Problem with High Elves: Currently the Elf Weapon training racial trait will not show up in the character creation, but you can still choose the Origin Proficiencies option to replace it.
The College of Eloquence subclass is not showing up in the character builder choices unless Magic the Gathering content is enabled, at which point it shows up as
MOot * College of Eloquence.
I have the exact same problem here, seems the subclass is gated behaind an old switch.
I wonder if the only reason that the subrace options aren't working is because they never had the correct information on the Race page to begin with. High Elves never list a +1 to intelligence on that page for example.
Issue: Origin Ability Score Increase does not allow changes to sub race ability scores. I can change a high elf’s dex to con, but I can’t reassign its int. I can change both on races without sub races.
Second issue: the “Mark” subclasses from WGtE seem to be majorly bugged. When selecting Origin Ability Score Increase for the human subclasses, I am given the option to increase 3 different ability scores, 2 by 1 point, 1 by 2 points.
Found a bug, don't know if its been reported yet. The Ranger option Deft Explorer is adding the 1st level effects just fine but doesn't add the movement speed buff at 6th level nor the Temp HP ability at 10th level.
Origin ability points changes aren't working for Glasya Tieflings. The origin language change shows up when you turn it on, but nothing comes up to change ability scores.
I'm not sure if this is a known issue but I don't see Roving or Tireless at level 6 and 10 respectively for Ranger. I'm sorry if this has already been said.
The Ranger's Primal Awareness Optional Class Feature appears in the list of "Additional Features" - it should be a "Replacement Feature". Selecting it does not properly remove Primeval Awareness from the character's actions and features, probably for the same reason. Though the spells associated with it appear in your spell list, the Primal Awareness feature does not appear under Features and Traits.
At some point, when you're 800$ all in.. you expect better than No Man's Sky levels of release bungling..
I get it the it's a small team or whatever, but we forget the cost investment and if it was anything else you'd see thousands of tweets and reddit posts on how bungled it is. (See EA & Star Wars).
..but digital dice was more important than the 800$ we actually buy into and want to work..
The Ranger's Favored Foe Optional Class Feature display on the character sheet as:
The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by scalevalue - No level scale data available.
In the ability description it scales from d4 to d6 at 6th level to d8 at 14th level but it appears the description on the character sheet has been coded to show the current die type but has not had the table created to map the die type from your class level.
Also - it only replaces the level 1 Favored Enemy - not the level 6 and 14 Favored Enemy
Leonin race: There is no option to replace Hunter's Instincts. While there is an option to replace your language feature (Common+Leonin), you can only pick one freely (Leonin is permanent).
came here to report that the deft explorer's 6th and 10th level features are not displaying for me on my 10th level ranger with that variant feature selected.
also, the extra spells i'm supposed to get via fey wanderer - the ones you're meant to automatically know that don't count against your known spells - are not showing up in my spell list.
Fathomless Expanded Spell List is also not available on the character sheet. Not unless you manually choose the spells. And they still count against your spells known.
Why is the Martial Adept Feat not being updated with the new maneuvers? I see from the cover page that its listed as not having the new maneuvers. Is this temporary? I would hope, as its clearly intended design to have that feat include the new options.
No, it is not. The old feat will only get updated to include new maneuvers if there is an official errata for it.
That is.... unfortunate. Why on earth would they add battle master maneuvers to the battle master subclass, and then restrict the feat that allows u access to those maneuvers to only the old set? That's honestly ridiculous, dont you think?
I get more an more disappointed with this product's implementation as this "process" continues. I use this service for convenience, so I can get everything i need all in one place and compile it onto a clean character sheet for my games. More and more I'm having to hack the system to gain access to features, mostly new and innovative features that the community has been begging for, that I have purchased and pay a premium to have consistent access to.
Maybe this is the wrong place to vent my frustration, and I dont mean to throw flak at you my friend. This just is just starting to be more and more of a game of "which elements will I actually get from the products I've purchased" rather than a way to digitize and streamline my dnd experience.
This also doesn't make any sense because the wording of the feat is "You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class." The optional feature says "Maneuvers are available to Battle Masters."
Problem with High Elves: Currently the Elf Weapon training racial trait will not show up in the character creation, but you can still choose the Origin Proficiencies option to replace it.
I have the exact same problem here, seems the subclass is gated behaind an old switch.
Issue: The Additional Spells feature is definitely showing us 'behind the curtain' text, on everyone, but most egregiously on Wizards.
Affected Character: Any Wizard (but here you go: https://www.dndbeyond.com/profile/BSessio/characters/39336473)
Screenshot:
I wonder if the only reason that the subrace options aren't working is because they never had the correct information on the Race page to begin with. High Elves never list a +1 to intelligence on that page for example.
Issue: Origin Ability Score Increase does not allow changes to sub race ability scores. I can change a high elf’s dex to con, but I can’t reassign its int. I can change both on races without sub races.
Second issue: the “Mark” subclasses from WGtE seem to be majorly bugged. When selecting Origin Ability Score Increase for the human subclasses, I am given the option to increase 3 different ability scores, 2 by 1 point, 1 by 2 points.
The Oath of Glory dosent show up when I make a Paladin
Found a bug, don't know if its been reported yet. The Ranger option Deft Explorer is adding the 1st level effects just fine but doesn't add the movement speed buff at 6th level nor the Temp HP ability at 10th level.
Origin ability points changes aren't working for Glasya Tieflings. The origin language change shows up when you turn it on, but nothing comes up to change ability scores.
I'm not sure if this is a known issue but I don't see Roving or Tireless at level 6 and 10 respectively for Ranger. I'm sorry if this has already been said.
The Ranger's Primal Awareness Optional Class Feature appears in the list of "Additional Features" - it should be a "Replacement Feature". Selecting it does not properly remove Primeval Awareness from the character's actions and features, probably for the same reason. Though the spells associated with it appear in your spell list, the Primal Awareness feature does not appear under Features and Traits.
At some point, when you're 800$ all in.. you expect better than No Man's Sky levels of release bungling..
I get it the it's a small team or whatever, but we forget the cost investment and if it was anything else you'd see thousands of tweets and reddit posts on how bungled it is. (See EA & Star Wars).
..but digital dice was more important than the 800$ we actually buy into and want to work..
The Ranger's Favored Foe Optional Class Feature display on the character sheet as:
The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by scalevalue - No level scale data available.
In the ability description it scales from d4 to d6 at 6th level to d8 at 14th level but it appears the description on the character sheet has been coded to show the current die type but has not had the table created to map the die type from your class level.
Also - it only replaces the level 1 Favored Enemy - not the level 6 and 14 Favored Enemy
Leonin race: There is no option to replace Hunter's Instincts. While there is an option to replace your language feature (Common+Leonin), you can only pick one freely (Leonin is permanent).
came here to report that the deft explorer's 6th and 10th level features are not displaying for me on my 10th level ranger with that variant feature selected.
also, the extra spells i'm supposed to get via fey wanderer - the ones you're meant to automatically know that don't count against your known spells - are not showing up in my spell list.
hello on vedalkens when you choose the origin change the bars dont appear to change the points.
Fathomless Expanded Spell List is also not available on the character sheet. Not unless you manually choose the spells. And they still count against your spells known.
This also doesn't make any sense because the wording of the feat is "You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class." The optional feature says "Maneuvers are available to Battle Masters."
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Try enabling Magic the Gathering Content. It seems to still be in that category. (Still a bug, but this is a workaround)
Avrae doesn't seem to support custom origins ability score changes yet! When will this be implemented?
The rangers optional class feature for favored foe does not display the scaled damage on the character sheet.