I am looking for some feedback regarding an idea i had for my players.
The idea: A wizard, looking to hide from a threat, creates a pocket dimension inside of a bag and inside this pocket dimension is a wizards tower that my players can explore and ultimately find the creator.
The feedback i need, does this break the Bag of Holding extra-planar space rules?
"Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened."
I think an easy option may be the Demiplane spell and just have the entrance to it look like a bag of holding and it stretches open for humanoids ot walk into then have each "room" in the tower be a seperate demiplane connect via portals.
You could even have the initial room of the series of demiplanes act like a bag of holding so players can drop their bits adn bobs into and then after a session or three one of them goes to retrieve something and it isnt there because the wizard has been tidying up and taken the objects they put into it.
As the players experiement or explore they find the inside of their bag of holding is actually a 30ft square room so much bigger than a standard bag of holding and eventually find a doorway hidden in the shadowy walls and off they go spelunking their way through the demiplanes the wizard created.
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I think an easy option may be the Demiplane spell and just have the entrance to it look like a bag of holding and it stretches open for humanoids ot walk into then have each "room" in the tower be a seperate demiplane connect via portals.
You could even have the initial room of the series of demiplanes act like a bag of holding so players can drop their bits adn bobs into and then after a session or three one of them goes to retrieve something and it isnt there because the wizard has been tidying up and taken the objects they put into it.
As the players experiement or explore they find the inside of their bag of holding is actually a 30ft square room so much bigger than a standard bag of holding and eventually find a doorway hidden in the shadowy walls and off they go spelunking their way through the demiplanes the wizard created.
if you are looking for ways to have a hidden bag of holding i can think up 2.
1: (this depends on if the DM lets a bag of holding look like any kind of bag or if you can modify it) get one that like those Simple thin backpack and get a thick traveling Backpack that is normal to see some one to have when they traveling around now in the traveling Bag make a hidden seam in the lining that separates the inner and outer parts of the bag and insert the bag of holding and stitch the mouth of the bag of holding to the hidden seam and presto a hidden bag of holding and bonus points if you enchant the traveling Bag to hide the magic of the bag of holding for the rules for the bag of holding is it cant be in a extradimensional space created by a Handy Haversack, Portable Hole or another Bag of Holding but it didn't say you cant attach it to something.
2: (depends on if bag of holding can be small/tiny) you simply make a hidden shoe compartment and attach a vary small bag of holding in the compartment and depending how the DM word the question if you have "something" that you have hidden in compartment you can no and even if you are under a spell it be true for logically it's not "ON" you for you are standing "ON" it tho you will need to take off your shoe's before you enter something that will make it explode.
It's a fine idea and should be fun. The only consideration in my mind is what happens when they defeat the Wizard. Do they get to keep the Tower In A Bag? That's a pretty potent item.
if you are looking for ways to have a hidden bag of holding i can think up 2.
1: (this depends on if the DM lets a bag of holding look like any kind of bag or if you can modify it) get one that like those Simple thin backpack and get a thick traveling Backpack that is normal to see some one to have when they traveling around now in the traveling Bag make a hidden seam in the lining that separates the inner and outer parts of the bag and insert the bag of holding and stitch the mouth of the bag of holding to the hidden seam and presto a hidden bag of holding and bonus points if you enchant the traveling Bag to hide the magic of the bag of holding for the rules for the bag of holding is it cant be in a extradimensional space created by a Handy Haversack, Portable Hole or another Bag of Holding but it didn't say you cant attach it to something.
2: (depends on if bag of holding can be small/tiny) you simply make a hidden shoe compartment and attach a vary small bag of holding in the compartment and depending how the DM word the question if you have "something" that you have hidden in compartment you can no and even if you are under a spell it be true for logically it's not "ON" you for you are standing "ON" it tho you will need to take off your shoe's before you enter something that will make it explode.
I would never suggest that you try to stitch a bag of holding. 1, wouldn't your needle and thread be in the bag of holding? And 2, stitching intradimensional apertures just sounds bad to me...
I'm not sure if it should be a Bag of Holding. It will make the players think this kind of thing is common place even if it isn't. You're the GM so if it works it works because you said so as a plot device. But I think the item should be somehow special or different. A book or a chest or something.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
I'm not sure if it should be a Bag of Holding. It will make the players think this kind of thing is common place even if it isn't. You're the GM so if it works it works because you said so as a plot device. But I think the item should be somehow special or different. A book or a chest or something.
well a bag of holding can potentially can have any thing in it hell i herd that one DM had made a think known as "the bag of manny things" witch it had a lot of stuff both good and bad in it and the DM stated it was some random wizard lost bag of holding whom was a pack rat.
depending how you use the bag of holding you can make some intrasting plot points hell the -hidden bag of holding- thing i did was both a way for the players to sneak something power full out or to have a NPC that was a cleaver thief bad guy to walk past the party with out them knowing the things they stole.
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Hi All,
I am looking for some feedback regarding an idea i had for my players.
The idea: A wizard, looking to hide from a threat, creates a pocket dimension inside of a bag and inside this pocket dimension is a wizards tower that my players can explore and ultimately find the creator.
The feedback i need, does this break the Bag of Holding extra-planar space rules?
"Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened."
Thanks!
I think an easy option may be the Demiplane spell and just have the entrance to it look like a bag of holding and it stretches open for humanoids ot walk into then have each "room" in the tower be a seperate demiplane connect via portals.
You could even have the initial room of the series of demiplanes act like a bag of holding so players can drop their bits adn bobs into and then after a session or three one of them goes to retrieve something and it isnt there because the wizard has been tidying up and taken the objects they put into it.
As the players experiement or explore they find the inside of their bag of holding is actually a 30ft square room so much bigger than a standard bag of holding and eventually find a doorway hidden in the shadowy walls and off they go spelunking their way through the demiplanes the wizard created.
I like it! Thanks for the help!
if you are looking for ways to have a hidden bag of holding i can think up 2.
1: (this depends on if the DM lets a bag of holding look like any kind of bag or if you can modify it) get one that like those Simple thin backpack and get a thick traveling Backpack that is normal to see some one to have when they traveling around now in the traveling Bag make a hidden seam in the lining that separates the inner and outer parts of the bag and insert the bag of holding and stitch the mouth of the bag of holding to the hidden seam and presto a hidden bag of holding and bonus points if you enchant the traveling Bag to hide the magic of the bag of holding for the rules for the bag of holding is it cant be in a extradimensional space created by a Handy Haversack, Portable Hole or another Bag of Holding but it didn't say you cant attach it to something.
2: (depends on if bag of holding can be small/tiny) you simply make a hidden shoe compartment and attach a vary small bag of holding in the compartment and depending how the DM word the question if you have "something" that you have hidden in compartment you can no and even if you are under a spell it be true for logically it's not "ON" you for you are standing "ON" it tho you will need to take off your shoe's before you enter something that will make it explode.
It's a fine idea and should be fun. The only consideration in my mind is what happens when they defeat the Wizard. Do they get to keep the Tower In A Bag? That's a pretty potent item.
<Insert clever signature here>
I would never suggest that you try to stitch a bag of holding. 1, wouldn't your needle and thread be in the bag of holding? And 2, stitching intradimensional apertures just sounds bad to me...
I'm not sure if it should be a Bag of Holding. It will make the players think this kind of thing is common place even if it isn't. You're the GM so if it works it works because you said so as a plot device. But I think the item should be somehow special or different. A book or a chest or something.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
well a bag of holding can potentially can have any thing in it hell i herd that one DM had made a think known as "the bag of manny things" witch it had a lot of stuff both good and bad in it and the DM stated it was some random wizard lost bag of holding whom was a pack rat.
depending how you use the bag of holding you can make some intrasting plot points hell the -hidden bag of holding- thing i did was both a way for the players to sneak something power full out or to have a NPC that was a cleaver thief bad guy to walk past the party with out them knowing the things they stole.