About the temporary hit points If the 10 minutes are not finished and I use something that gives temporary hit points higher than what I have left, does my Circle of Spores end?
If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10, you can have 12 or 10, not 22.
The Specific Rule for this subclass feature:
These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again.
The rules state that specific rules always overrule general rules, so I expect that this works as follows:
When you receive temporary hit points, that are greater than the amount you have remaining from your Symbiotic Entity feature, you make a choice and if you choose to take the new value, then you no longer have the temporary hit points from the Symbiotic Entity feature and the other benefits cease also.
Example:
A 4th level Circle of Spores druid activates their Symbiotic Entity feature, expending a use of their wildshape to do so.
They now have the following benefits:
16 temporary hit points (4 per level).
An additional die of Halo of Spores damage.
Melee weapon attacks deal an additional 1d6 poison damage.
These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again.
The character gets hit by a troll's claw attack for 14 damage, leaving them with 2 temporary hit points remaining.
Next, another party member, with a spellcasting ability modifier of +4, casts the Heroism spell (upcasting to affect all of the party) - that includes the rule, "...and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns."
On the Circle of Spores druid's next turn, the heroism spell grants them 4 temporary hit points. They now have a choice - do they want to keep the 2 temporary hit points they have from their Symbiotic Entity feature, or accept the 4 temporary hit points from the heroism spell.
If they choose to keep the 2 temp hit points from the Symbiotic Entity feature, the heroism spell continues to be in effect and they will still get to choose again at the start of their next turn.
If they choose the 4 temp hit points from the heroism spell, then they no longer have any of their Symbiotic Entity temp hit points remaining, so all of the benefits from that feature also cease.
Circle of Spores
About the temporary hit points
If the 10 minutes are not finished and I use something that gives temporary hit points higher than what I have left, does my Circle of Spores end?
Hiya,
you mean the Symbiotic Entity feature?
There are two things to consider:
The General Rule for temporary hit points includes the text:
The Specific Rule for this subclass feature:
The rules state that specific rules always overrule general rules, so I expect that this works as follows:
When you receive temporary hit points, that are greater than the amount you have remaining from your Symbiotic Entity feature, you make a choice and if you choose to take the new value, then you no longer have the temporary hit points from the Symbiotic Entity feature and the other benefits cease also.
Example:
A 4th level Circle of Spores druid activates their Symbiotic Entity feature, expending a use of their wildshape to do so.
They now have the following benefits:
These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again.
The character gets hit by a troll's claw attack for 14 damage, leaving them with 2 temporary hit points remaining.
Next, another party member, with a spellcasting ability modifier of +4, casts the Heroism spell (upcasting to affect all of the party) - that includes the rule, "...and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns."
On the Circle of Spores druid's next turn, the heroism spell grants them 4 temporary hit points. They now have a choice - do they want to keep the 2 temporary hit points they have from their Symbiotic Entity feature, or accept the 4 temporary hit points from the heroism spell.
If they choose to keep the 2 temp hit points from the Symbiotic Entity feature, the heroism spell continues to be in effect and they will still get to choose again at the start of their next turn.
If they choose the 4 temp hit points from the heroism spell, then they no longer have any of their Symbiotic Entity temp hit points remaining, so all of the benefits from that feature also cease.
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