I seem to be experiencing an issue with Heroic Sorcery's 'Martial Sorcery' feature...it won't accept Innate Bladework as the selected option...it keeps resetting to 'Choose an Option'.
As others have mentioned, Innate Bladework for Martial Sorcery is not working as intended.
Fixed! After you activate Innate Sorcery in Features & Traits, you can click Martial Sorcery and activate as well. While it's active, you can click a weapon and enable "Use Charisma" for that weapon.
Beastborn, the 4th option that ups the AC on the Lycanthrope Form, the AC stack with armour is that meant to be correct?
This will now work with armor equipped, but it will also currently apply regardless of whether a shield is equipped. In the meantime, I'd recommend simply removing the shield as needed.
Arc Blade, Burning Blade, and Frigid Blade all add the spellcasting ability modifier to the damage. The description makes no mention of this. This is the same issue as True Strike from the Core rules.
That's more of a difference in philosophy than a bug. The total damage is WEAPON_DICE + SPELL_MOD + SPELL_DICE, but different people expect that to be divided different ways.
For people that take a spell-first perspective (which includes the devs), they expect the spell to handle as much of that as possible. In this case, only the weapon's damage die is unknown (since it varies depending on which weapon is used), so that's the only part not included.
For people that take a weapon-first perspective (which includes myself), they expect the weapon to handle the bulk instead. As a workaround on my own sheet, I've simply clicked the spell, enabled "Display as Attack", and added a negative bonus to cancel out that spell mod.
Ultimately, though, those spells are working as intended.
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I seem to be experiencing an issue with Heroic Sorcery's Heroic spells it gives you the steel wind strike spell instead of the listed hold monster spell when you reach the apropriate level
For people that take a weapon-first perspective (which includes myself), they expect the weapon to handle the bulk instead. As a workaround on my own sheet, I've simply clicked the spell, enabled "Display as Attack", and added a negative bonus to cancel out that spell mod.
I guess that makes sense especially since it changes the mod from str/dex to your casting mod.
Unfortunately the checkbox to display as an attack isn't available on my sheet for Arc Blade or Burning Blade by default. Making a homebrew copy and unchecking 'As Part of Weapon Attack' then shows the check box. It'd be nice if 'as part of a weapon attack' still allowed it to be displayed as an attack but that might be more complicated then it sounds. This or a custom actions works for now though. Thanks.
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ModeratorFixed! After you activate Innate Sorcery in Features & Traits, you can click Martial Sorcery and activate as well. While it's active, you can click a weapon and enable "Use Charisma" for that weapon.
Fixed!
This will now work with armor equipped, but it will also currently apply regardless of whether a shield is equipped. In the meantime, I'd recommend simply removing the shield as needed.
Fixed!
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Fix Arc Blade, please. It'll finish the build.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
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ModeratorThat's more of a difference in philosophy than a bug. The total damage is WEAPON_DICE + SPELL_MOD + SPELL_DICE, but different people expect that to be divided different ways.
For people that take a spell-first perspective (which includes the devs), they expect the spell to handle as much of that as possible. In this case, only the weapon's damage die is unknown (since it varies depending on which weapon is used), so that's the only part not included.
For people that take a weapon-first perspective (which includes myself), they expect the weapon to handle the bulk instead. As a workaround on my own sheet, I've simply clicked the spell, enabled "Display as Attack", and added a negative bonus to cancel out that spell mod.
Ultimately, though, those spells are working as intended.
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At level 10 Magic Missile Mage
On the character builder character sheet. Under Actions - Other
Magic Missile Savant shows 1 Use (3/3) and shows INT mod in HIT/DC column. And it adds INT mod to Damage.
When you go lower in the 'OTHER' section is shows
When you cast Magic Missile, you create 3 extra dart(s) of magical force.
Matt Morgan's Character Sheet - D&D Beyond
Look at action and then Other section
() () () / Special "Three uses check boxes"
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ModeratorFixed!
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I guess that makes sense especially since it changes the mod from str/dex to your casting mod.
Unfortunately the checkbox to display as an attack isn't available on my sheet for Arc Blade or Burning Blade by default. Making a homebrew copy and unchecking 'As Part of Weapon Attack' then shows the check box. It'd be nice if 'as part of a weapon attack' still allowed it to be displayed as an attack but that might be more complicated then it sounds. This or a custom actions works for now though. Thanks.