I'm going to dm Lost Mines of Phandelver for my group, introducing them to FR. I want to continue the adventures after Phandelver, but i don't want to run another official campaign, i want to homebrew my adventures using FR as a setting for them. However, i'm going through some creative problems, i simply can't think of adventures. I want suggestions of histories and plot hooks in FR, preferebly near Neverwinter and Phandalin.
I realize you don’t want to do another published adventure, but if you got and read through the Essentials Kit’s Dragon of Icespire Peak, there’s a good deal more history of the area with maps and ideas for encounters in the region. It would be super easy (barely an inconvenience) to use many of the encounters as written, changing only why you went there, or maybe just swapping out enemies with whatever your campaign is using at an appropriate level for your party..
Nice "movie pitch" reference there, kcb. ;) Movie Pitch references are tight.
I have to second that recommendation. Even if you don't want to run the whole module, it's set up with several small one-shot quests based on the Quest Board. You could easily incorporate those into a larger homebrew adventure. You'd probably have bump up enemy numbers or types, though, as both adventures are designed as low level.
I endorse the suggestion to mine Dragon of IceSpire Peak for ideas.
There are also a lot of resources for adventures after Phandalin. Most of what is there in this regard are additional adventures, but a quick search found to resources that might provide some of what you are looking for: check out the Adventures by FishPirate. I haven’t purchased them myself, and they don’t appear to have any reviews, but they are only $1 each, so it’s not a big investment.
I would suggest following the players backstories, assuming they've written some. Basing your adventures off the players backstories is, in my experience, the best way to get player buy-in and keep it. So plot out their backstory conflict and how to resolve it. For example: Conflict: Dwarf searching for stolen clan heirloom *Who stole it. *Why did they steal it. *Where are they. *How can the dwarf pickup the trail.
Start to answer these questions, and you have the beginnings of an epic quest that could take you almost anywhere. Who stole it: Master thief Jurgen Swiftwind. But he did it for Clan Darkhammer, their hereditary enemies Why: They're hereditary enemies, I just told you.... But really, the Clan Item has to be presented at the Clan gatherings, otherwise the chief must abdicate. And that's in 3 months.... Now you have an urgency. Where: In some sort of mountain. Dwarves love mountains. How can they pick up the trail: Maybe Clan Darkhammer didn't want to pay up. They don't really WANT the thing, they just don't want the clan to have it. So now Jurgen tries to offload it on the black market. Maybe he thinks he can use a go-between to sell it back to your clan. Clan's aren't going to buy back their own stuff, that's dishonourable.
Anyway, you get the idea. Don't dig too hard at what I've written above, it was off the top of my head. But really, backstory, backstory, backstory. Make your players the heroes, and the heart of the story. Don't just make a story that they do heroic things in. There's a big difference.
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I'm going to dm Lost Mines of Phandelver for my group, introducing them to FR. I want to continue the adventures after Phandelver, but i don't want to run another official campaign, i want to homebrew my adventures using FR as a setting for them. However, i'm going through some creative problems, i simply can't think of adventures. I want suggestions of histories and plot hooks in FR, preferebly near Neverwinter and Phandalin.
I realize you don’t want to do another published adventure, but if you got and read through the Essentials Kit’s Dragon of Icespire Peak, there’s a good deal more history of the area with maps and ideas for encounters in the region. It would be super easy (barely an inconvenience) to use many of the encounters as written, changing only why you went there, or maybe just swapping out enemies with whatever your campaign is using at an appropriate level for your party..
Nice "movie pitch" reference there, kcb. ;) Movie Pitch references are tight.
I have to second that recommendation. Even if you don't want to run the whole module, it's set up with several small one-shot quests based on the Quest Board. You could easily incorporate those into a larger homebrew adventure. You'd probably have bump up enemy numbers or types, though, as both adventures are designed as low level.
I endorse the suggestion to mine Dragon of IceSpire Peak for ideas.
There are also a lot of resources for adventures after Phandalin. Most of what is there in this regard are additional adventures, but a quick search found to resources that might provide some of what you are looking for: check out the Adventures by FishPirate. I haven’t purchased them myself, and they don’t appear to have any reviews, but they are only $1 each, so it’s not a big investment.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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I would suggest following the players backstories, assuming they've written some. Basing your adventures off the players backstories is, in my experience, the best way to get player buy-in and keep it. So plot out their backstory conflict and how to resolve it. For example:
Conflict: Dwarf searching for stolen clan heirloom
*Who stole it.
*Why did they steal it.
*Where are they.
*How can the dwarf pickup the trail.
Start to answer these questions, and you have the beginnings of an epic quest that could take you almost anywhere.
Who stole it: Master thief Jurgen Swiftwind. But he did it for Clan Darkhammer, their hereditary enemies
Why: They're hereditary enemies, I just told you.... But really, the Clan Item has to be presented at the Clan gatherings, otherwise the chief must abdicate. And that's in 3 months.... Now you have an urgency.
Where: In some sort of mountain. Dwarves love mountains.
How can they pick up the trail: Maybe Clan Darkhammer didn't want to pay up. They don't really WANT the thing, they just don't want the clan to have it. So now Jurgen tries to offload it on the black market. Maybe he thinks he can use a go-between to sell it back to your clan. Clan's aren't going to buy back their own stuff, that's dishonourable.
Anyway, you get the idea. Don't dig too hard at what I've written above, it was off the top of my head. But really, backstory, backstory, backstory. Make your players the heroes, and the heart of the story. Don't just make a story that they do heroic things in. There's a big difference.