my party of 4 level 5 characters are quite new so we're looking for a prewritten that will take us from level 5 to 10 I've read about cos but it doesn't fit the theme of my campaign if there arent any good ones for this ill just homebrew something and buy tashas with my spare money.
The first half of Waterdeep: Dungeon of the Mad Mage. It starts at fifth level and doesn't have much of a plot, so you can cut it off at tenth.
^ This. Run Dungeon of the Mad Mage. It is far and away the best pre written module, especially for you and your new players. It teaches you how all about Dungeons, and how to master them, which is what dungeons and dragons is all about.
From a DM perspective you learn how large a full sized dungeon should be, how to organize it, what sorts of encounters are down there, etc etc. From a player perspective you get maximum experience becoming skilled and dungeon crawling and tactical combat. In both cases this is where you start your D&D hobby.
Also it has the best story by far. Descending into the Mad Mages lair, each level is more creepy and dangerous than the last, it hits all the right ambiance. Also you must compromise with hostile factions such as drow and the like. Great, great very deep meaningful story. Best by a lot.
my party of 4 level 5 characters are quite new so we're looking for a prewritten that will take us from level 5 to 10 I've read about cos but it doesn't fit the theme of my campaign if there arent any good ones for this ill just homebrew something and buy tashas with my spare money.
hi there
The first half of Waterdeep: Dungeon of the Mad Mage. It starts at fifth level and doesn't have much of a plot, so you can cut it off at tenth.
I have a weird sense of humor.
I also make maps.(That's a link)
^ This. Run Dungeon of the Mad Mage. It is far and away the best pre written module, especially for you and your new players. It teaches you how all about Dungeons, and how to master them, which is what dungeons and dragons is all about.
From a DM perspective you learn how large a full sized dungeon should be, how to organize it, what sorts of encounters are down there, etc etc. From a player perspective you get maximum experience becoming skilled and dungeon crawling and tactical combat. In both cases this is where you start your D&D hobby.
Also it has the best story by far. Descending into the Mad Mages lair, each level is more creepy and dangerous than the last, it hits all the right ambiance. Also you must compromise with hostile factions such as drow and the like. Great, great very deep meaningful story. Best by a lot.