I noticed today that the "Additional Spells" now available for Druids from Tasha's are not available as "Know Spells" on my Druid's character sheet, unless the "Additional Spells" come from Xanathar's. So "Summon Fey" shows up, but "Enlarge/Reduce" (which comes from the PH) does not.
I noticed today that the "Additional Spells" now available for Druids from Tasha's are not available as "Know Spells" on my Druid's character sheet, unless the "Additional Spells" come from Xanathar's. So "Summon Fey" shows up, cut "Enlarge/Reduce" (which comes from the PH) does not.
The Rune Knights Fire rune saving throw seems to be scaling off of the characters own strength score rather than their constitution score. It seems to be mixing up the fact that it requires a strength save with my own strength.
I am having problems trying to get this to work properly. On day 1 of this feature, I would keep getting "Custom Roll" displayed in the game log, whenever I clicked on any action (e.g. casting a spell, rolling a melee attack, rolling damage) and it would not add any of the ability score bonuses (or anything else, beyond the die roll). On the following day, it briefly worked displaying all of the expected information. Now it's back to displaying only "custom roll" again!
One issue that has been brought up is if you are using the Beyond20 extension is messes with the Game Log. So if you have it installed that is where the problem is most likely coming from.
1.) Apologies for posting my question in the wrong forum! I have been following the discussions both here and in the recently created Game Log forum and posted in the wrong place. Thank you Davedamon and hollowtpm for answering my question anyhow :)
2.) The Beyond 20 Chrome browser extension(s) appeared to be the culprit! Once removed, the game log was working again.
The DC + spellcasting Items seem to be improving all of my DCs and to hit with multiclassing. For example, the arcane Grimoire +2 is increasing the DC of my Cleric Spells that scale off Wis, as well as the ones from my wizard ones. Other spellcasting + items seem to stack for all classes despite the class they are supposed to increase.
The DC + spellcasting Items seem to be improving all of my DCs and to hit with multiclassing. For example, the arcane Grimoire +2 is increasing the DC of my Cleric Spells that scale off Wis, as well as the ones from my wizard ones. Other spellcasting + items seem to stack for all classes despite the class they are supposed to increase.
From the First post:
All-Purpose Tool, Amulet of the Devout, Arcane Grimoire, Bloodwell Vial, Rhythm-Maker’s Drum, Moon Sickle - These items currently grant their bonus to all spells, rather than just ones for the specified class. We will work on the required modifier to resolve this.
Artficer Armorer's doesn't have a way to check that your armor is your arcane armor? Any word on Armor modification system I see it still hasn't been added? I am asking as these are two big functions of the Armorer and no means for digital sheets to apply them without some major work arounds.
Artficer Armorer's doesn't have a way to check that your armor is your arcane armor? Any word on Armor modification system I see it still hasn't been added? I am asking as these are two big functions of the Armorer and no means for digital sheets to apply them without some major work arounds.
Heck Just making items to grab frin the compendium for the Level 9 feature would solve this.
The Blessed Warrior Fighting Style for paladins doesn't allow you to choose guild spells, or at least guild spells from boros. They show up as an option to learn on my character sheet but the learn option is grayed out.
The Blessed Warrior Fighting Style for paladins doesn't allow you to choose guild spells, or at least guild spells from boros. They show up as an option to learn on my character sheet but the learn option is grayed out.
Blessed warrior states that they must be from the cleric spell list, so any cantrip not on that list will not be available via this fighting style.
While technically true, the guild spells state they are added to the spell list of your spellcasting class and also: if you are a multiclass character with multiple spell lists, those spells are added to all of them. I suppose if you go extremely strictly on RAW this wouldn't count unless you take a multiclass cleric level, in which case it would be added to your blessed warrior options as it is now added to all spell lists, but that's not an option for the character builder in that situation either. I would also like to point out that the cantrips count as paladin spells, so I think there's an argument that those cantrips are considered to be on the paladin spell list a.k.a. your spellcasting class and would include guild spells and a GM might rule it as such.
While technically true, the guild spells state they are added to the spell list of your spellcasting class and also: if you are a multiclass character with multiple spell lists, those spells are added to all of them. I suppose if you go extremely strictly on RAW this wouldn't count unless you take a multiclass cleric level, in which case it would be added to your blessed warrior options as it is now added to all spell lists, but that's not an option for the character builder in that situation either. I would also like to point out that the cantrips count as paladin spells, so I think there's an argument that those cantrips are considered to be on the paladin spell list a.k.a. your spellcasting class and would include guild spells and a GM might rule it as such.
That puts them on your PCs spell list aka they are considered cleric spells for the PC. The cleric spells list is a specific list of spells laid out in the PHB. So if something says you can pick something from the Cleric spell list it doesn't mean any spell the PC has access to that is considered a cleric spell, it means the list of spells described by the game as the cleric spell list.
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I noticed today that the "Additional Spells" now available for Druids from Tasha's are not available as "Know Spells" on my Druid's character sheet, unless the "Additional Spells" come from Xanathar's. So "Summon Fey" shows up, but "Enlarge/Reduce" (which comes from the PH) does not.
Do you own the Player's Handbook?
I can't use Tasha's subclasses or feats but I can customize origin etc in the character builder.
Yes I own the PH. Most of my spells are from it, a few from Xanathar's which I own, including "Summon Fey". I also own Tasha's.
The Rune Knights Fire rune saving throw seems to be scaling off of the characters own strength score rather than their constitution score. It seems to be mixing up the fact that it requires a strength save with my own strength.
I am having problems trying to get this to work properly. On day 1 of this feature, I would keep getting "Custom Roll" displayed in the game log, whenever I clicked on any action (e.g. casting a spell, rolling a melee attack, rolling damage) and it would not add any of the ability score bonuses (or anything else, beyond the die roll). On the following day, it briefly worked displaying all of the expected information. Now it's back to displaying only "custom roll" again!
Are you using a third party extensions such as Beyond20 that could be modifying or interfering with your rolls?
Find my D&D Beyond articles here
One issue that has been brought up is if you are using the Beyond20 extension is messes with the Game Log. So if you have it installed that is where the problem is most likely coming from.
Yes. I removed the Beyond20 extension and now all of my roll options are removed. How odd as it did work - at least for a short period of time.
Two notes:
1.) Apologies for posting my question in the wrong forum! I have been following the discussions both here and in the recently created Game Log forum and posted in the wrong place. Thank you Davedamon and hollowtpm for answering my question anyhow :)
2.) The Beyond 20 Chrome browser extension(s) appeared to be the culprit! Once removed, the game log was working again.
Thanks!
The DC + spellcasting Items seem to be improving all of my DCs and to hit with multiclassing. For example, the arcane Grimoire +2 is increasing the DC of my Cleric Spells that scale off Wis, as well as the ones from my wizard ones. Other spellcasting + items seem to stack for all classes despite the class they are supposed to increase.
From the First post:
Astral self monk arms require 2 ki points to activate instead of 1.
Cheers
Bob
Artficer Armorer's doesn't have a way to check that your armor is your arcane armor? Any word on Armor modification system I see it still hasn't been added? I am asking as these are two big functions of the Armorer and no means for digital sheets to apply them without some major work arounds.
Heck Just making items to grab frin the compendium for the Level 9 feature would solve this.
It's not separate items though. It makes parts of the armor you are way infusable.
The Blessed Warrior Fighting Style for paladins doesn't allow you to choose guild spells, or at least guild spells from boros. They show up as an option to learn on my character sheet but the learn option is grayed out.
Blessed warrior states that they must be from the cleric spell list, so any cantrip not on that list will not be available via this fighting style.
While technically true, the guild spells state they are added to the spell list of your spellcasting class and also: if you are a multiclass character with multiple spell lists, those spells are added to all of them. I suppose if you go extremely strictly on RAW this wouldn't count unless you take a multiclass cleric level, in which case it would be added to your blessed warrior options as it is now added to all spell lists, but that's not an option for the character builder in that situation either. I would also like to point out that the cantrips count as paladin spells, so I think there's an argument that those cantrips are considered to be on the paladin spell list a.k.a. your spellcasting class and would include guild spells and a GM might rule it as such.
That puts them on your PCs spell list aka they are considered cleric spells for the PC. The cleric spells list is a specific list of spells laid out in the PHB. So if something says you can pick something from the Cleric spell list it doesn't mean any spell the PC has access to that is considered a cleric spell, it means the list of spells described by the game as the cleric spell list.