be granting 2 actions and 1 reaction to the player's sheet that can each be used once per long rest while raging. ("Burning Hands" and "Magic Missile" as actions, "Shield" as a reaction). It doesn't put these on your sheet aside from on the "Class Features" section. Not even if you enable Rage.
(Im guessing, if the official stuff is anything like the homebrew maker. Someone initially created the feature under the impression you had to select one of these 3 spells, created the feature intending the player to pick one via the drop-down menu and didn't mark the actions as Granted. But then realized they weren't like that and didn't remove the "Has Options" tag on the feature and didn't mark the 3 of them as "Is Granted"?)