Advanced Artifice. Refreshed Genius is not able to support the limit of regaining one expended use of Flash of Genius per short rest but does update the limited use criteria to Short Rest from Long Rest at Level 14.
You are saying that it incorrectly resets the total uses of flash of genius to recovering on a short rest, so that players who use the short rest button then have to go back and correct it. This is not something you can hand wave and just say "sorry we can't fix it". This is a core feature that you are messing with in a way that will be invisible to players and DMs when it happen.
Armorer armor weapons (Thunder Pulse, Force Demolisher, Lightning Launcher) do not show the increase in damage from the level 15 feature "Perfected Armor". Thunder pulse should increase to 1d10, and Force Demolisher and Lightning launcher should each be 2d6.
The Repeating Shot weapons are, according to the description in the book, supposed to:
provide a +1 bonus to attack and damage rolls
ignore the Loading property if the weapon has it
Neither of these things is actually working. The calculated attack and damage values on the character sheet don't include that +1 bonus, and the versions that have the Loading property still have it in their list of properties.
I attempted to switch from my 2024 Battle Smith Artificer Homebrew to the official Eberron Forge of the Artificer version.
In the 1. Class Tab for Character Builder.
Replicate Magic Item at all levels. The Drop Downs are missing Repeating Shot.
Ability Score Improvements at all levels. Is missing the 2024 Core Rules War Caster.
If a staff member with access needs a reference my 2024 Battle Smith Artificer Homebrew. It has both available in my drop downs. It's under Subclass Type category.
The Repeating Shot weapons are, according to the description in the book, supposed to:
provide a +1 bonus to attack and damage rolls
ignore the Loading property if the weapon has it
Neither of these things is actually working. The calculated attack and damage values on the character sheet don't include that +1 bonus, and the versions that have the Loading property still have it in their list of properties.
The Repeating Shot weapons are, according to the description in the book, supposed to:
provide a +1 bonus to attack and damage rolls
ignore the Loading property if the weapon has it
Neither of these things is actually working. The calculated attack and damage values on the character sheet don't include that +1 bonus, and the versions that have the Loading property still have it in their list of properties.
Did you Attune to the Repeating Item you added?
Yeah, that looks like the problem — I thought I had checked the box, but apparently not.
It does still say "Loading" in the list of properties, but that's not a huge deal.
The Repeating Shot weapons are, according to the description in the book, supposed to:
provide a +1 bonus to attack and damage rolls
ignore the Loading property if the weapon has it
Neither of these things is actually working. The calculated attack and damage values on the character sheet don't include that +1 bonus, and the versions that have the Loading property still have it in their list of properties.
Did you Attune to the Repeating Item you added?
Yeah, that looks like the problem — I thought I had checked the box, but apparently not.
It does still say "Loading" in the list of properties, but that's not a huge deal.
Glad we could figure that part out. The "Loading" part will always show on all the ranged items that normally require Loading. That's why in the description the 1st sentence ends with " and it ignores the Loading property if it has that property."
MIGHT want to actually update the subclass to 2024 mechanics.
As in, make it prep-based rather than fixed.
Also, the spell list is even MORE limited than before. The Artificer isn't stated to be part of the Creative Commons license(I don't know if Keith Baker is to blame for this or not as Eberron's creator), so a lot of 3rd-party stuff simply can't & won't be connected unless that's corrected soon. There's a ton of 1st-party ones that aren't tagged as legacy that aren't on this one, despite being technically viable:Is this a design choice, or....?
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
The Repeating Shot weapons are, according to the description in the book, supposed to:
provide a +1 bonus to attack and damage rolls
ignore the Loading property if the weapon has it
Neither of these things is actually working. The calculated attack and damage values on the character sheet don't include that +1 bonus, and the versions that have the Loading property still have it in their list of properties.
Did you Attune to the Repeating Item you added?
Yeah, that looks like the problem — I thought I had checked the box, but apparently not.
It does still say "Loading" in the list of properties, but that's not a huge deal.
Glad we could figure that part out. The "Loading" part will always show on all the ranged items that normally require Loading. That's why in the description the 1st sentence ends with " and it ignores the Loading property if it has that property."
Ignoring the Loading property makes sense, but I'm still not seeing the option to select Repeating Shot.
The Repeating Shot weapons are, according to the description in the book, supposed to:
provide a +1 bonus to attack and damage rolls
ignore the Loading property if the weapon has it
Neither of these things is actually working. The calculated attack and damage values on the character sheet don't include that +1 bonus, and the versions that have the Loading property still have it in their list of properties.
Did you Attune to the Repeating Item you added?
Yeah, that looks like the problem — I thought I had checked the box, but apparently not.
It does still say "Loading" in the list of properties, but that's not a huge deal.
Glad we could figure that part out. The "Loading" part will always show on all the ranged items that normally require Loading. That's why in the description the 1st sentence ends with " and it ignores the Loading property if it has that property."
Ignoring the Loading property makes sense, but I'm still not seeing the option to select Repeating Shot.
wagnarokkr had added it directly to their inventory. Not through the Replicate Magic Item Section. The Repeating Shot Items are yet to be added/fixed for that drop down.
The book is shared with me but digital content pack items are apparently not available for sharing yet, mousing over them just shows that they're locked and will be available for purchase in two weeks. As such I can't view returning weapons, mind sharpener, or other items from that content.
I have the expanded option checked to include such things as Tasha's and Absorb Elements isn't showing up as a spell option.
For better or worse, that spell (along with most other 2014 Expanded Rules spells that don’t have a 2024 version) is not on the Artificer list in the new book.
In the early access release of Eberron Forge of the Artificer, the Arcane Armor at level 3 is completely missing anything related to the previously known ability to having Arcane Armor replace any lost limbs. (You could do it since Tasha's & even the last Artificer Subclass UA) Any help or answers regarding this topic would be greatly appreciated, as I feel that this is pretty sad (IMO) for something that has been apart of the Artificer class for so long only to disappear without a word. Again, reiterating that I am not opposed to any particular change, I would just hope for some answers as to why.
Other people have pointed out issues with the armorer weapons, but things I've noticed
Tools of the Trade does not give the option to pick artisans tools if you already have that tool proficiency. It can technically be remedied by just choosing a different tool in whatever the other source is, but this could be an issue with things like background and multiclassing.
No way to access spells from Tasha's book, like catapult, with new artificer. Could be intentional, but it's hard to think that spells like Catapult aren't in the vision.
New artificer does not have the ability to take optional class features, which right now for 2024 is Circle Casting. This is the only option as of now I believe, but could become a problem in the future.
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The armourer lightning launcher is using Dex not Int as the stat.
As mentioned by others, missing heavy armour proficiency, no repeating shot.
Firearms seem to be missing as a proficiency, is this expected as I can't see it in the new book, when it was called out in Tasha's?
Armorer armor weapons (Thunder Pulse, Force Demolisher, Lightning Launcher) do not show the increase in damage from the level 15 feature "Perfected Armor". Thunder pulse should increase to 1d10, and Force Demolisher and Lightning launcher should each be 2d6.
Can anyone access Fated Flight of Recused?
I get a 404 error
The Repeating Shot weapons are, according to the description in the book, supposed to:provide a +1 bonus to attack and damage rollsignore the Loading property if the weapon has itNeither of these things is actually working. The calculated attack and damage values on the character sheet don't include that +1 bonus, and the versions that have the Loading property still have it in their list of properties.Never mind, I'm dumb, nothing to see here
pronouns: he/she/they
Same. Fated Flight of the Recluse returns as a 404 error.
I attempted to switch from my 2024 Battle Smith Artificer Homebrew to the official Eberron Forge of the Artificer version.
In the 1. Class Tab for Character Builder.
Replicate Magic Item at all levels. The Drop Downs are missing Repeating Shot.
Ability Score Improvements at all levels. Is missing the 2024 Core Rules War Caster.
If a staff member with access needs a reference my 2024 Battle Smith Artificer Homebrew. It has both available in my drop downs. It's under Subclass Type category.
Did you Attune to the Repeating Item you added?
Yeah, that looks like the problem — I thought I had checked the box, but apparently not.
It does still say "Loading" in the list of properties, but that's not a huge deal.
pronouns: he/she/they
Glad we could figure that part out. The "Loading" part will always show on all the ranged items that normally require Loading. That's why in the description the 1st sentence ends with " and it ignores the Loading property if it has that property."
MIGHT want to actually update the subclass to 2024 mechanics.
As in, make it prep-based rather than fixed.
Also, the spell list is even MORE limited than before. The Artificer isn't stated to be part of the Creative Commons license(I don't know if Keith Baker is to blame for this or not as Eberron's creator), so a lot of 3rd-party stuff simply can't & won't be connected unless that's corrected soon. There's a ton of 1st-party ones that aren't tagged as legacy that aren't on this one, despite being technically viable:Is this a design choice, or....?
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Can’t select 2024 spell sniper for a artillerist artificer
Ignoring the Loading property makes sense, but I'm still not seeing the option to select Repeating Shot.
wagnarokkr had added it directly to their inventory. Not through the Replicate Magic Item Section. The Repeating Shot Items are yet to be added/fixed for that drop down.
The book is shared with me but digital content pack items are apparently not available for sharing yet, mousing over them just shows that they're locked and will be available for purchase in two weeks. As such I can't view returning weapons, mind sharpener, or other items from that content.
Not sure if this is intentional.
I have the expanded option checked to include such things as Tasha's and Absorb Elements isn't showing up as a spell option.
For better or worse, that spell (along with most other 2014 Expanded Rules spells that don’t have a 2024 version) is not on the Artificer list in the new book.
pronouns: he/she/they
In the early access release of Eberron Forge of the Artificer, the Arcane Armor at level 3 is completely missing anything related to the previously known ability to having Arcane Armor replace any lost limbs. (You could do it since Tasha's & even the last Artificer Subclass UA) Any help or answers regarding this topic would be greatly appreciated, as I feel that this is pretty sad (IMO) for something that has been apart of the Artificer class for so long only to disappear without a word. Again, reiterating that I am not opposed to any particular change, I would just hope for some answers as to why.
It appears that Mark of Hospitality and Mark of Making do not fulfill the prerequisite to Potent Dragonmark
Other people have pointed out issues with the armorer weapons, but things I've noticed
Tools of the Trade does not give the option to pick artisans tools if you already have that tool proficiency. It can technically be remedied by just choosing a different tool in whatever the other source is, but this could be an issue with things like background and multiclassing.
No way to access spells from Tasha's book, like catapult, with new artificer. Could be intentional, but it's hard to think that spells like Catapult aren't in the vision.
New artificer does not have the ability to take optional class features, which right now for 2024 is Circle Casting. This is the only option as of now I believe, but could become a problem in the future.