I posted this on the legends of avantris discord server
Hey quick question on beyond the experiment background when you choose natural armor.... I made a level 1 barbarian with no armor on. He has an ac of 30.... dex +3 con +4.... is this correct or is it an error on beyond?..... this is a response from the legends of avantris discord server (not an official response from the group.)
this was the best response I got
"I think what has happened is that because you are a barbarian with the Experiment background, it gives you the barbarian Unarmored Defense (10) plus your Dex modifier (+3) and then, because you chose the Experiment background, that has given you another 17 for Natural Armor: 13 + your Con modifier (+4) = 17. Instead of just replacing your barbarian's AC with the Altered AC, it has added it instead."
I am in full agreement with the reply
has anyone else seen this before or know what's going on?
The Black Candle item is giving the attuned player a +2 to all saving throws, even though none of its description suggest the player would gain this bonus. I feel like this may have been a misinterpretation of the DC saving throw increase it can do?
1: Grim Harbinger beast companion not on character sheet like Beast Master.
2: The Monk Subclass of Haze doesn't say what their saves scale off Wis or Dex.
3: My players have told me Horned King patron isn't working well (Idk how and have to ask them again haven't played it myself)
4: Jericko's Banjo increases the performance on the sheet far too high (Many items are broken like this)
5: Paladin of Castigation their LV 7 aura tries to add Insight/Investigation but adds the wrong amount instead of Charisma modifier.
That's all I can think of top my head but I know there's more it's usually a ton of stuff we notice as were playing and such. That being said I am grateful for the stuff they are slowly fixing ^^
Veil of the Reaper does not appear in Magical Secrets for Bard, but every other Wizard spell from this book does. It is a 2nd level spell according to the book, and the Bard would have access to it at 10th level.
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"Not getting cut into bloody littles slices, That's the key to a sound plan."
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My player's are having the same issue with backgrounds and origin feats. This previously worked correctly.
If I choose the Cultist background and fill out the spells, it does not appear on the main character sheet.
🦦
I posted this on the legends of avantris discord server
Hey quick question on beyond the experiment background when you choose natural armor.... I made a level 1 barbarian with no armor on. He has an ac of 30.... dex +3 con +4.... is this correct or is it an error on beyond?..... this is a response from the legends of avantris discord server (not an official response from the group.)
this was the best response I got
"I think what has happened is that because you are a barbarian with the Experiment background, it gives you the barbarian Unarmored Defense (10) plus your Dex modifier (+3) and then, because you chose the Experiment background, that has given you another 17 for Natural Armor: 13 + your Con modifier (+4) = 17. Instead of just replacing your barbarian's AC with the Altered AC, it has added it instead."
I am in full agreement with the reply
has anyone else seen this before or know what's going on?
Altered and Cult Initiate should now work as expected
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
Sinner Hex Slinger has a resource box now thank you guys so much!
There's other subclasses with issues similar but this is really nice and shows promise thank you guys!
Can you be more specific? What subclasses? What features?
I'm happy to pass them along to the devs, but I can't do that if I don't know where the issues are.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
Is there any word on when or if the Grim Harbinger’s Grim will get its stat block on the character sheet like the beast master.
Has anyone had issues with Experiment Background when you pick natural weapons augmentations?
my natural weapons at LVL three 1d8+10. My strength mod is +5. I do not know where the extra 5 comes from.
can anyone help?
The Black Candle item is giving the attuned player a +2 to all saving throws, even though none of its description suggest the player would gain this bonus. I feel like this may have been a misinterpretation of the DC saving throw increase it can do?
1: Grim Harbinger beast companion not on character sheet like Beast Master.
2: The Monk Subclass of Haze doesn't say what their saves scale off Wis or Dex.
3: My players have told me Horned King patron isn't working well (Idk how and have to ask them again haven't played it myself)
4: Jericko's Banjo increases the performance on the sheet far too high (Many items are broken like this)
5: Paladin of Castigation their LV 7 aura tries to add Insight/Investigation but adds the wrong amount instead of Charisma modifier.
That's all I can think of top my head but I know there's more it's usually a ton of stuff we notice as were playing and such. That being said I am grateful for the stuff they are slowly fixing ^^
Veil of the Reaper does not appear in Magical Secrets for Bard, but every other Wizard spell from this book does.
It is a 2nd level spell according to the book, and the Bard would have access to it at 10th level.
"Not getting cut into bloody littles slices, That's the key to a sound plan."