I'm introducing a modified DoMT to my campaign, but I want the cards to really feel impactful, like something epic has truly happened to them rather than they've received a random curse or boon. So I've started drafting some descriptions of what occurs when you draw a card. I have a few already, and I'd like to see some others from any who want to take a stab at it! I'm trying to make mine sound very mystical and even psychedelic, each card presenting an experience only known to the one who drew it.
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SUN
You are suddenly blinded by a bright white light. You try to raise your arms to shield your eyes, but you cannot do so. You quickly learn that you cannot move at all, for you have no body. You are a floating consciousness in an infinite void of sunlight.
“Am I dead?” You ask yourself, for the first time experiencing absolute nothingness... your body taken, stripped of its senses, and left bare. Even your mind has gone, exposing only your conscious, living soul.
You see a sliver of color, and motion. Your vision is slowly filled by a setting in your past. A significant one. It is the beginning of your journey; the day you became an adventurer of your class. You bear witness to every moment, every second, of your adventuring life, your studies, you experience your every previous reflection that you made on the events as they happened once more. You experience every moment that shaped your skills and abilities and caused you to reflect and learn, exclusive to your experience as an adventurer, each moment passing second by second, all of this perceived in time as it was and simultaneously feeling like only minutes have passed between days, months, and years as your adventuring life unravels and ravels again before your senses. Finally, after an innumerable amount of time in this conscious state, you have witnessed every moment of your adventures leading up to the very moment you drew this card, and your mind and personality returns to you. You are now a ray of light shining from the heavens, illuminating any point in this material plane, no matter how shielded it is from the sun. The depths of the world are illuminated by your light, and reflecting back at you are many points throughout the world, but one source calls to you. It is not the brightest nor the most brilliant, but you feel bound to it. Tied by the threads of fate. In an instant, you are there, at the source. You are transported to... (wherever the item you want to give them might be sitting)
BALANCE
The universe shrinks before your eyes, flattening into a single flat horizon. The horizon is then shaped into a large silver rod, supported by a massive silver stand. Each side of the rod carries a platform hanging from chains. It is a scale. Springing from your chest is every moral choice that you have ever made, and in a torrent they rush towards one dish or the other, the scale tipping towards the heavier side. An angelic lady descends from above, clothed in glorious white robes, eyes covered by a white cloth. She holds an unwavering, soft smile. Slowly and with regal composure, she waves her hand to trace two perpendicular lines. Your soul is drawn from your body and placed in one quarter of the ethereal grid. Despite her unchanged expression, and the blindfold covering her eyes, you feel the most probing and inquisitive gaze beat down on you, the fiercest and most thorough judgement. She grabs one side of the drawn grid, and flips it horizontally, then grabs the underside and flips it vertically. The grid glows, and your soul flows into you as a rushing waterfall, and the lady fades from your sight. You gaze upon the grand silver scale, peering at your morality and the choices that shaped it, now with a previously unseen perspective. The scale slowly tips the other way, and each moral choice returns to your chest, one by one, as you reflect on them anew.
Very cool! I have been enthralled with the Deck of Many Things since I started DnD in the 80s.
If you are interested in some additional things to bring into this campaign, check out the official 4e Adventure: Madness at Gardmore Abbey, someone even made a conversion kit for it to bring it into 5e.
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I'm introducing a modified DoMT to my campaign, but I want the cards to really feel impactful, like something epic has truly happened to them rather than they've received a random curse or boon. So I've started drafting some descriptions of what occurs when you draw a card. I have a few already, and I'd like to see some others from any who want to take a stab at it! I'm trying to make mine sound very mystical and even psychedelic, each card presenting an experience only known to the one who drew it.
-------
SUN
You are suddenly blinded by a bright white light. You try to raise your arms to shield your eyes, but you cannot do so. You quickly learn that you cannot move at all, for you have no body. You are a floating consciousness in an infinite void of sunlight.
“Am I dead?” You ask yourself, for the first time experiencing absolute nothingness... your body taken, stripped of its senses, and left bare. Even your mind has gone, exposing only your conscious, living soul.
You see a sliver of color, and motion. Your vision is slowly filled by a setting in your past. A significant one. It is the beginning of your journey; the day you became an adventurer of your class. You bear witness to every moment, every second, of your adventuring life, your studies, you experience your every previous reflection that you made on the events as they happened once more. You experience every moment that shaped your skills and abilities and caused you to reflect and learn, exclusive to your experience as an adventurer, each moment passing second by second, all of this perceived in time as it was and simultaneously feeling like only minutes have passed between days, months, and years as your adventuring life unravels and ravels again before your senses. Finally, after an innumerable amount of time in this conscious state, you have witnessed every moment of your adventures leading up to the very moment you drew this card, and your mind and personality returns to you. You are now a ray of light shining from the heavens, illuminating any point in this material plane, no matter how shielded it is from the sun. The depths of the world are illuminated by your light, and reflecting back at you are many points throughout the world, but one source calls to you. It is not the brightest nor the most brilliant, but you feel bound to it. Tied by the threads of fate. In an instant, you are there, at the source. You are transported to... (wherever the item you want to give them might be sitting)
BALANCE
The universe shrinks before your eyes, flattening into a single flat horizon. The horizon is then shaped into a large silver rod, supported by a massive silver stand. Each side of the rod carries a platform hanging from chains. It is a scale. Springing from your chest is every moral choice that you have ever made, and in a torrent they rush towards one dish or the other, the scale tipping towards the heavier side. An angelic lady descends from above, clothed in glorious white robes, eyes covered by a white cloth. She holds an unwavering, soft smile. Slowly and with regal composure, she waves her hand to trace two perpendicular lines. Your soul is drawn from your body and placed in one quarter of the ethereal grid. Despite her unchanged expression, and the blindfold covering her eyes, you feel the most probing and inquisitive gaze beat down on you, the fiercest and most thorough judgement. She grabs one side of the drawn grid, and flips it horizontally, then grabs the underside and flips it vertically. The grid glows, and your soul flows into you as a rushing waterfall, and the lady fades from your sight. You gaze upon the grand silver scale, peering at your morality and the choices that shaped it, now with a previously unseen perspective. The scale slowly tips the other way, and each moral choice returns to your chest, one by one, as you reflect on them anew.
Very cool! I have been enthralled with the Deck of Many Things since I started DnD in the 80s.
If you are interested in some additional things to bring into this campaign, check out the official 4e Adventure: Madness at Gardmore Abbey, someone even made a conversion kit for it to bring it into 5e.