Under 'Extras', a druid can add the stat blocks of any valid Wildshapes for easy access. These provide the benefit of modifying the default stat block to incorporate the Druids INT, WIS, CHA, among other things. However, I haven't found a way to apply the benefits of any magic items. While it's understood that DM fiat controls what carries over, Insignia of Claws seems to be the one signature item for wildshaping druids, and I can't get the +1/+1 to carry over into the wildshape stat blocks.
Is there any way to pull this off? The customization section of said stat blocks doesn't offer 'to hit' or 'to dam' fields.
Under 'Extras', a druid can add the stat blocks of any valid Wildshapes for easy access. These provide the benefit of modifying the default stat block to incorporate the Druids INT, WIS, CHA, among other things.
How do you incorporate those stats with the wildshape? Or do you mean just in the notes section?
If, instead of just going to the full page stat block link of your wildshape creature, you instead add the intended beast in your EXTRAS Tab, and click on the creature from there, you'll get a sidebar of creature stats. they will be modified from the norm to ensure the druid's mental stats replace those of the beast.
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D&D Beyond Mechanics Question:
Under 'Extras', a druid can add the stat blocks of any valid Wildshapes for easy access. These provide the benefit of modifying the default stat block to incorporate the Druids INT, WIS, CHA, among other things. However, I haven't found a way to apply the benefits of any magic items. While it's understood that DM fiat controls what carries over, Insignia of Claws seems to be the one signature item for wildshaping druids, and I can't get the +1/+1 to carry over into the wildshape stat blocks.
Is there any way to pull this off? The customization section of said stat blocks doesn't offer 'to hit' or 'to dam' fields.
This is still an issue - have any Moon Druids figured out a workaround?
This might belong in D&D Beyond feedback. Also, I would suggest just homebrewing the plus +1.
I have a weird sense of humor.
I also make maps.(That's a link)
How do you incorporate those stats with the wildshape? Or do you mean just in the notes section?
If, instead of just going to the full page stat block link of your wildshape creature, you instead add the intended beast in your EXTRAS Tab, and click on the creature from there, you'll get a sidebar of creature stats. they will be modified from the norm to ensure the druid's mental stats replace those of the beast.