"the guild spells state they are added to the spell list of your spellcasting class"
the word YOUR is the key...they arent added to the CLERIC list..they are added to YOUR list; and since the fighting style lets you chose from the CLERIC list, the guild additions are not viable options.
While technically true, the guild spells state they are added to the spell list of your spellcasting class and also: if you are a multiclass character with multiple spell lists, those spells are added to all of them. I suppose if you go extremely strictly on RAW this wouldn't count unless you take a multiclass cleric level, in which case it would be added to your blessed warrior options as it is now added to all spell lists, but that's not an option for the character builder in that situation either. I would also like to point out that the cantrips count as paladin spells, so I think there's an argument that those cantrips are considered to be on the paladin spell list a.k.a. your spellcasting class and would include guild spells and a GM might rule it as such.
That puts them on your PCs spell list aka they are considered cleric spells for the PC. The cleric spells list is a specific list of spells laid out in the PHB. So if something says you can pick something from the Cleric spell list it doesn't mean any spell the PC has access to that is considered a cleric spell, it means the list of spells described by the game as the cleric spell list.
They aren't considered cleric spells for the PC, blessed warrior states they count as paladin spells. Yes you select from the cleric list but again, guild spells are added to your spellcasting class list and those cleric cantrips would be your spellcasting class list. I think however this might be a ruling that needs to be made over how guild spells interact in this situation as this is a possible exception to how they thought guild spells work.
"the guild spells state they are added to the spell list of your spellcasting class"
the word YOUR is the key...they arent added to the CLERIC list..they are added to YOUR list; and since the fighting style lets you chose from the CLERIC list, the guild additions are not viable options.
This clicked for me even though hollowtpm is stating virtually the same thing. So blessed warrior is sort of like the magic initiate feat and it isn't the for all intents and purposes paladin cantrip list that I'm imagining it as. That makes more sense and thank you to both of you.
Edit: I would like to add though that if this is the case, the character sheet shows the guild cantrips as "learnable" options for the blessed warrior but are greyed out and in fact not learnable. They should probably be removed from the manage spells option for paladins.
Has anyone got a good way to manage the Aberrant Mind & Clockwork Soul bonus spell list swap until it is implemented properly?
One messy way I've come up with is just to custom rename the spell to "SWAPPED FOR <spellname goes here>"
This way, it at least reminds me that I don't have Spell A and I do have Spell Y though of course the spell description still matches the swapped out spell.
Has anyone got a good way to manage the Aberrant Mind & Clockwork Soul bonus spell list swap until it is implemented properly?
One messy way I've come up with is just to custom rename the spell to "SWAPPED FOR <spellname goes here>"
This way, it at least reminds me that I don't have Spell A and I do have Spell Y though of course the spell description still matches the swapped out spell.
I would just copy the subclass and homebrew change it out. And ask/tell the DM even though homebrew is activated it is techincally not homebrew.
Maybe I missed it, but I didn't see a note on when the new Bard spells would show up under the manage spells page.
make sure you have Optional Class Features turned on in the home page of the character builder, then go to Optional Class Features next to the Spells option in the Class tab and turn Additional Spells on
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
It's not separate items though. It makes parts of the armor you are way infusable.
Yes I get that, But making it a Item that you get at level 9 would be a simple adhoc fix UNTIL they get it working better. as for now the only way to track any Gauntlet or Launcher infusions is use a renamed normal weapon.
The Sorcerer expanded spell list isn't an available option in additional class features. When opening optional class features when creating a sorcerer the page is entirely blank. No new meta magic options and no option to turn on an expanded spell list.
And yes the origins and class features is turned on for the character I am speaking of.
Do you have access to the full Tasha's sourcebook? In order to see the OCF you need to either have purchased TCoE (full sourcebook, not a subclass or subclass bundle), or have access to the full sourcebook via content sharing (and the character be joined to the campaign where you are receiving access to the sourcebook).
So for most, if not all of the new sorcerers in TCOE, you get these "domain" spells like clerics, that the sorcerer normally does not have access to. It says whenever you gain a level, you can replace one of these "domain" spells with another spell of the same level with spells from from other classes spell list. But each sorcerer subclass has specific spell schools these new spells must be from.
So fo example: My Aberrant Mind Sorcerer just hit level 2. I can swap out any of my Psionic "domain" spells with any Divination or Enchantment spell of the same level from the sorcerer, wizard, and warlock lists. I want to swap out Arms of Hadar for Hideous Laughter. Correct level, and correct spell school. But Im not seeing any option to do this on dndbeyond.
Or, is there any way to customize my spell list to add this non sorcerer spell?
Public Mod Note
(GPyromania):
Merged into main thread; please read the first post.
Minor typo found on Teeth of Dahlver-Nar, there's an extra space in "fit"
Implanting Teeth. To implant the tooth, you place it in your mouth, whereupon one of your own teeth falls out, and the drawn tooth takes its place, resizing to fi t in your mouth
Public Mod Note
(GPyromania):
This has been fixed.
I have a Monk with Unarmed Fighting style and the effect isnt applied for the Bonus Action unarmed strike or Flurry of Blows, it only uses the martial arts die, but the martial arts class feature says you can choose to use the martial arts die instead, so I should have the option of both.
Trying to pair the Magic Adept (warlock) and Eldritch Adept Feats.
Have selected Eldritch Blast but is not allowing my to meet the requirements for the Eldritch Adept feat for the Invocations that affect it.
I think that's actually correct by RAW assuming you don't have any warlock levels ... "If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite."
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
the word YOUR is the key...they arent added to the CLERIC list..they are added to YOUR list; and since the fighting style lets you chose from the CLERIC list, the guild additions are not viable options.
They aren't considered cleric spells for the PC, blessed warrior states they count as paladin spells. Yes you select from the cleric list but again, guild spells are added to your spellcasting class list and those cleric cantrips would be your spellcasting class list. I think however this might be a ruling that needs to be made over how guild spells interact in this situation as this is a possible exception to how they thought guild spells work.
This clicked for me even though hollowtpm is stating virtually the same thing. So blessed warrior is sort of like the magic initiate feat and it isn't the for all intents and purposes paladin cantrip list that I'm imagining it as. That makes more sense and thank you to both of you.
Edit: I would like to add though that if this is the case, the character sheet shows the guild cantrips as "learnable" options for the blessed warrior but are greyed out and in fact not learnable. They should probably be removed from the manage spells option for paladins.
agreed
Has anyone got a good way to manage the Aberrant Mind & Clockwork Soul bonus spell list swap until it is implemented properly?
One messy way I've come up with is just to custom rename the spell to "SWAPPED FOR <spellname goes here>"
This way, it at least reminds me that I don't have Spell A and I do have Spell Y though of course the spell description still matches the swapped out spell.
I would just copy the subclass and homebrew change it out. And ask/tell the DM even though homebrew is activated it is techincally not homebrew.
Maybe I missed it, but I didn't see a note on when the new Bard spells would show up under the manage spells page.
make sure you have Optional Class Features turned on in the home page of the character builder, then go to Optional Class Features next to the Spells option in the Class tab and turn Additional Spells on
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Yes I get that, But making it a Item that you get at level 9 would be a simple adhoc fix UNTIL they get it working better. as for now the only way to track any Gauntlet or Launcher infusions is use a renamed normal weapon.
The Sorcerer expanded spell list isn't an available option in additional class features. When opening optional class features when creating a sorcerer the page is entirely blank. No new meta magic options and no option to turn on an expanded spell list.
And yes the origins and class features is turned on for the character I am speaking of.
Do you have access to the full Tasha's sourcebook? In order to see the OCF you need to either have purchased TCoE (full sourcebook, not a subclass or subclass bundle), or have access to the full sourcebook via content sharing (and the character be joined to the campaign where you are receiving access to the sourcebook).
Site Rules & Guidelines || How to Tooltip || Contact Support || Changelog || Pricing FAQ || Homebrew FAQ
If you have questions/concerns, please Private Message me or another moderator.
Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
I made a thrown weapon fighting style fighter and it's not applying to my darts?
|| Sol Night-Arrow, Tabaxi Ranger ||
||Currently DMing a Homebrew Campaign ||
Guides or Important Threads of Mine ----- || List of ALL Official Familiars || My Homebrew Monsters ||
Level 3 One Shot Character Concepts ----- || Fist of the Gods || Triple Tap Hunter || Bullseye Dartmaster || Captain America ||
^^^Those are Links BTW^^^
So for most, if not all of the new sorcerers in TCOE, you get these "domain" spells like clerics, that the sorcerer normally does not have access to. It says whenever you gain a level, you can replace one of these "domain" spells with another spell of the same level with spells from from other classes spell list. But each sorcerer subclass has specific spell schools these new spells must be from.
So fo example: My Aberrant Mind Sorcerer just hit level 2. I can swap out any of my Psionic "domain" spells with any Divination or Enchantment spell of the same level from the sorcerer, wizard, and warlock lists. I want to swap out Arms of Hadar for Hideous Laughter. Correct level, and correct spell school. But Im not seeing any option to do this on dndbeyond.
Or, is there any way to customize my spell list to add this non sorcerer spell?
Minor typo found on Teeth of Dahlver-Nar, there's an extra space in "fit"
Noticed the Dispater Tiefling Origin Ability Score replacement option doesn't have any drop-down boxes to choose other ability scores when chosen.
Ryan (he/him/his)
Extended Signature
I get that sometimes, but then it works after refreshing.
I have a Monk with Unarmed Fighting style and the effect isnt applied for the Bonus Action unarmed strike or Flurry of Blows, it only uses the martial arts die, but the martial arts class feature says you can choose to use the martial arts die instead, so I should have the option of both.
Trying to choose Infusions on a newly-created Artificer, it says that I'm already at my Infusion limit when I haven't yet Infused anything.
Trying to pair the Magic Adept (warlock) and Eldritch Adept Feats.
Have selected Eldritch Blast but is not allowing my to meet the requirements for the Eldritch Adept feat for the Invocations that affect it.
I think that's actually correct by RAW assuming you don't have any warlock levels ... "If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite."