Welcome to the Support Thread for Steinhardt’s Guide to the Eldritch Hunt Player Pack!
If you find any issues with the content from the sourcebook, or using it on a D&D Beyond character, please search the thread (Search forum) before posting in this thread.
RELEASE NOTES
Steinhardt’s Guide to the Eldritch Hunt Player Pack allows you to fight nightmarish monsters, wield brutal trick weapons, and survive creeping madness in a Soulsborne-inspired world of eldritch horror—before the Scourge consumes everything.
Syncing Entitlements
If you don’t see any of the content from the source, please be sure to resync your entitlements. You can do so by following these steps:
Once completed, your content should appear! If you experience any issues accessing your content please contact our Support Team.
ENABLING CONTENT FOR YOUR CHARACTER
To use content from Steinhardt’s Guide to the Eldritch Hunt Player Pack in the character builder, you will need to set the character preferences to include the MonkeyDM source category.
SUBCLASSES
This book includes 7 new subclasses, which are fully supported.
These additions are mostly supported with the following callouts:
Manikin. Some armor rules are not handled by the sheet and rely on DM discretion. Effects like setting Armor Class to 0 from any armor a player may choose to wear, requiring training in armor types, and limiting bonuses from ability modifiers must be applied manually at the table.
Refer to Snippets for guidance as these should normally track the appropriate AC.
EQUIPMENT
This book includes 9 new magical items and 6 new or modified mundane items. These are mostly supported with the following callouts:
Trick Weapons. Add all Trick Weapons to your sheet. You can swap forms using a Bonus Action. Equip the appropriate form as you switch.
Artillery. Strength swap for dexterity interaction for this property is not reflected on the sheet. Use the correct modifier for the situation and adjust rolls as needed.
Twinned Barrel. This property does not automatically scale like Versatile on the sheet. Roll the next die up when appropriate, or Customize the weapon and enable Versatile if preferred.
Galvanized Claw. The Unarmed Strike (Dexterity) option will not change its attack stat on the sheet. Attacks will default to Strength. If your bonuses differ, adjust and roll accordingly.
Note: Players wishing to add the associated Weapon Mastery for new weapon types should add the Weapon Mastery (Steinhardt’s) feat as these will not appear on basic mastery lists.
SPELLS
This book includes 16 new spells, including the new Osteomancy school of magic which are fully supported.
BACKGROUNDS & FEATS
This book features 4 new feats:
Brutalizer
Cannoneer
Faithful
Grizzled
This book features 3 backgrounds:
Beast Hunter
Inquisitor
Marked for Death
These backgrounds are mostly supported with the following callouts:
Marked for Death. This background grants the Scarified Sacrificial Brand as part of its starting equipment; magic items cannot currently be automatically added as part of starting equipment selection. Add this manually to your sheet.
Hello! Two issues I'd like to report. One: Regarding the new weapons, it doesn't seem like they're tagged properly as far as their weapon masteries properties are concerned. The weapons don't show up in the Weapon Mastery options. Tested with a level one Fighter. Two: The new spells can not be acessed via Magical Secrets. Tested with a level 10 Bard.
"When the check concerns a creature with a skeleton, you have Expertise in the skill."
"As a Magic action, target a creature with a skeleton within 60 feet of you. It must succeed on a Strength saving throw against your spell save DC or you gain total control of its skeleton until the end of its next turn."
"Skeletal Control. You can dissolve your skeleton, reducing your Speed to 10 feet and moving through 1‑inch spaces. As a Bonus Action, you can regenerate bones in your hands until the end of your next turn."
"Your control lasts for 1 minute and ignores normal resistance. "
With the Blade of radiance rogue. There is no option to change a weapon to finesse using the sanctified champion feature. Do we just have to homebrew the weapon?
True. I just feel like with the subclass being fully supported, there should be an option, like with the Illrigger being able to use charisma to attack.
Hello! Two issues I'd like to report. One: Regarding the new weapons, it doesn't seem like they're tagged properly as far as their weapon masteries properties are concerned. The weapons don't show up in the Weapon Mastery options. Tested with a level one Fighter. Two: The new spells can not be acessed via Magical Secrets. Tested with a level 10 Bard.
I am also having this issue as well is there a way these could be fixed. I know the latter should be able to be fixed because the sangromancy spells from Grim Hollow work with Magical Secrets I'm not so sure about the fighter one though based off of grim hollow's solution which was to make it it's own separate feat which would let you gain the weapon masteries.
Yeah, I get that. The implementation does feel a little arbitrary compared to the Illrigger/Hexblade.
One big issue I've noticed is that there is no proficiency/mastery feat available to add for "Weapon Mastery (Steinhardt's)," and even when you click on the link above, it 404s. So the Scythe, Cleaver, ect. have no means of gaining Mastery.
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D&D Beyond StaffWelcome to the Support Thread for Steinhardt’s Guide to the Eldritch Hunt Player Pack!
If you find any issues with the content from the sourcebook, or using it on a D&D Beyond character, please search the thread (Search forum) before posting in this thread.
RELEASE NOTES
Steinhardt’s Guide to the Eldritch Hunt Player Pack allows you to fight nightmarish monsters, wield brutal trick weapons, and survive creeping madness in a Soulsborne-inspired world of eldritch horror—before the Scourge consumes everything.
Syncing Entitlements
If you don’t see any of the content from the source, please be sure to resync your entitlements. You can do so by following these steps:
Once completed, your content should appear! If you experience any issues accessing your content please contact our Support Team.
ENABLING CONTENT FOR YOUR CHARACTER
To use content from Steinhardt’s Guide to the Eldritch Hunt Player Pack in the character builder, you will need to set the character preferences to include the MonkeyDM source category.
SUBCLASSES
This book includes 7 new subclasses, which are fully supported.
SPECIES
This book features 2 new Species.
These additions are mostly supported with the following callouts:
Manikin. Some armor rules are not handled by the sheet and rely on DM discretion. Effects like setting Armor Class to 0 from any armor a player may choose to wear, requiring training in armor types, and limiting bonuses from ability modifiers must be applied manually at the table.
Refer to Snippets for guidance as these should normally track the appropriate AC.
EQUIPMENT
This book includes 9 new magical items and 6 new or modified mundane items. These are mostly supported with the following callouts:
Trick Weapons. Add all Trick Weapons to your sheet. You can swap forms using a Bonus Action. Equip the appropriate form as you switch.
Artillery. Strength swap for dexterity interaction for this property is not reflected on the sheet. Use the correct modifier for the situation and adjust rolls as needed.
Twinned Barrel. This property does not automatically scale like Versatile on the sheet. Roll the next die up when appropriate, or Customize the weapon and enable Versatile if preferred.
Galvanized Claw. The Unarmed Strike (Dexterity) option will not change its attack stat on the sheet. Attacks will default to Strength. If your bonuses differ, adjust and roll accordingly.
Note: Players wishing to add the associated Weapon Mastery for new weapon types should add the Weapon Mastery (Steinhardt’s) feat as these will not appear on basic mastery lists.
SPELLS
This book includes 16 new spells, including the new Osteomancy school of magic which are fully supported.
BACKGROUNDS & FEATS
This book features 4 new feats:
This book features 3 backgrounds:
These backgrounds are mostly supported with the following callouts:
Marked for Death. This background grants the Scarified Sacrificial Brand as part of its starting equipment; magic items cannot currently be automatically added as part of starting equipment selection. Add this manually to your sheet.
Hello! Two issues I'd like to report. One: Regarding the new weapons, it doesn't seem like they're tagged properly as far as their weapon masteries properties are concerned. The weapons don't show up in the Weapon Mastery options. Tested with a level one Fighter. Two: The new spells can not be acessed via Magical Secrets. Tested with a level 10 Bard.
Osteomancy Wizard is missing a crapton of text.
https://youtu.be/fFA-1AtlkWM?t=2375
Compare this video w/the actual text
"When the check concerns a creature with a skeleton, you have Expertise in the skill."
"As a Magic action, target a creature with a skeleton within 60 feet of you. It must succeed on a Strength saving throw against your spell save DC or you gain total control of its skeleton until the end of its next turn."
"Skeletal Control. You can dissolve your skeleton, reducing your Speed to 10 feet and moving through 1‑inch spaces. As a Bonus Action, you can regenerate bones in your hands until the end of your next turn."
"Your control lasts for 1 minute and ignores normal resistance. "
There is SO much missing it hurts
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
With the Blade of radiance rogue. There is no option to change a weapon to finesse using the sanctified champion feature. Do we just have to homebrew the weapon?
You can customize it in the character sheet to match your dex score. It's quicker
True. I just feel like with the subclass being fully supported, there should be an option, like with the Illrigger being able to use charisma to attack.
I am also having this issue as well is there a way these could be fixed. I know the latter should be able to be fixed because the sangromancy spells from Grim Hollow work with Magical Secrets I'm not so sure about the fighter one though based off of grim hollow's solution which was to make it it's own separate feat which would let you gain the weapon masteries.
Yeah, I get that. The implementation does feel a little arbitrary compared to the Illrigger/Hexblade.
One big issue I've noticed is that there is no proficiency/mastery feat available to add for "Weapon Mastery (Steinhardt's)," and even when you click on the link above, it 404s. So the Scythe, Cleaver, ect. have no means of gaining Mastery.